EatinOlives
Member
I'm loving the stretch goals. All the extra modes sound really fun and would add tons of great replay value.
Really glad console versions are basically locked in. I have faith it'll at least reach online co-op!
I'd love to hear some developer insights on how hard it actually is to port an existing project to Vita platform. Of course this being really project dependant, but some I'd love to hear how Vita development tools are as opposed to some other platforms.Is there a Vita stretch goal?
I also wonder how Turbo mode works. If it speeds up the whole game like in Devil May Cry then that's pretty great.
I'm really worried about all the hype.
Don't get me wrong, it's freaking great we finally get a "megaman" game after so long. And all the hype is justified, but I'm worried there'll be so much hype the expectations will go through the roof and this game will end up receiving negative feedback. Even though it's unlikely from the looks of it.
I also wonder how Turbo mode works. If it speeds up the whole game like in Devil May Cry then that's pretty great.
I can't imagine the pressure keiji inafune must be feeling to deliver a great game now.
i just listened to the Mightycast No. 2 and they talked about the possibility of a physical game a bit. I would love that so much. I would totally buy that as a separate order if it does not make it into the Kickstarter.
Also, I've been playing MM Zero and just defended the base from some tank and I've really been enjoying the game. It's the sequel to the X series I never knew I wanted. I've been missing out. I'm so glad that I bought this as a result of Mighty No. 9 hype.
Has this been posted? Early look at Inafune's concept for Mighty No. 3
That's the puzzle they released? I looked at all the pieces and didn't even bother trying it. :lolHas this been posted? Early look at Inafune's concept for Mighty No. 3
Has this been posted? Early look at Inafune's concept for Mighty No. 3
That's the puzzle they released? I looked at all the pieces and didn't even bother trying it. :lol
i just listened to the Mightycast No. 2 and they talked about the possibility of a physical game a bit. I would love that so much. I would totally buy that as a separate order if it does not make it into the Kickstarter.
Also, I've been playing MM Zero and just defended the base from some tank and I've really been enjoying the game. It's the sequel to the X series I never knew I wanted. I've been missing out. I'm so glad that I bought this as a result of Mighty No. 9 hype.
First time i've seen this looks like a ballerina.
I'm glad we'll get the current console versions, but I don't think it'll make the co-op goal (not that a game like this needs it).
I think it'll pretty easily make the co-op goal.
I think the fund goes up about 10,000 a day, but of course there could be a push at the end. However, at that current rate it would only make 160,000 in the days remaining.
One reason why I care about the game (aside from it potentially being great) is that I feel Mighty No. 9 could have an impact on Mega Man and Capcom. Heck, I'm even writing an essay about the same topic.Hnnggh, only $43,487 and I'll be content.
I see this thread pop up and project updates a lot, it this something I should be overly concerned with? At this point the only thing I really care for are the start official forums, surveys, and the release of the game. One of the reasons I haven't been paying too much attention is because when the game eventually comes out I'd like the experience to be "fresh" and then come back to read over the conceptual level stuff.
It's not "could be a push". There will be a push. I'd expect the Kickstarter to make more money in the final two days than it has in the past week.
Especially if the final push is done well, and they've been doing meaty Kickstarter updates very consistently. I'd expect a live stream countdown in the last 24 hours with Inafune making an appearance.
One reason why I care about the game (aside from it potentially being great) is that I feel Mighty No. 9 could have an impact on Mega Man and Capcom. Heck, I'm even writing an essay about the same topic.
Not sure how that'll work, but I'd assume that each person would get a nine-digit unique code that's used only once to prevent others from getting it.Just realized something. How will the exclusive transformations/Gold Beck work with the console versions? Will we have a unique code to enter? Obviously not one that everyone can use.
What are the chances of it getting to the next gen stretch goals? For a while it seemed to be getting around 100k a day but it seems to have slowed down
Seems like they really overestimated on next gen versions.
What a shame.
I'm really hoping this ends up being more "PS4/XB1 will be done later if the game does well enough" rather than "nope never you lost your chance guys." It WOULD make sense within the context of crowd funding that you'd set aside the money to get those ports done ASAP, but if you don't get those funds then they're secondary, and may require people who Kickstarted it to rebuy the game.Seems like they really overestimated on next gen versions.
What a shame.
I'm really hoping this ends up being more "PS4/XB1 will be done later if the game does well enough" rather than "nope never you lost your chance guys." It WOULD make sense within the context of crowd funding that you'd set aside the money to get those ports done ASAP, but if you don't get those funds then they're secondary, and may requires people who Kickstarted it to rebuy the game.
Well, that's fine with me, I think I'd stick with Wii U anyway just out of a blind "It's Nintendo and Mega Man-ish, it belongs there!" mentality. On PS3/PS4 there's probably reasonable odds it becomes a Plus freebie anyway, and there's always sales.
An extra million for PS4/Xbone versions? Geez. Those things are basically PC's, how hard will it really be to port to them?
Excessive.
An extra million for PS4/Xbone versions? Geez. Those things are basically PC's, how hard will it really be to port to them?
Excessive.
An extra million for PS4/Xbone versions? Geez. Those things are basically PC's, how hard will it really be to port to them?
Excessive.
MMZ really comes in to its own when you throw caution to the wind.
An extra million for PS4/Xbone versions? Geez. Those things are basically PC's, how hard will it really be to port to them?
Excessive.
One reason why I care about the game (aside from it potentially being great) is that I feel Mighty No. 9 could have an impact on Mega Man and Capcom. Heck, I'm even writing an essay about the same topic.
An extra million for Challenge Mode, an additional stage and boss, online co-op Challenge Mode, two unrevealed tiers, and PS4/Xbox One versions. A lot of that money goes into developing the game further, not just cranking out a port.
Yeah. It's weird how the Shantae kickstarter has a PS4/Xbone version within the original 400.000 goal ,but this needs like 550.000 for just porting the games...
I think the fund goes up about 10,000 a day, but of course there could be a push at the end. However, at that current rate it would only make 160,000 in the days remaining.
If I were Comcept I'd prioritize additional revenue sources over additional features.
Man, we broke as hell!! Lol giving all our money to sony and inafune tbh.Bless all you rich gamers
What are the chances of it getting to the next gen stretch goals? For a while it seemed to be getting around 100k a day but it seems to have slowed down