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Monster Hunter Portable 3rd |OT| Rumble in the Hot Spring Jungle

spineduke

Unconfirmed Member
The game's difficulty level is just too low. I don't think this entry in the MH series will have the same staying power as 2G/Unite.
 

deim0s

Member
Need Rathalos rubies now!!! 8 Rathalosseseses no drop! :( 4 plates tho!

@spindoc
I think the difficulty is leaning more on MP cock-ups. :p
 

Tenbatsu

Member
spindoc said:
The game's difficulty level is just too low. I don't think this entry in the MH series will have the same staying power as 2G/Unite.
Ya, it is designed to cater to the casual gamers. MH3 Tri on the other hand is designed to cater to the hardcores.
 
Tenbatsu said:
Ya, it is designed to cater to the casual gamers. MH3 Tri on the other hand is designed to cater to the hardcores.

Completely agree. While there's less content/bosses, what there is, is an extremely refinded challeng, whereas MHFU eventually turns into a grind and hence i've never finished it.
 
What makes P3rd that much easier than Tri? This isn't the first time I've heard this opinion, so I'm curious.

Also, Capcom's community manager Snow is apparently claiming the game won't be localized due to the target audience already importing/pirating the Japanese version. I'm not really sure what to think anymore about it coming over here.
 

Defuser

Member
Well then,thats their fault.If they had localised MHFU earlier or announced MHF3 earlier none of this bullshit will happen.
 
Well... fuck you Capcom. MHP3 is still $70 at Play-Asia. I don't think there's any local store at our place that sells import stuff.
 
Cosmo Clock 21 said:
What makes P3rd that much easier than Tri? This isn't the first time I've heard this opinion, so I'm curious.

Also, Capcom's community manager Snow is apparently claiming the game won't be localized due to the target audience already importing/pirating the Japanese version. I'm not really sure what to think anymore about it coming over here.

So this helps Capcom's cause now?

Maybe if you didn't take so fucking long to even ANNOUNCE a localization, this shit wouldn't happen. No one to blame but yourself and if this is true, looks like I'll have to be importing as well in the future/patching for english

I'm skeptical though seeing as Tri did pretty okay in America for the most part and is still the most played Wii game online.
 

robox

Member
dammit, capcom... i've been waiting to pick up the localized version day 1. now i'm not sure what i'm gonna do. 70 bucks (at play-asia) is simply too rich for me.


so.... any chance konami will bring this over instead?
 

deim0s

Member
Cosmo Clock 21 said:
Also, Capcom's community manager Snow is apparently claiming the game won't be localized due to the target audience already importing/pirating the Japanese version. I'm not really sure what to think anymore about it coming over here.

That mindset is a load of bull. Link to his post pls?

Even in MH2G, Sven(?) said something along the lines and the "We have no plans to bring 2G to the west", then a year later, they started pushing it.

It's true that it's a little too late. Playing the JP release and a year of waiting the novelty wears off.

* * *

Question guys... Uragaan sub-specie weaknesses?
 

spineduke

Unconfirmed Member
Cosmo Clock 21 said:
What makes P3rd that much easier than Tri? This isn't the first time I've heard this opinion, so I'm curious.

Also, Capcom's community manager Snow is apparently claiming the game won't be localized due to the target audience already importing/pirating the Japanese version. I'm not really sure what to think anymore about it coming over here.

Link to Snow's claims?

As for the difficulty, the game doesn't punish you anymore for all kinds of mistakes:


Getting caught unprepared in a monster's roar would usually guarantee you getting bit or bum rushed. In P3 your recovery time is faster so you can escape, even if the monster was facing you when it did it's roar.

Monster damage isn't as punishing anymore. Gone are the days where you could only take 2 or 3 glancing hits before getting KOed.

Tighter hitboxes. You can easily escape more tail swipes, charges and other attacks because the ridiculously large hitboxes from the earlier iterations have been fixed. (I'm not arguing to bring them back though, this is just a natural consequence.)

Felyne comrades. One of their most useful behaviours now, is to knock you out of animations liked being windpressed or stunned. Again, helps avoid being punished.

Faster recovery time from falls. New animations let you bounce back up on your feet in no time. A lot of times, this opens up more windows of opportunity to attack, as you often recover right underneath or behind a monster.

