The Faceless Master
Member
so i played the demo and it really makes me sad that they fucked this up...
Funny how MK fans are in the same camp as ST fansshuri said:We are NEVER going to get good home ports of the original mk games
Capcom should just re-release STHDR with GGPO and have original sprites as an option. Would that be enough to make ST fans happy?_dementia said:Funny how MK fans are in the same camp as ST fans
yes, original rules with original spritesinfinityBCRT said:Capcom should just re-release STHDR with GGPO and have original sprites as an option. Would that be enough to make ST fans happy?
Apoc87 said:Damnit.
Is it really that fucked up?
Phat Michael said:its terrible in every way. online, offline - everything. the sounds are out, the inputs are out. sometimes they just dont register. also, i KNOW the original game had some dodgy Ai, but ive considered myself to be quite decent at MK games, ive now continued about 15x on "very easy" on MK2 and i just cant finish the game. no matter what you do, the computer pre-empts your move then does something thats impossible.
i.e. - u jump and kick, after you jump, they will jump and kick vertically.
you uppercut, they throw
u sweep, they throw
u block, they punch u a few times then when u let go of block they uppercut or throw
im used to playing 2 player in the arcade so never REALLY realised this too much - i could finish the games in the arcade on 1CC but as i said...after 15 continues im not even up to Motaro/Kintaro or whatever.
This is supposed to be very easy..i dont see ANY difference between this and very hard...its the same bullshit cheap AI - i know there are supposed to be ways around this, but if the inputs and controls are fucked then reallym theres nothing to do.
the furthest ive gotten is using baraka and spamming his blade slice (BBB LP) non stop but it only registers about 1 in 3 times i do it...
Phat Michael said:its terrible in every way. online, offline - everything. QUOTE]
Jesus. Thank you for your explanation.
I've been waiting a long time for these damn ports. Hopefully they patch it up...
infinityBCRT said:I won't complain about the AI too much, thats how its always been. 16-bit home versions had softened AI but the arcade was hard as hell. MK2 on PC was also hard as hell. I never was able to beat that game. Getting past Kintaro was a rarity and I never took more than a round off of Shao Kahn. That was also when the home versions had a limited credit system.
I just want them to get these games to a passable state, I'm not even worrying about enhancing them. Remember the heady days when we throught we were going to get a kick ass HD version? I think now we know why they weren't able to pull that off-- they can't even pull off the SD versions.
OMG! u get this too? i paused, held block, unpaused, doesnt register and i died.OSHAN said:The inputs being fucked is what's annoying me most. My friend and I tried playing this last night, and it is a real shit-show. Pad, TE stick ... doesn't matter. The game doesn't control very well, and I don't recall MK controlling like this.
The input delay after pausing the game is mad annoying as well. I didn't even bother with impressions before buying this -- it's 10 bucks for three MK games -- but man, I really wish I did.
Save your money. It's a slap in the face.
Phat Michael said:OMG! u get this too? i paused, held block, unpaused, doesnt register and i died.
.
Phat Michael said:yeah and with that - im going to stop complaining. ive unplugged my arcade stick and ill never touch this piece of shit again. there is no point getting this frustrated or trying to do cheap maneuvers when i can play:
- Blazblue
- MK9
- SFIII
- SFIV
- MVC3
which are all fantastic games. well i guess they got their money out of me so thats what matters...there are so many other games to play and im not going to waste my short free time on this.
Live?Cmagus said:curious to see what Giant bomb thinks they will have a quick look up in an hour and a half.
Phonomezer said:Yeah... but that's besides the point. I'm sure there are people like me out there who aren't really into fighting games but love Mortal Kombat. Unfortunate situation. Can't believe they canned the HD remake FOR THIS.
infinityBCRT said:Live?
I'd love to see an MK1 scrub league, I think it would be entertaining because its probably one of the most accessible fighting games ever made.
infinityBCRT said:Capcom should just re-release STHDR with GGPO and have original sprites as an option. Would that be enough to make ST fans happy?
