Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

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Just defeated Plesioth with a switch axe in about 18 minutes. Caught him napping in the second underwater section after he knocked me out. Went at him hard, chased him back to the first area and finished the job.

Obviously a game not for everyone, I'm obviously a complete beginner at it. But this demo has clicked as well as it could do for me and now I'm in for day one. (Wii U version)
 
I foolishly didn't look too closely in the demo. What are all the Wii U gamepad features, and/or is there a list online somewhere?

Can you just tap any item from your bag to use it instantly, stuff like that?
 
I foolishly didn't look too closely in the demo. What are all the Wii U gamepad features, and/or is there a list online somewhere?

Can you just tap any item from your bag to use it instantly, stuff like that?

So long as your weapon isn't drawn, yes.

You can kick, gesture and monster-camera center.
 
Just wondering if any expert Hunter would be willing to host some training sessions for noobies.

I would greatly appreciate like a 30 minute session, explaining cooking, fishing, questing, crafting etc. etc.
 
So long as your weapon isn't drawn, yes.

You can kick, gesture and monster-camera center.

I believe there's also a button to call your npc allies. I didn't do much with it since I'm honestly used to never using cats/chacha.

The camera lock feature is really great and the gamepad will let you choose which monster to focus on if there's two in an area (happens more often than you'd think, especially in event arena quests).

I'm honestly probably just gonna use the gamepad all the time. I've had absolutely no trouble controlling the game with it so far. My only issue is I'm worried about wearing it out from too much Monster Hunter, I'm not too keen buying a new one.
 
I believe there's also a button to call your npc allies. I didn't do much with it since I'm honestly used to never using cats/chacha.

Is there a good reason not to? Do they reduce reward or something, or is it just easier to manage the monster when you know you're always the target?
 
I cant make a new thread as im still a junior, but from the monster hunter facebook page: http://www.facebook.com/monsterhunter

We are pleased to announce that Monster Hunter 3 Ultimate will receive a software update that will allow cross region online multiplayer between European and US players. This update will also let you play the game on the Wii U GamePad without the need for a TV screen. We're also happy to announce that we will frequently release free downloadable quests from launch.

Fuckyes
 
Just wondering if any expert Hunter would be willing to host some training sessions for noobies.

I would greatly appreciate like a 30 minute session, explaining cooking, fishing, questing, crafting etc. etc.

If you're in a room and tell people you need help, there are very few that'll turn you down.

They put you on training wheels for a couple of hours and direct you pretty well, the rest you'll pick up as you go along by asking or watching more experience players in the game.
 
Is there a good reason not to? Do they reduce reward or something, or is it just easier to manage the monster when you know you're always the target?

The latter. As a hammer/GS user, an occasionally distracted monster is much harder to fight than a predictable one. It's easier to fight something like a Tigrex when you know exactly when it's going to turn towards you so you can time your attacks to hit its face. It's also incredibly infuriating trying to fight a Diablos when all it wants to do is burrow after your cat.

I do bring allies when using a bowgun, and I suppose it's decent training for online since this kind of thing is an issue there as well. They aren't totally useless in combat, even in MHFU a hammer/paralyze cat came in handy once in a while. And now they have dances and such.
 
If you're in a room and tell people you need help, there are very few that'll turn you down.

They put you on training wheels for a couple of hours and direct you pretty well, the rest you'll pick up as you go along by asking or watching more experience players in the game.

okay, sounds good!

I bought Tri for the wii a couple years ago. I didn't know what I was doing, so I just sold it... :(
Excited to give this game another shot though! With a little help, I'm sure i'll be addicted in no time...

I'm really loving the demo, and was able to take out Pleisoth with Hammer and Dual Blades!
 
okay, sounds good!

I bought Tri for the wii a couple years ago. I didn't know what I was doing, so I just sold it... :(
Excited to give this game another shot though! With a little help, I'm sure i'll be addicted in no time...

I'm really loving the demo, and was able to take out Pleisoth with Hammer and Dual Blades!

It sounds like if you're beating Pleso with multiple weapons already you've got the fighting part of the game down for the most part. At least from a basic level.

If you want some help getting the rest of the game down I can help you out whenever you want. My NNID is Hoodbury and I'll be playing weekdays from 7-10ish CST and weekends when I have spare time (ie when my daughter is napping or sleeping).

