The Cabinet filter really sucks. The scan lines aren't really even and they don't curve the scanlines along with the screen. Not to mention the right side of the screen is clearly cut off.arit said:Filters in action
and "cabinet"
UMK3 secret characters are not playable from the beginning and since new game release and germany is not that good combination to test online performance, I sadly cannot deliver experience. But you can choose between friendly and ranked matches, and private/public, but there seems to be a 2player limit.
UMK3 movelist even lists chaincombos and is usable(at least offline) during finishing phase.
Change your settings so you can only receive messages from dude on your friends list. Saves you the headache.Phonomezer said:I keep getting mean messages when I win and mean messages when I lose
MK1 is okay. MK2 is bad. MK3 is terribad.Emperor Bohe said:as soon as a patch releases fixing the netcode, I'll buy this. is the netcode really that bad?
Persona7 said:I bought this game the day it came out but have not had time to play it yet.
It plays fine offline, right?
I know ranked games don't have rematch because thats how ranked games are supposed to work. Dunno about player matches (haven't paid attention)Eurocult said:Been playing this over the last few days. Trying REALLY hard to enjoy it. I used to play 1 & 2 back in the arcade days & I consider myself an above average player. Couple of things I noticed:
*Why is there no 'rematch' option? Even after I hit 'continue' It literally goes back to the 'find an online game' screen. What if I want to keep playing the same person over and over? Am I missing something?
Theres some frame drop issues. You probably won't notice if you're a casual player but tournament level players are noticing that some of the stuff that they do is whiffing due to a little bit of input lag. Theres also screen tearing and a bunch of audio issues.Persona7 said:I bought this game the day it came out but have not had time to play it yet.
It plays fine offline, right?
GrayFoxPL said:You guys lied to me.
I was so afraid to buy this based on comments but couldn't help myself and got it anyway.
Games look great. Loadings are short. MK2 is way better version then old psn one, controls are way more responsive.
"Heavy" mk1 controls are also like there were. Lol at ai whine, these are arcade games. Should they change the legendary robotic ai because you guys pussy out?
So happy there's no screen tear in psn version, I'm sensitive about this and I saw it in giantbomb that played 360 version.
So far I only had bugs in ultimatemk3 where the game freezed on shao khan fight.
Online mode is so bugged I couldn't count all the glitches. But even performance isn't that bad. Little better then kofXII. MK1 matches run pretty good for me, it's very playable. MK2 is worse and Ultimate is the bottom, probably because of speed of those games.
Still one good thing is that I prefer slow motion to input lag, so I still have some fun.
So, I'm not disappointed generally.
MK fucking One!
infinityBCRT said:I was reading up on HLSL and I found one setup of it over at the mameworld forums which looked incredible with MK2:
The filter itself has tons of customization options. Its a little more complicated than you're making it sound. Theres also an NTSC colour filter going on which is why it looks darker and more saturated. Maybe the saturation is a bit extreme there but thats closer to how the game should look. More on the brightness in just a bit...GrayFoxPL said:This is monitor dot matrix filter + really low brightness +ridiculously high saturation.
I wish all dlc arcade games had monitor dot matrix filter.
Except for the screen tearing (at least on the 360 version)... and the fact that you can't change the dimensions of the screen (which is an option in literally every other version of MK1-2-3 released in the last decade along with most emulated games in general).Games look great.
I'm by no means a tourny player but I think a lot of people from testyourmight and classicmk would not agree that the controls are responsive here. They have been reporting slight input lag or dropped inputs and weird framerates at the very least on the PS3 version.MK2 is way better version then old psn one, controls are way more responsive.
I don't think anyone is complaining about MK1-- it probably fares the best in this collection because it is the slowest paced game. That being said, apparently the game speed is faster here than it should be. Its been described as "MK1 Turbo" by some."Heavy" mk1 controls are also like there were.
People who want an arcade accurate port aren't complaining about this.Lol at ai whine, these are arcade games. Should they change the legendary robotic ai because you guys pussy out?
Wouldn't be surprised if that was an original bug from the arcade game. The biggest problem with the offline game is all of the sound bugs though. Music stops in some places (like the goro attract screen), sometimes sound effects keep looping, sub-zero's mk2 freeze sound effect is glitched, some sound effects have been changed and stand out because they are way higher fidelity than others, the MK1 clapping sound sucks now, etc. Sometimes it also sounds like theres a slight break between parts of music that loop like the MK2 select screen (could be like that in the original game though-- haven't checked). In UMK3 Scorpion/Smoke's Get Over Here/Come Here get cut off. Its something that happened in the original arcade version, but something that they fixed in the 2006 XBLA release and something that should've been fixed here.So far I only had bugs in ultimatemk3 where the game freezed on shao khan fight.
