Sorry if this has already been mentioned but Uniqlo UK are gonna start selling the MH t-shirts at the end of the month.
http://shop.uniqlo.com/uk/store/clothing/mhp3/men/
http://shop.uniqlo.com/uk/store/clothing/mhp3/men/
Where/when did you guys meet?Tenbatsu said:I wore 'I Am Gunner' when I met up with cvxfreak![]()
We arranged a meet up while he was in Singapore last monthjohn tv said:Where/when did you guys meet?
Ya, it is designed to cater to the casual gamers. MH3 Tri on the other hand is designed to cater to the hardcores.spindoc said:The game's difficulty level is just too low. I don't think this entry in the MH series will have the same staying power as 2G/Unite.
Tenbatsu said:Ya, it is designed to cater to the casual gamers. MH3 Tri on the other hand is designed to cater to the hardcores.
Cosmo Clock 21 said:What makes P3rd that much easier than Tri? This isn't the first time I've heard this opinion, so I'm curious.
Also, Capcom's community manager Snow is apparently claiming the game won't be localized due to the target audience already importing/pirating the Japanese version. I'm not really sure what to think anymore about it coming over here.
Cosmo Clock 21 said:Also, Capcom's community manager Snow is apparently claiming the game won't be localized due to the target audience already importing/pirating the Japanese version. I'm not really sure what to think anymore about it coming over here.
Same as normal Uragaan. Water > Dragon > Icedeim0s said:Question guys... Uragaan sub-specie weaknesses?
Cosmo Clock 21 said:What makes P3rd that much easier than Tri? This isn't the first time I've heard this opinion, so I'm curious.
Also, Capcom's community manager Snow is apparently claiming the game won't be localized due to the target audience already importing/pirating the Japanese version. I'm not really sure what to think anymore about it coming over here.
Very true. Tri's localisation was announced just 2 days after it launched in Japan and that worked out great for them. I'm surprised they haven't already. Personally, I'm not going to buy the game unless they localise it so I'm a bit disappointed with this news.AgentOtaku said:So this helps Capcom's cause now?
Maybe if you didn't take so fucking long to even ANNOUNCE a localization, this shit wouldn't happen. No one to blame but yourself and if this is true, looks like I'll have to be importing as well in the future/patching for english
I'm skeptical though seeing as Tri did pretty okay in America for the most part and is still the most played Wii game online.
spindoc said:Link to Snow's claims?
Tighter hitboxes. You can easily escape more tail swipes, charges and other attacks because the ridiculously large hitboxes from the earlier iterations have been fixed. (I'm not arguing to bring them back though, this is just a natural consequence.)
I swore to myself I was gonna hold off until the western release, but I caved in when my hunting buddy imported it. Do yourself a favor and just get it. If you've played a MH before the language really isn't a problem.Luigiv said:Personally, I'm not going to buy the game unless they localise it so I'm a bit disappointed with this news.
Nah, tried it before and can't really say I'm a fan of playing Monster Hunter untranslated or even half translated. I'll wait and see for now. The game as it stands is already dangerously close to double dipping (given the amount of recycled content) so there's no chance in hell I'm buying it twice.Shin_Kojima said:I swore to myself I was gonna hold off until the western release, but I caved in when my hunting buddy imported it. Do yourself a favor and just get it. If you've played a MH before the language really isn't a problem.
I don't regret it for a second (and the blood effects are awesome in this uncensored goodness).
If they ever do localize I will double dip.
Comparing to MH3:Cosmo Clock 21 said:What makes P3rd that much easier than Tri? This isn't the first time I've heard this opinion, so I'm curious.
spindoc said:Link to Snow's claims?
As for the difficulty, the game doesn't punish you anymore for all kinds of mistakes:
Getting caught unprepared in a monster's roar would usually guarantee you getting bit or bum rushed. In P3 your recovery time is faster so you can escape, even if the monster was facing you when it did it's roar.
Monster damage isn't as punishing anymore. Gone are the days where you could only take 2 or 3 glancing hits before getting KOed.
Tighter hitboxes. You can easily escape more tail swipes, charges and other attacks because the ridiculously large hitboxes from the earlier iterations have been fixed. (I'm not arguing to bring them back though, this is just a natural consequence.)
