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Monster Hunter: World (PS4/XB1 early 2018, PC later, directed by MH4 lead planner)

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Pretty hyped. Looks like it plays exactly the same, it just looks way way better. Just gimme that screen shake when I fire my arrow at the correct distance and I'm good.
 

butman

Member
All those who say it's a spin off. The only MH games considered spinoff are these:

Kyhm4iL.png


All of them aren't even close to what it was showed in this trailer.

Maybe the handheld versions will continue with the classic numbers, and "World" will start a new serie for home consoles.
 

le.phat

Member
Granted, but does or will Monster Hunter ever fill that spectrum? I doubt it.

I've tried to get a number of my friends and relatives into the game and the three main comments I hear are:

Early missions are boring

Too much item management

Difficulty spike is frustrating.

How does Capcom remove any of these things and still call it Monster Hunter? The early missions are boring but are necessary to teach players how the world works. The item management and planning for a mission is the core of the game, and the difficulty is the entire point of the fights. How does a "westernized" version address this without destroying the core values of the series?

Just because YOU emphasise these systems, doesn't mean other players, or capcom agree that these characteristics make a Monster Hunter game.

For me it's combat first.
gear collecting second.
Armor builds third.


To me, anything under G rank is boring. The starter missions / general difficulty ramp are almost stroke inducing.

Item management is usually the thing that wears me out in the end, not the content. Every Monster Hunter i play to GX rank, but at one point i just get sick of all the item crafting, the same gathering loop back in the village after each mission. The horrible box UI.

I'll be thrilled to learn that they did away, or streamlined these systems. And i've been playing MH for over 12 years now.
 

R0ckman

Member
The really lame part about Mounting in 4U was that the Insect Glaive was made for it while literally no other weapon was. It felt so cheap constantly jumping and trying to get mounts but that's the smart move with that weapon.

I don't know, I don't particularly play the game to always have intense fights, I want to do that I play single player. Its mainly a multiplayer grinding session. So the faster we can kill the monster the better.
 
Just because YOU emphasise these systems, doesn't mean other players, or capcom agree that these characteristics make a Monster Hunter game.

For me it's combat first.
gear collecting second.
Armor builds third.


To me, anything under G rank is boring. The starter missions / general difficulty ramp are almost stroke inducing.

Item management is usually the thing that wears me out in the end, not the content. Every Monster Hunter i play to GX rank, but at one point i just get sick of all the item crafting, the same gathering loop back in the village after each mission. The horrible box UI.

I'll be thrilled to learn that they did away, or streamlined these systems. And i've been playing MH for over 12 years now.

So you agree with me? Awesome.
 

Toxi

Banned
The really lame part about Mounting in 4U was that the Insect Glaive was made for it while literally no other weapon was. It felt so cheap constantly jumping and trying to get mounts but that's the smart move with that weapon.
I felt the opposite: Every other weapon was balanced around mounting with the level design, and the Insect Glaive wasn't balanced at all. It was (Along with the Charge Blade) easily the best weapon in the game, and unlike the Charge Blade it didn't take any skill. You spammed mounts and gathered extracts until you went Super Saiyan. The Insect Glaive's damage output when you got 2 or 3 extracts was absurd; we're talking a 20% or 25% damage boost for a full minute.

Like just compare the amount of effort required for a knockdown with the Hammer vs a knockdown with the Insect Glaive in 4U. It's absurd.
 

Nerazar

Member
Except that this is not what anyone typically means by "timed Sony/PS4 exclusive"?

Since that specific deal probably focuses on Japan, it might be just that for that purpose. For the West, Capcom would want to maximize its profits and introduce as many people as possible to the franchise (that's why MH Tri was being released on the most popular platform back then).

But the term "XYZ exclusive" is no longer valid anyway... We lost that category somewhere in between the last and the current generation. Now we have like eight different types of exclusivity deals.

So I totally see Capcom pushing MH: World and MH: Portable as two different series with two different approaches. I am happy with both games / styles, because I will have a choice between portability and shorter-term action and the longer-term action with drop-in / drop-op coop online. The drop-in coop thing is probably necessary because of the scale of the map and probably because you cannot teleport out of the map that easily.

