Modder 'fix' Tales of Zestiria on PC, it's now running at 60fps

Tried the mod out just now despite having finished the game. I'm jealous of anyone still playing or planning to play. Wish I'd waited.

I know the feels, man.
I wish I'd waited to play this after Fallout 4. I kinda rushed through my playthrough and skipped most side quests.
 
HOT DAMN

Besides the smoothness it really does make the game look better aesthetically.

And mystic artes really needed this. They look way better.

I feel like I'm even better at getting quick evades due to enemy animations being more clear.
 
Okay just finished trying out the mod myself, aside from some occasional slowdown the game runs great. It feels like a completely different experience playing in 60fps not to mention the battles feel alot more smooth and lively.
 
Scene changes during cutscenes have some flicker.
Noticeable, but nothing game breaking.

I doubt it's a big deal for me. I don't put a lot of attention into the story/dialogue of these games.
I'll maybe start it after Fallout 4. I think I've only played 1 or two Tales games and finished only one.
 
I've bought this game for PS4, but I have yet to play it. It's still in it's sealed plastic, actually.

This mod is making me consider getting a refund on my PS4 copy...
 
Are there any side effects?
I read that some of the characters bug out during animations outside of gameplay.

Unfortunately
Subs are no longer sync'ed in FMV's
Camera transition during cutscenes is a bit jerky. It's like there's a glitched frame during every transition.
Someone even trying to recode all fmvs in 48 fps..
 
Could probably be fixed by dropping to 30 FPS during those scenes. Fluid movement is more imporant during gameplay, especially the combat anyway.

Yeah, dynamic 30 fps for scenes only, that would be great.
Not sure if it's possible though, or which is easier to do.
 
Been using this fix for a while, since it first fixed the audio stuff and stuttering. It is amazing at how it keep getting better and better, the 60 fps fix is glorious.

Glad I held off trying to rush through the game, because the game has changed for sure...wow!

I always keep an eye on the steam thread, because he's updating it all the time.
 
Been using this fix for a while, since it first fixed the audio stuff and stuttering. It is amazing at how it keep getting better and better, the 60 fps fix is glorious.

Glad I held off trying to rush through the game, because the game has changed for sure...wow!

I always keep an eye on the steam thread, because he's updating it all the time.
Got a link to the thread where he's posting updates?
I'm still very early on in the game (only just drew the sword) so very interested in playing the rest with this mod.
 
Damn, I think I'll pick this back up. Only played about 30 minutes, I'm glad I waited.

Then again, if I wait just a bit longer, someone will probably fix the camera...
 
I'm just getting to the final battle now :(
Wondering if I should bother as I know there's going to be a bunch of cutscenes and dialog moments at the end...
 
I'm just getting to the final battle now :(
Wondering if I should bother as I know there's going to be a bunch of cutscenes and dialog moments at the end...

I personally think that the cutscenes look much better at 60fps, odd occasional glitch aside.
 
http://blog.talesofgame.com/en/tales-of-zestiria-reveals-its-pc-specs-ps4-info/
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It's a bit unfair to lambast Bamco in this case. The port is very good regardless and the patch does have bugs related to animation.
 
Wow, so much better at 60 fps. Now if only someone could fix the camera (is that possible?) and the combat would be in the same league as Graces.
 
I mean they weren't exactly lying, there are still some bugs when implementing this frame rate.


I'll take a flicker, occasional judder, anything for 60fps and beyond, though.

There are very minor things that happen that full porting team could have taken care of I'm sure. I mean, two people were able to pull this mod off and for the most part it is pretty stable and the only time I have judder during gameplay is during combat transitioning. Game runs like silk otherwise

I don't think Bamco wanted to pay QLOC more than what they already had to. I'm sure it wasn't a parity thing (for those who think it might be) and more of a money thing since DB Xeno on PC is the only version that runs at 60 and was done by QLOC as well.
 
It's far from perfect and seems to echo Bamco's own statements. There are a ton of issues that I doubt they will be able to fix completely.

At this point I wish Bamco would just PATCH the game to fix the constant stuttering at 30FPS and other basic things like Support for more than 16:9, Hor+, broken Vsync toggle,etc.
Having someone else fix a myriad of problems with ease for you just makes you look like you either dont' care. Or are incompetent.

