Monster Hunter 3 Ultimate announced for Wii U/3DS, coming to West, no 3DS online

I don't know, I really do think the CPP XL and the bundle will come to NA. I feel like they are going to announce it near launch, maybe 2 weeks into March.

Like I remember posting the history about Nintendo's release of Pro stuff. It always was in cojunction with Monster Hunter in Japan. It is bound to come since Monster Hunter is coming to NA.
 
I don't know, I really do think the CPP XL and the bundle will come to NA. I feel like they are going to announce it near launch, maybe 2 weeks into March.

Like I remember posting the history about Nintendo's release of Pro stuff. It always was in cojunction with Monster Hunter in Japan. It is bound to come since Monster Hunter is coming to NA.

If its MH related it sure as heck isn't "bound to the come to NA" lol. If its MH and you're wondering whether its coming to the US, bet the under.
 
I'm getting used to it more but I don't think it's my particular cup of tea to invest 60 dollars into on day one unfortunately. Perhaps after a price cut or some other discount.
 
Makes no sense. Why wouldn't you just play the console version if you own it, and are there in the room.
Well, it sounds like you can play the 3DS version online via the app even if you didn't have the Wii U copy of the game. Which is great and all but I don't think it's the $60 pricetag for the game that has some people (like me) hesitant on jumping in - it's the $300+ hardware that's the issue. I'd be ecstatic if they released the app for the Wii but who knows what kind of agreement Nintendo has with Capcom.

Also, I wonder what happens when a group of 3DS players using the ad-hoc system are playing with a Wii U player online and the Wii U player is disconnected? Does everybody get kicked? That could be rather problematic.
 
I'm getting used to it more but I don't think it's my particular cup of tea to invest 60 dollars into on day one unfortunately. Perhaps after a price cut or some other discount.

I really disagree. This is not a game people are lukewarm on. If you think it might be for you then get it day 1, because you'll be playing it for hundreds of hours. If you don't think it's for you then just don't buy it period. While the demo is a pretty horrible introduction to the game, the game is all about hunting different monsters repeatedly and wearing their skin as a hat. If constant back to back boss battles sounds appealing to you just pull the trigger. If you want rpg, story, etc then this is not the droid you're looking for.
 
No, you'll still need the Wii U version. They explained it's the only thing that can make the rooms.
If I'm understanding the above post correctly, only one of the players involved has to have the Wii U version of the game. If you have the Wii U version, you can host 3 other players who are playing the 3DS version (but each person needs a Wii U system).
 
I wish Nintendo would just rig up up an Adhoc Party clone and put it up on both Wii and Wii U.

Give it a little tiny bit of support with themed rooms or something maybe, and otherwise ignore it. We get online in portable games and they don't have to hear us bitch or do any actual work or hosting.
 
I'm getting used to it more but I don't think it's my particular cup of tea to invest 60 dollars into on day one unfortunately. Perhaps after a price cut or some other discount.

Get it on the cheap. The online population will be around for a while. It's well worth it and after you understand how the combat and loot system works, hopefully it'll "click." I would hate for people to pass up on it before they gave it a real chance (beyond the demo). :)

I really disagree. This is not a game people are lukewarm on. If you think it might be for you then get it day 1, because you'll be playing it for hundreds of hours. If you don't think it's for you then just don't buy it period. While the demo is a pretty horrible introduction to the game, the game is all about hunting different monsters repeatedly and wearing their skin as a hat. If constant back to back boss battles sounds appealing to you just pull the trigger. If you want rpg, story, etc then this is not the droid you're looking for.

I disagree. People who are on the fence can wait for an acceptable price drop and put adequate hours into the game to discover it for themselves. It's a personal choice and it's silly to say "don't buy it period." You can still play for "hundreds of hours" even if you paid $20 bucks for it ;)
 
I have no idea what youre talking about. I have never met anyone who is lukewarm on the franchise. Either you really like it or you don't. I understand people are thrifty, but waiting for price drop because youre not sure the game is that good makes no sense. The game will be worth $0 or $1000 to you depending on which camp you fall into. There is no MH demographic that plays the game for 12 hours and was lukewarm on it.
 