Lower hitpoints all around. Monsters generally have lower life.

Stamina design. Stamina has been added to monsters, which limits and controls how much they can do in a period of time. It's geared to mixing up the gameplay, which is a good thing. The unintended sideffect though, is that monsters are no longer relentless in their attacks. There will be guaranteed downtime where you can land in some seriously damaging combos. No such thing existed in the older games.

Felyne drink skills. Some of these skills are too good. Like Retention, which preserves your HP and stamina even if you get KOed. Completely circumvents the need for an armor that boosts your HP.

Less aggressive minions. The smaller monsters will not chase you down as much. Bullfangos were a huge headache in the older versions, in P3, they will only engage you once you're within a certain distance.

Weapon abilities. All the weapons have now expanded movesets, allowing you to deal with more situations where you couldn't in the previous games.

Expanded farm operations. It's easier to procure materials more than ever. Giant BBQ grills, cat mining and quests, automated fishing and so forth.

edit: From Tri? My bad, reading comprehension fail. Still, all of the above is quite valid with regards to the series in general!
 

Luigiv

Member
AgentOtaku said:
So this helps Capcom's cause now?

Maybe if you didn't take so fucking long to even ANNOUNCE a localization, this shit wouldn't happen. No one to blame but yourself and if this is true, looks like I'll have to be importing as well in the future/patching for english

I'm skeptical though seeing as Tri did pretty okay in America for the most part and is still the most played Wii game online.
Very true. Tri's localisation was announced just 2 days after it launched in Japan and that worked out great for them. I'm surprised they haven't already. Personally, I'm not going to buy the game unless they localise it so I'm a bit disappointed with this news.
 

deim0s

Member
spindoc said:
Link to Snow's claims?

Yup.


Tighter hitboxes. You can easily escape more tail swipes, charges and other attacks because the ridiculously large hitboxes from the earlier iterations have been fixed. (I'm not arguing to bring them back though, this is just a natural consequence.)

Best thing they ever done, a bit too forgiving tho.
 
Luigiv said:
Personally, I'm not going to buy the game unless they localise it so I'm a bit disappointed with this news.
I swore to myself I was gonna hold off until the western release, but I caved in when my hunting buddy imported it. Do yourself a favor and just get it. If you've played a MH before the language really isn't a problem.
I don't regret it for a second (and the blood effects are awesome in this uncensored goodness).
If they ever do localize I will double dip.
 

DiscoJer

Member
It's funny - 2 companies that made MHP knock-offs have managed to release them in NA (or will. And 3 if you count Sega's PSP). But somehow Capcom can't release the most popular of them all. I guess if it doesn't sell a million, it's not worth their time...
 

Luigiv

Member
Shin_Kojima said:
I swore to myself I was gonna hold off until the western release, but I caved in when my hunting buddy imported it. Do yourself a favor and just get it. If you've played a MH before the language really isn't a problem.
I don't regret it for a second (and the blood effects are awesome in this uncensored goodness).
If they ever do localize I will double dip.
Nah, tried it before and can't really say I'm a fan of playing Monster Hunter untranslated or even half translated. I'll wait and see for now. The game as it stands is already dangerously close to double dipping (given the amount of recycled content) so there's no chance in hell I'm buying it twice.
 

Tenbatsu

Member
Cosmo Clock 21 said:
What makes P3rd that much easier than Tri? This isn't the first time I've heard this opinion, so I'm curious.
Comparing to MH3:
- Slower monsters/less health
- Monsters dealt less damages
- Easier to stop monsters in their track
- Over powered light bow guns
- Felyne drink skills (you can get the skill you want 99% of the time)
- For similar encounters in MH3, I know I am going to get hit. However in MHP3, I am able to evade.

I boot up MH3 last week and boy I was shocked, the monsters are huge in that game due to the camera angle. The sense of impact is there. And the wiimote + nunchuk controls, so bloody good.
 
spindoc said:
Link to Snow's claims?

As for the difficulty, the game doesn't punish you anymore for all kinds of mistakes:


Getting caught unprepared in a monster's roar would usually guarantee you getting bit or bum rushed. In P3 your recovery time is faster so you can escape, even if the monster was facing you when it did it's roar.

