Yep that's the best one
Cheers
I'm not sure if I should get to HR7 for the Blue Guild Armor before farming or just start now though.
Yep that's the best one
You can also mine a toppled Uragaan.a prompt. you can mine Duramboros' tail too but only after its firmly planted in the ground after its grand slam move
Also a fun, lesser known fact - When a Zinogre is toppled, you can put your weapon away and capture fulgurbugs with a bug net from his back. I think I even got a shockfur once this way.
Good luck if you got a longsword user in the group though.
Is monster hunter database not available on IOS? Very quality app, any ios alternative?
Best
Thing
Ever
Broke? NoooooMy MH fever has finally broke after a disgusting amount of hours put in in just 2 weeks. As evidenced by:
I just built the entire akantor set complete with SA to try a bludging build. It's cool to enter with like 280 raw, but I wonder how often I will find myself going to it.
Good things will come your way.It's just my luck that server maintenance would strike before I could get to that Nakarkos urgent, so ranking up shall have to wait.
deliver eggs. easy 1000+ points. for the 4000 ones, gather on your way to them. if you're lucky, you'll get crap like Auristone Chunks, or Volatile Coal that are worth 1000+ so you don't have to deliver more than 2 or 3 eggsAcademy Points quests suck
Are you using laginapples and high enthusiasm cats?
As high as I can, I only have one four star and the rest three stars. Is it just level that increases enthusiasm?
Man, I'm having a difficult time finding an early bow set.
Anyone have any suggestions? Guess I should just get a Tetsu set to just hold me over until I find something good.
Dunno, I thankfully avoided that situation because I am an compulsive gatherer and ran around for a good chunk in the beginning with the Arzuros set, which comes with the Honey skill (2x honey per gathering attempt, increased Royal Honey account item rate) and a heaping helping of defense. The bear is pathetically easy, so getting the mats shouldn't be a problem.I saw on someone's stream they were somehow able to get a TON of honey from doing... Something? I'm not sure what. Right now my only options are 1) harvest tours or 2) two carts at the trader.
I have two carts getting honey at the trader but they get like one honey per round so it doesn't end up helping THAT much. Am I missing something?
I've had my online teostra quest disappear and reappear and there's two actually that go in rotation. Really weirdHuh, that's weird, quests shouldn't disappear. You sure it's gone?
Why did you go to those lengths to slay a cover monster at 4xHP without proper preparation anyway, you crazy Hunter. :lol
Just squeal, crap your pants, run to the next zone and gather your shrooms in peace like you're supposed to. It's a gathering quest!
Admittedly, I also tried to pummel him. That fucker can bring the pain.
I just picked these up for the 3ds c stick mod. I know a few of you were looking for them.
I was looking for armor set suggestions for a friend who plays bow a couple days ago, and one of the ones I found was this set:
All you have to do is fill up all the decoration slots with Attack 1 gems, and this should give you Focus and Attack Up S.
- Jaggi Cap
- Mosgharl Ribguard
- Mosgharl Tendril
- Jaggi Coat
- Mosgharl Radicles
The other sets I came across required you to have specific talismans, so not sure how viable they'd be.
I had a crack at soloing 'birds of prey' (7*) last night, which is hyper kutku, then hyper Malfestio, then hyper Garuga in an arena. Took out the first two easily enough but Garuga ripped me apart, I was burning through resources just to stay alive and eventually ran out of time!That Hyper Garuga is such a pain to fight.
Any Hunting Horn users here? I want to pick it up but I want some tips. What weapon should I be using? What skills are essential? Do I need Horn Maestro?
For a first-time HH user just starting the game, the Bone armor you can buy almost immediately is great. Comes with KO and Horn Maestro and five slots altogether.Any Hunting Horn users here? I want to pick it up but I want some tips. What weapon should I be using? What skills are essential? Do I need Horn Maestro?
I had a crack at soloing 'birds of prey' (7*) last night, which is hyper kutku, then hyper Malfestio, then hyper Garuga in an arena. Took out the first two easily enough but Garuga ripped me apart, I was burning through resources just to stay alive and eventually ran out of time!
Why on earth are Trunkspines so hard to get? Am I hitting the correct spot for its trunk?
What spot are you hitting? The hitzone is the entire trunk and it has a 90% chance to drop in low rank if you wound it.
when doing arenas today I had the misfortune of experiencing Striker HH. Holy hell what were they thinking? Not only are HH's arts mediocre, they took away its unsheathe attack AND the backswing! Those are the most important moves on the weapon if you ever want to KO something. Adept still has them, even.
Any Hunting Horn users here? I want to pick it up but I want some tips. What weapon should I be using? What skills are essential? Do I need Horn Maestro?
You should check out the HH in MHFU.