I have no idea what youre talking about. I have never met anyone who is lukewarm on the franchise. Either you really like it or you don't. I understand people are thrifty, but waiting for price drop because youre not sure the game is that good makes no sense. The game will be worth $0 or $1000 to you depending on which camp you fall into. There is no MH demographic that plays the game for 12 hours and was lukewarm on it.

There are no rules. You can't tell people to pay $60 bucks or leave it. As if being on the fence about a full price 3DS or Wii U monster hunter after two 20 minute demos means that they could never come to like the game had they bought the game for a cheaper price and played for 10 hours more.

Are you saying that all 1st timers to MH will make the perfect decision after playing this short ass demo?
 
So I tried the Wii U demo and came away with luke warm feelings about it.
There's just two attacks?
No combos?
Limited dodging, jumping, etc - and the camera control was awful.
 
Well this is my history with MHTri. I got it before launch since Wal-Mart broke the street date. I played it, but I didn't really understand it. I probably played for like 30 hours or something for the rest of 2010.

So fast forward to 2011, I was just looking into 3DS games and stuff since I know I was going to get one eventually. Then I seen people playing Monster Hunter Tri G on YouTube. It looked like a lot of fun, and I was understanding what was happening. It made me want to play MHTri again. So I started playing MHTri again during christmas break in 2011, and it suddenly clicked with me, and I became a huge fan. I then put in a total of 400 hours into the game. Sometimes you have to give it time or just look into the game and see how it's done and then aspire to play like that since it seems fun.
 
I understand people are thrifty, but waiting for price drop because youre not sure the game is that good makes no sense.

Actually doing that makes absolutely perfect sense. If someone was only lukewarm about the game and didn't quite get that must have feeling from playing the demo but is still intrigued enough about the game due to all the buzz we have been giving it; it'd be very smart/economical to wait for a price drop and get it then.

Then when they get it and if they still don't like the full version they don't feel like they wasted that much money. If they end up loving the game after playing the full version then they get to spend the hundreds of hours on the same game as us for cheaper.

How does that not make sense?
 
So I tried the Wii U demo and came away with luke warm feelings about it.
There's just two attacks?
No combos?
Limited dodging, jumping, etc - and the camera control was awful.


Much more than two attacks
Yes, there are combos depending on the weapon
How many kinds of dodging do you need? What's there is all that's needed to master the game's bosses.
No reason to jump
Camera does suck
 
So I tried the Wii U demo and came away with luke warm feelings about it.
There's just two attacks?
No combos?
Limited dodging, jumping, etc - and the camera control was awful.

I got the same thing out of the 3DS demo. Games not for me.

We've been over this countless times. The combat is about having the patience, discipline and timing to put your character in a position to attack efficiently and not get hit. It's very deep in that regard, amazingly so in that it isn't just reduced to giving you N number of button attacks.

There's also more to the game, but demo thread is filled with this info. At the end of the day, if it's not for you, it's not for you... but I don't think many people give the game the chance it deserves before making up their mind.
 
I played the demo for 3ds.

It was one of my first experiences with Monster Hunter. I've never played one.

I really enjoyed it but I don't like how there's no life bar for the monsters you fight. It makes the fights feel mindless as you have no idea how much longer you have to go.



Play more. You'll learn the signs.
 
Much more than two attacks
Yes, there are combos depending on the weapon
How many kinds of dodging do you need? What's there is all that's needed to master the game's bosses.
No reason to jump
Camera does suck


Does the panic dive count as a jump?

Edit: For those who don't know. If you sheath your weapon and run away from a monster you'll do a different run animation, dodging during that run will initiate a giant leap out of the way, during which you're invincible.
 
