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Monster Hunter: World (PS4/XB1 early 2018, PC later, directed by MH4 lead planner)

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JimPanzer

Member
Good stuff, thanks.

Sounds like people will need to make the same adjustments as MGS players did for MGSV with the game going open world. No more running away to another screen/area etc.

At least we don't have to worry that the story will be worse than past games.
 

Kouriozan

Member
Hope for consoles/PC crossplay?
I never play online on PS4 so it would be nice for HunterGAF.

I'm glad all weapons will be there, I feared they would remove the Hunting Horn with that "only 5 weapons" rumor.
Also does this just invalidate the rumor too? iirc it said no gathering too.
 

Ridley327

Member
There's intricate health regeneration and then there's Gears of War regeneration.

Oh, don't get me wrong, there are varying degrees of health regeneration, but it's not necessarily a doom and gloom prognosis for this game when it's always been a feature in some part. If it does get revealed that you can top off without items, then yeah, I am probably going to be somewhat cross.
 

crinale

Member
From Arekkz on Reddit, a guy known in the MH community,

  • Multiplayer is now "drop in", so if you begin a quest solo, your friends can join you. This is what the flare is used for from the gameplay trailer.
  • Underwater exploration was seen but they have confirmed underwater combat will NOT be making a return
  • The map is fully open, and there will NOT be loading zones between areas, so gone are the days of running out of the zone to hide or heal
  • All 14 weapons are confirmed to be returning (thanks Kogath for the link)
  • The game is NOT a spin-off, it is main series

EDIT - He's going to be interviewing Capcom this morning on MH:W, that's the info he knows above.
Enabling drop-in is the biggest change for me (and my friends).
As we age more and more (it's been 13 years since we started to play MH) we now have to take care of our work, wife, kids so chance to meet at the exact time over the net kept dwindling. Drop-in should ease the burden a bit, well, hopefully.
 

Buggy Loop

Member
So far noone has verified the truthfullness of the rumour, but seems it came half true. And MH sells huge as a portable game in Japan. Sony is shitting the bed saleswise there, so they want exclusivity for partially funding the game. Capcom is gambling that "westernizing" MH on PS4, Xbox1 and PC, might increase sales, so seeing is believing. Still think its a separate spinoff, reboot on MH1 so they won't upset Nintendo. I'm sure Nintenfo gavr Capcom there blessing because I doubt Capcom would make a MH game behind Nintendo's back, without consulting them first.

But if we go by the same rumor that gave us this MH, Capcom shitted the bed and Nintendo is pissed. What a weird move by Capcom if true.
 
So much talk about MH appealing to the west but I just don't see it. To me, MonHun is rooted in research, figuring out what Mega Nutrients do, checking a Wiki to discover route trees for specific weapon or armor configurations, or how the fuck to farm Cathageafish Fry. Those things are the opposite of what Western Gaming champions - simplicity, clearly explained objectives, cinematic presentation and to be frank, some hand holding.

Capcom wants the series to be a multi million seller in the west but honestly shy of stripping out Monster Hunter's specific complexities (which would completely destroy it as a MH title) I doubt it'll ever happen.
 

MattAces

Member
From Arekkz on Reddit, a guy known in the MH community,

  • Multiplayer is now "drop in", so if you begin a quest solo, your friends can join you. This is what the flare is used for from the gameplay trailer.
  • Underwater exploration was seen but they have confirmed underwater combat will NOT be making a return
  • The map is fully open, and there will NOT be loading zones between areas, so gone are the days of running out of the zone to hide or heal
  • All 14 weapons are confirmed to be returning (thanks Kogath for the link)
  • The game is NOT a spin-off, it is main series

EDIT - He's going to be interviewing Capcom this morning on MH:W, that's the info he knows above.

Wait, so we still have the classic hub to launch mission right? Just that there's no segmented map?
 

Fukuzatsu

Member
So..Is there any validity that Sony blocked Nintendo from this "multiplatform" game as rumors suggested? Why would they feel threatened?

Seems unlikely considering their position in the larger games market, and many aspects of that original post on 4chan haven't been confirmed, so taking all of it as fact just because the vagueries of "there will be a multiplat current-gen MH game" came true doesn't sound wise.
 

