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Monday Night Combat |OT| Some action on a monday night

Brakara

Member
There were 80k people on the leaderboards yesterday, so don't worry about it not having legs. If it follows normal XBLA sales traction, it's going to sell well for the rest of the year.
 

mujun

Member
I absolutely love this, possibly the online game I've been waiting years for.

Is there a GAF account? I'd like to get on the friends list of someone who regularly plays with the GAF group and join the crew :D
 
mujun said:
I absolutely love this, possibly the online game I've been waiting years for.

Is there a GAF account? I'd like to get on the friends list of someone who regularly plays with the GAF group and join the crew :D

Yeah it is rather good and growing on me by the day. TBH it feels like DOTA with the look of TF2 and as a FPS ;) They could add zillions of weird classes just for the fun of it.

A few extra maps on non-versus mode is the only thing that is *really* needed.
 

Deacan

9/10 NeoGAFfers don't understand statistics. The other 3/10 don't care.
So I wonder if these DotA hybrids will be the next big thing in mutiplayer gaming.
 
Deacan said:
So I wonder if these DotA hybrids will be the next big thing in mutiplayer gaming.

With Valve getting into the action (soon)... almost certainly so I think. Also you can combine it with "horde mode" type gaming for some co-op fun.
 

Rad-

Member
Brakara said:
There were 80k people on the leaderboards yesterday, so don't worry about it not having legs. If it follows normal XBLA sales traction, it's going to sell well for the rest of the year.

I've been following MNC's leaderboards the past week and the daily user increase has been solid:

First 24 hours: 25k
Next 24 hours: 20k
Next 24 hours: 15k
Next 24 hours: 13k
Next 24 hours: 13k
 
In a very guessed figure without taking a Microsoft cut yet the game has roughly earned £765,000, I would think Microsoft are taking 40% out of that...?
 

Rad-

Member
JesseZao said:
What I want to know is if any of the gun upgrade endorsements affect the heal gun. i.e. rate of fire or critical hits.

RoF doesn't but the devs said that will probably be fixed. Critical hits does, I tested it just now.

Is there a GAF account? I'd like to get on the friends list of someone who regularly plays with the GAF group and join the crew

Yes there is: MNC GAF
 
I have only seen my healgun crit once, ever, without endorsements the crit rate on the support is like 0.01, how much health does a crit heal do?
 

JesseZao

Member
Something I wish they could add for a title update would be support for custom games. (Some sort of Forge-esque level editor would be a pipe dream)

This game has become the next BF1943 for my XBL friends and we have more than 6 people wanting to play at a time. It would be nice if we could either have a custom game to play 4v4 or if we could just join as a bloated 7 or 8 person party.

Maybe they will release larger maps in the future that could support 8v8 or so, but I'm not holding out for that. (A large scale assault [atk vs def] map would be sweet)
 

McBradders

NeoGAF: my new HOME
Anyone got any advice for Assassins?

I'm having a hell of a time dealing with Gunners and Tanks. I can get a clean assassination on a gunner but if they have any health left then they fling me out of the arena with their ability.

And Tanks? Seriously, what the fuck? Should I just be plain ignoring them? It's kinda hard to when they'er zerging the shit out of your downed moneyball :(
 

Rad-

Member
McBradders said:
Anyone got any advice for Assassins?

I'm having a hell of a time dealing with Gunners and Tanks. I can get a clean assassination on a gunner but if they have any health left then they fling me out of the arena with their ability.

And Tanks? Seriously, what the fuck? Should I just be plain ignoring them? It's kinda hard to when they'er zerging the shit out of your downed moneyball :(

Just upgrade to the katana as soon as possible and you will one hit backstab all gunners.

And ignore tanks unless they have already lost health. Leave them for the rest of your team.
 
McBradders said:
Anyone got any advice for Assassins?

I'm having a hell of a time dealing with Gunners and Tanks. I can get a clean assassination on a gunner but if they have any health left then they fling me out of the arena with their ability.

And Tanks? Seriously, what the fuck? Should I just be plain ignoring them? It's kinda hard to when they'er zerging the shit out of your downed moneyball :(

If they are focused on the ball you should be able to shoot them with shurikens a few times before going for the grab. Also don't forget your lunge attack with the sword/knife when using the reload button. This is a good setup to the grab that gets a little extra damage off that can be all the difference.
 

