ShinNL
Member
Holy cow, I need that!Schwabe said:
Holy cow, I need that!Schwabe said:
Yep, Tsujimoto! Playing with Wiimote was waaaay more comfortable, but long time fans won't give it a chance, they will jump straight to CCPRO, sorry.Capcoms Ryozo Tsujimoto reveals how Monster Hunter has evolved on Wii
For while Monster Hunter Tri is considered the next step in the process of captivating a wider audience, it could, perhaps, be described as more of a giant leap forward in terms of how it builds on the core gameplay at the heart of the franchise.
For starters, Monster Hunter Tri features an actual single player campaign rooted in an involving storyline that casts you as a hero coming to the aid of the troubled Moga Village.
On top of a new narrative element, hunters can also expect to stalk their prey underwater for the first time, face scores of freshly created foes (a whopping 15 of the games 18 bosses are brand-new for Wii) and take hold of powerful new weapons such as the Switch Axe.
And theres more. Building on the experience of previous Monster Hunter games, Monster Hunter Tri boasts a wild world that feels less like it revolves around you and more like a natural environment in which you must fight for your place in the food chain.
It was a hard process, because although this is a continuation of the franchise, we created the game from scratch for Wii. In previous Monster Hunter games it was a much simpler game world hunter versus monster. However, in the breathing ecosystem of Monster Hunter Tri, both hunters and monsters are on an even keel. So whilst the hunters have to hunt to survive, monsters themselves will interact with each other. For instance, smaller monsters may form groups and gang up against larger monsters if those larger monsters stray into their territory. In general, the interactions youd expect to find in a real ecosystem have been put into Monster Hunter Tri.
Another example is the new torch item weve incorporated. Obviously you can take the torch into a cave or use it during the night to provide light. But soon youre going to start realising that certain small monsters are afraid of the fire, so youre not going to get attacked by them when youre using the torch. Things like that add subtle depth and new dimensions to the game.
As well as experiencing this unique and visually alluring world by themselves, Monster Hunter Tri players will also have access to a free online multiplayer mode that utilises Wii Speak to allow direct communication with fellow hunters. From chatting with up to three other players in the safe confines of an online City to exchanging battle cries in the heat of the hunt, Wii Speak takes the communal experience of Monster Hunter Tri to another level. Online gameplay will also offer unique new Quests, items and monsters for hunters to get their teeth into, all the while recognising the skills each person has acquired in the single player game.
These extensive online options, coupled with a revamped game world and the addition of stacks of newly created items have helped transform the Monster Hunter series into a whole new beast on Wii. Soon players in Europe will experience the phenomenon for themselves hunting alone or together as they delve into a sprawling world that feels truly alive. For Tsujimoto-san, the satisfaction of seeing the games transformation has been every bit as big as some of the behemoths players will soon be locking horns with. But despite playing a huge part in instigating the wholesale changes that shape Monster Hunter Tri, hes still found some of his greatest satisfaction in the games simple pleasures:
Obviously, there are various control options for players such as the Classic Controller, but one of the things Ive enjoyed most is controlling the game with the Wii Remote and Nunchuk. Its refreshing, because with action games you tend to get really tense, but now I can recline and relax as I play! I recommend everyone tries the game this way!
FULL: http://www.nintendo.co.uk/NOE/en_GB..._monster_hunter_has_evolved_on_wii_16561.html
I've tried it on and off for several hours spread across a few days, so I think I've given it a fair shake. It's uncomfortable to sprint for any length of time.Sammy Samusu said:Nothing new, but it's a good read:
Yep, Tsujimoto! Playing with Wiimote was waaaay more comfortable, but long time fans won't give it a chance, they will jump straight to CCPRO, sorry.
You get use to it eventually. After about 5 hours or so, you'll stop caring that the transitions are done so badly.fernoca said:Well, so I've been out of the loop regarding the game..
Just tried the demo, and while I enjoyed it..and looks nice..one thing that bothered me was the constant loadings between small sections..is that in the game per se or just the demo?
In any case, still going to get it..ahve it preorders, plus $5 less and 500 Nintendo Points to buy something..plus a demo, is a nice deal.
Observe the enemy. Things like drool, limping, etc.Zzoram said:How do you see monster health? Is it on your UI?
upandaway said:Observe the enemy. Things like drool, limping, etc.
Also, I too say no to lock-on. That's completely missing the point of the game.
The camera is a non-issue, hell it makes the game more fun. You are actively doing the most you can to survive and without the camera the game would become too easy to the point where you will have nothing to do for 5 seconds every 10 or so.
Is the Demon's Souls fighting area as big as Monster Hunter's area bubbles? If so, then I may be wrong. Where I'm coming from is that if it's only you and another enemy in a huge area, lock on cuts half the work, really. But for all you know they may add a lock-on and I'd love it, I don't know.Zzoram said:Demon's Souls has very similar, rewarding, challenging combat with long attack animations, emphasizing dodge and timing, that works very well with lock-on. I don't see why lock-on would break Monster Hunter.
upandaway said:Is the Demon's Souls fighting area as big as Monster Hunter's area bubbles? If so, then I may be wrong. Where I'm coming from is that if it's only you and another enemy in a huge area, lock on cuts half the work, really. But for all you know they may add a lock-on and I'd love it, I don't know.
