practice02
Banned
I never saw to many snipers not camping, but I can visualize what you are saying.DY_nasty said:sniper with 3 rate of fire, 2 juice, 1 clip size is a pretty big deal
I never saw to many snipers not camping, but I can visualize what you are saying.DY_nasty said:sniper with 3 rate of fire, 2 juice, 1 clip size is a pretty big deal
Snipers can't camp. At least not to the extent a Support can. They set up shop right outside of the bot lanes with a turret and a good bit of wall to duck in and out of and they can destroy everything. Snipers sit back away from the action, pick off bots and people bad enough to jump in straight lines (or take advantage of passive 3 and hit a bot and kill 2 people), and the occasional turret, but they're really not that big of a deal normally.practice02 said:I never saw to many snipers not camping, but I can visualize what you are saying.
DY_nasty said:Snipers can't camp. At least not to the extent a Support can. They set up shop right outside of the bot lanes with a turret and a good bit of wall to duck in and out of and they can destroy everything. Snipers sit back away from the action, pick off bots and people bad enough to jump in straight lines (or take advantage of passive 3 and hit a bot and kill 2 people), and the occasional turret, but they're really not that big of a deal normally.
If the other team is dumb enough to let him stay there, its on them. Assassin, assault, gunner, anyone with the patience to take time out of their day to make a snipers job hard can do it. Its not hard to make a sniper largely ineffective. Whereas a support/gunner combo can break a game.
Is this accurate? The official site says that Blitz mode has split screen, but it doesn't says anything about Crossfire.Diablohead said:CROSSFIRE (up to 12 players online only) (can be played 2 player split screen online)
Dizzy-4U said:From the OP:
Is this accurate? The official site says that Blitz mode has split screen, but it doesn't says anything about Crossfire.
Dizzy-4U said:From the OP:
Is this accurate? The official site says that Blitz mode has split screen, but it doesn't says anything about Crossfire.
krakov said:Had some really shitty games right now. First of all, is there some form of lagswitching in this game? just had a game where grapples were completely impossible to perform, and most other things were not working very well either. For me that is, the other team seemed unaffected. Also hade a game completely bug out, stuck in death/tactical map for minutes and killcam was all kinds of messed up.
Also played a game against a full team of tanks, and maybe it was just my team sucking but there didn't seem to be any way to deal with it. I guess it also can depend on the arena. Pretty sure the worst game was on GrenadeIII or whatever it's called. Will a backstab take out a vanilla Tank?
I'm also curious if anyone has seen a host migration actually work. Usually for me it goes from "trying to connect to new host" to "host migrated" but then boots me out anyway, saying it couldn't connect.
Except for the shit above, I've had a lot of fun with game today and it gets a lot better when you start learning the different classes. Really wish you could change class and not lose a ton of invested money though. I guess the support may be a bit overpowered on some of the maps. A well placed 3.3 firebase and some 3.3 turrets are pretty hard to breach on some of the maps.
I hope this game get some patches and maybe some dlc with more varied maps.
Supports turret camping is my bane right now.DY_nasty said:Snipers can't camp. At least not to the extent a Support can. They set up shop right outside of the bot lanes with a turret and a good bit of wall to duck in and out of and they can destroy everything. Snipers sit back away from the action, pick off bots and people bad enough to jump in straight lines (or take advantage of passive 3 and hit a bot and kill 2 people), and the occasional turret, but they're really not that big of a deal normally.
If the other team is dumb enough to let him stay there, its on them. Assassin, assault, gunner, anyone with the patience to take time out of their day to make a snipers job hard can do it. Its not hard to make a sniper largely ineffective. Whereas a support/gunner combo can break a game.
Our first update using MNC Live Update System include the following changes:
-Time between Crossfire matches changed from 60 to 45 seconds
-minimum number of players needed to start Crossfire changed from 8 to 6
-custom bot spawner timer changed from 5 to 10 seconds.
-changed message of the day.
To reiterate, the MNC Live Update System is a way for us to tune values at will without having to go through a patch process. We are working on a patch that will address known bugs and exploits.
Jube3 said:good stuff on the crossfire time reduction
daw840 said:I just noticed that the top 6 people on the leaderboard for Crossfire Kills have 2.1 billion kills. WTF!??:lol
daw840 said:Alright, so I played my first Crossfire matches today and might I say this may be the best XBLA game I have EVER purchased. So. Much. Fucking. Fun.
Please add me. I just cleared some space on my friends list.
GT: DarkQberto
Jube3 said:We can play tonight Daw if you're on, I'm already on your friends list
Puts everything else to shame, except maybe Shadow Complex. I'm still just as giddy about this game as I was during the TF2 beta days. No two matches play out the same way.daw840 said:Alright, so I played my first Crossfire matches today and might I say this may be the best XBLA game I have EVER purchased. So. Much. Fucking. Fun.