So I tried the Wii U demo and came away with luke warm feelings about it.
There's just two attacks?
No combos?
Limited dodging, jumping, etc - and the camera control was awful.
Obviously you are doing MANY things wrong.

I seriously don't understand how people bitch about a game they barely gave a chance. This is not God of War.
 
So I tried the Wii U demo and came away with luke warm feelings about it.
There's just two attacks?
No combos?
Limited dodging, jumping, etc - and the camera control was awful.

There are more than two attacks. The manual only labels two buttons as attack buttons, but depending on how you press those buttons and in combination with other buttons, or how long you charge/when you release the button all do different attacks.

So there are many many different attacks and each weapon works differently. Different weapons have different combo's as well, there are a lot of them. It's not like street fighter type of combo's for the most part, but there are combo's. There are patterns to learn to make it so you cancel out downtime/animation time, etc so you can get moving again or go straight into your next attack animation.

There's no jumping but you do jump off of things or over things.

Dodging is a very hard to master skill. It may seem like at first you just press B to roll, but if you watch people who know about the invincible frames and when and where to roll, they can roll through roars, huge slam attacks, anything. Knowing when to dodge out of an animation is an art, when to use a dodge to get in a perfect position for a perfectly timed and placed triple charge, etc.

There is so much more than meets the eye in the game...
 
It was one of my first experiences with Monster Hunter. I've never played one.

I really enjoyed it but I don't like how there's no life bar for the monsters you fight. It makes the fights feel mindless as you have no idea how much longer you have to go.

I also think that using a water monster to hunt in the demo was a mistake. The swimming controls are really bad, unless I"m missing something, and it's really hard hitting and keeping level with a monster under water as it swims.

I can't beat the hard stage. Any tips on what class to use or heck, how to swim? I'm really disappointed the 3ds version has no online. This seems perfect for online play. What gives?

We've been over a lot of this the demo thread. The monster health meter doesn't exist by design. You are supposed to become familiar with each monster. Furthermore, when their stamina is low, they start to drool. When they are low in health, they limp. You can break body parts and can visibly tell they are broken.

These little clues make the gameplay much more rich than a health meter or notice that "I broke the right wing or left horn," personally.

Does the panic dive count as a jump?

lol

Dodging is a very hard to master skill. It may seem like at first you just press B to roll, but if you watch people who know about the invincible frames and when and where to roll, they can roll through roars, huge slam attacks, anything. Knowing when to dodge out of an animation is an art, when to use a dodge to get in a perfect position for a perfectly timed and placed triple charge, etc.

There is so much more than meets the eye in the game...

Transformers Hunter 4 confirmed...?
 
I can't beat the hard stage. Any tips on what class to use or heck, how to swim? I'm really disappointed the 3ds version has no online. This seems perfect for online play. What gives?

You're not really suppose to beat the monsters on your first try all the time in Monster Hunter. They are big, mean, and tough.

The game isn't meant to be played where you fight a monster, kill it, move on to the next monster, kill it, move on to the next monster, repeat, repeat, repeat.

In Monster Hunter you will be fighting the same monster many times learning and mastering it's moves and your moves and your weapons and your armour's skill sets.

You fight a monster for the first time and try to learn it's moves, observe it, etc. Probably die to it multiple times if not many many many times before you finally beat it. When you beat it, it's one of the most rewarding experiences in video games I've ever felt. The next time you fight it, you might die to it again, but you'll be better at it. Eventually, you'll pwn that monster like it's a lame duck and you'll laugh at yourself for having trouble with it at first.

Then you'll put that monster on farm mode and gather all it's parts and make armour, weapons, and other trinkets from it.

Then you'll go online and fight that monster again and it'll be an all new beast, but you'll have friends with you that add an all new dynamic to the fight. You might love what you can do with that LS solo, but wait til you're knocking your friends down left and right and they're getting all mad at you, etc.
 