McBradders

NeoGAF: my new HOME
Rad- said:
Just upgrade to the katana as soon as possible and you will one hit backstab all gunners.

And ignore tanks unless they have already lost health. Leave them for the rest of your team.

Cool. That's pretty much been my strategy. The game does seem a tad broke the way dudes jump up from an assassination then use their melee to kill you though :(
 

McBradders

NeoGAF: my new HOME
forgeforsaken said:
If they are focused on the ball you should be able to shoot them with shurikens a few times before going for the grab. Also don't forget your lunge attack with the sword/knife when using the reload button. This is a good setup to the grab that gets a little extra damage off that can be all the difference.

Also very useful, thanks. I am so bad at shooting but do pretty okay stabbing dudes :lol
 
McBradders said:
Cool. That's pretty much been my strategy. The game does seem a tad broke the way dudes jump up from an assassination then use their melee to kill you though :(

It's really only the Tank, unless you are doing grabs from the front and not the back. I think the Assassin recovers faster than the attacked, so you should be trying to get the hell out of dodge as soon as you finish the grab. Also note you can go into cloak mid grab. Try doing a smoke jump right after the grab when doing it on a tank/gunner.
 

radjago

Member
The support's hurt/heal gun is desperately in need of a nickname. How about the Ether Gun? Ether it hurts you or it heals you, get it?
 

shintoki

sparkle this bitch
Tried the demo, and I loved it. First one for the summer I'm tempted to buy, but I'm gonna hold out for a sale.
 

JesseZao

Member
McBradders said:
Also very useful, thanks. I am so bad at shooting but do pretty okay stabbing dudes :lol

I don't play assassin's often, but the smoke bomb is what I use if I'm not going to get a kill on my grapple attempt.

For tanks, I'd agree that you should just use ranged attacks or if deployed then go in for the slashes. The spin attack and dash will make quick work of you otherwise.
 

AnimatorZombie

Neo Member
McBradders said:
Cool. That's pretty much been my strategy. The game does seem a tad broke the way dudes jump up from an assassination then use their melee to kill you though :(


Don't think it's broken at all. You can one shot all the weaker classes, and you can take out a gunner/tank if you are patient and just wait for them to take a little damage first. Just have to practice the class a little more I think :p
 
Leaderboards are at 100k users, 99% of those are going to be from sales so grats to uber for selling 100k in 6 days!

shintoki said:
Tried the demo, and I loved it. First one for the summer I'm tempted to buy, but I'm gonna hold out for a sale.
I feel like giving you a little slap to go buy it now!
 

shermas

Member
I just picked this up and it's awesome...

Does anyone have some noob advice? I'm playing mostly as a gunner or assault class and I'm kind of *meh* so far. Doing okay.
 
shermas said:
I just picked this up and it's awesome...

Does anyone have some noob advice? I'm playing mostly as a gunner or assault class and I'm kind of *meh* so far. Doing okay.

Priority with gunner get the double chaingun (passive skill level 3) as soon as posible and the X button skill (I don't know the name in english, Charge?) at least level 2, easy way to kill assasins.

Then, engage enemies at mid range/short range, take care with assault/sniper/support bombs, you don't have any attack like that and your limited mobility makes it not that easy to evade them.Also fight enemies in the open, enemies with a good cover are hard for a gunner

Kill enemy turrets/bots with the secondary weapon to stack more money, and don't forget to create turrets/bots(look for the robot sign in your base) is very important.

Also I think the best thing to do when you start a match is concentrate on killing a few bots, don't go directly to kill other players.
 

Shoogoo

Member
Well a couple of days ago I said the game didn't really need to be balanced all that much. But after seeing how fast a Tank dies in front of a Dual Minigun, I think there might be some balance to be executed :lol
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Shoogoo said:
Well a couple of days ago I said the game didn't really need to be balanced all that much. But after seeing how fast a Tank dies in front of a Dual Minigun, I think there might be some balance to be executed :lol
There's nothing wrong with that at all. Dual Minigun should eat everything alive. My biggest problem is Support going 30-2 without firing more than 2 whole clips all game.

And for the love of all thats holy, KILL BOTS AND BUILD TURRETS

Its so frustrating when I look around and see that I'm the only one on my team building any kind of defense or going for the annihilator. I'll finally kick the bucket after holding down an entire half of the map as sniper only to respawn and see no turrets at all on the other side of the base. UGH.