Monster damage isn't as punishing anymore. Gone are the days where you could only take 2 or 3 glancing hits before getting KOed.

Tighter hitboxes. You can easily escape more tail swipes, charges and other attacks because the ridiculously large hitboxes from the earlier iterations have been fixed. (I'm not arguing to bring them back though, this is just a natural consequence.)

Felyne comrades. One of their most useful behaviours now, is to knock you out of animations liked being windpressed or stunned. Again, helps avoid being punished.

Faster recovery time from falls. New animations let you bounce back up on your feet in no time. A lot of times, this opens up more windows of opportunity to attack, as you often recover right underneath or behind a monster.

Lower hitpoints all around. Monsters generally have lower life.

Stamina design. Stamina has been added to monsters, which limits and controls how much they can do in a period of time. It's geared to mixing up the gameplay, which is a good thing. The unintended sideffect though, is that monsters are no longer relentless in their attacks. There will be guaranteed downtime where you can land in some seriously damaging combos. No such thing existed in the older games.

Felyne drink skills. Some of these skills are too good. Like Retention, which preserves your HP and stamina even if you get KOed. Completely circumvents the need for an armor that boosts your HP.

Less aggressive minions. The smaller monsters will not chase you down as much. Bullfangos were a huge headache in the older versions, in P3, they will only engage you once you're within a certain distance.

Weapon abilities. All the weapons have now expanded movesets, allowing you to deal with more situations where you couldn't in the previous games.

Expanded farm operations. It's easier to procure materials more than ever. Giant BBQ grills, cat mining and quests, automated fishing and so forth.

edit: From Tri? My bad, reading comprehension fail. Still, all of the above is quite valid with regards to the series in general!

I can see why it's easier yeah, but those also sound like some legitmately progressive series enhancements. Mohun can be fun without having to be punishing ya know =P
Fuck!
Makes me even more T___T
 

Luigiv

Member
Wow I've been out of this thread for too long. All this talk about lowered difficulty is getting me down.

Soneet said:
Nooo, don't tell me the game went the easy direction again? D:

MHF1 was awesome, MHF2 was way too easy, MHFU was a bit less easy, Tri was awesome and now... we're going back to easy-mode? Ugh. The difficulty is so much more important to me than content.
Hmm, I'm seeing a pattern here. MHF1 is more or less a straight port of MHG (from what I can tell) so it has the same difficulty as the console version. MHF2 on the other hand marks the first Handheld "optimised" entry in the series and as such it was severely dumbed down from Dos in the process. With MHP3 doing the same again, it obvious that the Main and Handheld teams have differing opinions on the difficulty level, which is a shame.
 

Kuran

Banned
spindoc said:
Link to Snow's claims?

As for the difficulty, the game doesn't punish you anymore for all kinds of mistakes:


Getting caught unprepared in a monster's roar would usually guarantee you getting bit or bum rushed. In P3 your recovery time is faster so you can escape, even if the monster was facing you when it did it's roar.

Monster damage isn't as punishing anymore. Gone are the days where you could only take 2 or 3 glancing hits before getting KOed.

Tighter hitboxes. You can easily escape more tail swipes, charges and other attacks because the ridiculously large hitboxes from the earlier iterations have been fixed. (I'm not arguing to bring them back though, this is just a natural consequence.)

Felyne comrades. One of their most useful behaviours now, is to knock you out of animations liked being windpressed or stunned. Again, helps avoid being punished.

Faster recovery time from falls. New animations let you bounce back up on your feet in no time. A lot of times, this opens up more windows of opportunity to attack, as you often recover right underneath or behind a monster.

Lower hitpoints all around. Monsters generally have lower life.

Stamina design. Stamina has been added to monsters, which limits and controls how much they can do in a period of time. It's geared to mixing up the gameplay, which is a good thing. The unintended sideffect though, is that monsters are no longer relentless in their attacks. There will be guaranteed downtime where you can land in some seriously damaging combos. No such thing existed in the older games.

Felyne drink skills. Some of these skills are too good. Like Retention, which preserves your HP and stamina even if you get KOed. Completely circumvents the need for an armor that boosts your HP.

