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Mortal Kombat Legacy Kollection Announced (Digital Eclipse)

This kollection is jam packed with MK goodies. I played Mythologies on N64 back in the day and it sucked absolute ass, but it's a fun novelty to include. Definitely gonna give it another whirl so I can relive my anger for buying that expensive piece of shit.


I'm generally more excited for these collection releases than modern gen games so far. :messenger_winking_tongue:
 
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This kollection is jam packed with MK goodies. I played Mythologies on N64 back in the day and it sucked absolute ass, but it's a fun novelty to include. Definitely gonna give it another whirl so I can relive my anger for buying that expensive piece of shit.
I will definitely give it a whirl, too, despite my sucking at it.
 
Mythologies has a 1000 lives cheat. that makes it tolerable I'd say.
No Way Kg GIF by SHOWTIME Sports

That just prolongs the pain with the awful checkpoint system and messed up platforming.
 
MK Trilogy never came out in arcades and they are aiming for authenticity so if you are anticipating them modding arcade sprites into it you are going to be disappointed.
Guess we shouldn't get our hopes up for a hybrid PS1 Trilogy version with exclusive fighters and stages from the N64 version if they never include it... :lollipop_confounded:
 
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COME ON!!! Where is Shaolin Monks? who gives a shit about Mortal Kombat Special Forces?

Digital Eclipse has said that the cut off date is before anything released on the PS2 (aside from the GBA stuff), as PS2 emulation and above is beyond their scope for this project. I also have a feeling that if this collection sells well, they may do a Mortal Kombat Legacy Collection 2. But who knows,
 


MrCunningham MrCunningham do you know what the WaveNet arcade version of Ultimate Mortal Kombat 3 is?


Given that it had a limited trial run in Chicago, I'm not surprised I haven't heard of this version. Midways home base was around Chicago, was it not? Midway would test all sorts of things in the arcades that would not get wide public releases. So is a neat addition.
 
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Given that it had a limited trial run in Chicago, I'm not surprised I haven't heard of this version. Midways home base was around Chicago, was it not? Midway would test all sorts of things in the arcades that would not get wide public releases. So is a neat addition.

It was yes! There's an old story that when MK2 was in arcades testing, there was this weird Kung Lao bug at first and Ed would often sneak into arcades and watch player reactions and stuff and then he noticed it. When 2 players were playing, the Kung Lao teleport would be fine, however whenever the AI did it, the game would crash...

"I was watching somebody play the single-player game. Kung Lao has a move where he teleports and comes up on the other side," explained Boon. "Every time the CPU did it, the game would crash. Every time."

What's odd is that the bug would only occur when the AI controlled Kung Lao. Boon noticed that if a human player performed Kung Lao's teleport, everything would continue to work just fine.

Still, it seems that Boon was quite conscious of the bug's existence. Apparently he was even considering going back to his work place to implement a quick fix. Ideally, he would then implement the fix at the test site.

However, the crowd never seemed to die down. This ended up working to Boon's advantage though as this meant there wasn't an opportunity for the AI to get a turn.

"I go, 'Oh my god, a person can teleport and it won't crash, but if the AI does it, it will every time.' I'm sweating bullets and thinking, 'I have to go back to work, find the bug, fix it, burn a new set of ROMs, drive back to the arcade, and put it in,'" explained Boon. "It'll be midnight by the time I get back. With the huge crowd there I thought I would wait a bit until it settles down since everyone would be playing against each other and the game wouldn't crash."

This never happened. Mortal Kombat 2 was apparently too popular for a human vs. CPU encounter.

"It was like that until 2 a.m. when they closed the arcade. It didn't have one game played with one person against the computer," said Boon. "It was always two players. I just kept waiting and waiting, but I didn't have to fix it. I went back after leaving the arcade and fixed it."

