DavidDayton said:
Okay... I've been playing the demo, and I'm starting to think I just don't "get" Monster Hunter.
Please don't kill me, but at the moment it feels sort of like a clunky "hack monster until dead" thing that seemingly repeats forever. Yes, the "bosses" of the demo are difficult, but I'm assuming there's more to the game than just "hunt creature X and kill it"... or that it gets more fun... or something.
Is the demo a bad representation of the game? I ask as I know a lot of folks love the series, but the game just seems sort of dull to me... then again, I also found Phantasy Star Online rather dull and overrated, and I've noticed a few folks expressing love for both games. Is the online/multiplayer portion really the focus of this?
You're getting a stronger armor than the monster you're supposed to be fighting. Normally you get a lot more damage (but this being a demo, they avoided that for newcomers). When you say "hack monster until dead", you've probably went in and kept hitting 'till you were getting hit. Using potions to get your health back. Things that are wrong with that are:
- Mega potions don't come for free. Potions can be bought, but mega potions need to be made by combining potions with honey. Honey is a type of item you need to find. So normally you don't chuck mega potions that eagerly, since you have to work for it to get them.
- Doesn't that spiky red armor with matching giant sword look awesome? Well, in the real game you need to have killed a certain wyvern, much stronger and larger than the monsters in the demo, to actually craft those. The armors and weapons you wear are like trophies of huge battles.
- You play and you play but that one cheap monster keeps killing you. So you do a few lower rank quests to get some simple raptor-like armor and weapon. Then you decide to give the monster another try. Suddenly you realize that your movement and timing skills have improved because you've played the game longer and the armor and weapon is making the battle easier. You finally manage to win against a monster which killed you several times before. Then you make a torso out of the carved materials of that monster and use that to tackle the next monster.
- However, this monster is just way too tough. You can barely get a few hits in before getting totally destroyed. So you try online mode. Suddenly you have 3 friends helping you out. You got dizzied by the monster but a teammate just smashes you away from the monster's next attack to save your life. Or you're about to get up but a fireball is coming and a teammate shields you from it. One team member uses a paralysis weapon to stun the monster, another uses a hammer to knock it out.
The demo shows quite a lot of the gameplay mechanics, but some of the most amazing things about Monster Hunter is not yet experienced.
dsister44 said:
can someone please explain to me how event quests work and how they are different from regular online quests?
You basically have offline only quests and guild quests. Guild quests can be played online. Guild quests are harder than offline quests. Some people solo guild quests, but that's not recommended since they weren't made for solo runs (but it's possible if you're really good at the game).