When using the Player Lock feature in Exhibition, Season, or Franchise modes, the user was unable to perform a dive or jump animation when inputting the command. This has been fixed for all modes.
Online specific changes:
During an online game, when a ball is hit directly at and fielded by the 1st baseman, tapping the circle button triggers the fielder to “take it himself” to 1st base. This was resulting in the offensive user not seeing the fielder run to the base and tagging it. He would only see the fielder standing in place (where he fielded the ball) but the out would be recorded when the play timed out. This has been fixed on this version of the patch.
During an online game, in a very rare and timing specific situation, the game would post the wrong win/loss result if the very last out was recorded on a force out play at the same time a runner was crossing home plate (that would have tied the game). The most common occurrence of this involved the bases being loaded, and the last out being recorded at 1st base, just as the tying run would cross the plate. This has been fixed, and games will post correctly when ending on this type of play.
During an online game, a hang/standoff could occur if the batter called for a timeout at the exact time that the pitching user was giving the input to select a pitch type. This situation was rare, due to the timing, but encountered frequently enough to warrant code reconstruction to resolve this. This has been resolved on this version of the patch.
Within an Online Challenge of the Week game session, users were able to bat from an outfield/pitcher view perspective. This was giving users an advantage, as they could see where the catcher was setting up (giving away the pitch location). Users are no longer able to bat with an outfield/pitcher view perspective in Challenge of the Week mode.
Following an extended period of offline gameplay (resulting in the accumulation of XP and stubs), users were encountering an issue where their universal profile was syncing to a system level user, instead of a PSN user. Their amount of XP and stubs were not syncing as expected during the log-in process. This has been fixed.