From https://www.eventhubs.com/news/2022/feb/26/ed-boon-mk2-bug-test/
 
Ι have to disagree. Visually, the Arcade version is superior. Even from the video you can see the textures are sharper, it has soft shadows and the 3D models even seem to have some sort of self-shadowing that's completely missing from the DC version. The lighting overall looks much better on the arcade.
It blew my mind in 1997. MK4 arcade was never done justice in emulation and ports. The coin op had impeccable lighting and particle effects. It was 3D but played like a 2D fighter with quick aerials and projecties etc. That kind of impressed me back then.

I really liked it as a teenager.
 
The Zeus arcade board that powers Mortal Kombat 4 is pretty interesting piece of tech overall. It uses an FPGA as it's graphics core, so it is pretty mysterious in how the graphics core actually works, given that it could have been configured in many different ways through software. The machine has I think 16MB of Video RAM, or it is called 'wave RAM'.

The CPU is Texas Instruments based, 32bit and runs at 60MHz. The previous 'Wolf hardware' that powered MK3, and NBA Jam and such uses a Texas Instruments 32bit CPU that runs at 6MHz. And was quite competent at that lower clock rate. I would imagine because the Zeus hardware uses an FPGA chip, it can even duplicate the 2D capabilities of the previous Midway hardware. The graphics core configuration can change from game to game. It is really kinda cool.

The Sega Dreamcast can compete pretty damn well with the Zeus hardware. It has a higher framefrate overall... the arcade game runs at 57FPS (like Sega's Model 2 arcade board), while the Dreamcast runs at a steady 60fps. The Dreamcast game outputs at a higher resolution overall, with 480p through VGA. Polygon models and enviroments look comparable to the arcade MK4. Not sure which one is displaying more polygons at any given time. Textures also look comparable. Though the Dreamcast game is definitely cleaner looking overall, with its SSAA and FSAA that is built into the hardware. The Dreamcast version really gives the arcade version a run for its money.

All the same, if they emulated the arcade MK4 properly, then it will still be an incredible version to have. But the Dreamcast version is basically the Ultimate edition of MK4, and does have extra characters and stages not found in the arcade game. It also has a weapon selection option.



The one thing I noticed about the Dreamcast version is how the stencil shadows are disabled after a fatality has been executed. Maybe it has something to do with the extra blood and transparency effects? That was a little weird. But I think back in the day the Dreamcast version was seen as being technically better than the arcade version in some ways.

To be honest... I have never ever played the arcade MK4. I have never seen an MK4 arcade machine. I have played 1, 2 and 3 in arcades. The Dreamcast MKGold is also a rarity as well. How many people have played that version?


I played both Arcade and DC.

Arcade in 1997. It was the dreaded 1.0 version we got over here. It was odd seeing 3 empty character slots, I thought they were hidden. But IIRC Reiko, Cage and Jax simply didn't exist yet. There were no fatalities either and each tower had a different last character, there was no defined boss even though Shinnok was in this game.

It looked amazing back then. Huge characters, loud sound effects and very fast gameplay despite being 3D. Next to Tekken 3 it was the fighting game I wanted at home. Me and a lot of friends really liked it, but the overall hype was less than with the previous 3 games.

Gold came out a full 2 years later, which was the by now old MK4 with a few extra characters. Gamers had moved on. It was murdered in reviews and the game had serious issues (I believe saves didn't even work). After this game and the dreadful Special Forces the franchise was dead for a good while and never returned to the Arcade.

But for me MK4 was special. It kind of impressed me like arcade VF3 did with visuals I hadn't seen before, and way ahead of the consoles. The ports were surprisingly solid though, especially the N64 one was held in high regard. Its not like MK4 reviewed bad back then and the original ports had decent coverage.
 
Gold came out a full 2 years later, which was the by now old MK4 with a few extra characters. Gamers had moved on. It was murdered in reviews and the game had serious issues (I believe saves didn't even work). After this game and the dreadful Special Forces the franchise was dead for a good while and never returned to the Arcade.

But for me MK4 was special. It kind of impressed me like arcade VF3 did with visuals I hadn't seen before, and way ahead of the consoles. The ports were surprisingly solid though, especially the N64 one was held in high regard. Its not like MK4 reviewed bad back then and the original ports had decent coverage.

