• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Monster Hunter 3 Tri Official Site Updated

Mafro said:
For UK GAF, Amazon have a bundle for £30.99 with the game, CC Pro, and Wii Speak. The monster head collectible thing is included in the photo, but isn't in the product description

http://www.amazon.co.uk/dp/B0037CJYVY/

Makes an absolute mockery of the special edition at GAME, which has all the same stuff but comes in a chest and is £69.99 :lol

http://www.game.co.uk/Games/Wii/Monster-Hunter-Tri-Exclusive-Edition/~r346855/

This also makes a mockery of the US bundle considering all you get is the game and the CC for 60 US
 
How come that Amazon link says the game will be released on April 2th, yet the german Amazon.de has it listed as April 23th?

I was planning to get myself an online credit card so I can order it from Amazon.de (free shipping to The Netherlands), but if the UK version somehow has it that much earlier I rather order it from there and pay the shipping fee. Or is it just a system error (someone typo'd the 3 of 23)?

Also, I prefer not getting myself a 2nd paying system (http://www.mywirecard.com), but the only place where I can find the bundle in Europe is Amazon. Does anyone else in The Netherlands know where I can order besides Amazon? I really want it day 1 and the best offers I can find are the game-only items (I need the CC Pro + Wii Speak).
 
A Massively Monstrous Melee of Monster Hunter Tri News & Info
23j04tx.jpg

That's right, we got a bit of everything for Monster Hunter Tri today, including two very positive previews and some European pre-order news!

First up, Shacknews' Brian Leahy spent some time with Monster Hunter Tri and writes:

I cannot truly explain why Tri was so much more accessible to me as it had all of the same gameplay elements as previous series entries, but it just worked...throwing in free online play for America (it's a subscription-based game in Japan) sweetens the deal even further.

Dihard GameFAN chimes in with their demo impressions:

The good news for fans of the older games is that the Classic Controller controls are excellent, by all indications. The button layout is the same as it is on the PSP games, and the buttons and triggers serve the exact same functions, making the controls easy to adjust to. If you’re more of a fan of the PS2’s control style, where the right stick dictated attack actions, you’re in luck, because Monster Hunter Tri also allows for that sort of play as well...Monster Hunter Tri is looking very promising so far, and looks like it’ll be a winner when it comes out in a few weeks.

Finally, for all of you European fans that are looking to pre-order the game, Nintendo Europe has just announced pre-order bonuses:

Hunters that snap up a copy of the game or any bundle early will receive a stunning free Rathalos head figurine.


Europeans also have the opportunity to become the ultimate hunter by picking up the exclusive Ultimate Hunter Pack, a bundle which includes the game, a black Classic Controller Pro, Wii Speak accessory and a Lagiacrus head figurine. The Ultimate Hunter Pack will be available from launch.
http://www.capcom-unity.com/jgonzo/...strous_melee_of_monster_hunter_tri_news__info

Pictures from the Monster Hunter Tri BBQ in LA
10wl9ns.jpg

m73vxs.jpg


http://www.capcom-unity.com/jgonzo/blog/2010/03/23/pictures_from_the_monster_hunter_tri_bbq_in_la
 
So in preperation for Monster Hunter Tri, I went to Gamestop and bought the Monster Hunter PS2 the original game:D . I think the original MH game is alot harder no pokke farms or helper cat in the offline mode. You got to really scavenge for items. I got full yian Kut-Ku armor and I decided to make an "Iron" class GS called Ravager Blade+ fighting Ratholos now . I figured out you can poison and make him go to sleep at the same time. Poison & Drugged meats are great, I hope they work well in Tri also. PS2 style controls work well much prefere it over the Wii and PSP style.
 
I hate the 3 star challenge in the demo. When I finally got around to kicking its ass it always ran away from me until the time runs out. I mean EVERY TIME too. The hammer makes quick work of it but for some reason even after being busted up it still has the energy to fly all around the island to run down the clock. If this is how the main game is going to be this will annoy me to no end. Other than that I think I find my new gaming muse.
 
Shaheed79 said:
I hate the 3 star challenge in the demo. When I finally got around to kicking its ass it always ran away from me until the time runs out. I mean EVERY TIME too. The hammer makes quick work of it but for some reason even after being busted up it still has the energy to fly all around the island to run down the clock. If this is how the main game is going to be this will annoy me to no end. Other than that I think I find my new gaming muse.
You could try confusing it with a bomb when it tries to escape. I saw someone do it with Jaggi so I guess it's possible, but I didn't try it.
 