A lot of the game requires you to play both online and offline to get all your stuff setup like your farm, boats, etc. (unless they added some of that stuff to the online portion for Ultimate?) But with Voice chat added, I can easily talk about it while hunting online. You'll need to learn all about tali's, armour skills, gem slots, setting up servers/rooms, item combining, weapon trees, what to order from the cats before each fight, etc.

It's not really rocket science and I'm sure you could figure it out on your own eventually, but you can miss out on some things without someone helping and explaining things. So I'd be glad to help.
 
It sounds like if you're beating Pleso with multiple weapons already you've got the fighting part of the game down for the most part. At least from a basic level.

If you want some help getting the rest of the game down I can help you out whenever you want. My NNID is Hoodbury and I'll be playing weekdays from 7-10ish CST and weekends when I have spare time (ie when my daughter is napping or sleeping).

A lot of the game requires you to play both online and offline to get all your stuff setup like your farm, boats, etc. (unless they added some of that stuff to the online portion for Ultimate?) But with Voice chat added, I can easily talk about it while hunting online. You'll need to learn all about tali's, armour skills, gem slots, setting up servers/rooms, item combining, weapon trees, what to order from the cats before each fight, etc.

It's not really rocket science and I'm sure you could figure it out on your own eventually, but you can miss out on some things without someone helping and explaining things. So I'd be glad to help.

I'll add you man! Thanks!
Expect an add from BelAirJeff.

My hype for this game is through the roof. Excited to start figuring out the basics.
 
The hunting horn must have gone through some serious ugly duckling changes because I'm killing demo Plesioth with it faster than any other weapon. Its moveset hits his head and weak spots so easily. I really want to try fighting Deviljho with it because fighting him with a hammer online always frustrated me.

Part of it could be that the demo equipment has some weird stat stuff going on. For all I know the HH could just be way better than the hammer they give you, plus it has poison.

The DS for example, there's NO way that you will be able to fight that long without needing to sharpen in the real game. And it does crazy damage despite being a paralyze weapon.
 
Gonna get the 3DS version now, and the Wii U when I get one later. A couple of questions about the game:

1. How many different bosses (I assume these are 1-offs that are separate from the fodder monsters that roam around) are there?

2. I understand there are ranks, but is there a highest rank version of all the bosses?

3. Is the free DLC handled like spotpass features in that they aren't time-limited releases like the Pokemon events?

4. Do the tickets you get from the DLC quests guarantee that reward? Or is it just a fraction of what you need, which requires more collecting?

5. Is there unlimited storage for holding all gear?

6. Is there a light narrative/campaign?

7. How many quests are there and are they repeatable (including the DLC ones)?

8. Are there any differences in content between both versions?

9. Are there DLC-unique bosses?

I quite enjoyed (and regret) playing DQ9 as much as I did, and the transition seems to be pretty seamless in terms of content.
 
Gonna get the 3DS version now, and the Wii U when I get one later. A couple of questions about the game:

1. How many different bosses (I assume these are 1-offs that are separate from the fodder monsters that roam around) are there?

2. I understand there are ranks, but is there a highest rank version of all the bosses?

3. Is the free DLC handled like spotpass features in that they aren't time-limited releases like the Pokemon events?

4. Do the tickets you get from the DLC quests guarantee that reward? Or is it just a fraction of what you need, which requires more collecting?

5. Is there unlimited storage for holding all gear?

6. Is there a light narrative/campaign?

7. How many quests are there and are they repeatable (including the DLC ones)?

8. Are there any differences in content between both versions?

9. Are there DLC-unique bosses?

I quite enjoyed (and regret) playing DQ9 as much as I did, and the transition seems to be pretty seamless in terms of content.


1. Not sure, someone else can check the wiki

2. Low rank is the intro stuff, and the most basic level of questing. In Tri, this is all you had access to offline. Online once you cleared these you opened up High Rank, which had all the same monsters + some more. You did this in Tri by clearing specific low rank quests as well as grinding up hunter rank, the latter from what I hear is unnecessary in 3U (thank god).

Some monsters get new abilities in high rank as well - Plesioth's horizontal water spit is a nasty surprise if you're not expecting it. High rank monsters have new armor sets sometimes with totally new skills, and you can upgrade the lower rank sets to be sort of equivalent. Monsters of course do and take much more damage. G-rank expands on this even further - g-rank monsters can do so much damage your defense won't mean much so you really need to be able to avoid attacks. At any rate, the 'big bosses' like Deviljho, Alatreon and that new guy are usually only found in the higher ranks.