If I am not mistaken the first print run of Mortal Kombat Gold on the Dreamcast had all sorts of issues that were fixed with the second print run of the game.I think the first run was on a yellow GD-ROM disc, and the second print one is on a red GD-ROM disc. It was the one with the 'HOT NEW!" sticker on the box. Ready 2 Rumble Boxing also had the same issues on its first print run and also had a 'Hot New!" sticker.

Some people claim that the PAL release has even more fixes... but I am unsure of that... It might be a myth like the Japanese Sega Saturn version of Tomb raider being superior version, which it was not.

Calling the Dreamcast version 'outdated' in 1999 is a weird thing... because it still technically looked better than most other fighting games on other 'last gen' consoles. But was not as impressive as something like Soul Calibur, or the later released Dead or Alive 2.
 
The Zeus arcade board that powers Mortal Kombat 4 is pretty interesting piece of tech overall. It uses an FPGA as it's graphics core, so it is pretty mysterious in how the graphics core actually works, given that it could have been configured in many different ways through software. The machine has I think 16MB of Video RAM, or it is called 'wave RAM'.

The CPU is Texas Instruments based, 32bit and runs at 60MHz. The previous 'Wolf hardware' that powered MK3, and NBA Jam and such uses a Texas Instruments 32bit CPU that runs at 6MHz. And was quite competent at that lower clock rate. I would imagine because the Zeus hardware uses an FPGA chip, it can even duplicate the 2D capabilities of the previous Midway hardware. The graphics core configuration can change from game to game. It is really kinda cool.

The Sega Dreamcast can compete pretty damn well with the Zeus hardware. It has a higher framefrate overall... the arcade game runs at 57FPS (like Sega's Model 2 arcade board), while the Dreamcast runs at a steady 60fps. The Dreamcast game outputs at a higher resolution overall, with 480p through VGA. Polygon models and enviroments look comparable to the arcade MK4. Not sure which one is displaying more polygons at any given time. Textures also look comparable. Though the Dreamcast game is definitely cleaner looking overall, with its SSAA and FSAA that is built into the hardware. The Dreamcast version really gives the arcade version a run for its money.

All the same, if they emulated the arcade MK4 properly, then it will still be an incredible version to have. But the Dreamcast version is basically the Ultimate edition of MK4, and does have extra characters and stages not found in the arcade game. It also has a weapon selection option.



The one thing I noticed about the Dreamcast version is how the stencil shadows are disabled after a fatality has been executed. Maybe it has something to do with the extra blood and transparency effects? That was a little weird. But I think back in the day the Dreamcast version was seen as being technically better than the arcade version in some ways.

To be honest... I have never ever played the arcade MK4. I have never seen an MK4 arcade machine. I have played 1, 2 and 3 in arcades. The Dreamcast MKGold is also a rarity as well. How many people have played that version?

From the video you posted, in most cases, I see better textures and environment lighting / effects in the Arcade version (likely more memory available?). It is nice to have 480p and true 60 FPS though, but I would not call it the definitive version… would love to see an improved Arcade version.
 
From the video you posted, in most cases, I see better textures and environment lighting / effects in the Arcade version (likely more memory available?). It is nice to have 480p and true 60 FPS though, but I would not call it the definitive version… would love to see an improved Arcade version.

Arcade was on CRT and on specific hardware. Its always hard to see it as it really was on videos. Its either being uprez'd, or emulated. Same with Hydro Thunder. There isn't a really good port of that game as well. the DC and Arcade Classics were close but not quite the same. Emulation looks a whole lot different due to missing effects etc.
 
Mythologies was a great concept, poorly executed. It could have been made to into something special.

I beat it on PSX way back and while it doesn't work it does have good things going for it. Atmosphere was pretty good, the ridiculous acting too as it was obviously intentional. First level is probably the best one. The platforming in the second level is awful. But with rewind feature anyone can beat it now.

I like how all UMK3 combos work. If you mained Sub in the past you could skyrocket EXP.
 


