You're the alcoholic right?
To be honest the only time we drink excessively is when we game.
But yeah we get through a bottle of JD and a bottle of Fireball a week easily.
First impressions are not that great. Over half finished with the story mode and a trip through classic tower so far. Something about the gameplay feels regressive-it’s slower and reminds me of the old MK games
First impressions are not that great. Over half finished with the story mode and a trip through classic tower so far. Something about the gameplay feels regressive-it’s slower and reminds me of the old MK games-which gives it more of a dated feel. The music is there, nothing special. The stages are pretty bland for the most part, not a whole lot going on in most of them that I have seen. If I were to compare it to Injustice 2, I think that it isn’t as good all the way around, which is disappointing. Knowing what I know now- I wouldn’t have wasted my money.
Fatal moves feel like a mistake. Amplified moves do as well. They just seem like a cheap way to keep matches closer. I don’t want to watch a 10 second cinematic in the middle of a fight, it screws with the flow of the match.
Ha DF done a video on it yet?Good god the game looks insane on X1X!
Not yet. I’ll post it here as soon as they upload itHa DF done a video on it yet?
Well, this what happens when you bring a UFC fighter to do the voice acting...The Sonya VA is reeeaaallly unfortunate. Completely dumps on the story parts with her.
The Sonya VA is reeeaaallly unfortunate. Completely dumps on the story parts with her.
I feel like if they speed up the kombat, the worse casuals/fans/beginners have it. Speed it up and you're dealing with 10 second matches where the opponent didn't even have a chance to move. It probably happens in MK11, but regardless. Mortal Kombat 2 is what I was thinking about. It isn't limited to 1-2 hit combos, but you can punish someone whose BnB is one huge 18-20 hit combo that takes 75% of your health.
The 90's was when fighting games were the craze at arcades. It brought people to the arcades. Now a days the full bar combo strings and congesting someone into a life draining combo are getting old if you ask me. If you invite someone to participate in a fighting game and you're always rushing them or keeping them in a combo loops. How much fun will they have? I see the bad side to it. Not being able to deliver combos you want to. I see the point in having a faster rush down game too.
The bounce in MK9/10/Injustice looked crazy at times. It was like you sent someone to the "pit" of a combo string.
Street Fighter IV brought players back by bringing the fundamentals of Street Fighter II back. I remember seeing more random people play it at an arcade up here (running on 360 with a coin slot) than I did seeing people play other fighting games. Maybe its a way to bring MK back for players versus giving them something that only skilled, regular players dominate. Who wants to play Marvel vs. Capcom 3 Ultimate with someone who does a full life combo on you the moment you wake up. Don't get me wrong, you have to lose to get better. You have to know defeat to be a pro, but a lot of Mortal Kombat fans are probably not looking to go to EVO or an MK league either.
Good god the game looks insane on base PS4!Good god the game looks insane on X1X!
What’s with the combos? They’re easy to execute with a bit of practice. I’m hooked with the story since I started playing. Chapter 6 nowGood god the game looks insane on base PS4!
Still I'm overwhelmed by combos and this fighting system but liking it so far. To be honest I'm most excited about the story!
Good god the game looks insane on X1X!
Indeeed. Also it’s so smoooth2160p on the X looks really good.
Story fucking rocks so far.
Liu Kang alive again is just right, stop fucking killing him off.
This game is drop dead (pun intended) gorgeous on X1X on OLED display. Holy jeepers. Textures, scenery, charcter models. Just everything pops. Amazing. I also like the cutscenes in the story mode. They feel more alive.
Umm spoilers there bro.
So I will say there are some very strange difficulty spikes in the game. Also TAA support is an awful blurry mess.
Yeah. I feel it was unnecessary. 4k is good enough that motion in itself works as a sort of AA. You especially notice the blurry TAA on the character edit screen when you have them stationary them rotate them. Having that kind of AA and certain kinds of motion blur effects just waste the processing power required to make a game run 4k.Also TAA support is an awful blurry mess.
How is it spoilers he’s in all the trailers it’s the basic plot point of the game the time line cross
Don’t get your hopes up for the ending of story mode.
Did they run out of time or budget>
Yeah. I feel it was unnecessary. 4k is good enough that motion in itself works as a sort of AA. You especially notice the blurry TAA on the character edit screen when you have them stationary them rotate them. Having that kind of AA and certain kinds of motion blur effects just waste the processing power required to make a game run 4k.
I had my hopes up and it dashed them quite so. Though MK still has the best fighting game story of all time. It's good, it isn't convoluted as shit, it follows all characters, not just like four characters and tosses the rest around randomly.
Enter the Dragon as a template only gets you so far before things get convoluted. MK1 and MK2 had decent storylines, MK3 was where it got stupid. It repeated itself with MKIX and X and got a bit stupid with XI. So next time, maybe they do two games and then move on to using like Game of Death or Fist of Fury as a template. It could work if they do it right!
Saw a post on reddit complaining about the switch port because NR said it had the same content of the other versions and people are saying that character lessons along with some other stuff is missing.
The shitshow of switch ports never stops.
Runs fine, 3770K /1080Ti.No DSR for some reason, and hair is super dithered.pc impressions yet?
Aside from two crashes, it's running fine completely maxed out at 1440p with a 4790k/2060/16GB setup (using only FXAA though without TAA as TAA has some weird artifacting/shimmering). I do hope they fix that though as just FXAA doesn't do the best job of removing aliasing.pc impressions yet?
I'll have to try this. I turned off TAA but kept FXAA on. Are you using a combo of the in-game FXAA and SMAA, or just SMAA?Ok so on the PC version. Turn off AA and Motion Blur in the game. Install Reshade and enable SMAA and Adaptive Sharpening. It looks way better. The character models no longer look blurry.
I'll have to try this. I turned off TAA but kept FXAA on. Are you using a combo of the in-game FXAA and SMAA, or just SMAA?
So I did the Reshade thing to add SMAA and Adaptive Sharpening. Game looks much better. Still not perfect, but during gameplay edges look a lot better. Think I may take it a step further and try playing at 4K to really smooth out the image.
Anyone know if PC has the new patch they mentioned adjusting the earn rate of currency and the difficulty of towers? I saw some posts online earlier saying that PC hadn't received the update yet.
Do you guys also feel the fatal moves are a bit dark, like literally dark. It's difficult to clearly see what's happening. It's like you take a picture of someone thats standing in front of a bright light source, that person will also be dark.
I'm playing with HDR on, I turnid it of to see the difference but it's still dark withouth HDR.