So I tried the Wii U demo and came away with luke warm feelings about it.
There's just two attacks?
No combos?
Limited dodging, jumping, etc - and the camera control was awful.
Monster Hunter is not about mashing X to destroy and be awesome like God of War.
Monster Hunter is not about super fast combos that make you feel awesome like Ninja Gaiden.
Monster Hunter is not about pressing a QTE button and watching a cinematic.
Monster Hunter is not about having a huge skill set to choose from in a variety of circumstances like Bayonetta.

Monster Hunter is about learning monster tells and learning perfect timing in your attacks while staying safe. It's the true 3D evolution of classic games like Megaman, where you had nothing but a simple attack and the trial and error that taught you how to handle a boss until your fights flowed like a river. When you achieve mastery of the game, you can pull things like this off:
https://www.youtube.com/watch?v=e9NYYewCSxo

I've never gotten to that level, but I've hammer pounded a charging Rathalos before, and no amount of flair, speed, or customization in an action game compares to the feeling of KOing that beast a tenth of a second before it was about to touch you, resulting in it slumping to the ground in a torment of flailing limbs in an attempt to return to its feet. In that moment, you just feel fucking fantastic, better even than getting Pure Platinums on Bayonetta NSIC. This game is about a particular kind of excellence in gaming skill.

Regarding only having two attacks, ask yourself how many attacks you use in most action games. Most people find 1-2 combos they really like, and a special or two that has high utility. The rest rots while you play the game. Monster Hunter gives you essential and necessary moves to succeed, and that's it. You will use everything you have here, though it may not be a lot.
 
So there is a particular timing for dodging plesioth spin attack?
Seems unfair if not, being under his neck, slashing him, I have no time to escape.
 
Dodging is a very hard to master skill. It may seem like at first you just press B to roll, but if you watch people who know about the invincible frames and when and where to roll, they can roll through roars, huge slam attacks, anything. Knowing when to dodge out of an animation is an art, when to use a dodge to get in a perfect position for a perfectly timed and placed triple charge, etc.
I don't have the link to the 5 minute Deviljho solo offhand so this will have to suffice as an example of masterful dodging. One might even say this is more impressive since he's dodging the attacks for twice as long!

For the uninformed, each of those roars/stomps would have stunned the player if he hadn't dodged at the correct time.
 
So there is a particular timing for dodging plesioth spin attack?
Seems unfair if not, being under his neck, slashing him, I have no time to escape.

If your insight into the monster's moveset is not great, then you generally should not try to attack the monster head-on, i.e. maneuver to it's side and start from there. Part of the strategy is to know where to attack. Another part is to not be greedy in the sense that you should move away instead of trying for that "extra hit" at times. You'll be more efficient with practice and experience.
 
Monster Hunter is not about mashing X to destroy and be awesome like God of War.
Monster Hunter is not about super fast combos that make you feel awesome like Ninja Gaiden.
Monster Hunter is not about pressing a QTE button and watching a cinematic.
Monster Hunter is not about having a huge skill set to choose from in a variety of circumstances like Bayonetta.

Monster Hunter is about learning monster tells and learning perfect timing in your attacks while staying safe. It's the true 3D evolution of classic games like Megaman, where you had nothing but a simple attack and the trial and error that taught you how to handle a boss until your fights flowed like a river. When you achieve mastery of the game, you can pull things like this off:
https://www.youtube.com/watch?v=e9NYYewCSxo

I've never gotten to that level, but I've hammer pounded a charging Rathalos before, and no amount of flair, speed, or customization in an action game compares to the feeling of KOing that beast a tenth of a second before it was about to touch you, resulting in it slumping to the ground in a torment of flailing limbs in an attempt to return to its feet. In that moment, you just feel fucking fantastic, better even than getting Pure Platinums on Bayonetta NSIC. This game is about a particular kind of excellence in gaming skill.