This is old but its how I remember MAME stacking up against the coin op as well. I wonder if the collection has all revisions of MK4, and will it even be the coin op versions? I hope the filters can make it look authentic. Zeus certainly had some impressive shading going on.
 
I love MK4. It's an oddity, for sure, but that was one of the first DC games I bought. ZEUS was a beast, and difficult to emulate. The polygon models are bigger, more "shadows" and more blood, and a fully designed 3D arena. (But the DC version is pretty darned good -- I like *trying* to play it on my modded Arcade1Up, but it's so difficult to map the buttons accurately.)

It'll be interesting to see what they were able to do with this version -- is it more MAME, or ZEUS?
 
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HARD PASS!!! Especially for the price they want. Sorry not paying $60-70 for 30 year old games i can emulate for free.

I have all of these games on my retro mini consoles, steam deck, and some on my ps consoles.

What I want is the ones they refuse the touch.

PS2 trilogy:
MK Armageddon,
MK Deadly Alliances
MK Deception

Side Stories:
Mythologies Subzero
Shaolin Monks

Put those in a remastered up-resed "Kollection" and I will be there day 1.

They won't though as that would require actual work.
Instead they will shove some klassics that have been released on everything in disc/cart Sorry Digital download or keycard (cheapskates) and emulate them. Through in some online match making (maybe) and charge a whopping $70 for it.

No thank you! Capcom (as much as I give them pain for their treatment of breath of fire and MM Legends) treats Street fighter reasonably.
They don't over-charge for it. You can get that for $30 or wait for the sale that happens all the time and get it for $10. That has 12 versions of street fighter not 4 like this release has (sorry gameboy versions of mortal kombat shouldn't up the price) .

Which sucks as outside of Soul Caliber, MK is my favorite fighter. Would be easy buy for a reasonable $20-40, no way am I touching at full AAA game prices.
 
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They should include mk9
They hate mk9, according to them the characters are sexist/misogynist. .. and they were too until Ed had has conversation with Anita and had his religious epiphany - changed everything (For the worse) .

What sucks is you can't even get mk9 on steam or xbox/ps5. I have it on vita and ps3 but don't play those consoles anymore.
You can get it on xbox series or one, if you can find a used DVD. Luckily I got it for $20 not long ago.
Love mk9, was a great game! Wish we would get a port on modern systems.
 
Any news on the resolution and assets? I'm looking at MK3/MKT primarily. Are they increasing the resolution, stabilizing framerate to 60fps and implementing proper widescreen support?
 
Any news on the resolution and assets? I'm looking at MK3/MKT primarily. Are they increasing the resolution, stabilizing framerate to 60fps and implementing proper widescreen support?
They seem to be keeping everything in line with original releases (except loading) for better or worse. I am hoping for some good graphics and audio filters.
 
MK9 might be the best one of the lot. If you talk roster, design, single player content its pretty much the real deal.

I found it so good that if they would remaster it, MK1 will likely be abandoned lol.
 
They hate mk9, according to them the characters are sexist/misogynist. .. and they were too until Ed had has conversation with Anita and had his religious epiphany - changed everything (For the worse) .

What sucks is you can't even get mk9 on steam or xbox/ps5. I have it on vita and ps3 but don't play those consoles anymore.
You can get it on xbox series or one, if you can find a used DVD. Luckily I got it for $20 not long ago.
Love mk9, was a great game! Wish we would get a port on modern systems.

Animated GIF
 
Ed Boon , the lead director/creator of the MK series. He spoke on social media about this 10+ years ago, right after the feminist frequency shitstorm.
Here is also an interview from 2019: https://archive.fo/c2dHo a snippet below how "mk9 went too far":

You mentioned social media, and I kind of want to get into that next because we live in an age where everyone has a opinion, and you have this roster of beloved characters, and you have fans who expect them to look a certain way. If you do side-by-side comparisons between female characters in Mortal Kombat 9 to their counterparts in Mortal Kombat 11, there's less visible skin now. There are some fans who are cool with that, yet there's other fans who want that Heavy Metal magazine approach. Is there a reason for scaling back on the more revealing costumes?
Well, it made a little more sense to have them dressed, especially if they're going to be in combat. I don't know how many people wear a bikini to a fight. And also with technology, especially with Mortal Kombat 11, we're able to display our characters with more fidelity, detail and realism than we ever have, and that includes materials, like we can suddenly do something that really looks like leather, like steel, like cloth, like suede, like velvet, you know? All of those things we didn't have the ability to do before, and so that lets us make much more interesting, realistic costumes, and so we really just kind of gravitated in that direction.

