Miyazaki says Elden Ring’s graphics team felt ‘extra pressure’ due to Demon’s Souls PS5

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They put things on a balance. They set priorities according to everything they have to work on a new game.
You can't compare

Company that only needed to focus on the graphical side alone (and still managed to ruin the original art direction)
vs
Company that had to design all the systems, iterate on those systems, game design, make it fun, graphics, character and enemy design, story, setting, art direction, level design, etc, etc.

I personally believe that's an excuse for them just not being all that capable in the graphics tech department. BB looks better (relatively speaking) than the Souls games because they had assistance from Sony.
 
Art direction of this game is years above the any kind of realistic graphic.

These motherfuckers thought they could get away with it like Gamefreak does.


Are you seriously comparing From with the likes of Gamefreak?Lol
 
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Elden Ring looks great to me! DS has it beat on graphics, but Elden Ring looks a hell of a lot more fun than Demon Souls
 
While I love good graphics in games lets not kid ourselves in that the most popular and successful games of all time have some of the worst graphics.
 
Good, they should be pushed. Their art style is amazing but the graphics engine prowess is always lacking.
I wouldn't say always. Demon's Souls and Dark Souls 1 looked better than what the consoles they were on could properly show with the resolutions they ran at (PS3/360).

Back when Dark Souls 1 came out on PC, and the game could be ran at a higher resolution, people were noticing how detailed the graphics actually were. It was a beautifuly detailed game, but we couldn't appreciate it as much when it first came out on consoles, because the resolution was just so low.

Of course, the PC port itself wasn't very good, what with the limited graphics options and 30 FPS cap. But From really did push the boundaries of those consoles at the time.
 
Demons remake doesnt have realistic graphics, but it does have high quality assets. It never has to be one or the other, especially nowadays. FromSoft is just bad at graphics/performance

Don't take it literally, the point is to focus on adding high-quality assets and make it a priority at the expense of gameplay and performance.

Also, Fromsoftware aren't bad at graphics, they just don't care about it, they focus on what makes their games fun to play.

And why should designers and artists give up on their vision??

I'm not saying they should give up! I just say focusing on graphics doesn't make the game fun.

Bloodborne looked stunning probably because Sony's Japan Studios helped them out.
They didn't put a single finger on game development. lol
All they did was to put two of their employees at Fromsoftware office to report on the game development progress, and take some photo with Mayazaki. That's it!

Many people may not know this! but Sony didn't really like Fromsoftware's work! I mean.. the relationship between them is not what many think it is.
 
Well to be honest I think I read somewhere that From Software has two internal teams working on their games.

If we take into account the release dates of those games:
  • Dark Souls 2 (2014)
  • Bloodborne (2015)
  • Dark Souls 3 (2016)
  • Sekiro (2019)
There's a gap of one year between those two Dark Souls games and Blooborne.
Clearly From Software had a team dedicated on making Bloodborne alone, and another working solely on the Dark Souls franchise.

I wouldn't be surprised if the team that worked on Sekiro was the same one that worked on Bloodborne.
Elden Ring probably has both working on it, since it's a larger project.
This is not true, and Miyazaki himself denied it. All employees work on all games as needed, There are no teams.
What happened in Bloodborne is that Mayazaki himself refused to work on the Dark Souls sequel because it wouldn't make sense for him, but Bandai Namco wanted it, so he took some of the key devs and had them work only on Bloodborne in order to get the game done before Sony's deadline.
 
That's not the engines fault. Like at all.
Well when Housemarque got asked why Returnal had some frame issues, they said it had to do with UE4 engine issues that they (Housemarque) couldn't fix. So sometimes it can just be the engine's fault.

Not saying you're wrong about what you were talking about tho.
 
Keep in mind that the development of Bloodborne started after they finished the Artorias DLC, Sekiro's development started in 2015, Elden Ring started development in 2017 after they did the Ringed City.
 
Well when Housemarque got asked why Returnal had some frame issues, they said it had to do with UE4 engine issues that they (Housemarque) couldn't fix. So sometimes it can just be the engine's fault.

Not saying you're wrong about what you were talking about tho.
I was under the impression that was fixed for UE5 with how it streams data. Hence to move away from 4 now.
 
It's not like they don't want to make good looking games, they just can't. Their engine performs like shit even with outdated tech and graphics, imagine how it will work with DS Remake like fidelity.
 
Everything he's saying makes perfect sense. You can tell he always considered graphics secondary (perfect sekiro excluded maybe) and yeah bluepoint absolutely dominated their brief, so yeah i hope this means elden ring looks better than it might have.
 
Everything he's saying makes perfect sense. You can tell he always considered graphics secondary (perfect sekiro excluded maybe) and yeah bluepoint absolutely dominated their brief, so yeah i hope this means elden ring looks better than it might have.
I think we may be seeing him throw them a little plug because something is coming from them that is a From IP and he's setting up the fans with this blessing.
 