BlizzKrut

Banned
Sounds great. Usually I'm averse to change with franchises I love, but nothing I've seen rubs me the wrong way about this yet. It's obvious the E3 stuff was set up to show the new things being brought in to the series. (Grappling hook/environmental traps and destruction). With the people behind it, and confirmation of the weapons returning, I'm sure combat will be just as good as ever. Love the drop in/drop out co-op too. Wonder how this works with Carting.

Also, I love the ideas of the monsters relentlessly chasing you when you need to heal, and no longer getting de-zoned by a monster trapping you in the corner.

I'm so damn hyped about this game. It's what I wanted for so long.

Je Suis Monte!

By the way, what's the Je Suis Monte thing? I saw that in a YT vídeo too.
 

Nerazar

Member
Wait, so we still have the classic hub to launch mission right? Just that there's no segmented map?

And no words on map variety / regions or monster variety yet? It's a missed opportunity given the fact that it releases in less than 12 months. Maybe we'll get a full gameplay reveal at TGS.
 
So..Is there any validity that Sony blocked Nintendo from this "multiplatform" game as rumors suggested? Why would they feel threatened?

Because it'd sell a lot better on Switch. The game isn't even coming out on XBO and PC in Japan, and worldwide I don't think they see those two platforms as much of a threat for this particular game.

That said, I don't know if that's true as that seems like an odd deal. Maybe Capcom didn't want to be limited by the hardware or something.
 

crinale

Member
So..Is there any validity that Sony blocked Nintendo from this "multiplatform" game as rumors suggested? Why would they feel threatened?

Didn't 4chan rumor say it's timed exclusive for Sony console? That turned out to be false so that now I think it's unlikely Sony moneyhatted (it is possible that they are giving some technical assistance like Deep Down, but nothing more I guess).
 

Fukuzatsu

Member
So much talk about MH appealing to the west but I just don't see it. To me, MonHun is rooted in research, figuring out what Mega Nutrients do, checking a Wiki to discover route trees for specific weapon or armor configurations, or how the fuck to farm Cathageafish Fry. Those things are the opposite of what Western Gaming champions - simplicity, clearly explained objectives, cinematic presentation and to be frank, some hand holding.

Capcom wants the series to be a multi million seller in the west but honestly shy of stripping out Monster Hunter's specific complexities (which would completely destroy it as a MH title) I doubt it'll ever happen.

I think it's safe to say there is a spectrum between "a need to research info on wikis to advance sufficiently" and "hand-holding".
 

studyguy

Member
Honestly drop in multiplay should have been in the series ages ago. If nothing else I hope they keep that since scheduling hunts with friends is a fucking bitch sometimes. At least that is a nice change of pace.
 

Pejo

Member
By the way, what's the Je Suis Monte thing? I saw that in a YT vídeo too.

Long running meme since MH4U that french players seemed to gravitate to Insect Glaive for mounting purposes when it was a pretty broken mechanic. It's the default message that pops up when you mount a monster if you choose French as your language.
 

Kyoufu

Member
And no words on map variety / regions or monster variety yet? It's a missed opportunity given the fact that it releases in less than 12 months. Maybe we'll get a full gameplay reveal at TGS.

There will be a lot of gameplay streams and stuff between now and release date.
 

Fukuzatsu

Member
Because it'd sell a lot better on Switch. The game isn't even coming out on XBO and PC in Japan, and worldwide I don't think they see those two platforms as much of a threat for this particular game.

That said, I don't know if that's true as that seems like an odd deal. Maybe Capcom didn't want to be limited by the hardware or something.

If you look at the Japanese market, this isn't even the first time a game only came out on Xbox in Western territories--Valkyria Azure Revolution was/is the same, and I imagine Code Vein will end up that way as well.
 

Playsage

Member
So does the flare multiplayer system sends a request to a set of person you choose or anyone who gets the distress call can join in?

Would be cool to have a multiplayer rescue hunter system that rewards the people that spend time helping newcomers
 

BlizzKrut

Banned
Long running meme since MH4U that french players seemed to gravitate to Insect Glaive for mounting purposes when it was a pretty broken mechanic. It's the default message that pops up when you mount a monster if you choose French as your language.

Ah, I've been a long-time MH fan, but I didn't get to play MH4U, thanks for clarifying.
 

R0ckman

Member
regenerating health in MH has been a thing for ages

I get the sense most of the people complaining aren't really to hardcore and knowledgeable about MH as they'd like to appear

I've only seen a few people doped up on the "hardcore" illusion while playing MH online. They were terrible players, they cart, then hide at the entrance, if another person carts, they bail.

