jayj
Banned
I'm sure I'm not the only person here to say this, but whenever I play a modern Rockstar game like GTAV and RDR2, playing the missions in them feels more like I am playing a game centered around trying to do scenes as an actor in a movie than anything else. I say that because there is so little freedom in them, they basically insta-fail you for deviating from playing them exactly how the developer wanted you to play them. The end result, IMO, is a game where the missions feel like you're an actor doing scenes for a movie. They demand that you absolutely must stick to the script, most attempts to improvise are met with what feels like the director calling cut and resetting you to the start of the scene and making you do it again, with the game essentially telling you "stick to the script this time."
IMO this kinda ruined the feel of playing these games. I never really felt like I was just playing a mission the way I wanted to, I was just constantly getting railroaded from one action scene to the other, doing as told, as expected, getting punished any time I tried to be creative or have some fun with them. I am bringing this up now because every time I try to play these games again, they simply feel really laborious, and I am literally just doing most things exactly how I had to do them before, making any new playthroughs feel like there is nothing new to see.
IMO this kinda ruined the feel of playing these games. I never really felt like I was just playing a mission the way I wanted to, I was just constantly getting railroaded from one action scene to the other, doing as told, as expected, getting punished any time I tried to be creative or have some fun with them. I am bringing this up now because every time I try to play these games again, they simply feel really laborious, and I am literally just doing most things exactly how I had to do them before, making any new playthroughs feel like there is nothing new to see.