Monster Hunter Wilds Stage Demo - 60 FPS on PS5

Then show me example, show me wild life interaction same level MH Wilds.
We've not even seen anything besides basic snippets of herds and a few minor animals snapping at each other....
How about you show me what you're on about, because you seriously can't tell me that you've never seen that before.....
 
This is a performance thread. Performance cannot be divorced from visuals since they are usually inversely proportional. I think the game looks awful for how demanding it is. Am I also shitting on the game and should I fuck off too? Or do I have the right to criticize the visuals and performance in a performance thread?
The level of criticism is disproportionate for a game that has nearly half a year in the oven still to go.
Looks good on this tiny screen. When blown up on a big screen, everything looks ugly as hell from bad textures to objects with low geometric density. I'm actually shocked at how bad the game looks despite how demanding it is.
You have always seemingly had a hateboner for this game. So yes, with that context in mind - that you seemingly willfully ignore that this game is not finished. The degree of vitriol that you post seems excessive and unwarranted; furthermore, is unproductive.

You and Bojji and Schmendork think the game is ugly. Got it.

I think you're wrong.
 
The level of criticism is disproportionate for a game that has nearly half a year in the oven still to go.
I have bad news for you if you think the graphics will improve much within the next 5 months.
You have always seemingly had a hateboner for this game. So yes, with that context in mind - that you seemingly willfully ignore that this game is not finished. The degree of vitriol that you post seems excessive and unwarranted; furthermore, is unproductive.
No. I just think it looks bad.
 
The level of criticism is disproportionate for a game that has nearly half a year in the oven still to go.
ah yes and we're just ignoring that Capcom already gave official hardware recommendations including target resolutions, FPS and settings.....
You are more optimistic than the Devs themselves, congrats. Or are you talking about the graphical quality as if 5 months would be enough to basically replace all the assets and the lighting system....

So yes, with that context in mind - that you seemingly willfully ignore that this game is not finished.
30 + years of game development and the hardcore fans still resort to the unicorn argument "it will be tooootally different than what we've seen so far".

You and Bojji and Schmendork think the game is ugly. Got it.

I think you're wrong.
Childish... And your reading comprehension is sorely lacking.
This is about the tech part, not the art. And the technological side is bad, period. Please explain how PS4 era visuals, as in assets, models, textures, lighting etc fit these hardware demands?
I also don't think it looks bad, just nowhere near what a current gen game with the given hardware demands should look like.
 
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I have bad news for you if you think the graphics will improve much within the next 5 months.
80Zlj3i.jpeg


These areas I marked and many others - they do look bad. It is undeniable that these are low resolution textures. I don't however have any reason to believe these are final. These are exactly the sorts of issues that get ironed out in the last few months of game development. Lighting is squirrelly on the character, particularly her shoulders and the bow. It doesn't exhibit any sort of SSAO or self shadowing. The blurriness on Alma and her Seikret appear to be related to low LOD or even depth of field being weird. And this is just what I can see from a horribly compressed youtube video. These are bugs because the game isn't finished.

You really think Capcom's just going to leave it like this? Do you sincerely believe this is as good as the game is going to look?

I had to download the whole 98GB game for this comparison; you guys better appreciate it >:(

bYwoZnA.jpeg
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Top image: Highest quality youtube launch trailer for MHW.
Bottom image: My in game capture with no mods or special tweaks. The difference is astounding.

This is why we shouldn't take compressed youtube videos of a game still 5 months out as representative of how it will actually look on your screen.
 
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The difference is astounding.
the only thing astounding is you doing more 180s than a skateboarder on an average day.
From "it looks great!" to "yes it looks bad" to "but it will look great sometime in the future, perhaps.... because" *continues to present the effects of different resolutions........as if that was the root of the issue.
Batman Facepalm GIF by WE tv


To reiterate, again, the question is how they ended up with the hardware requirements that they now have while the whole technological construct we`ve seen so far has shown no current gen traits whatsoever, not if it "looks good" which is after all still up to personal taste.
 
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Just watched some stream footage. Some people really judging how the game looks based on THIS footage? I mean you cant be that stupid surely
I think people already judged the 4k official trailers they released in the past months, i doubt someone was waiting for this specific stream to judge the graphic dude...

People had doubts about the graohic since the reveal trailer...
 
So in RDR2 animal hunt and fight each other?

If I'm ignorant then please give us example of a game that simulates wild life same level as Monster Hunter Wilds does?