In the beggining they are treating everyone else like newbs of course. To be honest a game like this where the idea of Monster Hunter is more so popular in Japan and amongst the general populace because of the mulyiplayer aspect, the last thing you want to do is attract these types of players to your game.
 

BadWolf

Member
If you look at the Japanese market, this isn't even the first time a game only came out on Xbox in Western territories--Valkyria Azure Revolution was/is the same, and I imagine Code Vein will end up that way as well.

It has been happening since the PS3 (Metal Gear Rising etc.), XB is completely irrelevant in Japan so JP devs have zero problems not releasing a version for it there.
 
If you look at the Japanese market, this isn't even the first time a game only came out on Xbox in Western territories--Valkyria Azure Revolution was/is the same, and I imagine Code Vein will end up that way as well.

Of course, so it's basically the closest thing to an exclusive they can get without actually paying for exclusivity. The game won't sell shit on Xbox One. Only the Switch would be a threat.
 
And no words on map variety / regions or monster variety yet? It's a missed opportunity given the fact that it releases in less than 12 months. Maybe we'll get a full gameplay reveal at TGS.

This is Capcom thing nowadays. They revel the game less than a year before it's release and starts a gradual flow of new info till the game's release date.
 

Fukuzatsu

Member
Of course, so it's basically the closest thing to an exclusive they can get without actually paying for exclusivity. The game won't sell shit on Xbox One. Only the Switch would be a threat.

Well right, but I'm saying the story of "Sony paid Capcom off to block Nintendo, but not Xbox because they're no threat in Japan" doesn't make sense, when there are already natural cases of Sony doing absolutely nothing and getting that same deal anyway.
 

ilium

Member
Still not sure what they mean with open world.
Did they revamp the fine tuned Monster AI for small arenas to work basically anywhere thus enabling much larger areas or did they just take out the transitional loading screens between areas and connected them more organically?
 
I think it's safe to say there is a spectrum between "a need to research info on wikis to advance sufficiently" and "hand-holding".

Granted, but does or will Monster Hunter ever fill that spectrum? I doubt it.

I've tried to get a number of my friends and relatives into the game and the three main comments I hear are:

Early missions are boring

Too much item management

Difficulty spike is frustrating.

How does Capcom remove any of these things and still call it Monster Hunter? The early missions are boring but are necessary to teach players how the world works. The item management and planning for a mission is the core of the game, and the difficulty is the entire point of the fights. How does a "westernized" version address this without destroying the core values of the series?
 

studyguy

Member
How are they going to deal with multiple hunts with open map? Deviljho stars wreaking havoc and you can't do shit about it?

One assumes you jump in a bush and stealth for a second and heal or just run your ass off to get enough time to pop something. Imagine having jho mad af on your ass across the map tho, whew.
 

Kinsei

Banned
How are they going to deal with multiple hunts with open map? Deviljho stars wreaking havoc and you can't do shit about it?

Dung bombs seem like they'd be pretty easy to adapt to this style. You hit the intruder with one and they'd run/fly off to the nearest source of water in order to wash the stink off. While they are gone you then get the target monster to follow you in the opposite direction so that you won't be around when the intruder returns from it's bath.
 

crinale

Member
How are they going to deal with multiple hunts with open map? Deviljho stars wreaking havoc and you can't do shit about it?

I'm sure they'll do some balancing. I don't think that if Jho arrives and wipes the environment totally you have to start over the entire game :D

Heck, if they take away the "portal" to adjacent zones and keeps monsters' ability to charge you and track you as the mainline series then they will just keep kicking your ass constantly, so monster's AI would be tweaked too I guess.
 

Fukuzatsu

Member
It has been happening since the PS3 (Metal Gear Rising etc.), XB is completely irrelevant in Japan so JP devs have zero problems not releasing a version for it there.

You only really need look at the Media Create threads or your local Yodobashi or Bic Camera to see it. The Xbox section at the one nearest me is like one aisle long, but filled with very nearly every game ever released for the system, while PS4 is two double-sided aisles with new and old games.
 

Nerazar

Member
Didn't 4chan rumor say it's timed exclusive for Sony console? That turned out to be false so that now I think it's unlikely Sony moneyhatted (it is possible that they are giving some technical assistance like Deep Down, but nothing more I guess).

