TheDuskwalker
Member
Your interpretation is right, Ed Boon even took shots at MK9 and the longtime fans in a recent interview with Playboy.That's part of why it rubs me the wrong way. If they said nothing at all I might of bought the game (and been disappointed by the grinding, lol) but the fact that they state that sexy outfits are gone and they don't care if I'm disappointed pushed me away from pre-ordering.
There's a difference between covering up sexy outfits for a artistic reasons and telling your audience you don't approve of sexy outfits. If NRS said they understand that people like sexy content but they don't want it in this game I would be fine but they instead talked about being more mature and respectful, which implies sexy outfits are immature and disrespectful. I kind of take that as an insult.
I'm fine with the "woke" stuff like Jax's ending. That's new content that's not removing part of what I buy games for. It does not push me away from the game but implying I might not respect women for liking scantily clad outfits is a huge turn-off. I don't play games to be personally judged. Perhaps the interview was played up for Polygon and that's not their actual views (some characters still look sexy) but I won't know that unless they clarify.
I get bad vibes that NRS is judgmental of gamers and wish to dictate what is right and wrong in this industry, which is an issue I saw with Battlefield V among a few others. It could just be how I'm interpreting it, though the interview with Polygon seems quite clear to me.
"Yeah, I'm sure that that was also a factor. To be honest, I thought we probably went a bit too far with Mortal Kombat 9, and as the team lead—there were certainly members of the team who wanted to go in that direction, and to be honest, I had influence in dialing it back to where it is now compared to where it ended up being with Mortal Kombat 9. And as I look back, I kind of wish that I had pulled it even further back. Now, granted, we are all clearly happy with how that game turned out, and it's our second-highest-selling one, which is great, but in retrospect, I would have done it differently had we done it today."
"It's pretty much under control. I mean, at the end of the day, they're going be selecting costumes that we designed. I'm sure some of them are more revealing than others, just because of the nature of different costume designs, but we did not go as far as we did with Mortal Kombat 9. And it's interesting, too, because any time there is change with a game that has a really strong following, the initial human knee jerk reaction is—change is bad. This isn't what I remembered, you know? So there's a nostalgia thing that players are looking for, but at the same time, those are the same players who will say, "Oh, this is just more of the same. I'm bored,” if you don't change anything, and so I'm personally a firm believer than when you make multiple sequels of a game, or probably any kind of format of entertainment, you need to offer something new, something different. [That] just makes it more interesting because when presented with something new, it's always a better experience than just repeating the known. "
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