But this is just me speculating. =) I am really looking forward to having more details on that game soon! I would love to see the HUD, the inventory management and probably most importantly: the hub itself.
 

Grudy

Member
What really irks me about the trailer is that it doesn't show any of the personality that a MH game has. None of the quirky animations or cartoonish style that I love the games for are present; even that bit at the end with the meat fell flat without the cooking music. I'm not a fan so far to say the least. All the changes just rub me the wrong way too, but thats my fault because I just wanted more of the same with better controls.
 
Here are a few of my nitpicks:

1. They didn't show the guy with the meat going 'Mmm tasty!'. The video just cut off after he sat down. WTF Capcom.

2. They didn't show any hub cities. This makes me worried. I'm imagining a worst case scenario where there's no hub and you just pick missions off a checklist in a menu to play.

3. MH is supposed to have a crazy variety of armour. I didn't see that and naturally I'm getting worried (again).

4. Where are the Felynes? Those cats are like the mascots of the series. Couldn't they at least have shown one of them?

Yeah, this trailer didn't really make me excited.
 
I felt the opposite: Every other weapon was balanced around mounting with the level design, and the Insect Glaive wasn't balanced at all. It was (Along with the Charge Blade) easily the best weapon in the game, and unlike the Charge Blade it didn't take any skill. You spammed mounts and gathered extracts until you went Super Saiyan. The Insect Glaive's damage output when you got 2 or 3 extracts was absurd; we're talking a 20% or 25% damage boost for a full minute.

That's what I mean though. Insect Glaive was spamming the jump incessantly for mounts. It was cheap and not fun, it broke the game wile the other weapons stayed grounded. I started an Insect Glaive build then quickly went back to Charge Blade/Gunlance.
 

R0ckman

Member
I felt the opposite: Every other weapon was balanced around mounting with the level design, and the Insect Glaive wasn't balanced at all. It was (Along with the Charge Blade) easily the best weapon in the game, and unlike the Charge Blade is didn't take any skill. You spammed mounts and gathered extracts until you went Super Saiyan. The Insect Glaive's damage output when you got 2 or 3 extracts was absurd; we're talking a 20 or 25% damage boost for a full minute.

My favorite weapon is the greatsword, but I sure as hell went with the glaive for most of my hunting. The mobility is great on it. But it taking no skill is an exaggeration. It has a low skill ceiling, but you can't just grab the weapon and go god mode. Knowing the parts to extract the monster, leveling up your bug so it can fly longer and faster takes skill. And you can't leap into attacks, there is just less risk than using a greatword.

Is the glaive in this?
 

Loris146

Member
That's what I mean though. Insect Glaive was spamming the jump incessantly for mounts. It was cheap and not fun, it broke the game wile the other weapons stayed grounded. I started an Insect Glaive build then quickly went back to Charge Blade/Gunlance.

Insect Glaive was op in MH4u not because of the jump but the main combo. With the final crimsom fatalis glaive you could destroy every monster in solo.
 

le.phat

Member
So you agree with me? Awesome.

No.

So much talk about MH appealing to the west but I just don't see it. To me, MonHun is rooted in research, figuring out what Mega Nutrients do,...
Ugh, no.
...checking a Wiki to discover route trees for specific weapon or armor configurations, or how the fuck to farm Cathageafish Fry.
NO.
Those things are the opposite of what Western Gaming champions - simplicity, clearly explained objectives, cinematic presentation and to be frank, some hand holding.
No, i'm pretty sure i disagree strongly, especially that last point. You might enjoy the need for a million wiki bookmarks to make sense of all the ingredients, but to me, that's the absolute low point of the series. And it's not even an engaging gathering/crafting system, because the UI for box management is absolutely shite, and there's too much information that is collected outside of the actual game. That, to me, is the epitome of a game that needs to be streamlined before it can grow. Get rid of the Archaic shit capcom. Make the tedious things faster, make sure the item management is simple and intuitive, get rid of arbitrary shit like box limits and missing recipes.
 