I had a similar conversation with Cory Barlog, creative director of the latest God of War. The earlier games in that series had those infamous sex scenes. They're not part of the new reboot, and some of his team still wanted to include them. He pretty much told me, "The early games were from our college years. We were kind of doing things because we could. There's nothing wrong with that, but we're all older now. Let's look at things differently." Would you say there's some personal growth, similar to what Cory was saying, that led to the mature look of some of these characters?
Yeah, I'm sure that that was also a factor. To be honest, I thought we probably went a bit too far with Mortal Kombat 9, and as the team lead—there were certainly members of the team who wanted to go in that direction, and to be honest, I had influence in dialing it back to where it is now compared to where it ended up being with Mortal Kombat 9. And as I look back, I kind of wish that I had had pulled it even further back. Now, granted, we are all clearly happy with how that game turned out, and it's our second-highest-selling one, which is great, but in retrospect, I would have done it differently had we done it today.

You guys added a feature in MK11 where there's going to be alternate skins and customization with the costumes. To help appease some of those fans who maybe kind of want to create a look that's more in the vein of Mortal Kombat 9, is there an option for them to go with something a little more revealing, or is it still going to be under control?
It's pretty much under control. I mean, at the end of the day, they're going be selecting costumes that we designed. I'm sure some of them are more revealing than others, just because of the nature of different costume designs, but we did not go as far as we did with Mortal Kombat 9. And it's interesting, too, because any time there is change with a game that has a really strong following, the initial human knee jerk reaction is—change is bad. This isn't what I remembered, you know? So there's a nostalgia thing that players are looking for, but at the same time, those are the same players who will say, "Oh, this is just more of the same. I'm bored," if you don't change anything, and so I'm personally a firm believer than when you make multiple sequels of a game, or probably any kind of format of entertainment, you need to offer something new, something different. [That] just makes it more interesting because when presented with something new, it's always a better experience than just repeating the known.
 
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They hate mk9, according to them the characters are sexist/misogynist. .. and they were too until Ed had has conversation with Anita and had his religious epiphany - changed everything (For the worse) .

What sucks is you can't even get mk9 on steam or xbox/ps5. I have it on vita and ps3 but don't play those consoles anymore.
You can get it on xbox series or one, if you can find a used DVD. Luckily I got it for $20 not long ago.
Love mk9, was a great game! Wish we would get a port on modern systems.


There is no good reason to include MK9 in this specific collection. It's too recent and they're going back to the beginning of Mortal Kombat.

Why skip ahead all of a sudden?
 
Instead they will shove some klassics that have been released on everything in disc/cart Sorry Digital download or keycard (cheapskates) and emulate them. Through in some online match making (maybe) and charge a whopping $70 for it.

Legacy Kollection is not a key card. The game comes fully on cartridge.
 
Legacy Kollection is not a key card. The game comes fully on cartridge.
Wow. you are right. Now just need to know what the difference between the switch 1 and 2 games are as that is an extra $10 for the switch 2 version. I get they need to pay for the cart, but you could just buy the switch 1 cart and play that. I can't see the upgrade here. I am sure the switch 1 will be able to handle all these games, unless they are doing 4k assets or something.

There is no good reason to include MK9 in this specific collection. It's too recent and they're going back to the beginning of Mortal Kombat.

Why skip ahead all of a sudden?
I didn't, was replying to someone who asked about it.

You are correct though, mk9 would not be for this.
Although a true legacy collection would have everything before mk9, and that would be awesome, then they could release a re-release of mk9 separately as its a bigger game.
Having the ps2 trilogy , shaolin monks and the ps1 side stories would be great! not happening though.
 
