LeviGratton
Neo Member
There's a person who pledged 10k and we'll be having lunch with Inafune. Amazing.
Remember, they don't have to actually pony up the dough until October, so it might not be valid.
There's a person who pledged 10k and we'll be having lunch with Inafune. Amazing.
The Japanese side just links back to the English Kicstarter page which requires you to make a Kickstarter and an Amazon account using English. it sounds inconvenient if you don't understand English.
Production IG used it to fund Masaaki yuasa's movie and the creator of little witch academy used it to help with a second episode. I'm sure there are many more examples.Doubt it really.
When Project Phoenix and this are the only(?) Japanese Kickstarters, it's understandable why.
Though Keep Skullgirls Growing (IndieGoGo) did get the 2nd or 3rd most amount of its pledges from Japan. However, the percentage was still relatively small compared to the US.
It is low. Most people here no have idea about game budgets at all.
There's actually quite a few convoluted franchises out there that can benefit from something like this.Even without the whole copyright issue, I think the "spiritual successor" route is the best way to go with Mega Man, especially story-wise. The Mega Man franchise was getting too convoluted.
Probably the legal guy at capcom
why do people think this is too high of a goal ? don't AAA games have movie like budgets in the tens of millions ?
I imagine 2.5 million for a high quality , multi-platform game is considerably low.
Although my knowledge is rather rough regarding game budgets.
It was second or third with $92,000 iirc. Pretty big for the most part.Doubt it really.
When Project Phoenix and this are the only(?) Japanese Kickstarters, it's understandable why.
Though Keep Skullgirls Growing (IndieGoGo) did get the 2nd or 3rd most amount of its pledges from Japan. However, the percentage was still relatively small compared to the US.
1. United States: $508957
2. Japan: $92927
3. Canada: $58802
Looks like this is going to reach 900K before this time tomorrow at the pace its currently going at, wow.
Why do I get the feeling Capcom is gonna pull the biggest dick move of all time by stopping this?
For western blockbuster games, $2.5 million is indeed quite low. But it's quite normal for Japan.
Standard HD Japanese games (not Western-oriented blockbusters like Final Fantasy or Resident Evil) tend to cost around $3 million to develop.
Regular handheld games (think PSP releases) cost more like $600,000, or even less at times.
Comcept, with a $900,000 Kickstarter goal in mind, is probably looking at a $1.5 million budget to break even. So in a sense, their budget is very much in line with normal Japanese production costs.
It is low. Most people here no have idea about game budgets at all.
In your dreams.
Funny you thought that way, considering this:
Agreed. All it takes is thinking about every person involved as shown in the KS page. You can't involve all of them for $900,000. Hell, Manami Matsumae already composed the main theme.
The KS is paying for part of it. No way in hell this entire project costs only $900k.
For western blockbuster games, $2.5 million is indeed quite low. But it's quite normal for Japan.
Standard HD Japanese games (not Western-oriented blockbusters like Final Fantasy or Resident Evil) tend to cost around $3 million to develop.
Regular handheld games (think PSP releases) cost more like $600,000, or even less at times.
Comcept, with a $900,000 Kickstarter goal in mind, is probably looking at a $2 million budget to break even. So in a sense, their budget is very much in line with normal Japanese production costs.
:lol:
Please do share your sources for your treasure trove of information, and exactly how all of those numbers were reached.
$900k too much? $2.5 million too much? I work for the packaging company that makes boxes and inserts for Activision, Ubisoft, Konami, etc. I can tell you the packaging costs alone for the last COD and Metal Gear games cost significantly more than 900k. In fact, I think their $2.5 million goal for a retail console release is a money-loser for Comcept.
That Kamiya tweet is old and it's true anyway.
If they ever do that, then many people would just stop supporting Capcom & their products altogether, & that wouldn't be good for Capcom in general.
You think that the backlash that they received from cancelling Rockman/MegaMan games like MegaMan Universe & MegaMan Legends 3 are bad, just wait until they try to pull some crazy stunt to prevent this game from happening. It'll cause a huge shitstorm within many Rockman/MegaMan fans like us.
salty?
No, he was saying it in a positive way.
The kickstarter is only a few hours old, and it's already half-funded!
This game needs a Vita version.
Wow, I just kickstarted it with 120$, for a game I should cost 15$ at most lol. I just want that physical copy. The game better be good...
Seems like kamiya needs a businessman now though.
532K already holy sweet Doctor Wily.this is the true power of megaman fanbase.
lol@Capcom
He is just mad about the Clover shut down.
looks like yesterday, Keiji Inafune stopped over to see the Yacht Club Games team
Kamiya has also posted photos of him and Inafune, hanging out. Like every other one of Kamiya's tweets, bleeding hearts read too much into that tweet.
So does this mean Comcept will be making future games on PC first? I hope other japanese developers will follow their footsteps if this becomes successful and kickstart their games.
But anyway this thread should be about the potentially awesome Might no 9
I hope the game is going for this
And not this
Yeah, it's really embarrassing to still see people claim that $900k is some astronomical number. Anyone who suggests that should immediately be forced to provide an estimate of their own, and exactly how they reached that estimate.
And then they need to go read this thread:
http://www.neogaf.com/forum/showthread.php?t=516730