Performance is playable for MK1, but its absolute garbage for MK2 and MK3. I mean, sometimes I'd get in bad MK2 PSN or bad UMK3 XBLA games, but in general those games run way better than even MK1 does in this package.Online mode is so bugged I couldn't count all the glitches. But even performance isn't that bad. Little better then kofXII. MK1 matches run pretty good for me, it's very playable. MK2 is worse and Ultimate is the bottom, probably because of speed of those games.
Now you're just trolling, lol. MK2 sub-zero freeze. Every freaking time it glitches. MK2 kung lao hat effect is different and stands out because of the fidelity. Same with MK1 clapping. MK2 credits are screwed up. In MK1 sometimes the announcer voice gets cut off. I believe theres an issue with the knock down sound effect sounding like a block sound effect or vice versa. Again, issues that might not bother someone who is coming to this casually but if you are someone who loves these games and played the shit out of them its annoying and its a sloppy job on the part of Other Ocean and NRS in general. Theres something wrong with what they are doing when, after a decade of having hardware out there which is fully capable of emulating these games perfectly, they still can't get the games to be perfect. Forget about even enhancing them, just get the games right.GrayFoxPL said:You should try psn version. Played hours online and offline and 99% of glitches happened online. Didn't encounter audio glitches/stutter in offline in mk1/2. Ultimate, like I said is little glitchy in current state.
That was just an example. Like I said, it can be tweaked and I don't really expect anyone to have this in their emulation just yet because its so new to Mame. This was really just a tangent. But I'll flip my lid when someone does finally implement that style of filter correctly into an emulated game. (btw this post illustrates some of the differences with the way a CRT displays an image. As you can tell it is darker and more saturated, not to the extent as the image I posted but it is nonetheless)I'm telling you this mame setup is messed up, real arcade mk's were dark but not that dark and definitely not that saturnated, it's crazy.
Thats fine but you're cutting some major slack to them. The game should look fine on an isf calibrated TV. You shouldn't have to tinker with your brightness/contrast settings AT ALL.You got to fiddle a little with screen settings to make this kollektion look right, but is worth it and doesn't take long. So I fixed the overdone brightness in minutes. I see no problem.
Online is fine, the matchmaking is an issue (and something which I also took issue with in my review) but once you get into a game the experience is great, and I'd rather have that than have what MKAK does. I used to play MK all the time with my brother, but I just cannot recommend him to buy MKAK because the online experience is shit. Unfortunately hes not a big SF guy, but if he was we'd have absolutely no issue playing online despite him being across the continent from me.Edit: Third Strike Online glitches, less then desirable ggpo performance and clusterfuck matchmaking is nothing for Capcom to be proud about either. Here at least I can get mk1 matches going every minute or two, not 10 like in 3S
Stop with the elitist tone, will ya? I don't need to prove my devotion to games to anyone nor I demand it it from anyone else. I'm a mk fan, just not anal about a ports anymore.infinityBCRT said:Now you're just trolling, lol. MK2 sub-zero freeze. Every freaking time it glitches. MK2 kung lao hat effect is different and stands out because of the fidelity. Same with MK1 clapping. MK2 credits are screwed up. In MK1 sometimes the announcer voice gets cut off. I believe theres an issue with the knock down sound effect sounding like a block sound effect or vice versa. Again, issues that might not bother someone who is coming to this casually but if you are someone who loves these games and played the shit out of them its annoying and its a sloppy job on the part of Other Ocean and NRS in general. Theres something wrong with what they are doing when, after a decade of having hardware out there which is fully capable of emulating these games perfectly, they still can't get the games to be perfect. Forget about even enhancing them, just get the games right.
You're right, I shouldn't have to, yet there are no two games with the same gamma, brightness, contrast settings and those funny "not visible,barely visible, visible" screens differ from game to game. You've not caught yourself adjusting this thing on game to game basis?Thats fine but you're cutting some major slack to them. The game should look fine on an isf calibrated TV. You shouldn't have to tinker with your brightness/contrast settings AT ALL.
Online is fine, the matchmaking is an issue (and something which I also took issue with in my review) but once you get into a game the experience is great, and I'd rather have that than have what MKAK does. I used to play MK all the time with my brother, but I just cannot recommend him to buy MKAK because the online experience is shit. Unfortunately hes not a big SF guy, but if he was we'd have absolutely no issue playing online despite him being across the continent from me.
Apoc87 said:Was the AI ever really this hard?
Smision said:yes. Arcade games were designed to take your money. I remember UMK3 being particularly brutal.
AnEternalEnigma said:UMK3 was easy mode compared to MKII.
Smision said:really? I can still destroy mk2, but i die instantly in umk3. At that point, I was more interested in Tekken/Soul Calibur/VF etc. so I probably didn't play much UMK3.
