You mean Shantae.Hyper Light Drifter is stangely missing from that list.
Did they ever reveal what the final ??? stretch goal was going to be?
Did they ever reveal what the final ??? stretch goal was going to be?
It was going to be a pizza party for everyone :/
that's because it wasn't any good.
Hyper Light Drifter is stangely missing from that list.
Did they ever reveal what the final ??? stretch goal was going to be?
It was going to be a pizza party for everyone :/
It's not too surprising. Inti Creates should feel pretty comfortable making a 3DS version them-selves.
Anyone else worried about Unreal Engine on both PSVita and 3DS?
UE on Vita should be fine as long as they don't shoot for 60fps, but what about 3DS?
We'll never know what's behind the final stretch goal.
Poor shantae kickstarter. I doubt they will raise even 200K till the end. The strech goals are REALLY good though. I'd say even better than MNo.9 imho.You mean Shantae.
HLD is already funded to completion. Shantae could use another 600-700k.
Just checked back on this and glad to see it made the $4 mil mark, now we can have them on next gen consoles
What was behind it was almost certainly "A handy placeholder to make people think that there are stretch goals beyond those we've listed so if we *do* get past the final established goal, people won't assume that's it and it gives us a little time to come up with an *actual* stretch goal to fill that spot."
Well, there is hope. But yeah, the stretches are very very good, would love voice and animated cutscenes.Poor shantae kickstarter. I doubt they will raise even 200K till the end. The strech goals are REALLY good though. I'd say even better than MNo.9 imho.
Capcom has been mentioning "ongoing discussions" ever since they cancelled Legends 3.Capcom did state that they were having "ongoing discussions" in regards to the Mega Man franchise.
I saw that first one of Mighty No. 4 on Twitter as well. Funny thing is that Inafune saw it too, and said "we should hire this guy".
Forget crowdfunding, now he's started crowddeveloping
We'd discussed a whole bunch of potential stretch goals over the past couple months, but tried to pick and choose the ones to highlight based on fan feedback (and of course development realities), and ultimately landed with what we landed with. We did decide to put the online race battle goal in fairly last minute, but it was built from a mix of ideas we'd been talking about for weeks already, plus one new bit (the dropping garbage enemies idea was new, I believe). Once we were able to confirm the final plan and the budget required to pull it off, then we decided to put it in - but again, the core ideas were on the potential goals list for a long time.It was made obvious by the comment during the stream that they just came up with the online battle race mode the day before the KS ended.
I'd say the last original stretch goal was the 3DS/Vita ports. Everything else after was simply "lets come up with something so people continue to have a reason to donate" and it worked.
If you go back to the beginning of this thread, all people wanted were console/handheld ports and once those were achieved, all of a sudden, people wanted the call stage/8 bit music/online battle mode because why not?
We'd discussed a whole bunch of potential stretch goals over the past couple months, but tried to pick and choose the ones to highlight based on fan feedback (and of course development realities), and ultimately landed with what we landed with. We did decide to put the online race battle goal in fairly last minute, but it was built from a mix of ideas we'd been talking about for weeks already, plus one new bit (the dropping garbage enemies idea was new, I believe). Once we were able to confirm the final plan and the budget required to pull it off, then we decided to put it in - but again, the core ideas were on the potential goals list for a long time.
Thanks again for all the support, GAF! <3
$3,800,000: OPTIONAL RETRO-STYLE CHIPTUNE SOUNDTRACK + FX!: REACHED!
Youve seen the names of the legendary musicians attached to this project: Manami Matsumae, Takeshi Tateishi, Ippo Yamada... Its a veritable whos who of veteran game composers. So we thought, why not tap into that retro vibe and cook up an optional chiptune version of the entire Mighty No. 9 game soundtrack, including classic sound effects? Thats right well remix the entire soundtrack, retro 8-bit-style, and the games sound effects, for you to listen to in-game as you play, as an option you can toggle on or off in the settings menu!
is there a way to rewatch the stream from last night?
This would be so awesome. And having PC as the main platform makes it even more awesome. Honestly, I wouldn't mind KS projects for localizations, as greedy as that sounds. I'd give Square Enix extra money for DQM gamesI hope it inspires more (serious) Japanese KS campaigns.
This would be so great. Not only because it'd look awesome (play with 8-bit soundtrack for better results!), but it'd justify my multiple-dippingmaybe the 3ds and vita get a 2d game with pixel art?
This is fucking awesome!
I wonder when backers find out what their Mighty No.'s are.
I wonder when backers find out what their Mighty No.'s are.
Near the end of October when the forum opens.
You'll get an e-mail with your password and mighty backer number.
Mighty No. 36752 isn't gonna look great on a T-shirt
I wonder when backers find out what their Mighty No.'s are.
A couple of fan art pieces I saw on twitter.
should'a backed early