I wouldn't worry about it being simply a Mega Man clone.Backed 40.
Will play. Don't really have much else to say on the matter other than I hope they do something really interesting with the art style. If it's just Megaman 2 gameplay with Megaman X8 style models, I'll be pretty underwhelmed. But stuff like this needs to happen and I hope the success of this kickstarter and the eventual game serves as a wakeup call to property owners who spend more time keeping people from using their licenses than they do promoting their new games (SEGA).
So which dev do you prefer? Double Helix or Spark?
Does anyone else think its a little fishy how quickly they've been getting money? Theres no gameplay footage and they are already at their first stretch goal. I think there's some definite professional investors going on here. It's pretty common with these bigger more elaborate kickstarters, to increase confidence in the product they'll get their investors to fund through the kickstarter.
Someone spent $10,000+ just to have dinner with Inafune, so I'd imagine he's got rich friends backing this. But assuming it was close to $10k, it doesn't throw off the average that much when you're in the millions in total.
The only massive game kickstarter that didn't behave like this was Hex:
capcom could just let wayforward do the work again! i'm sure, they would make an awesome megaman game .. jake kaufman megaman ost has to happen!
mighty switch force looks glorious on wii u.. similiar art style for megaman and i'm sold!
Does anyone else think its a little fishy how quickly they've been getting money? Theres no gameplay footage and they are already at their first stretch goal. I think there's some definite professional investors going on here. It's pretty common with these bigger more elaborate kickstarters, to increase confidence in the product they'll get their investors to fund through the kickstarter.
From the information on the Kickstarter page, while the story/characters might sound exactly like Mega Man, the actual gameplay sounds like it'll have some nice variation in it with Beck transforming [possibly to access certain/unreachable areas], temporarily absorb the powers of enemies [not just bosses] if timed correctly, etc.
It sounds as though they're interested in creating a spiritual successor to Mega Man while innovating on things in the process. I'm extremely excited to see what becomes of it.
If anything, what really excites me is that it sounds like Inti is going to keep upping the ante on the likes of where MMZ4's "Z-Knuckle" left off, and really expanding on it.
I fully agree with the earlier sentiment that called the MMZ series a "combat sandbox", so that is why I'm really looking forward to seeing what they can do to improve on that much here. It helps that they likely won't be limited to just appeasing the "MM2 or GTFO" crowd.
Only 39k to go to hit that OS X goal!
Which is a shame, because they were both amazing imo.
I can't overstate how excited I am about Inti Creates being the ones handling this game. The MMZ games are probably my favorite Megaman games, I remember being so blown away by that franchise. I only hope they can retain some of the "speed" and versatility that made those games so satisfactory while balancing with the obviously classic "clunky" feel they want this one to have as a classic-Megaman-inspired game.
I think I'm addicted to the main theme.
I'm being caught head bobbing to it at work.
Update #2 posted. Reading it now. It includes this paragraph: "...There are no losers in our success here, and no bad guys to rail against...."
(Emphasis not mine) Which I read as "guys, stop poking CAPCOM with a stick so much".
I found this sentence interesting as well. Either they aren't noticing that people are supporting this game to stick it to Capcom (which seems highly unlikely) or they are either distancing themselves from these anti-Capcom sentments to be safe or are indeed indicating that we should stop doing it. Could it be possible that Inafune wants to keep the door ajar for Capcom to step in and adopt Mighty No. 9 as an official (outsourced) Mega Man game, or is that an absurd notion?
Go for the higher tier and get both.IN FOR 60
Japanese Box or American Box!? HOW DO I DECIDE?
I hope my assumption is correct that the DD method you choose would give you both the PC and Mac versions. GoG always includes both platforms if it has both, and then there's SteamPlay.
I would rather not have to chose one over the other.
I don't know much about Steam, but if a game is available on multiple OSs then doesn't it automatically let you play on whatever OS you're currently on, without the need to buy, say, separate PC and Mac versions?
I don't know much about Steam, but if a game is available on multiple OSs then doesn't it automatically let you play on whatever OS you're currently on, without the need to buy, say, separate PC and Mac versions?
This is what it’s all about: You’ll get a code to download a brand-spankin’ new digital copy of Mighty No. 9, available via Steam or DRM-free digital distribution methods (your choice!) and possibly for Mac, Linux, Xbox 360, PS3, or Wii U, should we pass those stretch goals. In any case, we’ll ask all backers to choose which version they’d like before we send them a download code, with the default version being PC.
Yes, and that is why I'm assuming we get both. But read this:
Going with GoG or Steam should just grant you all versions for download, but I don't know what to make of that last line.
They're probably talking about if/when they get to 2.5 million by default they'll give people PC codes unless they specifically ask for a console version instead
-stretch goal pic-
In the same vein, seeing this in the related videos is just heartbreaking.That Inafune laugh at the end is infectious. Just heartwarming to see.
I guess we should see soon what the first ??????? goal is all about. Playable Protoman or Zero look a like?
I guess we should see soon what the first ??????? goal is all about. Playable Protoman or Zero look a like?
I guess we should see soon what the first ??????? goal is all about. Playable Bass or Bass look a like?
The Mighty No.0?
The Mighty No.0?
That's clever, but unfortunately that might be too close to Zero, IMO
Plus I really want it to be Call