Oxx said:
That Amazon.co.uk was too good to be true.

Just got cancelled.

The box set is a GAME exclusive in the UK. Should have seen it coming.

Also Nintendo are putting together some VIP events in the UK in a few weeks time, you can register on the official Tri Facebook page.
 
Nisa65 said:
The box set is a GAME exclusive in the UK. Should have seen it coming.

Also Nintendo are putting together some VIP events in the UK in a few weeks time, you can register on the official Tri Facebook page.
It is NOT a GAME exclusive at all. It's available in all EU countries. It's on the official (German, UK, France, Belgium, Dutch, Spanish, Italian etc.) Nintendo website. It will be launched alongside the standard and CCPro bundle.


Official Nintendo UK website said:
Europeans also have the opportunity to become the ultimate hunter by picking up the exclusive Ultimate Hunter Pack, a bundle which includes the game, a black Classic Controller Pro, Wii Speak accessory and a Lagiacrus head figurine. The Ultimate Hunter Pack will be available from launch.
 
Hey y'all, I watched the Giantbomb Quick Look of MH3 last night and was wonder if the game is solid if you're only playing offline? I've never played MH before really, but I thought it looked cool even if Jeff and Ryan didn't know what they were doing.

Is there a segregation of quests or is it just that some quests are impossibly difficult offline? I know you can play offline, but if that mode is in there just to buff you or for you to kill time I'd be a bit sad.
 
Asparagus said:
He said in the UK, not the EU as a whole. I've only seen it on GAME and GAME owned retailer sites and £70 is a joke.
It is on the Nintendo UK website.

People should email Nintendo if they want the Ultimate Hunter Pack. It is kind of confusing at the moment for UK GAF.

And the prices of MHT are a joke on GAME. Who would pay 60GBP for the game+CCPro bundle? You'll save 5GBP by buying the game and a CCPro separately from them.
 
@Brobzoid
If you want, you can play Monster Hunter Tri only offline. All Monsters except one are available offline, another one is offline-exclusive. Sure it will be a bit harder, therer are some High-Level Items you can't get offline, with these you will be able to create better better Armour and Weapons. But for finishing offline, you not really need these, you just need more patience and attention while fighting against the strongest monsters ;)

but you only get the whole experience, if you play online. trust me, offline is okay, but online its more than just good ;)
 
will give the demo a shot either tonight or tomorrow night. Picked it up with Red Steel 2 yesterday. They made me put a pre-order down. :\ Still, I wanted the Classic Controller Pro so unless there is a gamer credit deal on Amazon I really don't care I guess.
 
Schwabe said:
@Brobzoid
If you want, you can play Monster Hunter Tri only offline. All Monsters except one are available offline, another one is offline-exclusive. Sure it will be a bit harder, therer are some High-Level Items you can't get offline, with these you will be able to create better better Armour and Weapons. But for finishing offline, you not really need these, you just need more patience and attention while fighting against the strongest monsters ;)

but you only get the whole experience, if you play online. trust me, offline is okay, but online its more than just good ;)
I was thinking more about whether it's designed to be played offline or if that's just something you can do as well as playing it 'the way intended'.

Like in the demo Giantbomb showed off there was this dinosaur lookin' monster that you're hunting and he moves from area to area then when you find him and hurts him enough he tries to slip away. They played a slow melee character and it seemed like it would be real hard to stop him getting away, so I thought maybe that encounter was designed for multi-player where there are ranged players who keep the monster staggered so the melee guy(s) can get to him and finish the job.

If that is the case then I suspect it would get rather tedious to play it offline unless you're a specific spec or very good at the game.
 
Don't worry, if it gets away, all you have to do is to find it and hunt it down. The map is not that big anyway.

Btw there are 3 online exclusive monsters and 1 offline.
 
Tenbatsu said:

Lol at the long tongue.
My sons keep on replaying the fox ads and the fish ads. The like the fox ads better than the fish ads.

brobzoid said:
If that is the case then I suspect it would get rather tedious to play it offline unless you're a specific spec or very good at the game.
I intend to play this game offline, and I am a new Mon-hun gamer (didn't have PSP, and was never interested to play the PS2 version, since I didn't like dual analog)
 
thx Tenbatsu, i was told about online/offline exclusive Monsters from a guy who works at Nintendo, he played the japanese version a lot.

