storafötter;79484749 said:I don't doubt that the Battle Network Series brought some innovations but when I first played Mega Man 4 other than the introduction of charge and that bird companion the games felt awfully similar but worse in level design. I felt a fatigue right from the start when I first played back then but luckily 5 was fun but 6 gave the same feeling again (but that special weapons were cool like that those arms).
Then speeding up to X3 which just felt like a less fun X. Mega Man X was true innovation but after 3 I felt like there was not much new.
The games do not have to innovate since level design is incredible important but if the graphics and gameplay mechanics do not change much between numbered sequels it can feel pretty stale. I would have probably bought a Mega Man 11 but I am sure I would have likely become disappointed unless they reintroduced charge, slide and did something new.
I noticed the pink dog too. What's up with that?
Maybe (most likely) i'm late on noticing this, but after showing a friend the video:
Why does everyone group MMZ in with Metroidvanias? The only game in the franchise like that was Z1, every other one was like turbocharged MMX.
That out of the way, first two please. Been a while since we had some good old fashion dash and blasts.
Is there any overlap between Init and Comcept? Or two completely separate things...
This is sad in a way, that Inafune has to rip off his own creation, so to speak, since he clearly wants to keep going with the Mega Man series. Thanks Capcom!
Sorry, thought you were talking specifically about Battle Network. Yeah, after 3 things get a bite stale in Classic Mega Man, then downright stupid in 8. Unless you are a huge fan of "JUMP, JUMP, SLIDE". X3 was the last good one. Although you could even argue against X3. By X7 you just want to shoot yourself and everyone involved in the game. I don't know much about X8, however. Inafune, I believe, complained about how complicated the series got. That is why they went back to 8-bit for Mega Man 9&10. Though I doubt that was the real reason.
Haha, Mega Man, Roll, and Rush. Er, I mean, Beck, Call, and whatever the robot dog will be called.
The entire video is loaded with Mega Man references from the beginning.
Did you notice the next bit with the construction worker?
all the inafune haters
TAKE THIS!
I noticed the pink dog too. What's up with that?
The entire video is loaded with Mega Man references from the beginning.
Did you notice the next bit with the construction worker?
storafötter;79484749 said:I don't doubt that the Battle Network Series brought some innovations but when I first played Mega Man 4 other than the introduction of charge and that bird companion the games felt awfully similar but worse in level design. I felt a fatigue right from the start when I first played back then but luckily 5 was fun but 6 gave the same feeling again (but that special weapons were cool like that those arms).
Then speeding up to X3 which just felt like a less fun X. Mega Man X was true innovation but after 3 I felt like there was not much new.
The games do not have to innovate since level design is incredible important but if the graphics and gameplay mechanics do not change much between numbered sequels it can feel pretty stale. I would have probably bought a Mega Man 11 but I am sure I would have likely become disappointed unless they reintroduced charge, slide and did something new.
Megman was created decades ago. There was no way Inafune could have known the type of company Capcom would have become.My friend says it's Keiji Inafune's fault for giving Megaman away to Capcom and thinks this is stupid. What say you GAF?
My friend says it's Keiji Inafune's fault for giving Megaman away to Capcom and thinks this is stupid. What say you GAF?
Mega Man X was an awesome innovation to the series, but I disagree that the series stagnated there. X2 and X3 were both solid but kind of already tired retreads, but X4 really spiced the series up a lot. The level design was excellent, awesome music, introduction to Anime scenes was neat at the time, graphics were amazing and very busy while not being intrusive (see X6) and the introduction to Zero being a fully playable character with his own powerups and moves was really amazing (and actually by far my favorite way to play the game and in turn, any X game)
X4 > X1 > the rest to me, the problem thereafter was X5 doing truly idiotic mistakes by putting way too many unskippable cutscenes, stupid gimmicks and even the music/graphics felt more lazy. Then X6 came along and really took a shit on the whole series by being the biggest cluster of all, and just when we thought it couldn't get worse, the worst game likely ever produced out of the series came with X7, which is an abomination of a game by any standard.
I hope at the upper echelon of Capcom is paying close attention at the demand we're seeing for this project and I really hope this project beats its financing goals to make it blatantly clear that there is a profitable market for these types of games.
Either way, 2015 can't come soon enough!
Inafune reminds me of John Waters.
First kickstarter project I'm going to back. I'm going for the $60 set and am outside the US, do I just put down $75?
