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Monster Hunter 3 Tri Official Site Updated

sprsk said:
Nicely drawn, but totally boring as far as weapons in this game are concerned.

Thats good to know actually. Ill do some revisions and rev up the crazy.

Thanks!
 
Raging Spaniard said:
Thats good to know actually. Ill do some revisions and rev up the crazy.

Thanks!


I mean, for instance, there are some hammers that are the heads of dragons. So really just go crazy.
 
well, about 30 hours of fumbling around with this game, and it has been really fun. I think I may slow down, and wait until the translated version comes out here before I dive into too much.

Art is incredible, as always, and the monsters are very well done, and a lot of fun.

1253770403649.jpg
 
oracrest said:
well, about 30 hours of fumbling around with this game, and it has been really fun. I think I may slow down, and wait until the translated version comes out here before I dive into too much.

Art is incredible, as always, and the monsters are very well done, and a lot of fun.

<boro pic>
You drew this? Lol I am already 200+ hrs into the game and I think clocking another 150 - 200 is not a problem at all:lol This game is so dam awesome, armor configuring/mixing alone took about 1/4 of my play time already, the system is so deep.
 
I'm a little over 300 hours in, and finally have mostly moved on, as I have my favorite armors and the best lances in the game (for each 'type' such as water, ice, fire, dragon, stun, etc). Still fun to play occasionally, particularly to see if there are any interesting event quests..

If I was really motivated to, I could start branching out a bit and getting good at more types of weapons, but realistically I'm sure I won't get too much back into it until they come out with a 'g' expansion (not that its announced yet, but going by history..)

Still, over 300 hours playtime in not even 2 months, I can't complain about play value ;)
 
Okay, contest is due tonight (I think, this hasnt been very well organized) and I gotta haul ass

Here are my best 3 designs

mh3_weapons_02.jpg


And I wanna go with the Hunting Horn in the middle ... only that yeah, I forgot that there arent any HH's in MH3 so Im gonna retrofit it to be a hammer and render it out for submission.

Thoughts?
 
Fantastic drawing there! :O

Some thoughts:
1st Weapon: Looks similar to the Dual Sword Tenchi in past MH games.

2nd Weapon: The idea of shooting fire is cool. Some weapons in MH3 have animation in them, eg. Gun Hammer: the gun chamber will rotate when in hammer charge mode. Maybe you can twist the Talon in the opposite direction since its a hammer, make it bigger. Animation can be like the eyeball in the middle will open and smoke will shoot out from the side when fully charge.

3rd Weapon: There is a similar design hammer in MH3, of course without the small monster head.
 
Thanks for the feedback! Unfortunately I couldnt convert that Hunting Horn into a hammer, so I had to basically start from scratch, but its turning out good! Ill post it when Im done.

In the meanwhile, my wife finished her own entry:

vespoid_sword_WEB.jpg
 
Tenbatsu said:
^
I thought it was a Slash axe sword mode at first glance lol.

How a Slash Axe Transform to a Sword:
Ooh nice. I've been waiting for a detailed view of a Slash axe for a while now.

Also fantastic work Raging Spaniard + Missus.
 
Thanks guys, sorry sprsk but I didnt go with that hammer in the end :< I did make a sketch for a lance though, Ill see if I can dig it up :)

Repainted the hell out of the Hunting Horn though, cant even tell thats where this design came from. The whole look is based off the King Blaze Dragon.

mh3_hammer_xaviergarcia.jpg


Looking trough the art it seemed like axes=hammers, so I didnt fell bad putting those spikes in there.

Lets hope I make it in, the deadline seemed to be midnight BSP ... but that doesnt make sense for the American side of the contest ... so hopefully theyre being flexible with the submission timelines.
 
Nice Hammer there!:)
The 3rd horn from the top should be pointed down more as when you hit, you would wanna pierce at the same time. But of course if you drew it that way the shape might not be as nice as what you have now. Just a comment, its looks awesome anw.
 
Tenbatsu said:
One of the most fearsome monster in MH history I suppose. MH fans should really try fighting it.

Evil Joe? Nah, he helped me out once.. Even completed my subquest for me before (smashed the head/beak of a monster). Ever since then the running joke was referring to him as our friend :D
 
Wehrwolf said:
Evil Joe? Nah, he helped me out once.. Even completed my subquest for me before (smashed the head/beak of a monster). Ever since then the running joke was referring to him as our friend :D
Hahaha, I totally understand what you're talking about:lol
 
oracrest said:
tail-whip-tastic?
Not really, more like eat-you-tastic. Actually monsters in MH3 are pretty different from past MH. They don't have weak legs anymore except when they are tired.

Jaruru said:
did the quest for ticket to upgrade my Inu Yasha sword last nite, but no ticket in reward :(
That's sad, its random thou. Sometimes you can get 4 - 7 at one go.