Wow. you are right. Now just need to know what the difference between the switch 1 and 2 games are as that is an extra $10 for the switch 2 version. I get they need to pay for the cart, but you could just buy the switch 1 cart and play that. I can't see the upgrade here. I am sure the switch 1 will be able to handle all these games, unless they are doing 4k assets or something.

I don't think there are that many differences between S1 and S2 versions aside from resolution and maybe loading times. But it's best to wait for reviews and comparisons. But you said the game was a hard pass?
 
It has rewinding, different versions (MK2 without shit AI/Trilogy/Ultimate MK3 with Noob Saibot), and better quality netcode supposedly. The choice is still ultimately yours.

I'm just surprised that they don't have proper widescreen support and higher resolution assets at the very least. People shouldn't have to rely on the emulated options out there when they would be willing to actually pay good money for those features.
 
I don't think there are that many differences between S1 and S2 versions aside from resolution and maybe loading times. But it's best to wait for reviews and comparisons. But you said the game was a hard pass?
at $70 and a keycard hard pass. At $50 with mk4 and trilogy on a physical cart maybe for collectors purposes. I will probably wait for reviews and just get the switch1 version if no difference, or wait for a sale.
I would like this on the switch..
 
I'm just surprised that they don't have proper widescreen support and higher resolution assets at the very least. People shouldn't have to rely on the emulated options out there when they would be willing to actually pay good money for those features.
While I would love for UMK3 to get quality 2k upscaling and widescreen, the goal of this collection is preservation.
 
HARD PASS!!! Especially for the price they want. Sorry not paying $60-70 for 30 year old games i can emulate for free.

I have all of these games on my retro mini consoles, steam deck, and some on my ps consoles.

What I want is the ones they refuse the touch.

PS2 trilogy:
MK Armageddon,
MK Deadly Alliances
MK Deception

I have no doubts in my mind that there may end up being an MK Legacy Kollection II with the Gen 6 era games. I could see a second one with Mortal Kombat: Deadly Alliance (2002), Mortal Kombat: Deception (2004), Mortal Kombat: Shaolin Monks (2005), and Mortal Kombat: Armageddon (2006) all in one pack... maybe they also had Gold planned as well...

The Dreamcast is a 6th generation machine... as Sega even marketed as one and it was a defacto replacement for their 5th generation Saturn. MK Gold in the timeline is a strange transitional piece between the classic arcade era MK games and the 6th gen console exclusive MK games. So it falls into a weird position.

Overall, I think it is neat that this collection might breathe some new life into MK4 the arcade game, as it was a game that was really overshadowed by other fighters. In 1997 Sega really dominated the high end arcade market with their Model 3 board. Which was an impossibly high benchmark to cross for all the other arcade manufacturers at the time. Atari games had their 3DFX banshee based arcade boards. Midway has their 3DFX powered arcade boards to that ran games like Hydro Thunder and stuff. But Zeus is quite different from those as it uses a ASIC chip as as a graphics core well as an FPGA chipset.
 
Apparently Ultimate Mortal Kombat 3 Wave Net Edition is the final balance patch for that game. It's nice it's on there.
 
Apparently Ultimate Mortal Kombat 3 Wave Net Edition is the final balance patch for that game. It's nice it's on there.
I wonder if that fixes the broken AI in single player.

My memory is fuzzy but the second or third fight would always wreck you with insane input reading. Might have been exclusive to Jade or Smoke.
 
I wonder if that fixes the broken AI in single player.

My memory is fuzzy but the second or third fight would always wreck you with insane input reading. Might have been exclusive to Jade or Smoke.
The arcade games always cheated to get you to put in another couple of quarters. Then the difficulty would drop for a match and then spike again to get a couple more.
 
at $70 and a keycard hard pass. At $50 with mk4 and trilogy on a physical cart maybe for collectors purposes. I will probably wait for reviews and just get the switch1 version if no difference, or wait for a sale.
I would like this on the switch..
It's 50$ and the full game will be on the Switch 2 card.
 
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