RoadHazard
Gold Member
Unfortunately their game looks a generation behind (and even pretty bad for a PS4/XB1 open world game). But I'm pretty damn excited to play it.
Imagine thinking FROM doesn't reuse code/assets/audio from their old games in their new titles. "building everything from the ground up" hahhaOne thing most of you guys seems dont understand, FROM has to build the game from ground up, building everything from the combat to level design and how each enemy/boss behave.
One thing most of you guys seems dont understand, FROM has to build the game from ground up, building everything from the combat to level design and how each enemy/boss behave.
Bluepoints in other hand design for shit, they just make graphics and they just put all resources for graphics because they dont have to worry about designing the actual game.
Then again majority ofGAF are graphic whores, graphics has bigger value over everything else here.
It seems to be issue with both. But you're contradicting yourself, you say the developers won't work in the engine to optimize it to their needs, what makes you think they are gonna build their own engine then?Yes it is. Ultimately it's down to the developers, as it's their product... however the default way that UE asynchronously compiles shaders causes these issues and the result is what it is... Developers which use that engine often leave it as is and don't optimize it, and you're left with a shitty experience. Which is exactly why I don't want developers to use it.
If Epic isn't going to do anything to improve the situation for developers who can't take the time or don't have the budget to fix their engine.. that's an issue with the engine. If developers need to rework the engine to fix it... that's an issue with the engine.
Would I be happy if they did that? Absolutely.. but the fact remains that they usually don't. So it is what it is.
Imagine thinking FROM doesn't reuse code/assets/audio from their old games in their new titles. "building everything from the group up" hahha
Devs should take note of this.
Focusing on "realistic graphics" is a waste of money and effort! and should not have priority over other gameplay elements.
Give me a game with excellent gameplay, great art direction, innovative ideas and....acceptable graphics.
That is what I like about From's games
Imagine thinking FROM doesn't reuse code/assets/audio from their old games in their new titles. "building everything from the ground up" hahha
What do you mean?
One thing most of you guys seems dont understand, FROM has to build the game from ground up, building everything from the combat to level design and how each enemy/boss behave.
Bluepoints in other hand design for shit, they just make graphics and they just put all resources for graphics because they dont have to worry about designing the actual game.
Then again majority of GAF are graphic whores, graphics has bigger value over everything else here.
Majority of devs do this, just look at game like Monster Hunter, it not cheap it practical. What I meant when I said from "ground up" is actual designing the game, balancing and actual combat itself.TBH, this stuff doesn't bother me. If they need an animation for some action and they they already have one that looks good, why redo it? Of course, reusing entire boss battles (or boss behavior) is a different matter (I don't know if they actually do that though).
But yeah, it's far from "built from the ground up".
Well that's not entirely true, we're being honest.One thing most of you guys seems dont understand, FROM has to build the game from ground up, building everything from the combat to level design and how each enemy/boss behave.
I never said anything about them building their own engine...It seems to be issue with both. But you're contradicting yourself, you say the developers won't work in the engine to optimize it to their needs, what makes you think they are gonna build their own engine then?
Majority of devs do this, just look at game like Monster Hunter, it not cheap it practical. What I meant when I said from "ground up" is actual designing the game, balancing and actual combat itself.
Again Bluepoint doesn't design combat or level deign, they just update the graphics, it far more easier to just focus on the graphics than designing the actual game.
You both missedDanjin44 point entirely.
From Software created all the assets, story, characters, textures, animations, game mechanics, level design, enemy design, item/weapon design, lore, art style, and other elements ALL BY THEMSELVES.
That is, Bluepoint may have created the 3D models, textures, animations all that TECHNICAL stuff by themselves, but everything else was already done.
And we all know that creating a TECHNICAL good looking game is much less complicated than creating a game with great ART DIRECTION and good GAME DESIGN.
That's why ironically the most fun games are those that focus less on graphics and more on player interaction.
Also, keep in mind that Elden Ring is a previous gen game, along with Dark Souls 3, Bloodborne and Sekiro. So nothing wrong in reusing assets for games that belong to the same generation. All companies do that, except those that release one new game per gen.
If you watch the Digital Foundry interview on the remake it's said (by Bluepoint) that the original code and the old and new engines are essentially running in tandem and that's how they're able to pull it off this faithful just as they did with SOTC before.Again, BP did not "just upgrade the graphics". That's a gross simplification of the work they did on this remake. It's NOT like the Master Chief Collection, for example, where the new graphics are just a "layer" on top and everything else is the same.
Not my fault.That's not at all what I've understood
If you watch the Digital Foundry video on the remake it's said (by the devs) that the original code has barely been touched and the old and new engines are running in tandem.
Because FROM also design the actual game itself, should they waste time make expensive graphics for graphic whores or use the resources where it matters the most.If creating a technically good looking game is easier, why has From never managed it?
They have always had good graphics. Maybe not the absolute top 1% but always good. They wouldn't often end up with frame rate issues if they weren't trying to do thatBecause FROM also design the actual game itself, should they waste time make expensive graphics for graphic whores or use the resources where it matters the most.
I personally didn't liked visuals Demons Souls remake compare FROM's art direction, so I personally like how FROM do go about making its graphics.