I spent years playing MK1 and MK2 though (from beta tests in chicago through to the next sequel for each game), so I had those memorized. MK3 I played for a little, UMK3 barely ever, MK4 maybe 5 times in the arcade.
AnEternalEnigma said:UMK3 was easy mode compared to MKII.
Phonomezer said:I die continuously EVERY time I hit Jade in UMK3. That AI is a complete bitch to work around.
You don't need to. I wasn't talking down to you. I just think its a shitty job and they should take more care of their older games. If someone in the chain of command for the MKAK actually was passionate about that project, these problems wouldn't have been there. And its not like I'm asking for them to do something expensive, like enhance the game. These problems would have been easy to fix.GrayFoxPL said:I don't need to prove my devotion to games to anyone nor I demand it it from anyone else. I'm a mk fan, just not anal about a ports anymore.
I am an engineer, so maybe thats my problem.I was a game purist before until I realized I can never be happy like that. Always finding imperfections, never satisfied. That's why I quit the emulation scene many years ago. Spent hours and hours tunning every little thing, dibbling in every little shit in emulators per game, trying to get maximum performance and "arcade/console/computer perfect quality. Then I played the game for 20 minutes, found another thing that bugged me and back to the drawing board. I finally realized I'm wasting my time. I just wanted to play games and turned into obsessive engineer.
Right, but they sold them as Arcade perfect ports.MKKollection wise I never said these are arcade perfect ports, just better then some people made them sound.
Would you feel the same way if MGSHD Collection had the same issue? What if some codec dialog had this problem? To me, its just not the definitive version of these games when it should be. I just know these games so well and I know its wrong and it stands out. And thats just one of the issues.While playing mk2 offline I was seeking gameplay, framerate maybe gfx glitches, not that Sub-Zero does: "Wooosh-oosh!" instead of just "Woooosh!". The horror.
I don't like the screen tearing either. Its absolutely stupid that these games which are almost 20 years old have screen tearing. But the fact that theres screen tearing could also mean that theres some form of input lag likely happening which is even worse.From my playtime I found the most important thing is in it's place-game runs smooth and gameplay is slick like always. What I find interesting is that the sound glitch seems to bug you more then screen tearing. There are few things I can't forgive thats screen tear in a fg.
I was just joking about the trolling part. I totally believe that you're fine with this.So maybe before throwing about "trolling" and "casuals" you should first play the better port of the two. Who knows maybe even you'll be surprised how well runs?
Actually I don't. If the people responsible behind art direction are doing their job on a game they should be testing the game on calibrated screens and making sure it looks good on calibrated screens. I seriously have not touched a single brightness or contrast dial since I've done proper calibration. I guess you could call me a videophile which may also be my problem, heh.You're right, I shouldn't have to, yet there are no two games with the same gamma, brightness, contrast settings and those funny "not visible,barely visible, visible" screens differ from game to game. You've not caught yourself adjusting this thing on game to game basis?
Is this the PS3 version? I've heard PS3 versions of all Capcom games have input problems. Its true you can't be certain of hit confirms at times, part of the problem is SF is such a fast game. MK wouldn't have the same issue at all because its a lot slower.Not everyone is happy with 3rdstrike online, check the official thread. Not only matchmaking but rollback, instances when you can't be certain of hit confirms because Ryu recovers in the middle of hitstun and fucks you up, or when sound effects lie - where block sfx should be there's hit sfx or vice versa. Mindfuck. I'm not saying gppo is bad, but it's implementation in this port is not that great. Not saying mkonline is any rival, it's only little better then kofxii, and only good for mk1. Online aside OE is not a perfect port: when I pointed out that 3strike EX inputs are messed up not only many gaffers confirmed it but also outside sources.
They are both bad. I like the look and feel of MK just as much as I like playing it. MK is a little special to me because I've always liked the lore and the music and sounds. So if anything is wrong it bothers me.Now tell honestly what is worse glitch for the game/gameplay: Unreliable EX move input or Sub-Zero making "Wooosh-oosh"?
Phonomezer said:I die continuously EVERY time I hit Jade in UMK3. That AI is a complete bitch to work around.
Emperor Bohe said:so I finally took the plunge and purchased this game on the 360. I beat the first Mortal Kombat on arcade mode and when I was on the "Congratulations you beat Shang Tsung" screen I accidentally pushed the start button. The game brought me to the character select screen and I didn't get the achievement. what the fuck?!??!? very dissapointed
AnEternalEnigma said:You have to watch the credits.
Emperor Bohe said:man that fucking sucks. they should disable the start button or something..
Strider2K99 said:Just thought about this, it's already mid-October and no PC version in sight. What ever happened to that?
RT @vlad228583 @noobde You canceled PC release Mortal Kombat Arcade Collection Noobde: There never was one.