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Monster Hunter 3 Tri Official Site Updated

animlboogy said:
Is there any US bundle coming? I'm really tempted to get something like that so me and my roommate can play online at the same time. I've been waiting too long to get serious about MH and the lack of split-screen is killing me.(full game split screen that is.)
Sorry to disappoint but MH3's splitscreen is only available in Colosseum mode, which from what I understand doesn't even let you use your own equipment. That being said, MH3 is the first MH to include a splitscreen mode at all, so something is better then nothing.

Vizion28 said:
How many total monster bosses are there in the game? Also is IR ever used in the game?
18 bosses. IR is used but not for actual gameplay. It's only used to gather info off monsters (You click on them and they get added to your log).
 
gotee12 said:
Just be careful you don't get too sucked in. I enjoyed the demo enough that I (like others) have took the plunge and bought a PSP just for Monster Hunter Freedom Unite. Of course I'm still buying MH3 as well when it releases. My wife needs to take away my debit card... :D

The more I play it the more I enjoy it. The difficulty and the controls turned me off at first but once you get used to it and eventually get your first kill it is very rewarding.
 
I've been hearing people talking about a micro-transaction item shop in NA, which is the reason preorders get the 500 Wii points. Is there any backing to this?
 
Littlegator said:
I've been hearing people talking about a micro-transaction item shop in NA, which is the reason preorders get the 500 Wii points. Is there any backing to this?
No, whoever said this was pulling this out of there ass. There is "DLC" but I believe it's just in the form of extra quests, which should be free.
 
Luigiv said:
IR is used but not for actual gameplay. It's only used to gather info off monsters (You click on them and they get added to your log).
I was looking for this in the demo, but couldn't find it. Was this not included in it?
 
cooljeanius said:
I was looking for this in the demo, but couldn't find it. Was this not included in it?
Yeah, I'm not sure myself. If I remember correctly from a video I saw months ago, I think you have to go into the menu first and select an option (which has been blanked out in the demo) to get the cursor to appear.
 
Luigiv said:
No, whoever said this was pulling this out of there ass. There is "DLC" but I believe it's just in the form of extra quests, which should be free.

That's what I was guessing. The only reason I asked was because I heard it from literally about 15 different people over the past couple of months.

As far as DLC goes, there isn't any. The event quests are pre-programmed and are just activated on their servers whenever they so choose.


The IR is used for the Hunter's Notebook. You can use to to drag and drop basically any information on screen into the notebook. For example, you can drag an item from the armor creator into the notebook and it'll show all the required materials. For instance, if you need 5 butterflies for some armor, it'll say 0/5 and increase as you get them.
 
Since the game loads instead of streaming( my biggest gripe outside of the camera at this point), how does it work in multiplayer? If you are running with a few people and someone attempts to leave an area, does it allow them to, or does everyone in the party need to be in the vicinity of the exit in order to move to the next area? Also, can you actually do things without being tied to a quest, such as running around and exploring?
 
abstract alien said:
Since the game loads instead of streaming( my biggest gripe outside of the camera at this point), how does it work in multiplayer? If you are running with a few people and someone attempts to leave an area, does it allow them to, or does everyone in the party need to be in the vicinity of the exit in order to move to the next area? Also, can you actually do things without being tied to a quest, such as running around and exploring?
Yes, each player can be anywhere in the stage, doesn't need to be together. 3 person can be fighting a monster while 1 can be enjoying the scenery somewhere.

You can do things without being tied to a quest, but only in Moga Forest (sort of an open world concept). As for mission based quest, you can too, however you must also complete the main objective within the time limit.
 
I just picked up and played the demo, which is fantastic; and having done so, I found out that they no longer have the bow from the series (Best weapon ever). I'm very sad, hurt, angry, and confused by this development.
 
Tenbatsu said:
Yes, each player can be anywhere in the stage, doesn't need to be together. 3 person can be fighting a monster while 1 can be enjoying the scenery somewhere.

You can do things without being tied to a quest, but only in Moga Forest (sort of an open world concept). As for mission based quest, you can too, however you must also complete the main objective within the time limit.
Gotcha. Thanks for all the info Ten, you've been helpful to us noobie hunters :^)
 
abstract alien said:
Gotcha. Thanks for all the info Ten, you've been helpful to us noobie hunters :^)
A hunter in need is a hunter indeed ;)

Zzoram said:
Are monsters scaled up in difficulty with more players?
The monsters in online mode are harder than offline ones. The difficulty is the same online irregardless if your team have 1, 2, 3 or 4 players.
 
