We already posted this, but since it was misinterpreted in like a gazillion news articles because of this thread let me repeat:
In this title, Creative Director is more like "Lead Designer". Adam had a single direct report, as opposite to a true executive would have like 500 people underneath them in a big tree of organization structure. Basically, interpreting him as an executive or someone with influence is totally false.
Also, I just want to say that Microsoft has a huge # of PC gamers at the company (maybe even the biggest # of them are outside of the Xbox division), and you can bet those employees would have similar opinions to those in this thread about policies like always-online...although many MMORPGs and part of Steam are technically "online verified", PC gamers have a virtue towards freedom to modify, freedom to experiment, freedom to re-install and I can just guess that the sort of policy you folks are worried about would never happen without some sort of internal march of pitchforks breaking out...maybe we need to wait and see?? Literally people outside of Xbox team (including myself) have no idea what is going on over there so far.
From various info gathering I can tell that Adam has a bunch of game industry friends, ran a humorous GDC tumblr blog about making famous game devs wear a fedora, had controversial opinions for years before joining Microsoft, he does not seem like an evil guy, maybe he was just a little too opinionated and outspoken and he certainly made most Microsoft friends I have upset with those statements...again I have no idea what IEB team is cooking up but if you want them to never ever consider always-online Adam Orth is probably no longer the right target to focus on - switch to the public figures with lots of clout like Major Nelson or other execs on Twitter...