Now that I think about it, it might also be extremely frustrating, because if you can't control the direction of your attack you might not be able to guesswork where the monsters will be at the time your attack hits, where otherwise you will be able to think a step ahead.
Zzoram said:Demon's Souls has very similar, rewarding, challenging combat with long attack animations, emphasizing dodge and timing, that works very well with lock-on. I don't see why lock-on would break Monster Hunter.
Zzoram said:So if there are ~18 monsters, and it caps you at 20 minutes per hunt, does that mean this game is ~6 hours long?
Schwabe said:@Brobzoid
If you want, you can play Monster Hunter Tri only offline. All Monsters except one are available offline, another one is offline-exclusive. Sure it will be a bit harder, therer are some High-Level Items you can't get offline, with these you will be able to create better better Armour and Weapons. But for finishing offline, you not really need these, you just need more patience and attention while fighting against the strongest monsters
but you only get the whole experience, if you play online. trust me, offline is okay, but online its more than just good![]()
Well the advertising campaign is likely to be different in the US given that Capcom is doing it themselves there whilst in PAL-land Nintendo taking charge of most of the publishing duties.Mafro said:Has the US TV ad campaign begun for this yet? I'm in the UK and saw a bunch of ads for this last night, just brief five-second ones each showing off a different monster. I don't know how many there is, but I must have seen them around eight times in the space of an hour. It's good to see Nintendo are really pushing this.
I expect western reviews to be in the range of 1.5 - 2.5, this is totally unexpectedcomedy bomb said:Nintendo Power Reviews:
Monster Hunter 3 Tri - 9
Tenbatsu said:From the other thread...
I expect western reviews to be in the range of 1.5 - 2.5, this is totally unexpected![]()
I'm personally expecting a Metacritic average around 85%.Tenbatsu said:From the other thread...
I expect western reviews to be in the range of 1.5 - 2.5, this is totally unexpected![]()
sprsk said:The thing about lock-on, everyone says having it is missing the point, and it really is. Monster Hunter without the ability to Miss is like an FPS where you just lock on to everyone. It just wouldn't be fun that way. The skill lies with knowing when and where to strike, that's why people can play this game for hours and hours.
Tenbatsu said:Please play Tri when it's out and we can discuss about the camera lock on issue again. At least try spending 100hrs.
SecretBonusPoint said:I agree that an auto camera would add a lot more accessability to the series (especially on the portable outings). For fast leaping beasts it becomes tedious having to swing the camera around every single time to keep track of it. Thats not important gameplay, thats just a layer of annoyance.
Sounds fair enough.sprsk said:The thing about lock-on, everyone says having it is missing the point, and it really is. Monster Hunter without the ability to Miss is like an FPS where you just lock on to everyone. It just wouldn't be fun that way. The skill lies with knowing when and where to strike, that's why people can play this game for hours and hours.
I would have to say that this is probably the best analogy and the easiest way to explain to people why there shouldn't be lock-on. I could write a whole essay about how it would look like (not good) if that really was in the game, but that would defeat the purpose of such a simple yet effective explanation.sprsk said:The thing about lock-on, everyone says having it is missing the point, and it really is. Monster Hunter without the ability to Miss is like an FPS where you just lock on to everyone. It just wouldn't be fun that way. The skill lies with knowing when and where to strike, that's why people can play this game for hours and hours.
Soneet said:Wooh, finally pre-ordered the whole bundle. In hindsight I hope my package from the german Amazon will be a regular English version (or All EU) and not ending up with some censored german-only version.
This is where I become glad there is no competitive multiplayer in the game. Getting my ass kicked by an 8 year old would be awesome.Lenardo said:(he destroys the first quest on the demo in like 5 minutes, he has gotten so good, it never makes it beyond the first zone it is encountered in) he is currently trying to kill both monsters in the 2nd quest.
Sadist said:Sounds fair enough.
But I didn't know about multiple hitzones though. MH Tri will be very interesting to discover.
Whilst it's true this method wouldn't break the game, I feel that manipulating the camera is part of the fun too. The bigger problem though is there's no button to map such a function onto anyway (unless we get the PS2 style shoulder button configuration back).SecretBonusPoint said:I agree that an auto camera would add a lot more accessability to the series (especially on the portable outings). For fast leaping beasts it becomes tedious having to swing the camera around every single time to keep track of it. Thats not important gameplay, thats just a layer of annoyance.
Yes you are. Keep practicing to overcome said symptomfernoca said:Am I that bad?
I can't beat the '1 star' monster from the demo.. :lol
I love how the battle is long and it moves around different parts of the map..but geeze.. always kills me at around 15-18 minutes.. :lol
I hate you, that is crazy sexy.Schwabe said:yay, i got my wii today, signed by ryuzo tsujimoto himselfnow i am ready for tri!
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thank you nintendo, i love you ^^
fernoca said:Am I that bad?
I can't beat the '1 star' monster from the demo.. :lol
I love how the battle is long and it moves around different parts of the map..but geeze.. always kills me at around 15-18 minutes.. :lol
Keep trying! You'll get it!fernoca said:Am I that bad?
I can't beat the '1 star' monster from the demo.. :lol
I love how the battle is long and it moves around different parts of the map..but geeze.. always kills me at around 15-18 minutes.. :lol