Less aggressive minions. The smaller monsters will not chase you down as much. Bullfangos were a huge headache in the older versions, in P3, they will only engage you once you're within a certain distance.

Weapon abilities. All the weapons have now expanded movesets, allowing you to deal with more situations where you couldn't in the previous games.

Expanded farm operations. It's easier to procure materials more than ever. Giant BBQ grills, cat mining and quests, automated fishing and so forth.

edit: From Tri? My bad, reading comprehension fail. Still, all of the above is quite valid with regards to the series in general!

Good list. I know this series was cruel in the past, (and it can still sometimes be v hard in P3) but mostly what kept my interest was the difficulty which was balanced in a very subtle way... it was rewarding. You get a sense of accomplishment after a long, unfair fight. Demon's Souls had a similar effect.. I can't imagine enjoying DS as much if it didn't have that sense of challenge.
 

Tenbatsu

Member
Luigiv said:
With MHP3 dong the same again, it obvious that the Main and Handheld teams have differing opinions on the difficulty level, which is a shame.
4 million players are not going to play a difficult game you know...

Kuran said:
Good list. I know this series was cruel in the past, (and it can still sometimes be v hard in P3) but mostly what kept my interest was the difficulty which was balanced in a very subtle way... it was rewarding. You get a sense of accomplishment after a long, unfair fight. Demon's Souls had a similar effect.. I can't imagine enjoying DS as much if it didn't have that sense of challenge.
Difficulty was very well balanced in MH3 Tri but not in MHP3. My friends and I was shocked when we raped online Bulldrome in like under 2mins. We spent more time finding it than killing it.

Sigh I miss swimming, MH3G please....
 
deim0s said:
That mindset is a load of bull. Link to his post pls?
http://www.capcom-unity.com/monster_hunter/go/thread/view/7451/26674605/MHP3_isnt_coming_to_NAEU_WTF!?pg=4

Although now that I actually look at it there isn't much in the way in terms of "it's not coming over because of importers". Still though, if they're going to take their sweet time announcing a localization like they did for Unite I might as well go ahead and import P3rd right now. Depends on how much more I feel like playing Unite.
 

Akainu

Member
Tenbatsu said:
My friends and I was shocked when we raped online Bulldrome in like under 2mins. We spent more time finding it than killing it.
Bulldrome are easy by oneself I don't know how it would be harder with more people or do you mean by yourself?

I don't know about you guys be I don't like being hit by a attack that had no business hitting me and then having to sit through a 30 minute tumbling animation for the monster to already have turned around and is coming at me again.

I like Monster Hunter but not because its hard.

Felyne comrades. One of their most useful behaviours now, is to knock you out of animations liked being windpressed or stunned. Again, helps avoid being punished.
Didn't they do this before? It's been awhile since I fought with a felyne in unite. But cha-cha did this too.

Faster recovery time from falls. New animations let you bounce back up on your feet in no time. A lot of times, this opens up more windows of opportunity to attack, as you often recover right underneath or behind a monster.
Godsend.

Stamina design. Stamina has been added to monsters, which limits and controls how much they can do in a period of time. It's geared to mixing up the gameplay, which is a good thing. The unintended sideffect though, is that monsters are no longer relentless in their attacks. There will be guaranteed downtime where you can land in some seriously damaging combos. No such thing existed in the older games.
This is in tri.

Less aggressive minions. The smaller monsters will not chase you down as much. Bullfangos were a huge headache in the older versions, in P3, they will only engage you once you're within a certain distance.
Sounds natural to me.

Weapon abilities. All the weapons have now expanded movesets, allowing you to deal with more situations where you couldn't in the previous games.
Like the addition to the switch axe side swipe attack? That was an improvement.

Sucks about 3rd most likely not coming over. All I've played is the demo. :(

Also water levels sucked good riddance. Nothing like fighting Lagiacrus in the flooded forest with hardly any room to maneuver.
 
Akainu said:
Less aggressive minions. The smaller monsters will not chase you down as much. Bullfangos were a huge headache in the older versions, in P3, they will only engage you once you're within a certain distance.
Sounds natural to me.
Tri had already been noted for having less aggressive minions in general, and P3 extended this to bulldromes. I'm not sure what the big deal is since Tri made a lot of things much easier in general.
 
