Monster Hunter Wilds Stage Demo - 60 FPS on PS5

You're joking right? They are static elements on screen, not (or way less) affected by compression artifacts.
When you compress a video the entire video screen is compressed. Games can run at lower resolution while the HUD/map is running at native/higher resolutions.
 
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If you need DF to tell you what framerate is running a thing, you shouldn't even debate this in the first place.

I bet you can tell if game is 35, 45 or 55FPS from shitty video master frame rate counter. Please teach me!

All we know for sure that game isn't locked 60, stream is full of dips and entire sections below that.
 
When you compress a video the entire video screen is compressed. Games can run at lower resolution while the HUD/map is running at native/higher resolutions.
Sylvester Stallone Facepalm GIF
 
It's not about counting frames - it's a 60hz refresh, and it's very visible when sequences play-out at the full refresh.
As others point out - it doesn't seem perfectly stable - but it's a 60 target, and it's hitting 60 during parts of the stream.


For this one we'll need high-quality capture to see if there's frame-gen artifacts. I do find it - crazy - that games like these (and Wukong and others) that are decidedly latency intolerant for gameplay would opt for frame-gen though. Meanwhile the Life Is Stranges and Fifas and other stuff that is basically tailor-made for frame-gen insists on doing anything but.
Interesting. Capcom mention framegen in their pc requirements.

Here the footage on the show floor with people playing it. Look extremely choppy in some parts and nowhere close to the dev footage we talk about here. With this, I think it's more likely the dev showing is the new build with framegen implemented. What so you think?

 
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Pretty wild, how many people just embraced the fake News earlier just because it supported their narative . We all know the usual suspects.
I mean Sw0p, to their defence, it's not like we haven't had awful running games this gen (FF16/Space marine 2/AW2 to mention a few)...
Talking about Capcom specifically, MH World also ran like ass brother on X1, PS4 and PS4 Pro so...😉
 
I wouldn't be surprised if this game is using frame generation like BMW to go from 30 to 60 fps. I'm playing BMW in performance mode on ps5 and I'm having a blast.. the combat is amazing… really surprised how good it still feels despite the 30 fps native…
 
why on earth is this so hard to comprehend. This TGS presentation is the CURRENT development build. the one the public has been playing, including the TGS Floor demo and gamescom and pax and twitchon is from a very old build. 2 different snapshots of the game. good grief, its as if most of yall dont follow videogames and how development works...
Yeah, like it's absolutely intuitive that they will show two very different builds at the same place.
 
This thread is surely something else 🤭
Some PC fans don't want this game to run well on PS5 and to have meaningful Pro improvements, they proceed to ask a frame counter to prove the video is 60fps as if they can't tell :pie_roffles: congrats!
It's also a work in progress build...which means they will polish both frame rate and graphics more.
 
It's unstable, sure, but definitely can tell it's a 60fps mode. Great news for console and PC folks.
Yep. A month or two ago we had a thread saying it was locked at 30 fps, so I'm glad to see a 60 fps mode there. If a VRR display can even it out on consoles then life is good.
 
It's unstable, sure, but definitely can tell it's a 60fps mode. Great news for console and PC folks.
Yep. A month or two ago we had a thread saying it was locked at 30 fps, so I'm glad to see a 60 fps mode there. If a VRR display can even it out on consoles then life is good.
Exactly this means it's going to run great on most PC setups.

I hope I'm wrong, but I highly suspect frame generation.
 
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Lol what is with all the weird bitter and defensive energy in this thread? I could understand if this were ps5 exclusive. But last I checked this is still releasing on the personal computer. It is possible to enjoy the game even if console players are not locked at 30.
I think some of it is some ppl still feeling some type of way about the PS5 Pro.

Any game with a performance mode or unlocked frame rates or dynamic resolution scaling should see an instant improvement on the Pro, and thats before using PSSR or any Pro enhancements.
 
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I hope I'm wrong, but I highly suspect frame generation.
Very likely no. There is no ghosting and no blurring shown in the video. Not one clue. Not even motion blur even.

We could immediately see heavy ghosting on the first compressed footage of Wukong running on PS5 for instance. And most people noticed it. Here not one soul noticed anything.
 
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I'm not knowledgeable enough about that to have an opinion. Can the average joe tell the difference?

If you have a TV with motion smoothing, it'll kinda be like that. Might feel 'smoother' but response will be a lot laggier.

Although newer techniques are better at making latency better even with frame gen. But, I kinda don't think Capcom are using FG.

The video(s) just show sparse, empty, barren-ish areas. With an unlocked frame rate, even those will be relatively high, see Dragon's Dogma 2.
 
People saying this game doesn't look impressive are fucking crazy.

Just look at the amount of detail and interaction this game
People saying this game looks impressive have probably slept under a stone for a decade.
Mid-ps4 era assets with mid-PS4 era lighting are not impressive in any sense of the word.

Your example looks older than Joe Biden on anything bigger than a stamp sized screen.
 
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People saying this game looks impressive have probably slept under a stone for a decade.
Mid-ps4 era assets with mid-PS4 era lighting are not impressive in any sense of the word.

Your example looks older than Joe Biden on anything bigger than a stamp sized screen.
Maybe you should properly look at it and see what exactly I'm highlighting.....I'm showing how the wild life interacting with each other realistically.
 
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Interesting. Capcom mention framegen in their pc requirements.

Here the footage on the show floor with people playing it. Look extremely choppy in some parts and nowhere close to the dev footage we talk about here. With this, I think it's more likely the dev showing is the new build with framegen implemented. What so you think?


