Article: https://www.theverge.com/2021/12/9/...loud-streaming-exclusives-iphone-ipad-gamepas
Missed this personally whilst being offline but thought it was interesting news
Remember when Apple pretended like it would let cloud gaming services like Microsoft xCloud and Google Stadia into the App Store, while effectively tearing their business models to shreds? Know how Microsoft replied that forcing gamers to download hundreds of individual apps to play a catalog of cloud games would be a bad experience?
In reality, Microsoft was willing to play along with many of Apple’s demands — and it even offered to bring triple-A, Xbox-exclusive games to iPhone to help sweeten the deal. That’s according to a new set of private emails that The Verge unearthed in the aftermath of the Epic v. Apple trial.
These games would have run on Microsoft’s Xbox Cloud Gaming (xCloud) platform, streaming from remote server farms filled with Xbox One and Xbox Series X processors instead of relying on the local processing power of your phone. If the deal had been made, you could have theoretically bought a copy of a game like Halo Infinite in Apple’s App Store itself and launched it like any other app — instead of having to pay $14.99 a month for an Xbox Game Pass Ultimate subscription with a set catalog of games and then needing to use Microsoft’s web-based App Store workaround.
But primarily, Microsoft was negotiating to bring its Netflix-esque catalog of xCloud games to the App Store, at a time when Apple had gotten very touchy about cloud gaming in general.
But by March of last year, Microsoft was proposing that it could, actually, create those hundreds or thousands of individual apps to submit to the App Store — as long as it could make those apps a bit more like shortcuts, instead of stuffing the whole cloud gaming streaming stack into each one. She argued that’s similar to how watchOS apps already worked.
“If we have a single streaming tech app, it will be around 150 MB, but the other apps will only be roughly 30 MB and will not need to be updated when the streaming tech is updated. This will be a better experience for users,” Wright wrote:
Where did negotiations break down? Microsoft now tells The Verge that Apple was actually the one that rejected its proposals — because Apple insisted on forcing each and every game to include the full streaming stack and wouldn’t agree to anything else.
“Our proposal for bringing games through individual apps was designed to comply with App Store policies. It was denied by Apple based on our request that there be a single streaming tech app to support the individual game apps, as the initial email states. Forcing each game to include our streaming tech stack proved to be unrealistic from a support and engineering perspective and would create an incredibly negative experience for customers,” reads a statement from Xbox Cloud Gaming CVP Kareem Choudhry to The Verge.
And Apple tells The Verge that money was indeed involved. “Unfortunately, Microsoft proposed a version of xCloud that was not compliant with our App Store Review Guidelines, specifically the requirement to use in-app purchase to unlock additional features or functionality within an app,” reads a statement via Apple spokesperson Adam Dema.
Microsoft’s Choudhry denies that IAP came into the final decision. “The reasons for rejection were unrelated to in-app purchase capabilities; we currently provide Xbox Cloud Gaming through a singular Xbox Game Pass app in the Google Play Store without IAP enabled, for example, and we would do the same through the App Store if allowed.”
Missed this personally whilst being offline but thought it was interesting news