Kotaku MH3 Interview
500x_custom_1254429570549_MHdev.jpg

Ryozo Tsujimoto told me he had no complaints about the horsepower of the Wii, when I interviewed him last week. He's the producer on the game Capcom is marketing as "the most beautiful game on the Wii."

NOTE: The screenshot that originally appeared atop this post — which I've now moved to the bottom — was from the game's FMV intro. I've replaced it with an in-game screenshots. I apologize for the confusion.

The Wii isn't the most ideal platform for making the most beautiful graphics," Tsujimoto, producer of the Japanese hit and U.S.-bound Monster Hunter Tri, told me as we sat down for an interview in Capcom's media suite at the 2009 Tokyo Game Show. "You can can [make them] within the limitations, but you need a sense of design."

There would be no technical talk during my chat with Tsujimoto. No discussion of textures and shading. No mention of numbers except for the likely key stats that Tri was developed by a team of more than 100 people over the course of two and a half years.

Instead of talking tech, Tsujimoto wanted to talk about something more ephemeral: Design. He asked me to imagine a cluster of five trees that might appear in the game. Maybe the game can't render all five trees, so you're stuck with having to use four. How do you place them? That's the kind of thing focused on by his team. Their goal, from the start, he told me, was to develop the best looking game on Nintendo's system, focused on.

"We can't say how other companies work," he said. "But as we we talked about it, it's not enough to make a game that looks great technically.... It needs to have good design but good atmosphere."

Capcom's developers have rendered a lot of detailed visuals with the Xbox 360 and PlayStation 3, but Tsujimoto declined to question the power of Nintendo's system. "There will always be some limitations no matter which system you are working with," he said. "Oddly, we didn't have anything we were not able to do on the Wii.. even things we thought weren't going to happen somehow the programmers were able to make happen."

Tsujimoto credited "a lot of know-how" as the way his team pulled this off. Not specific enough for you?

"As you can tell, we are a very positive team." Yes, I could tell. From my own experience I can say that I was surprised at how good Monster Hunter Tri looked when I walked into Capcom's media suite and saw it running on flat-screen TVs. It doesn't look as good in screens — and it doesn't come close to the graphical fidelity of the best-looking games on the Xbox 360 and PlayStation 3. But it does look very good. Capcom's marketing slogan for this game might not be far off.

Monster Hunter Tri, which features four-player online and off-line hunting of monsters and is part of one of Japan's most popular game series, ships for the Wii in the U.S. in 2010.
http://kotaku.com/5372026/no-graphical-complaints-from-this-wii-developer

Some new info for US ver of Tri.
- Online infrastructure is completely remade for North America
- New weapon(S) coming
- Slash Axe is call SWITCH AXE
 
Tenbatsu said:
Not really, more like eat-you-tastic. Actually monsters in MH3 are pretty different from past MH. They don't have weak legs anymore except when they are tired.


That's sad, its random thou. Sometimes you can get 4 - 7 at one go.

Kotaku MH3 Interview
500x_custom_1254429570549_MHdev.jpg


http://kotaku.com/5372026/no-graphical-complaints-from-this-wii-developer

Some new info for US ver of Tri.
- Online infrastructure is completely remade for North America
- New weapon(S) coming
- Slash Axe is call SWITCH AXE
:/ Awesome.
 
Tenbatsu said:
Texture hack. You can see a Joker theme Chanagable in his videos.
http://www.youtube.com/user/mrbobo86#play/user/B6914F290EC346C8


Oh, good.

Man, that mod needs to fall in the hands of someone with a little more talent.

I bet a white EvilJho done the right way would look fucking awesome.


Seriously though, whenever EvilJho comes on the screen and his music starts, it's pretty much an immediately OH FUCK. He is scary as hell.
 
(removing fees is) something that we're looking into at the moment and there are a few factors to consider. Firstly, Monster Hunter isn't as popular in the West, so it might put people off. Secondly, Japan doesn't have Friend Codes, so Capcom run all the servers and the monthly fee is essentially to pay for those costs.

Chris Kramer, Capcom USA Senior Director of Communications and Community
We're looking into a bunch a different things and one of the things is definitely like, a lot of users have asked for voice chat. We're looking into right now whether it's technically possible or not. And so if it is, maybe we'll make an announcement. If it isn't, you know, if it realistically can't be done, then I'm sorry we may have to leave it out. But we're looking into it.

MH3 Producer Ryozo Tsjmoto
NA version of MH3 will be the JP ver of MH3G, similar to TvC I suppose.
 
ElFly said:
So, will Capcom reintroduce friend codes so they don't have to pay for the servers?

If they use Nintendo's servers... yes.
I certainly prefer that way instead of having to pay for online.
 
screenshot_23993.jpg

Monster Hero is massive in Japan. 10 million of the beast-battling games have shifted in the country since it launched on PlayStation 2 in 2004 and fans even attend Monster Hunter summer training camps and festivals! So can we expect to see a Monster Hunter festival in the UK after the series makes its Wii debut next year? It's unlikely to happen but that's the dream of the game's producer Ryozo Tsujimoto who, in an interview with ONM, claimed that his team have created the best-looking game on the Wii. Read on for more...

