TheBaronOfNA
Banned
So you're saying it's not?
More like: You are saying that like it was a bad thing,
So you're saying it's not?
So you're saying it's not?
is it In-ah-foo-nay
or I-na-feun?
is it In-ah-foo-nay
or I-na-feun?
Ee-nah-FOO-nay
More like ee-nah-foo-nay
Edit: Beaten!
Why do I get the feeling Capcom is gonna pull the biggest dick move of all time by stopping this?
Good question! Let us guess—you’ve worked in the game industry? Yes, it’s true—our internal estimates for the full production cost of this game are greater than our initial goal, especially once you take out the fees and reward costs. But that’s OK! Both Comcept and Inti Creates have the resources to forgo full funding to make this project happen, since both companies will benefit more than they would in a typical publisher-funded setup once the game releases. To put it simply, if enough fans are excited about this game to hit our initial goal, then we, the companies developing this game, are willing to put up more of our own money as well, right along there with you.
So, no, this is not a case where the initial goal is set irresponsibly low, risking everything in the hopes that the Kickstarter campaign will pay off over expectations and get us where we secretly, actually need to be financially. We do understand that concern, though, and kept it in mind when carefully setting our initial funding goal. More money over the initial goal would be wonderful—don’t get us wrong! —in that it could potentially reduce what our companies have to shoulder up front, and of course more importantly make for a lot more features and platforms and other stuff we’d love to see happen. But we have run the numbers and we are fully confident that, should we hit our initial goal and nothing more, we can make a great game that fulfills the promise of this project, both for our backers and for anyone else who plays the game.
I'd say the Skullgirls Squigly Indiegogo pretty much kicked off this wave of honest breakdowns, considering the amount of "how much?" was defused by the devs giving chapter and verse in where the money is going to.
Oh a Mega Man ripoff.
I'm not sure what kind of case you think they would have to do that.Why do I get the feeling Capcom is gonna pull the biggest dick move of all time by stopping this?
I absolutely love their realistic approach at Kickstarter financing.
Not too low that development (if funded) won't be guaranteed, but not too high to prevent the project from getting funded. Comcept has quite practical estimates.
Funny you thought that way, considering this:
It isn't exactly a rip-off when every person involved with this new game were instrumental in making Mega Man what it is today. It isn't just Inafune, it is Inticreates, the game studio that created the Mega Man Zero series, the ZX series, and Mega Man 9 and 10. Most of the key staff worked on much of the series going back to the original Mega Man. If it was just Inafune, there wouldn't be so much cause for excitement.
So yes, this game is a clone of the Mega Man series, but while it isn't using the Mega Man IP, everything else that made the games great is there.
There's a person who pledged 10k and we'll be having lunch with Inafune. Amazing.
So, I was wondering, is Kickstarter well known among gamers in Japan? I'm going through the backers list and having a hard time spotting any japanese backers.
is it In-ah-foo-nay
or I-na-feun?
Really glad it's gaining backers quickly. Hopefully it will spread around gaming websites.
I do wonder how the support is looking from the Japanese side. Are they really interested in a PC version or are they hoping for the console stretch goal?
I like how Kamiya was saying that in a positive way .
So, I was wondering, is Kickstarter well known among gamers in Japan? I'm going through the backers list and having a hard time spotting any japanese backers.
Alot of people still like to attribute creative responsibility to him for games he's produced though
Like Onimusha and Dead Rising
So, I was wondering, is Kickstarter well known among gamers in Japan? I'm going through the backers list and having a hard time spotting any japanese backers.
The Japanese side just links back to the English Kicstarter page which requires you to make a Kickstarter and an Amazon account using English. it sounds inconvenient if you don't understand English.Really glad it's gaining backers quickly. Hopefully it will spread around gaming websites.
I do wonder how the support is looking from the Japanese side. Are they really interested in a PC version or are they hoping for the console stretch goal?
It is low. Most people here no have idea about game budgets at all.why do people think this is too high of a goal ? don't AAA games have movie like budgets in the tens of millions ?
I imagine 2.5 million for a high quality , multi-platform game is considerably low.
Although my knowledge is rather rough regarding game budgets.
I'm not sure what kind of case you think they would have to do that.
I like how Kamiya was saying that in a positive way .
If anything to me this feels like an attempt to spiritually rescue Mega Man from Capcom and put such an IP under the control of a more flexible, individual creator/creative team.