Jose92
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Miyazaki says Elden Ring’s graphics team felt ‘extra pressure’ due to Demon’s Souls PS5 | VGC
But the Dark Souls designer has not actually played Bluepoint’s remake…

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One is a crossgen game made to run on 2012 tech...In before the "art direction" posts where the creator himself can't just have a praising comment with that extra pressure to improve their own fidelity work on top of it. So in the end, we all win.
Too late
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This is his interview, and he said what he said. This isn't even a negative, so…One is a crossgen game made to run on 2012 tech...
Fuuuuuuuuck no. Please GOD no.they should drop their engine for unreal.
why not lol?Fuuuuuuuuck no. Please GOD no.
It's used in too much shit these days as it is.. and Unreal Engine games on PC have horrible compilation stutters and hitches unless the developer specifically reworks the engine to eliminate them.why not lol?
epic is literally the first company with next gen ready engine, everyone else is either finish their cross gen games (yuck) or only starting now moving their engine to next gen
That's not the engines fault. Like at all.It's used in too much shit these days as it is.. and Unreal Engine games on PC have horrible compilation stutters and hitches unless the developer specifically reworks the engine to eliminate them.
It will change with UE5 I think. But overused engine? - sure!It's used in too much shit these days as it is.. and Unreal Engine games on PC have horrible compilation stutters and hitches unless the developer specifically reworks the engine to eliminate them.
Yes it is. Ultimately it's down to the developers, as it's their product... however the default way that UE asynchronously compiles shaders causes these issues and the result is what it is... Developers which use that engine often leave it as is and don't optimize it, and you're left with a shitty experience. Which is exactly why I don't want developers to use it.That's not the engines fault. Like at all.
"And not just with Elden Ring, but with all the games we make. Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development."
"So this is always an area where I feel a little bit apologetic towards my graphics team because I know they work extremely hard. And they've worked extremely hard on Elden Ring – our graphics-systems team and our programmers have been pushing a lot of new features to create the best-looking games we've ever made."
These motherfuckers thought they could get away with it like Gamefreak does.
It will change eventually, because it's eventually going to become such an issue with the engine, that they're going to be forced to do something about it.. because when you have the majority of games releasing and they all have the same predicable issues.. people are going to start looking at the ONE constant between all these games.. and that's the Unreal Engine.It will change with UE5 I think. But overused engine? - sure!
isnt u5 supposed to be much better?It's used in too much shit these days as it is.. and Unreal Engine games on PC have horrible compilation stutters and hitches unless the developer specifically reworks the engine to eliminate them.
Well there is precedent in the form of Bloodborne, so Fromsoftware collaborating again with a Sony 1st party studio is very plausible.Imagine if they worked together on a game.
Imagine if they worked together on a game.
Devs should take note of this."And not just with Elden Ring, but with all the games we make. Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development."
"So this is always an area where I feel a little bit apologetic towards my graphics team because I know they work extremely hard. And they've worked extremely hard on Elden Ring – our graphics-systems team and our programmers have been pushing a lot of new features to create the best-looking games we've ever made."
They should hire talent capable of producing graphics on par of other AAA games to match the talent From has in other area.they should drop their engine for unreal.