/rant

I should party up more often.
 

Shoogoo

Member
DY_nasty said:
There's nothing wrong with that at all. Dual Minigun should eat everything alive. My biggest problem is Support going 30-2 without firing more than 2 whole clips all game.

I don't mind the damage. But when I'm being sniped by a gunner from across the map eeh... It should either be less resistant or slower or a larger spread, but something.

And I totally agree on support being OP too.

Tank however need a buff imho.
 

Rlan

Member
There are two kinds of "fucking fuck" moments I've had with the game -- a Gunner + Support storming into your base straight away, and two Support guys working together to run to the other side and set up turrets instantly.

The main problem is that I don't want to switch classes because you'll start from scratch with your upgrades, and that sucks :/
 
Rlan said:
There are two kinds of "fucking fuck" moments I've had with the game -- a Gunner + Support storming into your base straight away, and two Support guys working together to run to the other side and set up turrets instantly.

The main problem is that I don't want to switch classes because you'll start from scratch with your upgrades, and that sucks :/
Yep, both those classes need a little tweak to help them, just a little, not a huge nerf or anything, little... key word, little.

In other news there is a MNC mascot starter kit...

http://twitpic.com/2g871p
 
I jumped on last night for my first games in a little while and my take is that I'd actually like to see a bit of a buff to the standard spawn bot types. Now that players are getting the classes nailed a little better it's getting really hard to crack open a tough defense. Giving the bots a little better survivability would hopefully lead to teams that are smart with escorting bots actually being able to get more of them though to the Moneyball. Overtime is fun enough, but I'd rather it be a reward for both teams playing exceptionally, where are right now a team has to be really dominant to knock out a team before OT.

Could have just been the few games that I was in though, I think all four of the games that I played that night went to OT and that seemed a little lame to me.
 
TheFightingFish said:
I jumped on last night for my first games in a little while and my take is that I'd actually like to see a bit of a buff to the standard spawn bot types. Now that players are getting the classes nailed a little better it's getting really hard to crack open a tough defense. Giving the bots a little better survivability would hopefully lead to teams that are smart with escorting bots actually being able to get more of them though to the Moneyball. Overtime is fun enough, but I'd rather it be a reward for both teams playing exceptionally, where are right now a team has to be really dominant to knock out a team before OT.

Could have just been the few games that I was in though, I think all four of the games that I played that night went to OT and that seemed a little lame to me.

Yeah, practically every game I play goes into overtime or the opposing team gets crushed in the first few minutes. I wish more of the game was focused on keeping your bots alive. It just seems like the bots are so weak, and after the ball is down the couple that make it through don't really damage the ball that much. It seems sort of silly that pros are doing 90% of the damage to the money ball, and these days are often the reason it drops at all, if not because of overtime.

Meh. Game is fun, but I feel like it could be more focused.
 

SapientWolf

Trucker Sexologist
Digital Limit said:
Yeah, practically every game I play goes into overtime or the opposing team gets crushed in the first few minutes. I wish more of the game was focused on keeping your bots alive. It just seems like the bots are so weak, and after the ball is down the couple that make it through don't really damage the ball that much. It seems sort of silly that pros are doing 90% of the damage to the money ball, and these days are often the reason it drops at all, if not because of overtime.

Meh. Game is fun, but I feel like it could be more focused.
They're really only there to the drop the ball. The bots you can buy are also a little bit more potent than the default creep.

I think some tweaks to the respawn timer could help keep games tense and strategic. The lack of punishment for dying currently makes the game feel kind of spammy.
 
Now that it's been over a week online i'll have to write up a lengthy post about what I think on the game and some of the fixes and balances I would like to see, nothing huge as most of the stuff there is perfect but there are things which just don't work or are abused, such as buying juice in overtime, which itself needs a re-thinking.
 

Kai Dracon

Writing a dinosaur space opera symphony
terrdactycalsrock said:
how many maps are in the game?

4 Crossfire (6 vs 6 with bot armies)

1 Blitz (4 vs bots aka horde mode)

For a game of this nature it's a decent amount.
 
Whoa I'm pretty impressed by this game. All it needs is some developer support and people playing the fucking game. Not enough media is talking this game up.
 