No one is ever gonna get close to rain world, like NOT EVEN CLOSE, that game has like 120 species that all interact each other even if the character is not on screen and use completely unscripted an dynamic animations so you don't see just a precanned animations of something eating something or precanned fights between mosters with handmade animations, EVERYTHING is random and messy like a real ecosystem with real animals.

But many games have animal ecosystems, and the newest game between the one i listed is from 2018...

If you search for physics accurate sandstorm and thunderstorm that change the gameplay while you are in it, you don't have to go further than mad max or just cause 4 (cyclons).

I'm sure wilds has a couple of features not present in these games (and probably viceversa) but the point is that animal ecosystems have been a thing for a while.
 
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No one is ever gonna get close to rain world, like NOT EVEN CLOSE, that game has like 120 species that all interact each other even if the character is not on screen and use completely unscripted an dynamic animations so you don't see just a precanned animations of something eating something or precanned fights between mosters with handmade animations, EVERYTHING is random like a real ecosystem with real animals.

But many games have animal ecosystems, and the newest game between these is from 2018...

If you search for physics accurate sandstorm and thunderstorm that change the gameplay while you are in it, you don't have to go further than mad max or just cause 4 (cyclons).

dude, you are always investing so much time looking up examples, or providing screenshots etc etc where I´m just much....muuuuch too lazy to do so.
have some gold as a token of my appreciation.
 
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The only thing I'm taking away from this thread is that I should play Rain World sooner rather than later. :goog_relieved:
 
dude, you are always investing so much time looking up examples, or providing screenshots etc etc where I´m just much....muuuuch too lazy to do so.
have some gold as a token of my appreciation.
Dude you didn't had to do it, now i have to gift gold to someone else to balance this :lollipop_grinning_sweat:

I'm a sucker for animal ecosystems so it's really my pleasure to talk about this stuff, also, it was just a 2 min search, i played most games with ecosystems so i know what to search.
 
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The only thing I'm taking away from this thread is that I should play Rain World sooner rather than later. :goog_relieved:
It's hard as nails and frustrating and full of bullshit deaths (caused by the randomness of the ecosystem), but it's incredible for some aspects, like on a class on its own like noita is on a class on its own when it comes to physics.

The dlc is also worthy from what i heard.
 
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It's hard as nails and frustrating and full of bullshit deaths (caused by the randomness of the ecosystem), but it's incredible for some aspects, like on a class on its own like noita is on a class on its own when it comes to physics.

The dlc is also worthy from what i heard.
Both Rain World and Noita are there on my list of games I should get to play really soon, right next to CrossCode and Inscryption among others.

There's just too many games and not enough time man.
 
Immortals even has nice results.

Add Wukong to that (bad) and The First Descendant (bad at launch, don't know now).
They are both very hardcore (real hardcore, not fromsoft hardcore), with tons and tons of secrets to discover, i guess some people would call em old school games.

I accepted that i'm not good enough to finish them so i just keep them installed to enjoy the top tier class elements they have even if i can't go much further.
 
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Looks good imo. Probably will buy a Pro for this. Never played a Monster Hunter game before but I'm in love with the Blacksmith …

Watching Over Video Game GIF by CAPCOM

Video Game Fist Pump GIF by CAPCOM
Same here!

On topic, I prefer stable FPS. Maybe there will be a 40fps option for 120Hz users? On the other hand, if it's just a small fluctuation VRR might compensate for this.

For people here needing hard facts: you can always download a video and check how many images a second contains. Only case I can think of where it won't work is when the game runs in slow motion, like that one mode in Uncharted, and the video is than rendered with double speed and 60 images per second. I don't think they did that with MH.
 







No one is ever gonna get close to rain world, like NOT EVEN CLOSE, that game has like 120 species that all interact each other even if the character is not on screen and use completely unscripted an dynamic animations so you don't see just a precanned animations of something eating something or precanned fights between mosters with handmade animations, EVERYTHING is random and messy like a real ecosystem with real animals.

But many games have animal ecosystems, and the newest game between the one i listed is from 2018...

If you search for physics accurate sandstorm and thunderstorm that change the gameplay while you are in it, you don't have to go further than mad max or just cause 4 (cyclons).

I'm sure wilds has a couple of features not present in these games (and probably viceversa) but the point is that animal ecosystems have been a thing for a while.


Its not just the ecosystem, probably the most costly part is supporting dynamics in AI, and animation across variable terrain. The honest truth is its about accuracy and flexibility more than basic function.