Tenbatsu said:
A hunter in need is a hunter indeed ;)


The monsters in online mode are harder than offline ones. The difficulty is the same online irregardless if your team have 1, 2, 3 or 4 players.

Interesting. Is it possible to play online with only 2 people and be successful if you aren't a master of the game?
 
Zzoram said:
Interesting. Is it possible to play online with only 2 people and be successful if you aren't a master of the game?
I'm not sure about Tri, but in the original MH, online monsters had twice the health and a 10% defence bonus online. I figure it should be fine with just 2 players.
 
Luigiv said:
I'm not sure about Tri, but in the original MH, online monsters had twice the health and a 10% defence bonus online. I figure it should be fine with just 2 players.

Ok, if it's just defensive buffs, that should be fine. With 2 players to target, it should be manageable.

I was worried that monsters would get large damage bonuses, that's much harder to deal with.
 
I think its not a problem if you both don't give up. Some monsters will be tough for 2 players thou.

Edit: They do get large damage bonuses. Some might just kill you with one or two hits if you are wearing weak armor.
 
Zzoram said:
Ok, if it's just defensive buffs, that should be fine. With 2 players to target, it should be manageable.

I was worried that monsters would get large damage bonuses, that's much harder to deal with.
They might, I'm not sure. No ones managed to derive the (hunter's) defence formula yet and I don't have enough multi experience to really say. That being said, any damage bonus will be small in the low rank quest.
 
be8y6f.jpg

We're going to have a Monster Hunter Tri BBQ in LA on Tuesday next week. We have a few spots to invite you to the event, eat some BBQ, play some Monster Hunter Tri, and overall have a good time!

We'll even have custom mugs that look like the ones you can get in the online pub. You can bring a friend, and since there's drinks, you'll have to be over 21. The event is on Tuesday March 23rd and starts at 4:00PM.

If you want to attend and live in the Los Angels area, here's what we need from you:

- Full name of yourself and a guest
- Age of you and your guest (you must be 21 or over)

Send it in a private message to THIS GUY with "BBQ" as the subject line. If you're invited, we'll reply with the details, address, and add your names to the list.
http://www.capcom-unity.com/snow_infernus/blog/2010/03/18/monster_hunter_bbq_in_la
 
Okay... I've been playing the demo, and I'm starting to think I just don't "get" Monster Hunter.

Please don't kill me, but at the moment it feels sort of like a clunky "hack monster until dead" thing that seemingly repeats forever. Yes, the "bosses" of the demo are difficult, but I'm assuming there's more to the game than just "hunt creature X and kill it"... or that it gets more fun... or something.

Is the demo a bad representation of the game? I ask as I know a lot of folks love the series, but the game just seems sort of dull to me... then again, I also found Phantasy Star Online rather dull and overrated, and I've noticed a few folks expressing love for both games. Is the online/multiplayer portion really the focus of this?
 
Phantasy Star Online is dull though! It's very easy, has little content and there's nothing much to do in it on the side. It was good fun when it came out, what, 9 years ago? Aged fairly poorly though. PSU was also a mess altogether. I've yet to try the cleaned up PSP games, I hear really good things about the direction in those. I will get to it some time...

But yeah, I still disagree with a demo for Monster Hunter being a great idea, without the management and crafting and town portions and just thrown into the middle is not my idea of a fun way to start the game. Not that this means you'll find it less boring because of that, you may find it more boring.

It has a very steep learning curve compared to most of this subgenre, it's damn near vertical, although it's a reboot and there's a better ease-in and a lot more tutorial and training in this one. It's not a clunky game, for example, it's just weighty and with some insular design that you have absolutely no idea how to fight with because the game, being a demo, didnt make any effort to try and teach you. The fighting in the game and the weapon design is brilliant. This and Demon's Souls make an absolutely mockery of the rest of the ARPG genre.

And yes, it has a multiplayer focus, it's still pretty amusing offline, and better than a lot of the offline modes in these rpgs (sans maybe Diablo), but online is def the focus.
 
DavidDayton said:
Okay... I've been playing the demo, and I'm starting to think I just don't "get" Monster Hunter.

Please don't kill me, but at the moment it feels sort of like a clunky "hack monster until dead" thing that seemingly repeats forever. Yes, the "bosses" of the demo are difficult, but I'm assuming there's more to the game than just "hunt creature X and kill it"... or that it gets more fun... or something.

