Miyazaki says Elden Ring’s graphics team felt ‘extra pressure’ due to Demon’s Souls PS5

Jose92

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Well, Elden Ring looks closer to their own past work than that remake. That's a good thing too, art wise and technically, well, they couldn't have done much better with it being fully open world this time and having to run on last gen systems on top of that.

Japanese devs continue being courteous :messenger_ok: unlike the fantrolls that take statements out of context, twist them to hell & back & run with them for their own purposes, soon they'll be claiming "even Miyazaki admitted x graphics suck compared to y" :messenger_poop:

Edit: lmao @ editing that shitty compressed Elden Ring snapshot in, like it's hard to find proper captures/media of Elden Ring (which, even if enahnced for the next, is for the previous gen to the remake's, yet sure doesn't look so far removed from it) now.
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I don't blame them haha. The remake is more visually impressive from a technical point, but a higher poly count is not the end-all be-all.
Having a strong, inspired art direction is a higher priority imo.
 
I don't understand why.

I thought it was obvious that everyone is buying new consoles in 2020s so that they can play games which look like PS1 titles that run at 15fps.
 
In before the "art direction" posts where the creator himself can't just have a praising comment with that extra pressure to improve their own fidelity work on top of it. So in the end, we all win.

Too late 🤭

Both Is Good The Road To El Dorado GIF
 
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In before the "art direction" posts where the creator himself can't just have a praising comment with that extra pressure to improve their own fidelity work on top of it. So in the end, we all win.

Too late 🤭

Both Is Good The Road To El Dorado GIF
One is a crossgen game made to run on 2012 tech...
 
Same people that will get mad about this statement and try and downplay demons (because its exclusive to ps5) and say they dont care about graphics will be the same ones concern trolling horizon and god of war in other threads about them being cross gen
 
I just don't know when people starts talking about From graphics. I had played Sekiro and goddamn that game looked beautiful.
Bloodborne I understand, but it was 2015.
 
Fuuuuuuuuck no. Please GOD no.
why not lol?

epic is literally the first company with next gen ready engine, everyone else is either finish their cross gen games (yuck) or only starting now moving their engine to next gen
 
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why not lol?

epic is literally the first company with next gen ready engine, everyone else is either finish their cross gen games (yuck) or only starting now moving their engine to next gen
It's used in too much shit these days as it is.. and Unreal Engine games on PC have horrible compilation stutters and hitches unless the developer specifically reworks the engine to eliminate them.
 
It's used in too much shit these days as it is.. and Unreal Engine games on PC have horrible compilation stutters and hitches unless the developer specifically reworks the engine to eliminate them.
That's not the engines fault. Like at all.
 
It's used in too much shit these days as it is.. and Unreal Engine games on PC have horrible compilation stutters and hitches unless the developer specifically reworks the engine to eliminate them.
It will change with UE5 I think. But overused engine? - sure!
 
That's not the engines fault. Like at all.
Yes it is. Ultimately it's down to the developers, as it's their product... however the default way that UE asynchronously compiles shaders causes these issues and the result is what it is... Developers which use that engine often leave it as is and don't optimize it, and you're left with a shitty experience. Which is exactly why I don't want developers to use it.

If Epic isn't going to do anything to improve the situation for developers who can't take the time or don't have the budget to fix their engine.. that's an issue with the engine. If developers need to rework the engine to fix it... that's an issue with the engine.

Would I be happy if they did that? Absolutely.. but the fact remains that they usually don't. So it is what it is.
 
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"And not just with Elden Ring, but with all the games we make. Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development."
"So this is always an area where I feel a little bit apologetic towards my graphics team because I know they work extremely hard. And they've worked extremely hard on Elden Ring – our graphics-systems team and our programmers have been pushing a lot of new features to create the best-looking games we've ever made."
 
It will change with UE5 I think. But overused engine? - sure!
It will change eventually, because it's eventually going to become such an issue with the engine, that they're going to be forced to do something about it.. because when you have the majority of games releasing and they all have the same predicable issues.. people are going to start looking at the ONE constant between all these games.. and that's the Unreal Engine.

It's already getting a bad rap and developers know the situation isn't good currently... Just a few off the top:

Godfall (shader compilation hitching, stuttering when doing moves and attacks for the first time)
Star Wars Fallen Jedi (shader compilation hitching, level streaming stutters)
The Ascent (horrible hitching when moving through the world and shooting things like barrels, shader compilation issues ect ect.... supposedly patched)
It Takes Two (terrible compilation hitching, hitching during cutscenes, performing actions for the first time, world streaming stutters)
Psychonauts 2 (shader compilation hitching and asset streaming stutters at launch.... was just recently fixed and now is great)
FF7R (shader compilation hitching, stuttering during world traversal)


I could list TONS of games... and they all use UE4, and have the same damn issues.

Epic needs to fix their engine, and provide developers with an better method to ensure that shaders and pipelines are asynchronously compiled early enough (best thing would be pre-compilation upon initial boot) and scale better with higher core CPUs. Can they do it? Yeah, they just need sufficient motivation to do so, imo.

There are plenty of UE4 games out there which do a great job of this... but the reality is that the majority don't. And there's so many games utilizing this engine now that you can just easily predict any given game is going to have the same issues when it launches.

It's going to get so bad in the future, that games will just perform like garbage on PC and people will get fed up with it... eventually forcing them to fix it.
 
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Yea, but from is creating a new game, enemies, world etc...bluepoint just has to remake what they already did. So whatever from is doing keep doing it. I love demon souls remake...my 2nd favorite game of 2020...but its still an exact replica of froms game...blue point should be the ones feeling pressure now that they have to take the training wheels off and make their own game.
 
It's used in too much shit these days as it is.. and Unreal Engine games on PC have horrible compilation stutters and hitches unless the developer specifically reworks the engine to eliminate them.
isnt u5 supposed to be much better?
 
DS remake was a launch title, launch titles are designed to sell consoles out the gate, so Sony and BP was on a mission to make the remake as presentable and eye catching as possible.
 
Meh, hope they didnt put too much resources into it. FROM games are one of the last bastions of gameplay over everything in the mainstream dev world. Graphics have been good enough for a while now. Can't think of a single game with good gameplay that I avoided because of lackluster graphics, the list of games with great graphics that I avoided cause of shit gameplay is quite long.
 
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I actually like the visuals in Elden Ring more than Demons Souls remake, I hated changes enemy design and just overall change atmosphere.
 
"And not just with Elden Ring, but with all the games we make. Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development."

"So this is always an area where I feel a little bit apologetic towards my graphics team because I know they work extremely hard. And they've worked extremely hard on Elden Ring – our graphics-systems team and our programmers have been pushing a lot of new features to create the best-looking games we've ever made."
Devs should take note of this.

Focusing on "realistic graphics" is a waste of money and effort! and should not have priority over other gameplay elements.

Give me a game with excellent gameplay, great art direction, innovative ideas and....acceptable graphics.

That is what I like about From's games
 
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One thing most of you guys seems dont understand, FROM has to build the game from ground up, building everything from the combat to level design and how each enemy/boss behave.

Bluepoints in other hand design for shit, they just make graphics and they just put all resources for graphics because they dont have to worry about designing the actual game.

Then again majority of GAF are graphic whores, graphics has bigger value over everything else here.
 
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