[NaK];131887313 said:Please remember that what I write is just my personal opinion of the game so far.
The combat could very well get repetitative after 20 hours of gameplay, and the enviroments so far isn't very varied. There's one big, open map with a lot of rocks and brown buildings.
As for the story, you dont get much presented at the start. You have to progress with story missions and treasure hunts to piece the puzzle together of what has happened to you and Celebrimbor. It's interesting, but I have more fun wreaking havoc on the different groups of Orcs and leveling, rather then chasing these answers at the moment.
With that said, I still enjoying the game so far. I dont need more to be entertained.
I still havent completely understood the Nemesis sytem though.
There seem to be a lot of events that come and go, where one or more orcs battle for promotions or strenght. These seem to change location and type at random.
For example, while exploring, I can find an ongoing duel between two different Orcs, batteling for the role of captain.
If you chose to intervene, you can somewhat control the result (If you shoot orc A in the head, orc B will win, and get promoted and strenghtened).
I guess this is how you're supposed to manipulate the chains of command and internal power struggles.
But whenever I complete a main mission or die, the AI seem to finish all these events based on randomness or statistics.
So there is quite a lot of promotions from left to right, that I dont quite understand if I could prevent or not.
I'm actually more impressed that the world is completely dynamic and outside of your control.
This is a large world and not everything can be within your sphere of influence.