Regarding only having two attacks, ask yourself how many attacks you use in most action games. Most people find 1-2 combos they really like, and a special or two that has high utility. The rest rots while you play the game. Monster Hunter gives you essential and necessary moves to succeed, and that's it. You will use everything you have here, though it may not be a lot.

That link brings up a good tip: if you're using a heavy weapon and you're not attacking, it should be sheathed so you can evade more easily. Hammers, Greatswords, and the like should be constantly brought out and put away while you're in a fight.
 
Seems unfair if not, being under his neck, slashing him, I have no time to escape.

Welcome to Plesioth.

How do you swim in the Monster Hunter 3ds demo?

You need to use the D-pad to change the direction you swim in, which makes it difficult until you have something to camera focus on. However, in the real game, you can move the digital D-pad over to the left which will make it easier to do (ie. the claw will work)
 
If your insight into the monster's moveset is not great, then you generally should not try to attack the monster head-on, i.e. maneuver to it's side and start from there. Part of the strategy is to know where to attack. Another part is to not be greedy in the sense that you should move away instead of trying for that "extra hit" at times. You'll be more efficient with practice and experience.

No possible dodge then? Just fleeing after some hits, because he's doing that a lot in the end.
 
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They link to that Amazon deal.

So is there really a point to get this game and not just wait for the superior MH4 or will that not be out until next year?
Both are very different in terms of gameplay and content, why not get both?

Honestly, I'm not sure about MH4 being the "superior" game here.
 
All the responses to my posts:

Capcom should really put all these things in a tutorial then.
There wasn't even a control description in the demo.

Agree with the first, now with the second....did you read the manual? Press home and you will see it on the bottom in the 3DS menu. I don't know about the Wii U menu, but I'm pretty sure it is somewhere on the home menu.
 
No possible dodge then? Just fleeing after some hits, because he's doing that a lot in the end.

Not speaking specifically to Plessy, there are times to dodge and there are times to simple "move away." It's not "fleeing" if you have a strategic reason to do so, especially since "dodging" consumes stamina. It's part of the gameplay. Dodging all the time makes no sense.

Some attacks (by any monster) are unavoidable, through dodging, if you have put your character in a vulnerable position. The trick and skill is to learn not to put your character in vulnerable positions. With regard to Plessy, I'm not certain I could give you any hard and fast rules. You will have to learn through experience, tips from better players than me, or watch videos.

All the responses to my posts:

Capcom should really put all these things in a tutorial then.
There wasn't even a control description in the demo.

You may be right, but we're not Capcom. Your pointed is noted, and has been noted many times already in the demo thread. There is, however, a manual that everyone should read.
 
Well I would have thought dodging at a particular time made sense.
Even more with talk about invincible frames. I have no problem with the idea to stop hitting to dodge, it's rewarding if there's timing, running away not so much.
 
Thanks for all the help everyone! Is it possible to target so it's easier to break off certain body parts?

That's where the player skill comes in. Your character doesn't level up in Monster hunter, but you yourself will get better. That's kinda the part about fighting the same monster many times, you will learn your placement and the monsters moves so you know when and where to attack it, to hit those breakable and staggerable parts and then be able to dodge or move to the next place so you don't get hit and are ready to attack again.

There's no lock on, there's no target assist. You need to learn the weapons attacks and the weapons attack range, the weapon attack motion, etc. Then you'll be able to hit pleso in the face if you want, or cut Ratholos's tail off, etc.

Part of the fun is mastering a weapon type in addition to mastering the monsters themselves. I see a lot of the new players saying they're trying all the different weapons the demo has to offer, and that's great and all, but in the real game, I only use the hammer or GS. And I only switched to the GS after I took a 8 month break from the game and started over. Otherwise I just used 1 weapon type and worked on perfecting it. And after 300 hours of only using the Hammer, I still felt like a novice compared to some people. It's really amazing at what some of the really good people can do.

