See, my problem is that things die before they show a limp lol. I go HAMmer (ba-dum-tss) on monsters, so the results are too often a failure due to killing.
This is only really a problem in Generations though. I'm still definitely going to have to make a Set to tell when guys are Cap Ready for online, or at least while going through Low Rank, because those are the most catastrophic. (That or just play alone in them.) So many people wailing on one thing gives no chance at all for the poor sucker to limp away.
Random story that reminded me of: my brother and I thought drooling meant a monster was almost dead when we first played Tri's arena mode. That Great Jaggi took us multiple tries to beat and a multitude of minutes (10+) on our first success. I remember him continuously asking, in an annoyed tone, "WHY IS IT STILL NOT DEAD, IT WAS DROOLING SIX MINUTES AGO?!"
Also we thought the Superman Jump was something to never ever use because it left you vulnerable so long. We stuck with that for weeks until Googling why you would use it and learned of the invuln frames. The good old days are pretty funny to look back at sometimes.