The best end game HH set for solo, and probably for multi too, is the Akantor horn with crit boost, crit+1/2, weakness exploit and razor sharp. As long as you hit the weak spots, you'll have 100% affinity, which is a 40% attack boost with crit boost. Horn Maestro isn't really needed for AuS horns, since the song lasts longer than AuL songs. The emerald flap is a good alternative to the akantor horn if you want better sharpness.
Guild is the most popular style for HH, but adept can be useful. The HH specific hunter arts are pretty much useless. Absolute readiness is by far the most useful.
If you wanna run AuL with horn maestro for multi, I'd recommend the Sieze or Magma horn. The Obsidian horn is also great if you've got s+1. If you aren't going for the crit build, then just general offensive skills are all useful.
I think my problem is I'm just not dealing enough damage when playing solo to end each component of the fight quickly enough, and I probably need either a much more offensive build or to go with capture guru to shave some time off each monster.Me and the wife was trying to get Savage Jho quest, but the Hyper Garuga, Kut Ku, Rathian quest was our wall for the last two days. Garuga is such a monster in hyper mode. The other two are way easier.
You should check out the HH in MHFU.
Any Hunting Horn users here? I want to pick it up but I want some tips. What weapon should I be using? What skills are essential? Do I need Horn Maestro?
Hyper monsters are basically monsters that have a hunter's art gauge. They have glowing dark spots on their body, which if you hit, fill up both theirs' and your art gauges faster. When the monster's gauge fills up enough they can do a super powered version of some of their attacks, generally with more damage, or making projectiles larger etc. You'll be able to tell when they do it by a pause and red lightning flash before the attack. Deviants are monsters that actually have new variations of their attacks/patterns, like silverwind shoots shock waves with every tail swing and has homing tail spike projectiles.So I made it through the always "fun" Plesioth last night and got into HR5. Now that I'm making some measurable progress in high rank I figured I'd ask for some clarification about the post HR7 game.
So we have two types of...harder fights I guess, hyper and deviant. Mechanically I have no idea what the difference is but in my head I'm sort of equating hyper to apex and deviant to guild quests. I know that you level up...or unlock harder quests featuring the deviants and I believe hyper monsters don't change in the quests that feature them. Is this about right?
Also the gear from these two are different. Each has a set of weapons again my assumption is the deviant stuff charges hunter arts faster and hyper weapons might...have slightly better damage or sharpness or something. Also my impression of the armor is that hyper sets are designed around mixing to get all the skills you want and deviant armors have special skills tied to the specific monster and that you unlock those by both having the full set and also leveling it up (through the harder deviant quests). Again...am I more or less on the right track?
Is it safe to say that either of the above gear categories outstrips basically anything in normal HR? Is all are most of this stuff intended to be taken on after the HR break, sort of like a soft G-Rank?
So I made it through the always "fun" Plesioth last night and got into HR5. Now that I'm making some measurable progress in high rank I figured I'd ask for some clarification about the post HR7 game.
So we have two types of...harder fights I guess, hyper and deviant. Mechanically I have no idea what the difference is but in my head I'm sort of equating hyper to apex and deviant to guild quests. I know that you level up...or unlock harder quests featuring the deviants and I believe hyper monsters don't change in the quests that feature them. Is this about right?
Also the gear from these two are different. Each has a set of weapons again my assumption is the deviant stuff charges hunter arts faster and hyper weapons might...have slightly better damage or sharpness or something. Also my impression of the armor is that hyper sets are designed around mixing to get all the skills you want and deviant armors have special skills tied to the specific monster and that you unlock those by both having the full set and also leveling it up (through the harder deviant quests). Again...am I more or less on the right track?
Is it safe to say that either of the above gear categories outstrips basically anything in normal HR? Is all are most of this stuff intended to be taken on after the HR break, sort of like a soft G-Rank?
Hyper monsters are basically monsters that have a hunter's art gauge. They have glowing dark spots on their body, which if you hit, fill up both theirs' and your art gauges faster. When the monster's gauge fills up enough they can do a super powered version of some of their attacks, generally with more damage, or making projectiles larger etc. You'll be able to tell when they do it by a pause and red lightning flash before the attack. Deviants are monsters that actually have new variations of their attacks/patterns, like silverwind shoots shock waves with every tail swing and has homing tail spike projectiles.
The deviant monsters are also definitely more powerful than their hyper counterparts.
Regarding armor, no, Deviant sets are not categorically better than HR gear. Their defense ratings are comparable to most Rare 7 HR gear. Their advantage is their unique skills, which are activated when you upgrade them to level 6. This allows them to carry more skills compared to other HR gear, but if those skills do nothing for you, it's not better than any other armor.
Weapons are similar, except that Hellblade Glavenus stuff pretty much outstrips everything else.