The offline-mode is designed to be played. its not a whole story with cutsecens, but there is sense behind the dialogues with the NPCs. I don't know if you got the possibility to farm without time limit online, as you can do offline... so if you don't want to play online, you also can get a nice experience playing monster hunter offline only. the game stays the same, but you are alone with cha-cha^^

Don't take the Preview of Giantbomb too serious. Although they said, they played Monster Hunter before, it was really really bad playing. Missing a lock-on in Monster Hunter is like missing blood in Super Mario Land. It doesn't belong to the series...
 
Brobzoid said:
Like in the demo Giantbomb showed off there was this dinosaur lookin' monster that you're hunting and he moves from area to area then when you find him and hurts him enough he tries to slip away. They played a slow melee character and it seemed like it would be real hard to stop him getting away, so I thought maybe that encounter was designed for multi-player where there are ranged players who keep the monster staggered so the melee guy(s) can get to him and finish the job.

If that is the case then I suspect it would get rather tedious to play it offline unless you're a specific spec or very good at the game.

Maybe you were doing this, but usually, whether hunting solo or with a group, you tag the monster with a paintball so that it's location shows up on your map. That way, you can easily track it all over, at least until the paintball wears off and you re-tag it. It doesn't take very long to go across the map, but it can be annoying at times to have to follow a monster around. Eventually you wear it down.
 
Tenbatsu said:
Don't worry, if it gets away, all you have to do is to find it and hunt it down. The map is not that big anyway.

Btw there are 3 online exclusive monsters and 1 offline.
I don't think you heard me. The Jaggi PURPOSELY runs down the clock on me by flying from area to area non-stop after I critically wound it. Maybe if I knew how to run I could catch it before it takes off again. I tried a confusion bomb but it seems to have no affect.
 
Shaheed79 said:
I don't think you heard me. The Jaggi PURPOSELY runs down the clock on me by flying from area to area non-stop after I critically wound it. Maybe if I knew how to run I could catch it before it takes off again. I tried a confusion bomb but it seems to have no affect.
It's not a confusion bomb, it's a flash bomb. The monster needs to see it go off for it to work.
 
Shaheed79 said:
I don't think you heard me. The Jaggi PURPOSELY runs down the clock on me by flying from area to area non-stop after I critically wound it. Maybe if I knew how to run I could catch it before it takes off again. I tried a confusion bomb but it seems to have no affect.
I never encounter this before in MH3, plenty in MH2 thou which is pretty irritating. I think maybe its a bug in the demo build. Anw you can use a trap to trap it or a flash bomb to prevent it from running away.

Btw its Jaggi or Qurupeco? Cause a Jaggi can't fly.
 
Brobzoid said:
I was thinking more about whether it's designed to be played offline or if that's just something you can do as well as playing it 'the way intended'.

Like in the demo Giantbomb showed off there was this dinosaur lookin' monster that you're hunting and he moves from area to area then when you find him and hurts him enough he tries to slip away. They played a slow melee character and it seemed like it would be real hard to stop him getting away, so I thought maybe that encounter was designed for multi-player where there are ranged players who keep the monster staggered so the melee guy(s) can get to him and finish the job.

If that is the case then I suspect it would get rather tedious to play it offline unless you're a specific spec or very good at the game.
GiantBomb didn't know there was a run button. Once you sheath your weapon everyone runs the same and they forgot to press the run button when walking.

I'm not sure if Tri is like this, but all the PSP versions were: when a monster is near death it usually flees to the same resting place. So the zones it's fleeing to are those it passes by, but in the end it stops at one. It will always return to that one place (and usually doesn't flee once there).
 
Soneet said:
GiantBomb didn't know there was a run button. Once you sheath your weapon everyone runs the same and they forgot to press the run button when walking.

I'm not sure if Tri is like this, but all the PSP versions were: when a monster is near death it usually flees to the same resting place. So the zones it's fleeing to are those it passes by, but in the end it stops at one. It will always return to that one place (and usually doesn't flee once there).
Yeah, the monster seemed to run back to a lair of sorts and was waiting for the player there.

Anyway, cheers for the info y'all, Imma check it out. :)
 
Soneet said:
GiantBomb didn't know there was a run button. Once you sheath your weapon everyone runs the same and they forgot to press the run button when walking.