One thing most of you guys seems dont understand, FROM has to build the game from ground up, building everything from the combat to level design and how each enemy/boss behave.

Bluepoints in other hand design for shit, they just make graphics and they just put all resources for graphics because they dont have to worry about designing the actual game.

Then again majority of GAF are graphic whores, graphics has bigger value over everything else here.
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The actual situation:
From have to work hard on their engine to upgrade it for every new release. According to the interview in the OP. So it's not quite "the ground up"

Bluepoint did a great job that included a lot of improvisation and design that Miyazaki seems to reference in his interview. The noclip documentary on it is interesting.

All is well in the cosmos.
 
I personally believe that's an excuse for them just not being all that capable in the graphics tech department. BB looks better (relatively speaking) than the Souls games because they had assistance from Sony.
I also think that Demon's Souls (2009) at the time looked much better then Dark Souls. I remember feeling that Dark Souls was absolutely a step backwards in terms of graphical technology and I'm sure it's related to the lack of Sony assistance.

Dark Souls 3 can't stand up to Bloodborne's technical qualities. However, Sekiro was impressive when it came out - so they do have it in them.

Hopefully they're helping Bluepoint with Demon's Souls 2. ;)
 
I love this "art direction > all", when higher res and better assets ll just help that "art direction" to pop even more, some time i think that ppl like mediocrity.
 
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I love this "art direction > all", when higher res and better assets ll just help that "art direction" to pop even more, some time i think that ppl like mediocrity.
It's an odd subculture not unlike the Wii years of "gameplay > graphics" mantra.

We can have BOTH, waggle waggle waggle.
 
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I love this "art direction > all", when higher res and better assets ll just help that "art direction" to pop even more, some time i think that ppl like mediocrity.
Creating variety enemy/boss designs and with higher asset is expensive and takes lot of time to be made, why do think God of War(2018) had very, VERY low enemy/boss variety compare to pervious games?
 
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Creating variety enemy/boss designs and with higher asset is expensive and takes lot of time to be made, why do think God of War(2018) had very, VERY low enemy/boss variety compare to pervious games?
following ur logic BOTW should have at least 5x more enemie/boss variety since is a game that "aim" for low assets, but BOTW has 89 types of enemies ( counting bosses and recolor ) and GoW 2018 has 64 ( bosses and recolor ), in comparisson GoW2 has 62.
 
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following ur logic BOTW should have at least 5x more enemie/boss variety since is a game that "aim" for low assets, but BOTW has 89 types of enemies ( counting bosses and recolor ) and GoW 2018 has 64 ( bosses and recolor ), in comparisson GoW2 has 62.
BOTW "low assets" is much more to do with Switch's power more than anything else, GOW in other hand had power and big budget to match, whats their excuse?

What I like about FROM games is it has so many type of enemy/boss types in their games, Bloodborne alone had entirely optional areas like Cainhurst Castle which it had its own set of enemies and boss fights.
 
The ER network beta test looked pretty dope to me on ps5. Can't wait for it on PC.
FromSoft Soulsborne games always makes people seethe because of the git gud gameplay or gfx.
 
I dont think anyone expects Demons Souls or any PS5 exclusive levels of graphics from a cross-gen title especially from a team that still can't manage to make a game on PC with higher than 60 fps. Their devs are good at making the world, the details in the world, the gameplay but on a technical level they are shit. Imagine rlsing Sekiro or DS3 or the DS remake locked to 60 fps on PC when you could easily run them at twice. Look at Bloodborne, no wonder we still have not received a PC or proper PS5 release, it's prolly a mess to port but I dont think there is a japanese dev thats good at porting. Most jrpgs on PC run like shit or just have horrible pop'in, framelocks, etc.
 
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This. The DS 2020 graphics are excellent, no question. But i think that some enemies like the Mind Flayer or Maneater look
more creepy in the 2009 game.
Not to speak of the nightmarish man centipedes on 3-2.

2009:


latest

Remake:

man_centipede_2_enemies_demons_souls_remake_wiki_guide_300px.jpg


The original models are so much more creepy and evil looking.
 
Not to speak of the nightmarish man centipedes on 3-2.

2009:


latest

Remake:

man_centipede_2_enemies_demons_souls_remake_wiki_guide_300px.jpg


The original models are so much more creepy and evil looking.
Lol, thanks. Wanted to mention this too, but i couldn't remember the name and didn't want to write "the creature from The Thing".
 
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From graphics have never been the worst of the pack, its their performance. DeS and DS1 were good looking PS3 games, they simply ran terrible. BB was a great looking PS4 game, ran terrible.

Elden Ring seems to run good and doesn't look that bad for a game with such a scale. Even if it wasn't crossgen, you wouldn't get Horizon or TLOU graphics, or BP remake graphics, lol. Its still FROM software.
 
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