And no, peeking isn't dumb
because if scum is only using their kill to hunt for the cop,
every person they kill is confirming that peek as town.
Which was the extra information provided by it. It can in a way turn even vanilla town people into soft cops.
Do you know the rationale behind every scum kill?
And can't scum really easily throw that off? Even if they never do, you approach useless WIFOM territory.
And there is a roleblocker, in most of their set-ups to use, right?
And after night 2, how do you know which peek screwed x player over?
And scum don't have to specifically go "cop-hunting". It's just an added benefit for them. There are other factors that play a role in who scum kills: their reads, Doctor hunting, the way they can manipulate info.
And the very idea of "choosing your most likely townie" means that in general, perks will be converging. But most cops won't really be doing this, they typically go for a bunch of lower players that they expect to live longer or really obvious targets. That's a behavioral difference that scum is as likely, if not more, to be picking up on. Why would the cop check someone that everyone is 90% sure is town, and will likely be nk'ed, and only is not becomes suspicious. Why would cop check loud people that probably wouldn't survive too long? Why would cop check the critical actors behind a scum lynch?
Not saying a cop might not, but scum don't just get closer to scum for the people that peek them, but the people that peek targets that would be generally terrible. People that peek Kawl day 2 are revealing as much as the people that peeked terra
And once you peek, you're sorta stuck, aren't you? If your target had a phenomenal day 1, but starts acting weird day 2, you trying to be suspicious of them, again helps scum close in
And at the end of all of this, scum could very well look at who is left, and decide to block the remaining cop suspects and kill the remaining people that were peeked. Especially if it's a decent kill for them anyways
A cop that had legitimately peeked lone_prodigy on day 2, might as well still be screwed because lone_prodigy was a good target for scum anyways. A cop that was unsure about Sophia, is screwed because Sophia is still a decent target for scum
And if scum find the cop, and just block him endlessly? That sounds like a town lynches cop situation
And if the scum team is really, really that desperate, and scared of peeking? Narrow down your possible cop targets, or even who the SK might be, and accuse. Cop counterclaims? Mission accomplished. Cop doesn't? You just got the list even smaller, and can eliminate 2 suspects each night between your block and kill, from what at most would probably be a pile of 6 players (now down to 3)
Oh, and this is just on day 2. With all these methods, scum can probably have a fairly good guess at who the cop is by day 3. If a scum mate claimed cop, look at who was on the ball about that player. See which players peek those players.
And if a player made a good peek target on day 2, can they repeat on day 3?
So what's the alternative? People peek whoever? Wow, scum have the easiest time blending on the peek department and fucking things up. You gave the easiest excuse ever to backtrack on your peeks from before. "Oh no, that dude is actually scum, I just wanted to get another read. Plus this exacerbates the issue of a player being suspicious of their peek.
And cops that find scum N1 are advised to keep quiet until later, right? Get one more town. Except, that's just generally problematic if scum get the cop N2, either for being a good target in general or town read by people scum suspect of being cop.
And then the SK, if it's in the game, makes things worse. If he goes 1-shot bulletproof, which I agree with Kawl is probably the better choice (scum have an arguably easier time finding the SK) that dude is looking for the cop too. Now you have more kills at night. You might not have other teammates people read wrong, but the sorts of targets cops would go for, along with the people that peek you (and if you're going bulletproof, you're probably pretty confident in your town game). If the SK accidentally kills a peek target that's scum guess one of their possible cops went for? Helps scum find the cop. And the same vice versa
It's just a mess with so many things that can go horribly wrong
Smart prs know how to handle their own roles.
Super meta, but I'm going to be opposing peeking in the next game too. So try not to use it as a scum tell because a player has legitimate doubts about the effectiveness of a plan