It depends on the mission. In the PSP versions, most major quests consist of seeking out one boss of an area and either capture or kill it depending on the requirements.Effect said:Thanks. That does sound great. Kind of wish there might be more of a story but oh well. In the past where there a certain number of bosses to hunt or did perhaps the game constantly generate them?
Some will have multiple beasts of the same type spawning one after the other (you capture/kill until you run out of time/supplies/get bored).
Others will have you kill a set number of beasts, either of the same ilk or different species. Either spawning one after the other, or all somewhere in the area at once (sometimes having both boss monsters in the same area with you can be an awesome challenge!)
I can't speak for any references to the .Hack games, but it sounds similar in some respects. Loot (or carves/rewards) in MH is always random, but you can occasionally boost your chances of getting rarer items.
The monsters haven't been random upto now (you want certain carves/materials, you go on a specific quest). However, Tri has an new 'endless' type mode where you spend a number of day/night cycles in an area, camping out and taking on anything you happen to come across.
Jesus, just writing about it gives me butterflies. Can't wait til it's released in Europe!