Felyne comrades. One of their most useful behaviours now, is to knock you out of animations liked being windpressed or stunned. Again, helps avoid being punished.
Faster recovery time from falls. New animations let you bounce back up on your feet in no time. A lot of times, this opens up more windows of opportunity to attack, as you often recover right underneath or behind a monster.
Lower hitpoints all around. Monsters generally have lower life.
Stamina design. Stamina has been added to monsters, which limits and controls how much they can do in a period of time. It's geared to mixing up the gameplay, which is a good thing. The unintended sideffect though, is that monsters are no longer relentless in their attacks. There will be guaranteed downtime where you can land in some seriously damaging combos. No such thing existed in the older games.
Felyne drink skills. Some of these skills are too good. Like Retention, which preserves your HP and stamina even if you get KOed. Completely circumvents the need for an armor that boosts your HP.
Less aggressive minions. The smaller monsters will not chase you down as much. Bullfangos were a huge headache in the older versions, in P3, they will only engage you once you're within a certain distance.
Weapon abilities. All the weapons have now expanded movesets, allowing you to deal with more situations where you couldn't in the previous games.
Expanded farm operations. It's easier to procure materials more than ever. Giant BBQ grills, cat mining and quests, automated fishing and so forth.
edit: From Tri? My bad, reading comprehension fail. Still, all of the above is quite valid with regards to the series in general!
Hmm, I'm seeing a pattern here. MHF1 is more or less a straight port of MHG (from what I can tell) so it has the same difficulty as the console version. MHF2 on the other hand marks the first Handheld "optimised" entry in the series and as such it was severely dumbed down from Dos in the process. With MHP3 doing the same again, it obvious that the Main and Handheld teams have differing opinions on the difficulty level, which is a shame.Soneet said:Nooo, don't tell me the game went the easy direction again? D:
MHF1 was awesome, MHF2 was way too easy, MHFU was a bit less easy, Tri was awesome and now... we're going back to easy-mode? Ugh. The difficulty is so much more important to me than content.
spindoc said:Link to Snow's claims?
As for the difficulty, the game doesn't punish you anymore for all kinds of mistakes:
Getting caught unprepared in a monster's roar would usually guarantee you getting bit or bum rushed. In P3 your recovery time is faster so you can escape, even if the monster was facing you when it did it's roar.
Monster damage isn't as punishing anymore. Gone are the days where you could only take 2 or 3 glancing hits before getting KOed.
Tighter hitboxes. You can easily escape more tail swipes, charges and other attacks because the ridiculously large hitboxes from the earlier iterations have been fixed. (I'm not arguing to bring them back though, this is just a natural consequence.)
Felyne comrades. One of their most useful behaviours now, is to knock you out of animations liked being windpressed or stunned. Again, helps avoid being punished.
Faster recovery time from falls. New animations let you bounce back up on your feet in no time. A lot of times, this opens up more windows of opportunity to attack, as you often recover right underneath or behind a monster.
Lower hitpoints all around. Monsters generally have lower life.
Stamina design. Stamina has been added to monsters, which limits and controls how much they can do in a period of time. It's geared to mixing up the gameplay, which is a good thing. The unintended sideffect though, is that monsters are no longer relentless in their attacks. There will be guaranteed downtime where you can land in some seriously damaging combos. No such thing existed in the older games.
Felyne drink skills. Some of these skills are too good. Like Retention, which preserves your HP and stamina even if you get KOed. Completely circumvents the need for an armor that boosts your HP.
Less aggressive minions. The smaller monsters will not chase you down as much. Bullfangos were a huge headache in the older versions, in P3, they will only engage you once you're within a certain distance.
Weapon abilities. All the weapons have now expanded movesets, allowing you to deal with more situations where you couldn't in the previous games.
Expanded farm operations. It's easier to procure materials more than ever. Giant BBQ grills, cat mining and quests, automated fishing and so forth.
edit: From Tri? My bad, reading comprehension fail. Still, all of the above is quite valid with regards to the series in general!
4 million players are not going to play a difficult game you know...Luigiv said:With MHP3 dong the same again, it obvious that the Main and Handheld teams have differing opinions on the difficulty level, which is a shame.
