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Shuhei Yoshida Remembers Scariest Moment for Sony, When Nintendo Signed Monster Hunter As a 3DS Exclusive

Raven117

Gold Member
Y’all remember all that bullshit when monster hunter world released that lots of Nintendo fans said “would never sell” “not an audience on PlayStation.”

Lol. Losers
 

FoxMcChief

Gold Member
Capcom really loves backstabbing Sony. Heck I would`nt be even surprise if one day Capcom sell themselves to Nintendo.
Happy Very Funny GIF by Disney Zootopia
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
I can tell you the scariest moment for Nintendo, and I didn't even work there 🤣

You can ask Hiroshi Yamauchi, he resigned shortly after with his tail between his legs .lol
Yamauchi never resigned. He stepped down as president and then retired at an old age. What happened after he retired? The DS started taking off in Japan, and the Wii was looming. Nintendo was in a very good position. Posting record profits...

It was no Ken Kutaragi situation, that one was disgraceful..
 
3ds was a fantastic handheld. Mix in it could play DS games and it really was a beast.

It’s been my favorite Nintendo console since the SNES
It was great but commercially it was a struggle to keep up the momentum. Nintendo had to give it mouth-to-mouth to keep it afloat its first year
 
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CamHostage

Member
I remember Sony countering with a bunch of MH knockoffs. They're always so reactionary, hence the crap like Soapstars and Concord.

Vita was going to be getting a number of knockoffs of Monster Hunter, regardless of whether or not Monster Hunter was on the platform. Monster Hunter was the blockbuster on PSP; it moved over 12 mil copies on the handheld, and it gave Sony's handheld an identity as a multiplayer co-op connect-and-play platform. (This was more in Japan than worldwide, which is one of the reasons why Sony's Japan Studio produced many of those games for its platform.) MoHun clones were coming to PSP and eventually Vita from many Japanese publishers. They were kind of the portable Soulsbournes of their day; every couple weeks some new PSP anime-esque co-op hunting game would come out and/or a popular franchise tried a portable spin-off with some Monster Hunter-inspired design elements.

This subgenre was bound to be heavy on Vita after it being so important for PSP, and players might not have noticed these games as anything more than fun little seedlings from the MH tree had they not been repositioned to take up the space that MH suddenly was no longer was going to occupy on Vita as expected. (And similarly, we also might not have noticed if the Vita's sales prognostications and eventual release numbers hadn't been so tellingly dire as to force publishers to drop interest in the platform for pretty much anything but ports and indies.)

Also, FoamStars isn't by Sony, it was just launched and left as a de facto PS exclusive.
 
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Gojiira

Member
Thing I find a bit bullshitty about this interview is Monster Hunter went Nintendo exclusive on the Wii since Tri was exclusive despite having started as a PS3 exclusive. Yes Portable 3rd came to PSP and eventually PS3 but losing the mainline entry which always pushed the series forward is the bigger blow.
Capcom clearly fucked up though, one of the biggest criticisms of all the Handheld games was lack of buttons meaning a convoluted bad control scheme. Something which the Vita did not suffer from. It was so bad on the 3DS that they brought out that disgusting control addon thing…Still sales dwindled thankfully and Capcom realised Nintendo wasnt the right choice and we finally got World on Playstation. And yes World sold more on PS4 than anywhere else.
 

pulicat

Member
Thing I find a bit bullshitty about this interview is Monster Hunter went Nintendo exclusive on the Wii since Tri was exclusive despite having started as a PS3 exclusive. Yes Portable 3rd came to PSP and eventually PS3 but losing the mainline entry which always pushed the series forward is the bigger blow.
Capcom clearly fucked up though, one of the biggest criticisms of all the Handheld games was lack of buttons meaning a convoluted bad control scheme. Something which the Vita did not suffer from. It was so bad on the 3DS that they brought out that disgusting control addon thing…Still sales dwindled thankfully and Capcom realised Nintendo wasnt the right choice and we finally got World on Playstation. And yes World sold more on PS4 than anywhere else.
MH3U, MH4 and Generation on 3ds were successful according to Capcom.

MH3U - 2.6m
MH4 - 4.1m
MH4U - 4.2m
MHG - 4.3m
MHGU - 3.5m
Total = 18.7m copies sold

World and Iceborne sold more on PC and Wilds is going to sold two times more on PC than PS5.
 
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Celine

Member
Thing I find a bit bullshitty about this interview is Monster Hunter went Nintendo exclusive on the Wii since Tri was exclusive despite having started as a PS3 exclusive. Yes Portable 3rd came to PSP and eventually PS3 but losing the mainline entry which always pushed the series forward is the bigger blow.
Capcom clearly fucked up though, one of the biggest criticisms of all the Handheld games was lack of buttons meaning a convoluted bad control scheme. Something which the Vita did not suffer from. It was so bad on the 3DS that they brought out that disgusting control addon thing…Still sales dwindled thankfully and Capcom realised Nintendo wasnt the right choice and we finally got World on Playstation. And yes World sold more on PS4 than anywhere else.
MH sales didn't dwindle from the transition from PSP to 3DS.
In Japan total Monster Hunter sales at retail were slightly higher on 3DS than PSP (12.9M vs 12.6M) and sales outside Japan improved compared to the PSP releases (of course the growth wasn't at all comparable with what happened with World).
The rationale of moving from PSP to 3DS was that by doing so they could keep milking the investments done on PSP into the next big platform in Japan while at the same time planning the next big step for the series (World).

Total Monster Hunter sales at retail in Japan in the period 2004-2023 divided by platfom (source: Media Create):
3DS: 12.9M
PSP: 12.6M
NSW: 3.5M
PS4: 2.8M
WII: 1.3M
PS2: 1.2M
PS3: 0.5M
WIU: 0.2M

In its home land Monster Hunter is as much a PlayStation franchise as it is a Nintendo franchise because Capcom balanced out the IP between the two ecosystems.
 
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The problem was they relied on Capcom to make Vita a success. They also made the mistake of making home consoles games to Vita.

While Capcom made a game tailored to one handheld and succeeded. The games I found the most interseting on Vita were the games tailored to that console : like Gravity Rush and Tearaway. Similarly the best game on PSP for me was Daxter, a unique game designed specifically for that hardware.

This is why they failed with Vita. Not enough exclusive games. I don't want to play a worse version of a shooter (Killzone) on a smaller screen. Similar story with their PSVR2 strategy. The best game on PSVR was an exclusive game designed for that platform. What did they do on PSVR2 ? a cinematic Horizon experience... People do have a home console for those things. They want VR to play unique stuff like Astro-Bot, not a worse version of a home console game.
 

ArtHands

Thinks buying more servers can fix a bad patch
MH3U, MH4 and Generation on 3ds were successful according to Capcom.

MH3U - 2.6m
MH4 - 4.1m
MH4U - 4.2m
MHG - 4.3m
MHGU - 3.5m
Total = 18.7m copies sold

World and Iceborne sold more on PC and Wilds is going to sold two times more on PC than PS5.

He thinks Capcom not putting MH on a failed handheld that doesn’t sell more than 10m is a mistake. I feel like its best not to engage him because he ain’t thinking straight
 
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