olimario said:I think I'll need to see this in motion to truly appreciate it.
And I still think the art in Prime 1 is better than the art in Echoes.
olimario said:I know...
You pay me to dance.
Eric-GCA said:And considering, it'd be nice to hear what specifically art-wise you found more to your liking in Prime 1 than in Echoes?
Damn, I'm so glad you're never going to be an artist or designer. And those were still general comments, how about something more specific?olimario said:The overall design and color scheme in the first Prime is just more appealing to me. This game has the same general style, but it doesn't seme anywhere near as quality or as interesting.
Quadraxis looks particularly stupid. You don't even see robot enemy designs in Sudeki this bad.
Because I prefer the art of the first? What a ridiculous statement.Damn, I'm so glad you're never going to be an artist or designer. And those were still general comments, how about something more specific?
I'm pretty sure MP2 will reveal some sort of ancient relation between the Luminoth and Chozo.Eric-GCA said:From what I've understood, the Chozo aren't present in this game and all of Samus' equipment comes from the Luminoth.
Apparently, its all about the Ing and the Luminoth rather than the Space Pirates and the Chozo, but then again, thats what Prime 1 was all about.
GaimeGuy said:Or maybe they're yielding to the whiners about Metroid Prime not being like other FPSes. (Hey, they're adding ammo, multi, and a more "alien" feel)
*runs*
Eric-GCA said:Well, I guess I prefer the more "crisper" look to the sequel then. Although, I personally think the "difference" is pretty negligable.
ced said:Since they included that, Im curious, they mentioned trying dual analog control option, did this make it?
GSG Flash said:According to IGN, dual analog control DID NOT make it because it ruins the gameplay.
olimario said:More Crisper.
Graphics and art are too different things. I like that the sequel is more crisp than the first, though I like the art much less.
ElyrionX said:Well then, sales -1.
I wasn't intending on purchasing MP2 considering I never did warm up to the original. However, the recent deluge of screens have made me think twice and I was already 95% sure that I would buy the game if there's dual analog support. But if Retro/Nintendo wants to be obstinate about things then they can kiss my ass.....
That is why they are not customizable.CrimsonSkies said:Controls are as important as any other aspect of a game.
olimario said:And I still think the art in Prime 1 is better than the art in Echoes.
MarkMacD said:Prepare to eat those words when you see the Sanctuary.
CrimsonSkies said:"Please, if you don't like the game, then that's fine, but to say you won't buy it because they don't include the control setup you want, that's obstinate."
Controls are as important as any other aspect of a game. If people don't like it then they simply won't have fun with the game.
Mrbob said:Please don't use the words PN03 and interesting together ever again.
He's pretty much consistent about things like this, it also reflects in his gameplay preferences as when he was on about Kirby's Air Ride.Thaedolus said:I don't know what olimar is smoking, Echoes > Prime 1
Mrbob said:You can say that about any game, no matter how popular it is. So I'm not really sure what kind of argument there truly is when it comes to opinion. I just hate PN03.
ICAWTPge-man said:That's really the heart of the matter--this is mostly opinion we are dealing with. I have no problem when people say they dislike a control scheme. What I don't like is when people try to argue that a game should control a particular way. The controls are just as much a part of the developers vision as is the level design and art direction. These kinds of arguments that suggest that the dvelopers need to have a certain system trivializes the thought that may have went into the issue in the first place. It's not just about the comfort of the gamer.
Sander said:Those MP1 images are not only quite small (automatically making them look better), but have also been enhanced in a few ways (contrast for example).
Tweaked MP2e screens:
Personally I really like the more outlandish design.
olimario said:Seeing one awesome area isn't going to improve all of the sub-Prime art I've seen so far. I will hold out all judgement until I actually play the game, though. My opinions now are based on what I've seen of both games and very well may change.
Talking strictly numbers, what percentage of the 'areas' and 'bosses' have been showm?MarkMacD said:What screens would you point to as sub-prime art? Not saying i disagree, I'm just curious? (the dark world shots are drab i would agree, but then...it's the dark world. sky is also purple there, not hot pink)
But yeah, you haven't seen much of Prime 2. I stand by my previous statement.
Eric-GCA said:He's pretty much consistent about things like this, it also reflects in his gameplay preferences as when he was on about Kirby's Air Ride.
The Ing designs alone make the art in Prime 2 more superior than Prime 1.
Too bad that Kirby Air Ride thread never made the archives. His classic quote about saying to give the game 60 hours before it gets interesting will live in infamy.
What screens would you point to as sub-prime art? Not saying i disagree, I'm just curious? (the dark world shots are drab i would agree, but then...it's the dark world. sky is also purple there, not hot pink)
But yeah, you haven't seen much of Prime 2. I stand by my previous statement.