PSY・S;79455425 said:
what's with the thong
PSY・S;79455425 said:
what's with the thong
Hell, MM9 removing the slide, charge up, etc is just more proof that a rabid base of people isn't looking for evolution, they just want the same thing their nostalgia remembers. Many people will say 2 is the best in the series despite many future entries being arguably superior in most all ways, just because it's the one they remember falling for first, it's like their loss of Mega Man virginity moment that will always be irreplaceable or something. MM9 as a product banked heavily on 2 fans as it was the highest selling game, but they also kind of cornered themselves in the concept of making an expanded market, it should not have been used as a bar for the series potential though.
So, did we reach 24hours ?
Cannot unsee.
storafötter;79491229 said:Not sure what you are asking for. You pay 60 up front (if it is successful) and the additional cost comes when they are ready to ship it so no 75 dollars yet.
storafötter;79490297 said:I will admit I never played beyond Mega Man X3 but due to my negative experience with X3 I did not think that X4 could offer anything exciting to me. I will try it one day. I was very close at buying the X collection last generation but didn't due to the heavy criticism of Mega Man X5 - 6. Not even sure if X4 is available on the PSN for VITA or not.
You can't count with a "rabid purist fanbase" if you want a continuous series though. The ones buying MM9 weren't only rabid purists, otherwise the game likely wouldn't have been big enough to get a sequel green lighted so quickly. It was a mix of the 8 bit aesthetic pleasing purists and also nostalgia for those early games from many other people. Keeping the same aesthetic for Megaman 10 though likely didn't have much appeal to people who got MM9 just for nostalgia, only purists.
Cannot unsee.
Another one! That one a bit more medieval.
I guess budgets and all that, but I find it kind of disappointing for Keiji to say 'I'm real sorry Legends 3 got canceled' and then just make another 2d run and jump Mega Man game instead of what Legends was supposed to be.
Kind of like if Ed Boon saying he wanted to make a Shaolin Monks since there has not been one in so long then just making another MK
What, that's not true. You're supposed to put down 75 dollars if it requires shipping, and pick the 60 dollar tier.
You should take a moment to buy X4 at some point. The disc version can be found for 10 or less on the ps1 or other options exist (like the X collection on ps2/cube, ps2 version is probably best here) If you have access to a CRT set that is the best way to play obviously, but it's fine either way.
The game is nifty for offering 2 totally different ways to play, and both campaigns are great. The game felt like a perfect balance, really the only really bad thing about it is the laughable voice acting but, as a game it's fantastic and I do think people who have played the entire series consider X1/X4 the best (with X2/X3 being in there)
I guess budgets and all that, but I find it kind of disappointing for Keiji to say 'I'm real sorry Legends 3 got canceled' and then just make another 2d run and jump Mega Man game instead of what Legends was supposed to be.
Kind of like if Ed Boon saying he wanted to make a Shaolin Monks since there has not been one in so long then just making another MK
Well, Legends was never really as popular as standard 2d run and gun Megaman. I don't think it even reached X's popularity. It was one of the least successful branches of the franchise, in addition to the higher costs.
I recall reading that MM9 and 10 actually cost quite a bit, and while 32-bit could be a problem (X's flavor of it though?) 16-bit was still when teams were more often small than big as I recall. Plus it has been argued that MM's gameplay works better with simpler 8-bit visuals while the more complex X gameplay is more appropriate for higher end stuff, which is part of why anything that looks better than 8-bit probably should have been X. Granted that point is up for debate, but it would've tackled both areas of where being tired was very plausible: visuals AND gameplay, and gameplay was the more damning area anyway.Yeah, there's no way Capcom would ever part with Mega Man. It's not just an IP, it's a franchise. The amount of money Capcom makes on merchandise sales alone is enough to tell you that.
Well, Legends was never really as popular as standard 2d run and gun Megaman. I don't think it even reached X's popularity. It was one of the least successful branches of the franchise, in addition to the higher costs.
storafötter;79493625 said:I am sorry for my misinformation then because I thought it was that way.
Well I would rather avoid getting an old PS1 disc because I would have to get a PS1 memory card for the ps2. Maybe I will just get the collection instead which would make things a lot easier. Yeah I kept a CRT TV so no problem with that.
Didn't get $900,000 in 24 hours.
Well, looks like it's time to pack it up.
Stick a fork in it.
X collection on ps2 is quite cheap right now (probably 15 or so dollars) so it's an excellent option I'm sure (cube version is more expensive for no good reason), and at least gives you access to most of the series. I'd be curious to hear someones impressions today for playing X4 for the first time, I still play the game I'd say every other year as both characters and consider its design timeless along with the first X title. The collection also has Mega Man battle and chase which is a nifty bonus for anyone who remembered that game never coming to the US
That's not a thong, it's a crotch tie.