Is the demo a bad representation of the game? I ask as I know a lot of folks love the series, but the game just seems sort of dull to me... then again, I also found Phantasy Star Online rather dull and overrated, and I've noticed a few folks expressing love for both games. Is the online/multiplayer portion really the focus of this?
You're getting a stronger armor than the monster you're supposed to be fighting. Normally you get a lot more damage (but this being a demo, they avoided that for newcomers). When you say "hack monster until dead", you've probably went in and kept hitting 'till you were getting hit. Using potions to get your health back. Things that are wrong with that are:

- Mega potions don't come for free. Potions can be bought, but mega potions need to be made by combining potions with honey. Honey is a type of item you need to find. So normally you don't chuck mega potions that eagerly, since you have to work for it to get them.

- Doesn't that spiky red armor with matching giant sword look awesome? Well, in the real game you need to have killed a certain wyvern, much stronger and larger than the monsters in the demo, to actually craft those. The armors and weapons you wear are like trophies of huge battles.

- You play and you play but that one cheap monster keeps killing you. So you do a few lower rank quests to get some simple raptor-like armor and weapon. Then you decide to give the monster another try. Suddenly you realize that your movement and timing skills have improved because you've played the game longer and the armor and weapon is making the battle easier. You finally manage to win against a monster which killed you several times before. Then you make a torso out of the carved materials of that monster and use that to tackle the next monster.

- However, this monster is just way too tough. You can barely get a few hits in before getting totally destroyed. So you try online mode. Suddenly you have 3 friends helping you out. You got dizzied by the monster but a teammate just smashes you away from the monster's next attack to save your life. Or you're about to get up but a fireball is coming and a teammate shields you from it. One team member uses a paralysis weapon to stun the monster, another uses a hammer to knock it out.

The demo shows quite a lot of the gameplay mechanics, but some of the most amazing things about Monster Hunter is not yet experienced.

dsister44 said:
can someone please explain to me how event quests work and how they are different from regular online quests?
You basically have offline only quests and guild quests. Guild quests can be played online. Guild quests are harder than offline quests. Some people solo guild quests, but that's not recommended since they weren't made for solo runs (but it's possible if you're really good at the game).
 
Soneet said:
You basically have offline only quests and guild quests. Guild quests can be played online. Guild quests are harder than offline quests. Some people solo guild quests, but that's not recommended since they weren't made for solo runs (but it's possible if you're really good at the game).

Oh no! Wait wait wait, so you are saying that the quests i pick up in the offline mode hall are also harder? Or is it just in the online mode that they are scaled? Of course i mean in Unite. Been fighting the baboon guy for awhile now, i just assumed i wasnt killing him because i was bad or something.
 
My friend and I were taking turns going after Qurupeco last night when we started noticing our stamina bars decreasing. Not using up stamina itself, but by the end of the fight, the stamina bar was half its initial length. Is this due to some sort of status ailment, overuse of stamina, or something else?

On the topic of Qurupeco, I got within probably 5 minutes of beating him with my Sword and Shield but of course he flew away and it took me five minutes to get back to him.
 
My two cents on the demo. some People will appreciate it more then others as a demonstration of the game.

For me, I think the demo is perfect. It gives you a good feel for the combat, fairly and immediately. Why is that perfect for me? Well, I don't really care all that much about looting and crafting and statistics and strategy. That's not what keeps me going. I just want to get in there and have a fun brawl. I'm a hack & slash fan, not a loot RPG fan. The demo showed me exactly what I needed to see to know if the series was for me or not (For those who don't know, my first experience with the franchise was with the Japanese demo of the game last year).

However some people obviously take a stronger liking to loot and strategy aspects and for them the demo is not a good gauge of the final product in their eyes. There is really a lot of depth to those aspects and for some, with that gone, it's a hollow experience.

So if you're not enjoying the demo you should ask yourself what you're looking for. If you want a good hack and slash, but you just don't get MH's style, then it's safe to say the full game won't change your mind. If you're looking for a deep, strategic RPG experience then you're not even seeing a glimps of that in the demo. You should give the full game a try before dismissing it all together.

/rant

botticus said:
My friend and I were taking turns going after Qurupeco last night when we started noticing our stamina bars decreasing. Not using up stamina itself, but by the end of the fight, the stamina bar was half its initial length. Is this due to some sort of status ailment, overuse of stamina, or something else?

