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Monster Hunter Wilds: Weapon showcase thread.

Skifi28

Member
The mobility move looks very nifty and that charge attack at the end looked insane. As for the hammer/armor design, looks like Chameleos' long lost low rank cousin.
 

R6Rider

Gold Member


Hammer time!

Jason Sudeikis Yes GIF by Apple TV+
 

Miyazaki’s Slave

Gold Member
tKqfRsZ.jpeg


So I was watching the HH video again at 1/4 speed, as you do, and I couldn't help but be taken by the detailing here in this armor set and weapon.

For the uninitiated, this is the Bone Armor set. It's actually a really great set for HH. Here are some fresh screens of that exact set in World.

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1hSYpy9.jpeg


I'd like to bring your attention to the detail on the pauldrons (shoulder guards). In World, they appear to be some sort of leather with fur accents. The leather is kind of muddied up close and doesn't hold up to scrutiny. The fur lining appears to be using a fur shell technique, common in World. It's the same technique they use to achieve fur on almost everything.

Now looking at the same area in Wilds, the difference couldn't be more obvious. The leather part is entirely replaced in a higher detailed fur covering. At first blush, I thought it was a card technique. Many many thin, individual hairs being rendered, similar to how trees or traditional (head) hair is rendered. But the more I look at it, it actually looks like the fur on the Wilds' set has some thiccness. Could it actually be geometry? That would be crazy. That's like, thousands and thousands of polygons just to render the fur on this armor set. It does appear that the fur squashes and stretches and moves in real time with the player.


This is the sort of detail minutia that gives me powerful hope for this game. People say it looks like crap and I'm like bro capgods are modeling individual hairs on this armor set. All the details on the weapons, the armor, the environment and monsters... Any given frame has many many thooouuuusaands of polygons being rendered down to the tiniest thing. I really do believe these consoles are going to be pushed to their limits to render them.
I was going to comment on the Charge Blade video and the outfit they had there...but you did a much better job showing off the goods. I agree, the details on the armor (and the various animations for the different pieces) look fantastic.
 
Haven't watched it yet. Is this a case of meet the new weapons, same as the old weapons because I'm ready for a overall of everything.
 
I love this slow drip, gets me thinking about what my plan is going in. In World I started with lance, ended up LS main with lance and HBG secondary. In Rise I started with LS, ended with LS/SNS/GS split. Been thinking starting with GS in Wilds, contemplating checking out hammer too.
 

Danjin44

The nicest person on this forum
I love this slow drip, gets me thinking about what my plan is going in. In World I started with lance, ended up LS main with lance and HBG secondary. In Rise I started with LS, ended with LS/SNS/GS split. Been thinking starting with GS in Wilds, contemplating checking out hammer too.
In Wild you can bring two weapons to the hunt I'm thinking using my main weapon LS and range weapon like Bow.
 

DelireMan7

Member
I've never played a Monster Hunter game. Tried the demo for World few years ago but it didn't click with me.
A bit weird since it looks exactly what I could like : big monster and variety of big weapons.

Anyway, I really like what I see on those overview for Wilds. Love the artstyle. Will keep a close look on it.
 

Danjin44

The nicest person on this forum
I've never played a Monster Hunter game. Tried the demo for World few years ago but it didn't click with me.
A bit weird since it looks exactly what I could like : big monster and variety of big weapons.

Anyway, I really like what I see on those overview for Wilds. Love the artstyle. Will keep a close look on it.
I suggest play World or Rise again and try each weapon and see which one clicks with you and don’t be shy look at videos about proper way use the weapons.

Monster Hunter can sometimes weird to get in to but once it clicks it becomes highly addictive.
 
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GymWolf

Member
Because its trailer which anyone can watch and visuals are much more detailed. My guess is they didn’t want to scare off potential new players by showing gory blood when hunting animals.
But their blood effects are usually super uber mild...

In rise they were bigger but cartoony but in world were really really mild and this one seems to follow the more grounded world artsyle.
 
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Punished Miku

Human Rights Subscription Service
SnS video didn't really do it for me either. I guess I'll just have to play around with them all in person and try and pick something new. Light Bowgun does look fun, so that one's a lock, but I need a new melee weapon.
 
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GymWolf

Member
What makes you think the blood effects have been disabled? The hit effect in World was effectively dust and rocks.
I think they are disabled, in world they were mild but they were more visible and it look like blood to me



 
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Comandr

Member
I think they are disabled, in world they were mild but they were more visible and it look like blood to me






I'm a big enough man to admit when I'm wrong. I have probably close to 2000 hours in MHW and I've never noticed "blood" before. It is VERY subtle. I did discover, just now, that the bow seems to draw the most amount, and only from the fleshy part of monsters. Striking harder scales or other parts don't seem to generate hardly any blood at all. Here are some hot, fresh screens for you.
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I wasn't getting nearly as much blood from dual blade as I did with bow. This leads to a fascinating detail I may have never noticed before. Perhaps monsters being pierced in fleshy points causes blood to spurt out more greatly, whereas being slashed with weapons mostly just causes scales and dust to be torn off, and very little blood. That seems like a very capcom detail.
 
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Miyazaki’s Slave

Gold Member
Would have liked to see some of the Rise SnS combos in the demo video, maybe they are saving all the weapon specific special/context specific moves for a larger showcase. Not seeing a whole lot of those in the other weapon videos either...then again the special attacks might just all be new and they are waiting to show that off later.
 

GymWolf

Member
I'm a big enough man to admit when I'm wrong. I have probably close to 2000 hours in MHW and I've never noticed "blood" before. It is VERY subtle. I did discover, just now, that the bow seems to draw the most amount, and only from the fleshy part of monsters. Striking harder scales or other parts don't seem to generate hardly any blood at all. Here are some hot, fresh screens for you.
I wasn't getting nearly as much blood from dual blade as I did with bow. This leads to a fascinating detail I may have never noticed before. Perhaps monsters being pierced in fleshy points causes blood to spurt out more greatly, whereas being slashed with weapons mostly just causes scales and dust to be torn off, and very little blood. That seems like a very capcom detail.
Yeah maybe the amount of blood is related to the type of damage or the part you hit, maybe piercing is the one that does more blood spill.
 
I imagine so we can focus on the weapon moveset and not have effects than can potentially obscure them.
There won’t be blood, rocks and kitty litter now fly off enemies since world. GU was the last game to include it, and all it was were red slash marks. Better than what we have now though, for sure.

Can only hope that there will be a “blood” toggle
 

Danjin44

The nicest person on this forum
There won’t be blood, rocks and kitty litter now fly off enemies since world. GU was the last game to include it, and all it was were red slash marks. Better than what we have now though, for sure.

Can only hope that there will be a “blood” toggle
MH Rise had blood.
 

GymWolf

Member
There won’t be blood, rocks and kitty litter now fly off enemies since world. GU was the last game to include it, and all it was were red slash marks. Better than what we have now though, for sure.

Can only hope that there will be a “blood” toggle
Both world and rise have blood, there is literally a video and a zoomed in gif in this very topic.

It's probably disabled for the demo only.
 

Pejo

Member

iu


Looks like the counter from Rise made its way in, albeit slightly different (looks like a bigger window honestly). We LONGSWORD now baybee.

Also love that the wound attack has a quick phial discharge.

Ain't nothing gonna keep me from my true love.
 
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