JesseZao said:I usually run support with my team and I can have some great matches for sure. From my biased viewpoint, I don't think support is OP. Assassins and snipers are good against them. Ring outs via tank or assault can be problematic. Basically you have to look at them as first targets. Letting them hide behind a corner and heal a gunner or tank is asking for it. You have to flank them, take out their firebase from a far, sneak up for a grapple/ring out. They can be stopped.
Jube3 said:Yea pretty much.
I run mainly as support and I think what people feel about support being OP is the way they approach them in a fight. Too many times I'm allowed to set up camp, and when Im approached its usually in a gung ho manner (me or you will die!). Assassins disabling me and my turret (stealth through animation then smoke/destroy turret) is really powerful as is a support who rushes me with the intent to just destroy my turret and run away (one airstrike).
There are a ton of games where assassin charge me head on thinking they're safe and feed my shotgun kills, or ones where I'm allowed to lock down an entire side of the map with 3, 3.3 turrets and pick off stragglers/solo people while I defend my base.
Dan Yo said:Does anyone know what the faster rate of fire does for machine guns? Anything? I know it allows you to fire semi-automatic weapons in quicker succession but I'm not sure if it's really giving any advantage to me as a machine gunner. Do bullets fly out of the gun faster or anything? How about for the tank's short beam weapon? Any advantage there?
Interesting. The jetgun is kind of already firing at a constant rate. What good would a faster rate of fire do there? Seems like it would accomplish nothing but waste ammo faster. Does it do more damage perhaps?Rad- said:Makes them fire faster. Tank's jetgun as well.
Did your team win that round?Nelo Ice said:woo finally got the 25 kill streak protag as a sniper
was way too easy on steel peel arena since i completely slaughtered a team built of assaults/support/tanks and gunners
though there was this one sniper who kept trying to kill me but failed miserably so he switched to assault and gets killed again then he tries to sneak up on me as an assassin i have a trap in place and he gets grappled
his final attempt resulted in a rage quit as he ran into our base with his teammate and jackbots so i threw out a flak nade which killed both of them :lol
also i died soon after since i got overwhelmed by jackbots :lol
practice02 said:Did your team win that round?
The fire rates change depending on the class, a gunner will have a much quicket speed up on his minigun, the assault has a good 25% improved speed when using gold along with his grenade launcher being nearly 50% faster, it's not the same for every class but it is an improvement, snipers get a good boost but I think it's a waste, I don't use any shooting speed endorsements on my sniper yet I still dominate left, right and centre.Dan Yo said:Interesting. The jetgun is kind of already firing at a constant rate. What good would a faster rate of fire do there? Seems like it would accomplish nothing but waste ammo faster. Does it do more damage perhaps?
So wait a second, the faster rate of fire for a gunner does not actually make the bullets come out faster, but rather just quickens the start up that it takes to get the mini gun at full speed?Diablohead said:The changes they made are good to hear, I will add them to the op under updates somewhere at the bottom.
It's been a few days since I last played, maybe I blew all my energy on it playing it solid for the first week, that along with being busy lately, I also get a bit annoyed with the enemy gunners, support and assault classes shooting the moneyball instead of escorting bots, I do my best to stop them but my team usually end up running away to do something else then protect our ball.
The fire rates change depending on the class, a gunner will have a much quicket speed up on his minigun, the assault has a good 25% improved speed when using gold along with his grenade launcher being nearly 50% faster, it's not the same for every class but it is an improvement, snipers get a good boost but I think it's a waste, I don't use any shooting speed endorsements on my sniper yet I still dominate left, right and centre.
It does both but the most obvious change is the spin up time, it will vary from class to class. Sorry I wasn't clear enough it was 2am or something when I wrote that postDan Yo said:So wait a second, the faster rate of fire for a gunner does not actually make the bullets come out faster, but rather just quickens the start up that it takes to get the mini gun at full speed?
speed on silver or bronze is a good choice, keeps you mobile, can keep up with assaults and snipers to heal them on the move plus you become a harder to hit target due to moving faster.Mikey Jr. said:What are some good endorsements for support that rarely uses the shotgun?
Been sticking to 3 ability, 2 armor, 1 health regen. Seems like the best to be honest. Though not sure if regen is the best since killing enemies and your little turret thing regen your health.
Dan Yo said:I'm so hopelessly addicted to this game. If they patch it so that the game will choose host based on best connection rather than the first player in the lobby and fix the host migration issue, then this game will be all I'll ever need.
More maps soon plz!
Ya I forgot about the overtime thing.Stoney Mason said:It's really fun. I also hope they fix the host migration isses and do something about overtime juicing. But otherwise its been one of the top surprises of the year for me.