On the topic of Qurupeco, I got within probably 5 minutes of beating him with my Sword and Shield but of course he flew away and it took me five minutes to get back to him.

Yes, you're max stamina decreases over time. The more you use it, the faster it decreases (I think). To increase it, consume steaks, rations and yellow coloured drinks (these will also give you infinite stamina for a while). Max gauge length is 1.5x the default, so feel free to consume those steaks even before heading into battle (this helps a lot).
 
botticus said:
My friend and I were taking turns going after Qurupeco last night when we started noticing our stamina bars decreasing. Not using up stamina itself, but by the end of the fight, the stamina bar was half its initial length. Is this due to some sort of status ailment, overuse of stamina, or something else?
You needs to eat, son...

*beaten
 
kafka rock opera said:
Oh no! Wait wait wait, so you are saying that the quests i pick up in the offline mode hall are also harder? Or is it just in the online mode that they are scaled? Of course i mean in Unite. Been fighting the baboon guy for awhile now, i just assumed i wasnt killing him because i was bad or something.
Offline only quests are also called village quests. If you enter that house thingy, which is the guild hall, yeah, you've been fighting monsters meant for co-op. They're stronger even if they're the same rank.

Yes, you're max stamina decreases over time. The more you use it, the faster it decreases (I think). To increase it, consume steaks, rations and yellow coloured drinks (these will also give you infinite stamina for a while). Max gauge length is 1.5x the default, so feel free to consume those steaks even before heading into battle (this helps a lot).
Correct about eating steaks, but the bolded part isn't true. So feel free to roll and run as much as you want.


Please note that Luigiv's story about hack & slash can be a bit misleading. Don't compare this to Diablo kind of gameplay, but more to Devil May Cry kind of slashing. You need to dodge. The demo might allow you to survive with potions, but the game is all about dodging or you'll die later.
 
DavidDayton said:
Okay... I've been playing the demo, and I'm starting to think I just don't "get" Monster Hunter.

Please don't kill me, but at the moment it feels sort of like a clunky "hack monster until dead" thing that seemingly repeats forever. Yes, the "bosses" of the demo are difficult, but I'm assuming there's more to the game than just "hunt creature X and kill it"... or that it gets more fun... or something.

Is the demo a bad representation of the game? I ask as I know a lot of folks love the series, but the game just seems sort of dull to me... then again, I also found Phantasy Star Online rather dull and overrated, and I've noticed a few folks expressing love for both games. Is the online/multiplayer portion really the focus of this?
It sounds like you're approaching the demo in sort of the same way I did at first, more or less thinking of this as an action game with crafting elements in it. This is the sort of thinking that leads to the complaints of the game feeling clunky or the ever-famous "no lock-on" that gets griped about by some reviewers. The pace of fights in this is much more methodical than other games.

Actually, I sort of liken it to more like a Punch-Out sort of experience in terms of combat. Enemies exhibit particular behaviors, and it's your job to dodge and attack at the right times. The more you play, the more you learn and adjust, and this is just the battling in the demo with two monsters, let alone adding considerations of loot gathering and crafting the right weapons and armor for the right situations. I used to chug potions whenever necessary and continued fighting with dull weapons, now I'm at the point where I can beat the Great Jaggi with only taking a couple of hits due to mis-timing, and kicking its ass still feels incredibly satisfying. Even feeling confident with that, taking on the Qurupeco is a whole different affair, because he likes to run to different areas so much and you wind up having to deal with multiple big monsters.

I'm not sure if the missions themselves get more complicated than "go and kill X monster," but at least every boss brings with it a new set of behaviors to learn and dissect, and new weaknesses to consider. And all of that is coupled with the RPG-ish equipment progression can definitely make for a compelling experience, though that appeal isn't universal.
 
Originally Posted by dsister44:
can someone please explain to me how event quests work and how they are different from regular online quests?

Originally Posted by Soneet
You basically have offline only quests and guild quests. Guild quests can be played online. Guild quests are harder than offline quests. Some people solo guild quests, but that's not recommended since they weren't made for solo runs (but it's possible if you're really good at the game)

so an event quest is basically a guild quest??
 
Soneet said:
Offline only quests are also called village quests. If you enter that house thingy, which is the guild hall, yeah, you've been fighting monsters meant for co-op. They're stronger even if they're the same rank.