I personally always fan of FROM game's visuals, to me they are like Atlus, their art direction make game visuals look good more than high tech graphics and personally more than fine with that.They have always had good graphics. Maybe not the absolute top 1% but always good. They wouldn't often end up with frame rate issues if they weren't trying to do that
Stop acting like From falling short of the graphics of Bluepoint is some conscious choice
Nah, Bloodborne was very good technically when it released. Sekiro as well. Elden Ring falls abit short probably because they are doing late cross gen with their first open worldI personally always fan of FROM game's visuals, to me they are like Atlus, their art direction make game visuals look good more than high tech graphics and personally more than fine with that.
Demons Souls Remake might have better tech when it comes to graphics but I was not fan of its redesign enemies/boss and overall atmosphere, but that just me.
Bloodborne looked stunning probably because Sony's Japan Studios helped them out.Nah, Bloodborne was very good technically when it released. Sekiro as well. Elden Ring falls abit short probably because they are doing late cross gen with their first open world
Art is subjective. I think for every one thing that the art style wasn't as good at, they did ten things that improved it.
And why should designers and artists give up on their vision??Devs should take note of this.
Focusing on "realistic graphics" is a waste of money and effort! and should not have priority over other gameplay elements.
Give me a game with excellent gameplay, great art direction, innovative ideas and....acceptable graphics.
That is what I like about From's games
/threadMiyazaki: Hey, you know what blue point did with graphics was actually pretty impressive.
Neogaf:
![]()
I would say it's pretty similar overall. You'll probably have moments that are equal or maybe a little better but definitely some that are worse given the open world and that Sekiro had one type of character. The PS3 comments on its graphics are a joke. I'm playing DSR right now and it's not even close.For those that played the beta, how does it compare graphically to Sekiro? From footage I've seen, it kinda looks trash.
How insecure you're about your precious plastic box and its xgen releases. You don't believe in generations, bro?Same people that will get mad about this statement and try and downplay demons (because its exclusive to ps5) and say they dont care about graphics will be the same ones concern trolling horizon and god of war in other threads about them being cross gen
1 platform release also helps "a little" lolBluepoints in other hand design for shit, they just make graphics and they just put all resources for graphics because they dont have to worry about designing the actual game.
They should drop PS4 support for starters. Unfortunately Japanese companies as a whole severely lacking when it comes to graphics. Square is a rare exception. Most of the Japanese industry barely moved beyond the PS2/PS3 era.Maybe From can borrow Bluepoints game engine or at least use UE5
Theirs are severely outdated
Nothing bad can be said about From games. Ever. Even by its director.This is his interview, and he said what he said. This isn't even a negative, so…
What's the issue?
Even he himself isn't being so defensive![]()
Acceptable? By whom? Why game can't strive for all around greatness?and....acceptable graphics
Not even close.Focusing on "realistic graphics" is a waste of money and effort!
This.They should team up with bluepoint for bloodborne 2 like they did with Japan studio and bloodborne 1.
This too.Supporting the last gen it was a impossible fix.
This reads like a PR statement.One thing most of you guys seems dont understand, FROM has to build the game from ground up, building everything from the combat to level design and how each enemy/boss behave.
Bluepoints in other hand design for shit, they just make graphics and they just put all resources for graphics because they dont have to worry about designing the actual game.
Then again majority of GAF are graphic whores, graphics has bigger value over everything else here.
Bloodborne if anything got an immense upgrade from the initial gameplay trailer. Like generations apart.Bloodborne looked stunning probably because Sony's Japan Studios helped them out.
And they still managed to ruin the graphics in some levels. This incredible looking level was changed from night time to day time in the final build completely ruining the look of the level.
![]()
To this:
![]()
From just doesnt get graphics. Dont forget, Dark Souls 2 had the biggest downgrade ever before Watch Dogs and Witcher 3 came along.
![]()
![]()
here is the gaf thread on this:
![]()
Dark Souls 2 Lighting changes/Downgrade
NOTE:Comparison videos below show the changes from PS3 version to PS3 version! Figured this was newish news, and people outside the OT deserved to know about it. People playing Dark Souls 2 early have shown that in the current build there are some significant lighting changes which greatly...www.neogaf.com
Bloodborne if anything got an immense upgrade from the initial gameplay trailer. Like generations apart.
Dark Souls 2? Sure. But a lot of it is related to them realising that the constant pitch-black darkness was making the game ultra-hard and punishing. The colour and gamma between versions is totally different. They fucked up. Still my favourite Dark Souls. Praise Team B!
This reads like a PR statement.
No shit. I bet ER reused a lot too.Every developer reuses assets, animations etc... from their past work. No one starts from scratch like that unless it's a new studio.
Thats the leaked trailer that was for internal use only. It was unfinished.
This is the actual reveal trailer.
The gif i posted above is from the beta or one of the show floor demos. They changed the lighting conditions and made it worse. You can easily tell from the gifs which version looks better.
Yeah, I am saying their artistic approach was wrong. The original gif looks better to me.It was leaked and eventually released as official and as Project Beast. What does it matter anyway? Game was upgraded to infinite levels with Japan Studios collaboration.
I only see a different artistic approach on the gif you're showing. Hard constrast and shiny floor textures. I don't know. I think these guys are awesome.
And they still managed to ruin the graphics in some levels. This incredible looking level was changed from night time to day time in the final build completely ruining the look of the level.
Sure but different art direction doesn't mean "ruining the graphics".Yeah, I am saying their artistic approach was wrong. The original gif looks better to me.
This is what i initially said.