I'm excited for this game, and I'm happy to back it, but people need to knock it off with shitting on Capcom and perpetuating this "oh, they're so bad to Mega Man fans" nonsense.
There are as many good Mega Man games as there are good games in any other series in gaming. The fact that the fan base is insatiable doesn't mean Capcom is doing something wrong.
How many of these damn things do you need to be happy? Some of you really act like nothing short of one Mega Man game every year or two for the rest of your life would satisfy you.
Let me be the one to say I'm really grateful for everything the company has done with the series, I'm still not over how cool it is that Mega Man 9 and 10 exist, and I think it's sad that so many people have this "what have you done for me lately?" perspective on everything.
I think you're being a little unfair. Yes, MM 9 & 10 were unexpected miracles, and that should tell you just how dry the MM well had become. A lot of these salty attitudes have a lot to do with those games that were cancelled. We don't necessarily need a new MM game every 1-2 years, but more a sense that the IP will continue to be supported, and from the looks of things Capcom had decided to remove the IP from the rotation indefinitely. Relevant IP's do get regular entries added to their flagship and spin-off series', and there is nothing wrong with wanting the same kind of support fans of a different series are going to get.
But, I do get tired of those posts that purport the idea that this is Inafune's big chance to thumb Capcom in the eyes, because I don't think these are his intentions. He seems to have a relatable sense of identity with the company, and I just think he wants to show them a glimpse of a different approach to running things. He said himself, he wants to save Capcom, even now.
I recommend reading this in full:
http://www.neogaf.com/forum/showthread.php?t=411847
Basically, he criticizes Japanese game developers (especially Capcom) for not taking enough risks. He wants games to succeed because of their quality, and not just on a name brand or a company name. It's pretty ironic that he's making a Megaman clone now.
Because Ono said that it was Inafune's suggestion several times:
http://shoryuken.com/2012/01/27/yos...a-man-was-chosen-for-street-fighter-x-tekken/
http://www.rockman-corner.com/2012/03/yoshinori-ono-talks-sfxts-mega-man.html
If you're asking why Inafune wanted it in...who knows? He probably thought it was funny. It's not like Megaman could fit well into that game anyway.
Yeah, I read that a while back, and I saw nothing in there similar to what you said earlier. He was using himself as an example in the quote you're probably referencing. It isn't a question of having talent, or proving you're not a hack, but for letting your work define your relevance to a company or project instead of some bulletproof tenure you've achieved. Also, I see nothing but constructive criticism in there. He doesn't see the current model employed by Capcom and other Japanese companies as sustainable, and even the current state of things severely restricts the number of games that are possible. I agree with him 100%.