Felynes have always been able to slap you out of stun/sleep/roar in Unite.

Stamina at least adds variety. You're no longer limited to just "RAGE", and "NOT RAGE" mode with monster.

Bullfangos... lol. Has anyone here seen vids of the arena quest in Frontier that had 4098671 Bullfangos at once? Once you tumble you're DEAD.
 
Fatigue mode might make monster fights more dynamic, but it pushes things in a 'oh look he's tired I'm just going to take my sweet time getting a million facepounds on Ludroth now' direction. They could have made up for it by making rage mode that much more deadly, but they didn't.

One of the things contributing great tension to Monster Hunter is the threat of being only one or two hits away from death at all times. With the changes in P3rd, that seems... less so, and it was one of the things that made Monster Hunter unique as a series.
 
Cosmo Clock 21 said:
One of the things contributing great tension to Monster Hunter is the threat of being only one or two hits away from death at all times. With the changes in P3rd, that seems... less so, and it was one of the things that made Monster Hunter unique as a series.
You can get as close as death as you want by forgoing the most effective weapons, and going without healing items, armor, drink skills, and comrades.

Honestly, I'm really getting a "oh, noes, my favorite band is selling out with the latest album" vibe here.
 
If it's truly not coming to NA then I'll import this thing. Problem is I've never played MH in Japanese aside from the MHP3rd demo. Seems intimidating.
 
Lance Bone Path said:
You can get as close as death as you want by forgoing the most effective weapons, and going without healing items, armor, drink skills, and comrades.
Of course, but that's just imposing artificial difficulty on myself as opposed to the "natural" difficulty built into the game.

Also it's 0% "oh no they are selling out" and more "they are toning down one of the aspects that set Monster Hunter apart from other ARPGS"
 
Cosmo Clock 21 said:
Of course, but that's just imposing artificial difficulty on myself as opposed to the "natural" difficulty built into the game.

Also it's 0% "oh no they are selling out" and more "they are toning down one of the aspects that set Monster Hunter apart from other ARPGS"
they made the game fun, for people. i really don't see the appeal of one-shots like Narga tail slam, outside of 'elite' players going, 'oh yeah keep the noobs out untz untz untz.' what's the point? team fails from one-shots, everyone goes offline and practices until they can't get hit, so now why even play online?

also nothing wrong with artificial difficulty, there's tons of low rank armor there being useless. give those a try.
 
HR4になりました

this game has both destroyed and enriched my life. i'm so glad i finally got into the series properly! tried going back to 2nd G the other day because it's on my PSP go and i understand monster hunter in general a lot more now, but it's like night and day - i got killed by a dosfango :lol

so yes i think the move towards accessibility is a great thing, as the difficulty curve is pretty much perfectly pitched for me. "selling out" would be, like, adding camera lock-on or something.
 

deim0s

Member
First time against Amatsu... no one noticed the tornado attack until it's too late, all three never got out! LOL
 

BooJoh

Member
Ugh. I thought Tri and Unite had a big enough western fanbase to justify bringing 3rd out in English, I had no idea they were struggling so hard just to find a way to release it. I don't use CFW so I haven't even played the demo of 3rd, and I'm not ready to pay over twice as much money for a version of the game I can't read.

I still haven't done everything in Unite so I can hold out for a while, but the grim outlook is really disheartening.
 
Cosmo Clock 21 said:
So there's a new Monster Hunter poll on Capcom Unity. One of the questions asks about what titles you're interested in that haven't been released in the West yet (aka vote for Frontier and P3rd)

http://www.capcom-unity.com/monster_hunter/go/survey/viewer/2018
Done! One question that was funny was the cross over one. I chose Devil May cry :D More than anything i just hope they release it on PSN so i can play it with NGP's second stick. I cant do the claw nor will i ever be able to.
 

Akainu

Member
kafka rock opera said:
Done! One question that was funny was the cross over one. I chose Devil May cry :D More than anything i just hope they release it on PSN so i can play it with NGP's second stick. I cant do the claw nor will i ever be able to.
I chose Sengoku Basara.
 
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