3. Previous portable MH games simply released some new event quests every once in a while. They remained available forever. Tri had events which lasted for certain amounts of time - for example the Jhen Mohran sandstorm.

4. A fraction usually.

5. No, but there's tons of room.

6. Yes. In Tri the storyline was basically 'earthquakes keep happening, find out why, oh it's a monster'. But it's very simple and unobtrusive.

7. LOTS and yes.

8. Not that I know of, online aside.

9. No. The 'dlc' is traditionally something like a normal boss with special parameters, like a giant deviljho with better droprates. Or a really tiny Uragaan with hilarious BGM. I have no idea what they have in store for MH3U of course, I believe Japan got some special Jojos Bizarre Adventure themed items and I am MAD JELLY.
 
3. Previous portable MH games simply released some new event quests every once in a while. They remained available forever. Tri had events which lasted for certain amounts of time - for example the Jhen Mohran sandstorm.

Just to clarify, even the special events tend to repeat eventually. They're just not always available at any specific time. I remember missing the special Jaggi head quest but it came up again a few days/weeks later.
 

Thanks a ton, Mupod! This game sounds fucking insane (in a good way). What really gets me though, is actually having to learn about each target (I just watched a Deviljho guide). So stoked for this!

Just to clarify, even the special events tend to repeat eventually. They're just not always available at any specific time. I remember missing the special Jaggi head quest but it came up again a few days/weeks later.

There's 51 big monsters.

And thanks, to you two too!
 
Taking on the Plessy with the gunlance; guy had barely been on land. Just enough for me to lay a trap and put some bombs down and detonate on his face early in the fight.

I'm guessing about 4:30 had gone by since I had seen the "5 minutes left!" warning message and this Plessy still wasn't down. Was starting to get a bit down about it... but after a good combo, I got him limping to area 10.

I swam as fast as I can, getting to the zone before him. As I entered, I turned around and started charging up my wyvern fire. He was limping at me slowly and I had to time it pretty well.

Charging, charging, charging.

Fire.

DING!

Quest complete.

Was a very rewarding kill.
 
Damn i'm bad at this game. I try to kill the easiest one, the Lagombi.
One time with sword ans shield, two time with hammer and two time with the longsword.

But i know i'm close to kill it.
 
Damn i'm bad at this game. I try to kill the easiest one, the Lagombi.
One time with sword ans shield, two time with hammer and two time with the longsword.

But i know i'm close to kill it.

Just keep learning how he moves and he'll be dead before you know it!
 
Damn i'm bad at this game. I try to kill the easiest one, the Lagombi.
One time with sword ans shield, two time with hammer and two time with the longsword.

But i know i'm close to kill it.

Don't rush, play defensively and it will be done in a matter of time.
You can do it!
 
Damn i'm bad at this game. I try to kill the easiest one, the Lagombi.
One time with sword ans shield, two time with hammer and two time with the longsword.

But i know i'm close to kill it.

The encouraging thing is that despite the early failures, you're still keeping with it. I feel like for most people, if you can get over that initial "hump" and overcome the learning curve of deliberate weapon usage, prediction, and timing, then getting sucked in becomes easy.

Keep with it, that victory to come will taste very sweet.
 
The encouraging thing is that despite the early failures, you're still keeping with it. I feel like for most people, if you can get over that initial "hump" and overcome the learning curve of deliberate weapon usage, prediction, and timing, then getting sucked in becomes easy.

Keep with it, that victory to come will taste very sweet.


Agreed! . Monster Hunter too me feels like a Shonen Anime. You start out weak and useless. Trying your best to not get in the way and fail. Then you reach a point were you feel power or strength for the first time. From that point on your on a quest to get stronger! With each new level of strength a even stronger enemy appears. Pushing you pass your limits helping you reach a new level.

Monster Hunter is Dragonball! LOL
 
Monsters can heal when they sleep. IIRC letting them sleep too long can sometimes mess up an otherwise easy capture.

It SHOULD only sleep once when its really low on health but rest of the time, it'll switch areas and regain stamina and start attacking normally if it was stumbling over etc. before it left the area.
 
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Crimson Qurupecco

http://www.capcom-unity.com/dubindo...of-monster-hunter-3-ultimate-crimson-qurupeco
 
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