Difficulty was very well balanced in MH3 Tri but not in MHP3. My friends and I was shocked when we raped online Bulldrome in like under 2mins. We spent more time finding it than killing it.Kuran said:Good list. I know this series was cruel in the past, (and it can still sometimes be v hard in P3) but mostly what kept my interest was the difficulty which was balanced in a very subtle way... it was rewarding. You get a sense of accomplishment after a long, unfair fight. Demon's Souls had a similar effect.. I can't imagine enjoying DS as much if it didn't have that sense of challenge.
http://www.capcom-unity.com/monster_hunter/go/thread/view/7451/26674605/MHP3_isnt_coming_to_NAEU_WTF!?pg=4deim0s said:That mindset is a load of bull. Link to his post pls?
Bulldrome are easy by oneself I don't know how it would be harder with more people or do you mean by yourself?Tenbatsu said:My friends and I was shocked when we raped online Bulldrome in like under 2mins. We spent more time finding it than killing it.
Didn't they do this before? It's been awhile since I fought with a felyne in unite. But cha-cha did this too.Felyne comrades. One of their most useful behaviours now, is to knock you out of animations liked being windpressed or stunned. Again, helps avoid being punished.
Godsend.Faster recovery time from falls. New animations let you bounce back up on your feet in no time. A lot of times, this opens up more windows of opportunity to attack, as you often recover right underneath or behind a monster.
This is in tri.Stamina design. Stamina has been added to monsters, which limits and controls how much they can do in a period of time. It's geared to mixing up the gameplay, which is a good thing. The unintended sideffect though, is that monsters are no longer relentless in their attacks. There will be guaranteed downtime where you can land in some seriously damaging combos. No such thing existed in the older games.
Sounds natural to me.Less aggressive minions. The smaller monsters will not chase you down as much. Bullfangos were a huge headache in the older versions, in P3, they will only engage you once you're within a certain distance.
Like the addition to the switch axe side swipe attack? That was an improvement.Weapon abilities. All the weapons have now expanded movesets, allowing you to deal with more situations where you couldn't in the previous games.
Tri had already been noted for having less aggressive minions in general, and P3 extended this to bulldromes. I'm not sure what the big deal is since Tri made a lot of things much easier in general.Akainu said:Sounds natural to me.Less aggressive minions. The smaller monsters will not chase you down as much. Bullfangos were a huge headache in the older versions, in P3, they will only engage you once you're within a certain distance.
You can get as close as death as you want by forgoing the most effective weapons, and going without healing items, armor, drink skills, and comrades.Cosmo Clock 21 said:One of the things contributing great tension to Monster Hunter is the threat of being only one or two hits away from death at all times. With the changes in P3rd, that seems... less so, and it was one of the things that made Monster Hunter unique as a series.
Reknoc said:Sorry if this has already been mentioned but Uniqlo UK are gonna start selling the MH t-shirts at the end of the month.
http://shop.uniqlo.com/uk/store/clothing/mhp3/men/
Of course, but that's just imposing artificial difficulty on myself as opposed to the "natural" difficulty built into the game.Lance Bone Path said:You can get as close as death as you want by forgoing the most effective weapons, and going without healing items, armor, drink skills, and comrades.
they made the game fun, for people. i really don't see the appeal of one-shots like Narga tail slam, outside of 'elite' players going, 'oh yeah keep the noobs out untz untz untz.' what's the point? team fails from one-shots, everyone goes offline and practices until they can't get hit, so now why even play online?Cosmo Clock 21 said:Of course, but that's just imposing artificial difficulty on myself as opposed to the "natural" difficulty built into the game.
Also it's 0% "oh no they are selling out" and more "they are toning down one of the aspects that set Monster Hunter apart from other ARPGS"
Done! One question that was funny was the cross over one. I chose Devil May cryCosmo Clock 21 said:So there's a new Monster Hunter poll on Capcom Unity. One of the questions asks about what titles you're interested in that haven't been released in the West yet (aka vote for Frontier and P3rd)
http://www.capcom-unity.com/monster_hunter/go/survey/viewer/2018
I chose Sengoku Basara.kafka rock opera said:Done! One question that was funny was the cross over one. I chose Devil May cryMore than anything i just hope they release it on PSN so i can play it with NGP's second stick. I cant do the claw nor will i ever be able to.
Deviljho?BooJoh said:I'm sure the chances are nil, but I chose Jurassic Park. I'd love to hunt some real dinosaurs in MH.