Here you go
They put things on a balance. They set priorities according to everything they have to work on a new game.
You can't compare
Company that only needed to focus on the graphical side alone (and still managed to ruin the original art direction)
vs
Company that had to design all the systems, iterate on those systems, game design, make it fun, graphics, character and enemy design, story, setting, art direction, level design, etc, etc.
These motherfuckers thought they could get away with it like Gamefreak does.
While I love good graphics in games lets not kid ourselves in that the most popular and successful games of all time have some of the worst graphics.
I wouldn't say always. Demon's Souls and Dark Souls 1 looked better than what the consoles they were on could properly show with the resolutions they ran at (PS3/360).Good, they should be pushed. Their art style is amazing but the graphics engine prowess is always lacking.
Demons remake doesnt have realistic graphics, but it does have high quality assets. It never has to be one or the other, especially nowadays. FromSoft is just bad at graphics/performance
And why should designers and artists give up on their vision??
They didn't put a single finger on game development. lolBloodborne looked stunning probably because Sony's Japan Studios helped them out.
This is not true, and Miyazaki himself denied it. All employees work on all games as needed, There are no teams.Well to be honest I think I read somewhere that From Software has two internal teams working on their games.
If we take into account the release dates of those games:
There's a gap of one year between those two Dark Souls games and Blooborne.
- Dark Souls 2 (2014)
- Bloodborne (2015)
- Dark Souls 3 (2016)
- Sekiro (2019)
Clearly From Software had a team dedicated on making Bloodborne alone, and another working solely on the Dark Souls franchise.
I wouldn't be surprised if the team that worked on Sekiro was the same one that worked on Bloodborne.
Elden Ring probably has both working on it, since it's a larger project.
Well when Housemarque got asked why Returnal had some frame issues, they said it had to do with UE4 engine issues that they (Housemarque) couldn't fix. So sometimes it can just be the engine's fault.That's not the engines fault. Like at all.
I was under the impression that was fixed for UE5 with how it streams data. Hence to move away from 4 now.Well when Housemarque got asked why Returnal had some frame issues, they said it had to do with UE4 engine issues that they (Housemarque) couldn't fix. So sometimes it can just be the engine's fault.
Not saying you're wrong about what you were talking about tho.
The graphics team had a covid breakout.They have a graphic team ? So what happens with all their games ?
I think we may be seeing him throw them a little plug because something is coming from them that is a From IP and he's setting up the fans with this blessing.Everything he's saying makes perfect sense. You can tell he always considered graphics secondary (perfect sekiro excluded maybe) and yeah bluepoint absolutely dominated their brief, so yeah i hope this means elden ring looks better than it might have.
"The nicest person on this forum"One thing most of you guys seems dont understand, FROM has to build the game from ground up, building everything from the combat to level design and how each enemy/boss behave.
Bluepoints in other hand design for shit, they just make graphics and they just put all resources for graphics because they dont have to worry about designing the actual game.
Then again majority of GAF are graphic whores, graphics has bigger value over everything else here.
I remember one of them wishing that they made Ghost of Tsushima.Japanese dudes continue being polite af
Yeah I have no ideaI was under the impression that was fixed for UE5 with how it streams data. Hence to move away from 4 now.
I also think that Demon's Souls (2009) at the time looked much better then Dark Souls. I remember feeling that Dark Souls was absolutely a step backwards in terms of graphical technology and I'm sure it's related to the lack of Sony assistance.I personally believe that's an excuse for them just not being all that capable in the graphics tech department. BB looks better (relatively speaking) than the Souls games because they had assistance from Sony.
Art Direction > all
Shockingly, they all feature graphicsThey have a graphic team ? So what happens with all their games ?
How they made the "formula" better exactly? They just made the graphic they didn't design shit.Of course they felt pressure as they now realized another competent dev can do their formula better.
Hail Mary of copesI love this "art direction > all", when higher res and better assets ll just help that "art direction" to pop even more, some time i think that ppl like mediocrity.
It's an odd subculture not unlike the Wii years of "gameplay > graphics" mantra.I love this "art direction > all", when higher res and better assets ll just help that "art direction" to pop even more, some time i think that ppl like mediocrity.
Creating variety enemy/boss designs and with higher asset is expensive and takes lot of time to be made, why do think God of War(2018) had very, VERY low enemy/boss variety compare to pervious games?I love this "art direction > all", when higher res and better assets ll just help that "art direction" to pop even more, some time i think that ppl like mediocrity.
following ur logic BOTW should have at least 5x more enemie/boss variety since is a game that "aim" for low assets, but BOTW has 89 types of enemies ( counting bosses and recolor ) and GoW 2018 has 64 ( bosses and recolor ), in comparisson GoW2 has 62.Creating variety enemy/boss designs and with higher asset is expensive and takes lot of time to be made, why do think God of War(2018) had very, VERY low enemy/boss variety compare to pervious games?
BOTW "low assets" is much more to do with Switch's power more than anything else, GOW in other hand had power and big budget to match, whats their excuse?following ur logic BOTW should have at least 5x more enemie/boss variety since is a game that "aim" for low assets, but BOTW has 89 types of enemies ( counting bosses and recolor ) and GoW 2018 has 64 ( bosses and recolor ), in comparisson GoW2 has 62.
This. The DS 2020 graphics are excellent, no question. But i think that some enemies like the Mind Flayer or Maneater lookArt Direction > all
Not to speak of the nightmarish man centipedes on 3-2.This. The DS 2020 graphics are excellent, no question. But i think that some enemies like the Mind Flayer or Maneater look
more creepy in the 2009 game.
Lol, thanks. Wanted to mention this too, but i couldn't remember the name and didn't want to write "the creature from The Thing".Not to speak of the nightmarish man centipedes on 3-2.
2009:
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Remake:
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The original models are so much more creepy and evil looking.
Thats not how development works. They aren't going to reboot everything to catch up to Demons SoulsWell all that pressure didn't seem to help it looks like an early PS4 game