It is console exclusive in Japan and time exclusive to consoles in general, so that point is still valid. I don't blame Capcom for that, because they've made that decision three or so years ago and the market was different back then. Nintendo / the WiiU was no longer an option for a completely new console Monster Hunter.

However, the part about Capcom realizing that missing out on Switch / The Portable Series might be a mistake just rings true. They couldn't have known back then what would happen. So they "rush" MHXX to "migrate" the portable community to Switch and to prepare a portable release with the "old" or other style of the game.

Comparing the MH XX and the MH:W trailer, I would conclude that MH:W is not that arcadey anymore - combat was almost not shown at all. It might be more about exploration or some other aspect of the game. Maybe a bit more like Dragon's Dogma looking at the pacing.

I still expect another Monster Hunter on Switch after MHXX. It might end up being a downsized version of MH:W with the old mechanics and everything. Or something else entirely, I don't know. But I know that the MH community, in Japan at least, is strong in the portable sector. That alone means that Capcom will put out another portable game. And there's just the 3DS and the Switch left in the field for that.
 

El Odio

Banned
Don't know if anyone's brought it up yet but I wonder if the game being openworld simply means that the environments simply are no longer segmented and probably bigger or if all types of environments are now connected, whether it be directly or by some sort of transport method like that flying system.
 
Eh, it feels that people assume things about aspects of the game that weren't shown. There are a few changes, like the bowgun and the mounting, and there are a few questionable additions, like the fireflies and the stealth, but I'd swear most of the vitriol in this thread is based on assumptions, primarily fueled by a rumor that may or may not be entirely true, because nothing shown warrants so much criticism. It's a trailer to a new game, of course they focus on new mechanics, but people make up scenarios about entirely different approaches on Monster Hunter World's hunting based on small indications. I just wish Capcom will hurry and show a quest from the game and will clear everything up, for better or worse.
That's where I'm at. The trailer focused on the new and different things, which would have been fine in a normal sequel situation. The fact is though that this game's announcement was preceded by a leak with rumour of "westernisation", and that's what makes the lack of the old and familiar a bit uncomfortable. The supposed "westernisation" would make sense too, since a home console release would do little for a Japanese audience, and Capcom will need to compensate for that somewhere. Just seeing a hunt play out from a gameplay demo would put my mind at ease. I won't mind if it's different, as long as it retains the feeling of Monster Hunter.

Still not sure what they mean with open world.
Did they revamp the fine tuned Monster AI for small arenas to work basically anywhere thus enabling much larger areas or did they just take out the transitional loading screens between areas and connected them more organically?
The trailer showed your hunter squeezing through vines and diving up from a pool of water. They could potentially use that to gate areas off into more manageable chunks.
 

BadWolf

Member
One assumes you jump in a bush and stealth for a second and heal or just run your ass off to get enough time to pop something. Imagine having jho mad af on your ass across the map tho, whew

This could be pretty exciting and would make sense why swimming is back, you could hide under water from various Monsters who can't swim to escape or to approach.
 

Fukuzatsu

Member
Granted, but does or will Monster Hunter ever fill that spectrum? I doubt it.

I've tried to get a number of my friends and relatives into the game and the three main comments I hear are:

Early missions are boring

Too much item management

Difficulty spike is frustrating.

How does Capcom remove any of these things and still call it Monster Hunter? The early missions are boring but are necessary to teach players how the world works. The item management and planning for a mission is the core of the game, and the difficulty is the entire point of the fights. How does a "westernized" version address this without destroying the core values of the series?

Again, I don't think it's a hard break between 'removing' or 'not removing' these aspects, but more about mitigating them. I imagine there will be very difficult parts/areas, and I imagine there will be item management, but if your argument is "it has to be tuned exactly as it right now, any less and it's lost to casualisation", then there isn't any room for change.

I think the more hardcore in this discussion are being somewhat close-minded about the issue.
 

Vena

Member
Why is PC delayed, though?8

Take your pick:
Data mining.
Modding/hacking concerns.
They have a root kit in it.
They are focused/rushed on getting the console version out for their FY, and don't have time for PC.
Someone paid for delayed PC release.

One of those, probably.
 

Nerazar

Member
This is Capcom thing nowadays. They revel the game less than a year before it's release and starts a gradual flow of new info till the game's release date.

I just hope that MH:W does not go the SFV route. :/ Adding monsters / maps as DLCs or anything like that and starting with a bare minimum of content.
 
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