The game has a metric shit ton of performance to spare, but they couldn't bother making the shadows look any better(Stupidly low resolution, bad filtering on everything but character shadows, which makes no sense. The low resolution shadows lead to an issue on characters that causes it to look like they have super low grade SSAO on their faces but it's just low res shadow maps) ., or improve the DoF (There are two in place. One that seems to work at render res and scales nicely and another that is ridiculously fixed at a fractional rate that looks bad even at super high resolutions). They couldn't bother to make sure the right mips are loaded across the game. Resulting in an insane amount of high frequency information and texture shimmering that not even 8xSGSSAA nor 16xOGSSAA+FXAA can tame completely.


And if THIS is the level of support and effort that defines their work, things are not looking good at all for future Tales games on PC, let alone Symphonia.
I don't get it, Bamco has a pretty long history of PC games. They should know better. Ace Combat Assault Horizon makes this look amateur.
 
It's far from perfect and seems to echo Bamco's own statements. There are a ton of issues that I doubt they will be able to fix completely.

Which are? All I've seen is 3 issues they found throughout their playthroughs other than that its perfect.
 
Yeah, 'far from perfect' and 'ton of issues' seem a bit hyperbolic.
It's fine, really, except the out of sync issue in cutscenes/videos.
 
There are very minor things that happen that full porting team could have taken care of I'm sure. I mean, two people were able to pull this mod off and for the most part it is pretty stable and the only time I have judder during gameplay is during combat transitioning. Game runs like silk otherwise

I don't think Bamco wanted to pay QLOC more than what they already had to. I'm sure it wasn't a parity thing (for those who think it might be) and more of a money thing since DB Xeno on PC is the only version that runs at 60 and was done by QLOC as well.

Oh? QLOC ported it? They could've gotten 60 FPS done if they had been told to do so, they did well with RE4 after all.
 
Yeah, 'far from perfect' and 'ton of issues' seem a bit hyperbolic.
It's fine, really, except the out of sync issue in cutscenes/videos.

Same thing happened when 60fps hit for both VC1 and Dark Souls. People really do like their hyperbole. You'd think VC1 was unplayable.

Oh? QLOC ported it? They could've gotten 60 FPS done if they had been told to do so, they did well with RE4 after all.

QLOC are very skilled, but I think in this instance the game and the contract worked against them.
 
Yeah, 'far from perfect' and 'ton of issues' seem a bit hyperbolic.
It's fine, really, except the out of sync issue in cutscenes/videos.

Cutscenes being out of sync and weird camera flicker actually qualifies as "far for perfect" to me and is certainly not acceptable for an official release.
 
But its not official, problems occurs only with unofficial 60 fps mod, duh.

Mm, this conversation began with someone implying that Bamco was being ridiculous when they refused to do an official 60 FPS port, despite the fact that now a 60 FPS patch indeed demonstrably makes the game not release-worthy.
 
Cutscenes being out of sync and weird camera flicker actually qualifies as "far for perfect" to me and is certainly not acceptable for an official release.

Honestly, I didn't know about that weird camera flicker, as I haven't tried this mod myself. Well, I guess you're right. It's 'serviceable'. Let's hope they'll fix those issues then.
 
He just put out 1.0.2:

Namco's framerate limiter has been completely disabled and limiting is now done completely by the driver / VSYNC / some third-party utility (these should work now, since I'm not toying with kernel timing anymore). This has a potential consequence of causing input latency because you can, and will, hit the pre-rendered frame limit before the driver starts limiting you.

Frame times are a little bit more variable than the frame pacing scheme I had setup, but generally lower overall and this will increase the odds that you can keep up with 60 FPS or something there about.

More importantly, however, FMV subtitle synchronization is fixed. DrDaxxy helped me find a much simpler way of doing this than I was floundering around with :P

Grab 1.0.2 here.
 
Mm, this conversation began with someone implying that Bamco was being ridiculous when they refused to do an official 60 FPS port, despite the fact that now a 60 FPS patch indeed demonstrably makes the game not release-worthy.


DrDaxxy has a prescription for your ailment.


With this I just changed the limiter to false and turned Disableframelimiter to false and fix stutter to true. Having the frame limiter disabled sped my game up after a cutscene even though I havd Vsync on and my hz set to 60. Seems the game went back to tying game logic back to frame rate.
 
Wow this mod works great. It even improves performance, I used to have very minor stutters into 28 FPS, but now it runs at 59-60 FPS without stuttering and I can still downsample from 1440p :D. It feels so damn good to play now, controls seem more responsive too, although they were pretty damn responsive as far as 30 fps goes.

Loadtimes are insane now, though, used to be 1-3 seconds, now it took a good 30 seconds to load my save, might've been my computer though.
 
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