Toxi

Banned
Here are a few of my nitpicks:

1. They didn't show the guy with the meat going 'Mmm tasty!'. The video just cut off after he sat down. WTF Capcom. It's confirmed in the game.

2. They didn't show any hub cities. This makes me worried. I'm imagining a worst case scenario where there's no hub and you just pick missions off a checklist in a menu to play. It's the first trailer. They didn't show the hub city because they wanted to show the zone where you hunt the monster.

3. MH is supposed to have a crazy variety of armour. I didn't see that and naturally I'm getting worried (again). The armor in the trailer looks like early game armor you buy from the shope, which is always pretty plain.

4. Where are the Felynes? Those cats are like the mascots of the series. Couldn't they at least have shown one of them? I'm honestly fine not showing them until later. They're already pretty overexposed.

Yeah, this trailer didn't really make me excited.
They definitely need to show more, but don't get too worried.
 

yami4ct

Member
For everyone that said 'shhhhhh you traditional MonHun fans are fine you have you're thing'. This is EXACTLY what we were worried about. Capcom's worst tendencies coming to the forefront.
 
I'm cautiously optimistic about this. I can totally see them going for more mashy combat and less emphasis on other Monster Hunter gameplay to appeal to mainstream.

But yeah, wanted to see XX on Switch announcement.
 
No.

Ugh, no.
NO.
No, i'm pretty sure i disagree strongly, especially that last point. You might enjoy the need for a million wiki bookmarks to make sense of all the ingredients, but to me, that's the absolute low point of the series. And it's not even an engaging gathering/crafting system, because the UI for box management is absolutely shite, and there's too much information that is collected outside of the actual game. That, to me, is the epitome of a game that needs to be streamlined before it can grow. Get rid of the Archaic shit capcom. Make the tedious things faster, make sure the item management is simple and intuitive, get rid of arbitrary shit like box limits and missing recipes.

In order for Mon Hun to truly appeal to the west it needs to eschew these systems. So yeah, you agree with me. Whether or not I like it is irrelevant.

If this MH has those systems intact (which I fully expect) I doubt highly it'll sell any better than its predecessors did.
 
But thats insane.

I want to play Generations Ultimate too. I mean what the heck, we love buying and playing console games more than Japan does.

How cheap could one video game company be?

Switch is region free. It's going to be a pain in the ass to play without understanding Japanese though.

I doubt that we'll hear anything MH Switch related for the west until MH:W is closer to release. Wouldn't make any sense announce a traditional game for the same region when you're trying something new like this.
 

Buckle

Member
Which is precisely why we are getting MH:World instead.
So they're just going to say fuck western MH fans who wanted XX and pretend it doesn't exist to us?

Why throw away a potential hit? Monster Hunter has been doing fine here, there shouldn't be any problem with this coexisting with World.
 

dan2026

Member
Finally a Monster Hunter game that's not on a tiny handheld screen.

Looks amazing as well.

Don't know how people can be down on this it looked incredible at the Sony conference.
 

Kyoufu

Member
So they're just going to say fuck western MH fans who wanted XX and pretend it doesn't exist to us?

Why throw away a potential hit? Monster Hunter has been doing fine here, there shouldn't be any problem with this coexisting with World.

Maybe you should be a little more patient.
 
So they're just going to say fuck western MH fans who wanted XX and pretend it doesn't exist to us?

Why throw away a potential hit? Monster Hunter has been doing fine here, there shouldn't be any problem with this coexisting with World.

Double Cross is coming to the west. Relax. They just want to give World its moment in the spotlight.
 

Buckle

Member
Maybe you should be a little more patient.
Why do that when I could lose my shit now and become myopic?

All kidding aside, I know theres still a good chance but if its not announced at E3, I'm guessing we're going to have to wait awhile a lot longer than I was hoping.
 

Raide

Member
I am actually super interested in seeing what role the grappling hook plays. that plus the open world should make traversal fun to do. I wonder if they will have any parachutes/gliders etc?
 
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