No, its definitely live. That "Coming up on giantbomb" box is for live stuff. They aren't at PAX anymore. They did the Panel there on Friday, were there until Sunday. And then recorded the Bombcast either Monday night or Tuesday morning from their offices.Cmagus said:Probably not aren't they still at PAX? it'll just be a normal quick look
HDR's original sprites options are shitty from what I remember. Theres no original backgrounds (which is a sticking point) and I don't think there are any filter options for the original sprites either so if you want original sprites you get blurry original sprites on the new backgrounds. I don't think theres an option to filter them or to pixel double them. Been a while since I messed around with that but I do remember they didn't include the original backgrounds because that was back when XBLA had ridiculous size limits.diffusionx said:Am I insane here, or is this a joke post? HDR does have the original sprites as an option... and while it doesn't use GGPO I think, it does use a GGPO-like system... and it's very good. Of all the complaints about HDR, I don't think the multiplayer was one of them (though it was a bit spotty).
Cmagus said:Probably not aren't they still at PAX? it'll just be a normal quick look
Struct09 said:PAX ended on Sunday
infinityBCRT said:HDR's original sprites options are shitty from what I remember. Theres no original backgrounds (which is a sticking point) and I don't think there are any filter options for the original sprites either so if you want original sprites you get blurry original sprites on the new backgrounds. I don't think theres an option to filter them or to pixel double them. Been a while since I messed around with that but I do remember they didn't include the original backgrounds because that was back when XBLA had ridiculous size limits.
You were right. I just noticed that when you roll over an item on their calendar it will say LIVE if it is live. I never knew they put up pre-recorded stuff in the calendar too until now.Cmagus said:giant bomb's quick look is up
infinityBCRT said:Oh wow, even the tips are wrong (giantbomb points one out in their quick look)
You were right. I just noticed that when you roll over an item on their calendar it will say LIVE if it is live. I never knew they put up pre-recorded stuff in the calendar too until now.
No, they've done live quick looks before. The day that MK9 came out I think they also Quick looked Socom and Portal 2 and that was all live. Theres been other live Quick looks too. I follow these guys on twitter so I see them post about live QL's once in a while.Cmagus said:Quick looks are always video but they are doing a live thing at 7:00 they are doing MKAK and Street Fighter
Phat Michael said:its terrible in every way. online, offline - everything. the sounds are out, the inputs are out. sometimes they just dont register. also, i KNOW the original game had some dodgy Ai, but ive considered myself to be quite decent at MK games, ive now continued about 15x on "very easy" on MK2 and i just cant finish the game. no matter what you do, the computer pre-empts your move then does something thats impossible.
i.e. - u jump and kick, after you jump, they will jump and kick vertically.
you uppercut, they throw
u sweep, they throw
u block, they punch u a few times then when u let go of block they uppercut or throw
im used to playing 2 player in the arcade so never REALLY realised this too much - i could finish the games in the arcade on 1CC but as i said...after 15 continues im not even up to Motaro/Kintaro or whatever.
This is supposed to be very easy..i dont see ANY difference between this and very hard...its the same bullshit cheap AI - i know there are supposed to be ways around this, but if the inputs and controls are fucked then reallym theres nothing to do.
the furthest ive gotten is using baraka and spamming his blade slice (BBB LP) non stop but it only registers about 1 in 3 times i do it...
Phat Michael said:its terrible in every way. online, offline - everything. the sounds are out, the inputs are out. sometimes they just dont register. also, i KNOW the original game had some dodgy Ai, but ive considered myself to be quite decent at MK games, ive now continued about 15x on "very easy" on MK2 and i just cant finish the game. no matter what you do, the computer pre-empts your move then does something thats impossible.
With UMK3 (which wasn't in MAT) its a little easier to attack due to the jump in with punch combos that you can do.krae_man said:Oh god, I remember that happening to me on that Midway Arcade classics game on the PS2. The CPU would duck every projectile with their lightning quick reflexes. I remember being able to beat it by spamming Shiva's Down-Up teleport stomp somehow but playing my normal Sub Zero or Reptile I had no chance.
Emperor Bohe said:how much people are playing these games online? how hard is it to find a lobby?
Thanks to all of our fans who purchased the Mortal Kombat Arcade Kollection and your continued support. We are aware of the issues with the game and are currently working on a patch to address them for all systems. Our goal is ensure the best gaming experience possible for everyone playing a Mortal Kombat game. Please stay tuned for updates on when a patch will be released.
We are aware of issues with the Arcade Kollection and are working to fix them asap. Stay tuned for updates and thanks for your support.