How will Monster Hunter Tri differ from previous games?
Ryozo Tsujimoto: This is a brand new Monster Hunter game and it's very easy to pick up and play. On PSP it was very much about putting a hunter against a monster. With this we have concentrated on creating an ecology - so if larger monsters come into smaller monster's territory, they will gang together to take on the larger monster.

Can you tell us more about the controls?
RT: We've got a couple of options. Obviously you can use the Nunchuk and Remote but you can also use the Classic Controller. As you know, the Monster Hunter franchise is huge in Japan and there are lots of people playing on PSP - over 3.5 million, actually. They wanted the same controls on the Wii version.

However, since we have created this game from scratch for Wii, you can use the Nunchuk and Remote as well. It's very intuitive and very easy to play. It is more of an action game and we are very proud of the controls. We feel that we have utilised the Nunchuk and Remote to the full.

How about the online mode?
RT: It may be suited to the Japanese psyche but overall it's easy to pick up and play, especially using the ad-hoc function. We are in the process of collecting feedback from the western markets.

Will it utilise Wii Speak?
RT: We do like voice chat but if you're going to incorporate one thing, you may have to cut another. We are working that out, but nothing is confirmed yet. The game is acting as a community tool to connect people together. I think that is a good thing. We're not going to tell the community how to play the game - we have created this game and it's up to the community to utilise that and if they have fun while they're doing that then that's great.

As far as the UK is concerned, we have seen lots of people posting in the forums and that's how it started in Japan. The community is growing and it's going to be up to us to take this to the next level. Hopefully we can reach the same level as in Japan.

Do you think you'll be able to appeal to the Wii community online?
RT: With Tri, it will be a different type of community as it won't be your friends getting together in one place. However, you can play with strangers. Having said that, we don't want to dictate how to play the game to the community. If there are people that have played other Monster Hunter games and decide to meet up on Tri, that's great, but we don't want to lead them anywhere. We want the community to decide and then support them.

My ultimate dream is that, just as they have done in Japan, we could have Monster Hunter festivals that could go around different locations in the UK, Europe, America and all around the world.

The graphics are very impressive...
RT: To create this level of graphics, R&D spent hours and hours working on it. At the moment we are quite confident that this is going to be the game with the best graphics on Wii.

Why did you decide to bring Monster Hunter exclusively to Wii?
RT: The reason why we developed this game for Wii is because the Remote controls are so unique. In the west we believe it will unite fans. It would be easier for them to start up with Wii and its intuitive controls. That was the main reason.

Are there any other new features you want to tell us about?
RT: First of all, as far as Tri is concerned, the team wanted to put in something completely new. Lots of the Monsters are new, they look new and they move in different ways too. Also, in the field, we have designed it in a different way to the previous games so that there will be plenty of surprises. Another thing is that this is a pure action game. It was quite difficult to design a game where a new user can start from the beginning and achieve the skills to take on the last monster.

We have introduced a torch so you can light up darker areas. Also, some of the smaller monsters are scared of the flame so you can deter them from attacking you.
There is also a smaller monster that can mimic larger beast's cries, so he can call them in to his aid. We have been able to add several different dimensions to the game.

How about WiiWare or DSiWare downloads? Is that something you'd be interested in?
RT: We would have to work out how to benefit the user before we put something on WiiWare or DSiWare. With Monster Hunter Tri you can save your data on the Wii Remote so you can take it to a friends' house. You can play with your friends with your saved data, complete quests, then save the data and take it back to your friends house.
http://www.officialnintendomagazine.co.uk/article.php?id=12158

Best looking game on the Wii? Hell yeah!
 
Why did you decide to bring Monster Hunter exclusively to Wii?
RT: The reason why we developed this game for Wii is because the Remote controls are so unique. In the west we believe it will unite fans. It would be easier for them to start up with Wii and its intuitive controls. That was the main reason.


What?

They chose Wii because of the Wiimote? And then they release the game with a classic controller, which is hands down the superior way to play the game? This classic controller which just happens to have the exact same button layout as the dual shock?

Wasn't the controller pack version the higher selling SKU as well?

Come on man, just admit you wanted more money and you thought it would sell more on the Wii.
 
PuppetMaster said:
What?

They chose Wii because of the Wiimote? And then they release the game with a classic controller, which is hands down the superior way to play the game? This classic controller which just happens to have the exact same button layout as the dual shock?

Wasn't the controller pack version the higher selling SKU as well?

Come on man, just admit you wanted more money and you thought it would sell more on the Wii.

It was obviously a PR answer (lie). I think someone else at Capcom confirmed that the main reason was budget concerns or something like that.
 
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