Aaron

Member
Rlan said:
There are two kinds of "fucking fuck" moments I've had with the game -- a Gunner + Support storming into your base straight away, and two Support guys working together to run to the other side and set up turrets instantly.

The main problem is that I don't want to switch classes because you'll start from scratch with your upgrades, and that sucks :/
There should be a refund to encourage class switching. It's much better to switch classes to suit what your team needs than to be stuck with a certain class, and repeatedly trying to jam a square peg into a round hole. Money should also come in two types, one to pay for turrets (as well as other map features) and the other for class upgrades. People neglect turrets way too much.
 

xbhaskarx

Member
Aaron said:
There should be a refund to encourage class switching. It's much better to switch classes to suit what your team needs than to be stuck with a certain class, and repeatedly trying to jam a square peg into a round hole. Money should also come in two types, one to pay for turrets (as well as other map features) and the other for class upgrades. People neglect turrets way too much.

These are good ideas, I hope the developers are reading this.
 
Are you able to choose what kind of bots you send out when you custom a class? because I got steam rolled last night by a team just spamming gap shots.
 

SAB CA

Sketchbook Picasso
practice02 said:
Are you able to choose what kind of bots you send out when you custom a class? because I got steam rolled last night by a team just spamming gap shots.

Each class has their own bot tied to them.

Gapshots are tied to the support class.

Best advice to give for this: if they spam gapshots, jump on the annihilator, set traps with a sniper under a bridge, and take the things out.

The supports spamming gaps will also probaly have low personal stats, too, since they wasted their money on botspam. So those guys should be semi-easy marks.

As far as getting something for switching classes mid battle... I'd be ok with just a 50% Rebate on money input into skills so far. I kinda feel iffy about it though; Pre-planning should be rewarded more than consta-switching, and I like the fact that, say, a team who decides to switch to all assassins and medics to take down the money ball, has to suffer with having flower stats, if they spend all their cash.

I was very suprised you could buy juice while in overtime. I really would prefer it if annihilators and such were weakneded in, say, the 2 min before overtime, and then totally shut off during it. The only juice you should have in OT is the amount you where crafty enough to sit and survive with BEFORE overtime occured.

Gunners annoy me to no end. But I can 100% endorse weakening them... assassins are SO good aganist them when used right...

I wouldn't mind a bit of a nerf to Support Shotgun or Airstrike though. I LOVE playing the class, but having 2 come into your based, back your turrets... and drop their own mini ones, and then come into your based later, and be able to drop 6 combined air strikes, which kill EVERYTHING, even the TANK, in one hit... eesh.
 
They need to make Long Shot turrets tougher. There's almost no reason to make them because even a fully upgraded Long Shot is about as weak as a level 1 lazah blazah turret. As an Assassin, whenever I see people wasting cash on Long Shots, I just laugh and take their hard-earned cash in like 2 swipes of my sword.

And I feel like Shave Ice fully upgraded should do a ground-based freeze trap effect intermittently. Make them more worth building.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Shoogoo said:
I don't mind the damage. But when I'm being sniped by a gunner from across the map eeh... It should either be less resistant or slower or a larger spread, but something.

And I totally agree on support being OP too.

Tank however need a buff imho.
It takes a bit to do that. Usually a fully upgraded passive and deploy skill, as well as a custom class accuracy buff. Sometimes a gunner can get lucky, but usually a gunner shooting at someone across the map ends badly for the gunner.
 
Digital Limit said:
They need to make Long Shot turrets tougher. There's almost no reason to make them because even a fully upgraded Long Shot is about as weak as a level 1 lazah blazah turret. As an Assassin, whenever I see people wasting cash on Long Shots, I just laugh and take their hard-earned cash in like 2 swipes of my sword.

And I feel like Shave Ice fully upgraded should do a ground-based freeze trap effect intermittently. Make them more worth building.
Shave ice needs to make you a lot slower I can agree to that, I build them now and again but they do nothing, really. A level 3 shave ice should drain skill like the level 3 sniper traps, would catch assassins out easy.
 

krakov

Member
I'm not sure what to think of this game. I really like the concept and most of the execution, but stuff like custom classes and random upgrades (bacon/speed) makes it really inconsistent.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
practice02 said:
the custom classes are pretty bullshit but the power ups aren't really a big deal makes it a little more like an arcade game.
sniper with 3 rate of fire, 2 juice, 1 clip size is a pretty big deal
 
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