There are lots of tricks and shortcuts possible, but if your goal is actual simulation more than just creating a passable representation, then its most definitely a non-trivial thing to attempt.
 
Its not just the ecosystem, probably the most costly part is supporting dynamics in AI, and animation across variable terrain. The honest truth is its about accuracy and flexibility more than basic function.

There are lots of tricks and shortcuts possible, but if your goal is actual simulation more than just creating a passable representation, then its most definitely a non-trivial thing to attempt.
Except for rain world, all these games have a simplified, passable representation of an ecosystem, wilds included, when the game is gonna come out i'm gonna judge how much better wilds is compared to these other games, but i don't expect rain world complexity or even close to that.
 
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Looks like trash, as you'd expect from an open world 60fps console title in 2024.
Hfw performance mode, crossgen from 2022

Horizon-Forbidden-West-20220217152043.jpg

What you see is just a poor choice of engine and japan being always behind when it comes to fidelity during this gen, unless you are kojima using guerrilla engine.
 
Except for rain world, all these games have a simplified, passable representation of an ecosystem, wilds included.

Rain world is 2D, which is a huge reduction in complexity compared to 3D. Remember behavioural triggers/event handling are basically the same regardless of presentation, but depicting things in 3D adds a shitload of complication.

Just consider; each entity needs to be situated in 3D space, ideally without clipping. This in turn effects positioning and orientation, which needs to be factored in to collision checking for every attack and animation responding to incoming attack; And it all needs to look right, you can't just stick the entity at a crazy angle when the animation is built for a flat plane. So you need to factor in IK for a potentially complex rig, maybe have breakable body-parts, etc. etc.

Yes, you can keep adding stuff to patch all the clunky looking corner-cases, but even if that doesn't carry much of a performance cost its always going to have memory cost, and memory is finite.

Not saying this to disparage Rain World, just to point out that going from 2d to 3d is a big deal.
 
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The game is not graphically impressive.
And 60fps makes it look even more unimpressive.
Hfw performance mode, crossgen from 2022

Horizon-Forbidden-West-20220217152043.jpg

What you see is just a poor choice of engine and japan being always behind when it comes to fidelity during this gen, unless you are kojima using guerrilla engine.
Japan has been getting outclassed graphically since the gamecube days, basically since Nintendo decided they hate modern technology. Sad to see.
They were once state of the art. There was a timeline back in the good old days when TEAM NINJA had the best looking game out. (Ninja Gaiden Black)
Imagine that now, in 2024, look at their fall from grace with Rise of Ronin. Looking like a game from 2 gens ago. Crazy to believe its the same studio.
 
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Rain world is 2D, which is a huge reduction in complexity compared to 3D. Remember behavioural triggers/event handling are basically the same regardless of presentation, but depicting things in 3D adds a shitload of complication.

Just consider; each entity needs to be situated in 3D space, ideally without clipping. This in turn effects positioning and orientation, which needs to be factored in to collision checking for every attack and animation responding to incoming attack; And it all needs to look right, you can't just stick the entity at a crazy angle when the animation is built for a flat plane. So you need to factor in IK for a potentially complex rig, maybe have breakable body-parts, etc. etc.

Yes, you can keep adding stuff to patch all the clunky looking corner-cases, but even if that doesn't carry much of a performance cost its always going to have memory cost, and memory is finite.
Yeah but you have to consider that games were doing ecosystems even 10 years ago in 3d, so after 10 years people expect even better ecosystems AND a graphical update, i don't think it's too much to ask...
World is from 2018 and has a lot of the same stuff you can see in wilds, down to how the monsters fight each other, adding some scripted sequence of a plant eating a bird is not gonna change that, rdr2 has probably 50x times the amount of unique animations compared to wilds, the video i posted is nowhere close to show all of them.
 
The game is not graphically impressive.
And 60fps makes it look even more unimpressive.

Japan has been getting outclassed graphically since the gamecube days, basically since Nintendo decided they hate modern technology. Sad to see.
They were once state of the art. There was a timeline back in the good old days when TEAM NINJA had the best looking game out. (Ninja Gaiden Black)
Imagine that now, in 2024, look at their fall from grace with Rise of Ronin. Looking like a game from 2 gens ago. Crazy to believe its the same studio.
Not true, the human models and hair tech for dmc5 was among the best last gen and both re2 remaie and re3 remake looked more than good enough.

It's just more rare compared to the old days.
 
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