I'm not sure if Tri is like this, but all the PSP versions were: when a monster is near death it usually flees to the same resting place. So the zones it's fleeing to are those it passes by, but in the end it stops at one. It will always return to that one place (and usually doesn't flee once there).
This pretty much nails it. The Jaggi will always run to zone 6, and the Qurupeco will always run to...what is it, 8? The cliffside one that you can jump down to in order to reach 5. I haven't really found a way to stop a monster from retreating to another zone, but once you learn about where they typically hang out, it becomes easier to give chase and keep the pressure on.

The Qurupeco, for instance, usually only visits so many areas, so when you see it take to the skies, you can look at the direction he turns on the map screen and use that to immediately extrapolate where he's going. Then it's just a matter of dashing over there and waiting for him to descend.
 
gogogow said:
It is on the Nintendo UK website.

People should email Nintendo if they want the Ultimate Hunter Pack. It is kind of confusing at the moment for UK GAF.

Here's the email people are getting from Amazon.

Dear Customer We are contacting you regarding your Amazon.co.uk order for the following item:

ASIN B0037CJYVY Monster Hunter Tri with Classic Controller Pro and Speak Limited Bundle (Wii)

It has been brought to our attention that another retailer has exclusive rights to this ASIN. Therefore, we are unable to provide this item on the Amazon.co.uk website. For this reason, this item has been cancelled from your order; you have not been charged for it. We do have two possible alternative items in stock. If you are interested in ordering either of these titles, you can go directly to our listing for it using the following link:
Monster Hunter Tri (Wii) by Capcomhttp://www.amazon.co.uk/gp/product/B002V... Monster Hunter Tri with Classic Controller Pro (Wii) by Nintendohttp://www.amazon.co.uk/gp/product/B0037...
We are sorry for any inconvenience this causes.
Thank you for your patience and understanding.
Warmest regards, Customer Service DepartmentAmazon.co.uk

Somebody somewhere is talking shite.
 
...and brought me back a demo!!! :D :D :D

Took out at Jaggi 1st try

Took out Quad on 2nd (ran out of time the first time)

Both Great sword. Weird using it with the new mechanics. Trying to get a footing with the default 3-hitter.

Tried wiimote controls ...ugh, such a mess. I can't do it =P
 
AgentOtaku said:
Tried wiimote controls ...ugh, such a mess. I can't do it =P
It's almost unbelievable the amount of flak I've gotten for expressing this same opinion elsewhere on the interwebs. I'm not sure why first party classic controllers are so hard to come by, but I'm not inclined to spend much more time practicing with the wiimote scheme.

Other than that, the only other thing I hate is the sound effect for gathering. I wish I could change it or turn it off.
 
Lance Bone Path said:
It's almost unbelievable the amount of flak I've gotten for expressing this same opinion elsewhere on the interwebs. I'm not sure why first party classic controllers are so hard to come by, but I'm not inclined to spend much more time practicing with the wiimote scheme.

Other than that, the only other thing I hate is the sound effect for gathering. I wish I could change it or turn it off.

Did you play MH2 or no? ...I'm used to that
 
AgentOtaku said:
Did you play MH2 or no? ...I'm used to that
Dos? No, I wish I had. I didn't start playing MH in earnest until Freedom 2.

It's a little obnoxious for a game that pays so much attention to sound to have such a loud, jarring, and out of place sound effect for such a common action. There's a similar sound effect for gathering items in the portable series, but, I don't know, I find those (slightly) less obnoxious.
 
Tri has changed a bit the behaviour of the Monsters. Rathian i.e. will fly away and kill and eat a aptonoth, to recover some power, Qurupeco imitates other monsters and calls them. it could be the Great Jaggi, Rathian, Melynx or others.

If Rathian is exhausted, she can't spit fireballs anymore.

here's a german video, from the wii nintendo channel, they do a countdown for Tri. It was a press event at hamburg, where these two developers talked about these AI mechanics. i don't know, if there is something similiar in the english nintendo channel, in the UK the developers were also for promotion. the video is obviously in german, but the main things you can see, i told you before in this posting. sorry for the bad quality, it's not my youtube-video.

http://www.youtube.com/watch?v=D9hAcA5VfRc

Nintendo Germany also have some nice "faceplates" for the ClassicControllerPro, i got them at the Book Fair Leipzig (Nintendo did some Tri promotion there, singleplayer, multiplayer and arena were playable), watch out for Tri events in your country, maybe you can get them too ;)

a3ci91.jpg
 
Top Bottom