Correct about eating steaks, but the bolded part isn't true. So feel free to roll and run as much as you want.


Please note that Luigiv's story about hack & slash can be a bit misleading. Don't compare this to Diablo kind of gameplay, but more to Devil May Cry kind of slashing. You need to dodge. The demo might allow you to survive with potions, but the game is all about dodging or you'll die later.
Diablo is a loot RPG, not a hack & slash. Though that being said, I think Diablo fans may enjoy the looting aspect of the game.
 
dsister44 said:
so an event quest is basically a guild quest??
Event quests are usually available for a limited period of time and give rewards not found in the normal quest.

Eg. Hunt Mega Qurupeco - Quest available from 23rd Apr - 30th Apr
 
I played the demo.

Two thoughts:

1. The text is way too small. Barely unreadable on a 40 inch SDTV.

2. It's a hard game, and the camera is a huge enemy.

Also, the graphics are two fold. The characters and monsters look average and generic, but the environments themselves are incredible in their sense of scope and epicness.

Anyway, I thought it was fun, and made you feel like you were toppling down these scary dinosaurs real good.
 
Monster design in MH is anything but generic. For a game with lots of 'dragons' designs, I find it amazing how easily it is to tell apart each individual monster. Yian Kut Ku, Rathalos, Plesioth all have their own distinct design that makes them memorable. From YKK bird-like features, to Rathalos more fantasy dragon design, to plesioth shark-like design. That not taking into account their different roars, animation, behavior.

Sure MH monster design draws a lot from real-life animals, but that's part of the awesomeness of the designs IMO.

MH also has some of the best weapons and armor design in the videogames, IMO.
 
Error said:
Monster design in MH is anything but generic. For a game with lots of 'dragons' designs, I find it amazing how easily it is to tell apart each individual monster. Yian Kut Ku, Rathalos, Plesioth all have their own distinct design that makes them memorable. From YKK bird-like features, to Rathalos more fantasy dragon design, to plesioth shark-like design. That not taking into account their different roars, animation, behavior.

Sure MH monster design draws a lot from real-life animals, but that's part of the awesomeness of the designs IMO.

MH also has some of the best weapons and armor design in the videogames, IMO.

It's not what I meant, but yes the sound effects for the monsters are phenomenal.
 
I didn't plan on getting the demo, but I saw it on a counter at Gamestop and took it home. After I got a hang of the controls the first guy was pretty fun to fight with the different types of weapons, but I kept running out of time on the bird thing. I finally beat him with the hammer, but I really don't know if it was just luck or what. Is there like a weak point I'm supposed to attack for massive damage or what? Also, are the quests in the real game timed and does it give you more time to carve out the monsters after they die? Because the screen faded out pretty quickly after they went down...
 
JordanLMiller said:
I didn't plan on getting the demo, but I saw it on a counter at Gamestop and took it home. After I got a hang of the controls the first guy was pretty fun to fight with the different types of weapons, but I kept running out of time on the bird thing. I finally beat him with the hammer, but I really don't know if it was just luck or what. Is there like a weak point I'm supposed to attack for massive damage or what? Also, are the quests in the real game timed and does it give you more time to carve out the monsters after they die? Because the screen faded out pretty quickly after they went down...
Go for the beak. Once it's busted, he can no longer use it to heal himself.
As far as time goes, from what others here have said, you'll get 50 minutes for most quests and a minute to carve. That is the way Monster Hunter Freedom Unite is.
 
liking the commercials, they need to put them on TV too. i have yet to see one.

my 8yr old son has the first quest on the demo down to ~6 minutes start to finish, i'm at about 10 minutes.


definately getting this in a month.
 
can someone help me? I picked up the demo on Saturday and am trying to find the nintendogal thread about demo availability- anyone know the title?
 
Zihark said:
can someone help me? I picked up the demo on Saturday and am trying to find the nintendogal thread about demo availability- anyone know the title?
http://www.neogaf.com/forum/showthread.php?t=390388

upandaway said:
If you beat a monster online with 4 people, can you get more loot out of it or is it really as dickish as deciding who gets what?

Sorry if it was answered before.


http://www.neogaf.com/forum/showthread.php?t=390388
Everyone gets to carve max amount on the monster as if it were single player. The rewards screen (demo) is also personal, so you basically get the same amount of stuff as in single player (unless someone knocks you away from carving just to mess with ya :P)
 
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