So I don't know if other Monster Hunter players really switch around weapons, but I just picked 1, and eventually a second one and only used those.
 
My willpower has failed, I'm gonna be all over the Wii U version. No off screen sucks but I can deal with that.

It's interesting seeing people try this for the first time, and the comments from people who have played the series for ages (I'm not one of them, but I did sink a considerable amount of time intro Tri and Unite with the hammer). It really will be a shock to some people seeing how the game operates - its almost habit to run in wildly smashing and slashing away when the game mostly rewards timing and patience, along with stuff like knowing when to sheathe your weapon and just leg it. There's a real sense of reward when a monster has been completely smashing you, and you get to the point where you can just dominate it every time when you're in the farming stage. And god knows I farmed a lot of peco's for that outfit.

What's the deal with the save transferring from U to 3DS? Is it automatic from cloud or something you have to do locally?
 
Well I would have thought dodging at a particular time made sense.
Even more with talk about invincible frames. I have no problem with the idea to stop hitting to dodge, it's rewarding if there's timing, running away not so much.

Hoodbury addresses dodging well a few posts above. It is rewarding. There is timing. I'm simplying saying that I can't really address dodging with the specific problem you have with Plessy. Positioning is important, and that includes repositioning as opposed to dodging. You'll have to figure it out or get help from someone better here or through videos from specific monster attacks. Until then, I suggested that it's sensible to "avoid" or pick a different body part. If it were easy to master, then the game wouldn't be as much fun.

TDodging is a very hard to master skill. It may seem like at first you just press B to roll, but if you watch people who know about the invincible frames and when and where to roll, they can roll through roars, huge slam attacks, anything. Knowing when to dodge out of an animation is an art, when to use a dodge to get in a perfect position for a perfectly timed and placed triple charge, etc.
 
What seems to be noticeably different? I don't know anything about MH other than what I've played from the 3DS demo, but they seem pretty similar gameplay-wise to me :P
Same essence, sure, but MH4 is bringing many additions like platforming and villages.

Content is the biggest difference, we are talking about different generations, you won't find 90% of MH3U content in MH4 and vice versa.
 
Hoodbury addresses dodging well a few posts above. It is rewarding. There is timing. I'm simplying saying that I can't really address dodging with the specific problem you have with Plessy. You'll have to figure it out or get help from someone better. Until then, I suggested that it's sensible to "avoid" or pick a different body part.

I understand all that and that's precisely reading this hoodbury post that I wanted to ask if there's something to do against that spin attack.
 
Getting my Wii U in less than two weeks, will definitely record some off screen footage.

Gonna try Plesioth for the third time now, I actually prefer to fight him underwater, on land it's hard to hit his head, lol.
 
I randomly found a plesioth video minutes ago clicking on a link here but it seemed to be from another game and I didn't saw the spin attack. I will check a bit.
 
I understand all that and that's precisely reading this hoodbury post that I wanted to ask if there's something to do against that spin attack.
Generally speaking, you have a couple of invincible frames during the dodge (I think it was 6 frames in Tri). Evasion armor skills will give you a few more frames of invincibility to make things a little easier. Dodging into the attack is important since you want that hurtbox to pass through your character before the invincibility frames expire.

It's hard to tell you exactly when to dodge since I haven't played the demo yet. Just experiment and let us know. :D
 
I only played Pleso once last night so I'm just as new to him as you(if not newer), but his spin attack did miss me a couple times I think when I was inside of it. So he kinda spun around me. For some of those big moves, the tell is usually more obvious and the start up is slower (still fast though) so if you can sheath when you see it first starting up, hit the sprint button and panic dive you'll be able to invincible frame through it as well.

Like I said, I only played him once so far so I don't know him or his moves at all yet, but the general rule of thumb in Monster Hunter is don't put yourself in a position where you would get hit. Where those positions on Pleso are, I don't know yet. But if you're constantly getting hit by this spin move, try not to be where you were, lol.
 
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