The version from the video you posted is the Story Trial demo. I believe this is what is available on the show floor for guests to play. In this demo, it's my understanding that you can make a character, experience the very beginning of the game's story up to hunting a Chatacabra. Of course the map is open to you, but I believe there is a timer that will just kick you back out once it expires. I don't know how long the timer is; I don't think its displayed. This version appears to be based on the Gamescom demo, target 30FPS, and does not contain the Quematrice or Scarlet Forest sections.

The STAGE DEMO that we have seen featuring Quematrice and Scarlet Forest are from a NEWER build of the game, is an unlocked target 60FPS. I believe this is done without any frame generation - I am pretty familiar with frame generation artifacts and I haven't seen any. If it is indeed using frame gen, it looks really fuckin good to fool me - and pretty much everyone else because no one seems to be able to tell.

Yeah, like it's absolutely intuitive that they will show two very different builds at the same place.

Developmentally, there are a lot of potential reasons for this. The older version might be more stable, more limited access - they don't want people digging around too much in the new areas when they haven't revealed that much about the area yet. It's my understanding that the new stage demo is the current development build.

Generally speaking, you don't want the average joe messing with your current build - for a ton of reasons. Security, reliability, etc. Let's go extreme and say someone stole a demo unit, and the devkit running the Story Trial demo. That would bad, of course, but that trial is meant for public consumption; probably doesn't have debug enabled or access to dev tools. If someone stole their most current build - if it wasn't meant to be played by the public and got out, since debug is enabled (they demonstrated this by changing the time of day instantly) it could be pandemonium. It wouldn't be out of the realm of possibility for someone to leak the code and recompile it and we have a Spiderman 2 situation on our hands all over again. That would be a disaster.
 
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People saying this game looks impressive have probably slept under a stone for a decade.
Mid-ps4 era assets with mid-PS4 era lighting are not impressive in any sense of the word.

Your example looks older than Joe Biden on anything bigger than a stamp sized screen.
Why are you here? Why do you come into these threads to just shit on things that people like? It comes across as trolling. If you don't have anything constructive to add to the conversation, maybe just fuck off?
 
Why are you here? Why do you come into these threads to just shit on things that people like? It comes across as trolling. If you don't have anything constructive to add to the conversation, maybe just fuck off?
This is a performance thread and the graphical quality is usually the biggest factor in that. So maybe if you don't understand this basic connection you should follow your own suggestion.
 
After playing 1000+ hours of MH on Switch at around 30fps, i think i can handle that.

This game has never been technically impressive or super polished, but like the Souls games you just accept it and then it's pure fun.

If it runs like MHW on PS4 Pro, it will be enough for me.
 
This is a performance thread and the graphical quality is usually the biggest factor in that. So maybe if you don't understand this basic connection you should follow your own suggestion.
I think the game looks great. I appreciate that there is a ton of stuff going on under the hood and in the background, and for an engine historically not made for this scope, I think Capcom has put on a great showing - FIVE months before release. Since you're the authority on such matters, go ahead and find us examples of what a real game should look like, with all of the same interactivity. Go ahead, I'll wait. I double dog dare you.

Can't wait for you to show me your Cyberpunk examples which had a hundred years of active development and then 4 years of holy shit all hands on deck emergency fixing. Because that game was a fuckin mess when it came out.
 
I think the game looks great.
cool that you like the art. There is no discussing taste after all. The tech however is objectively garbage. We got upper end current gen hardware hunger for mostly last gen visuals, that part can't be discussed away.
. I appreciate that there is a ton of stuff going on under the hood and in the background,
ah yes, the world simulation. Of which we've seen nothing so far that's not been in games like RDR2 f.e.
and for an engine historically not made for this scope, I think Capcom has put on a great showing -
that is the most stupid line in this thread, congrats. Literally defending bad tech and the Devs decision to use it nonetheless for... Reasons.
go ahead and find us examples of what a real game should look like, with all of the same interactivity.
what is that dribble even supposed to mean? I swear guys like you seem to have not played anything in a decade....
 
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ah yes, the world simulation. Of which we've seen nothing so far that's not been in games like RDR2 f.e.
So in RDR2 animal hunt and fight each other?

If I'm ignorant then please give us example of a game that simulates wild life same level as Monster Hunter Wilds does?
 
cool that you like the art. There is no discussing taste after all. The tech however is objectively garbage. We got upper end current gen hardware hunger for mostly last gen visuals, that part can't be discussed away.
ah yes, the world simulation. Of which we've seen nothing so far that's not been in games like RDR2 f.e.
that is the most stupid line in this thread, congrats. Literally defending bad tech and the Devs decision to use it nonetheless for... Reasons.
what is that dribble even supposed to mean? I swear guys like you seem to have not played anything in a decade....
Weren't up to the task after all huh? Go figure.
So in RDR2 animal hunt and fight each other?

If I'm ignorant then please give us example of a game that simulates wild life same level as Monster Hunter Wilds does?
Yeah! Show us where you can lure a crocodile over to a bunch of deer and make the deer jump on him and start ripping him apart!
 
So in RDR2 animal hunt and fight each other?
They already did in the first RDR....
If I'm ignorant then please give us example of a game that simulates wild life same level as Monster Hunter Wilds does?
what besides basic "they hunt each other" is there even? Because that is very old news in games.....
You keep harping about interactivity and world simulation but we've seen nothing out of the ordinary so far, so... What do you even mean and who told you that it's in the game?
 
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Why are you here? Why do you come into these threads to just shit on things that people like? It comes across as trolling. If you don't have anything constructive to add to the conversation, maybe just fuck off?
This is a performance thread. Performance cannot be divorced from visuals since they are usually inversely proportional. I think the game looks awful for how demanding it is. Am I also shitting on the game and should I fuck off too? Or do I have the right to criticize the visuals and performance in a performance thread?
 
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