Some excellent points by Bosman:
- zero combat in this Mortal Kombat trailer
- Literally nothing new in this brand new universe
- Fucking Shang Tsung as pre-order bonus, gtfo
I would argue that many of the highly key posed animations won't go well with NRS games. Some animations were badly done but other than that NRS games are distinct in their own way. It's a different subset of FGC. And if it weren't for the Sugarpunch design (that channel is amazing btw) videos many of us won't even notice.Also that one lousy kick he highlighted doesn't instill me with much hope for a revamped animation system. It looked like the same janky nonsense from past games (that looks straight up amateurish next to some of the Japanese fighting franchises).
Never mind, I just tried again and it loaded first time, idk.This is a bit off topic but I've had Mortal Kombat Komplete (2009) on pc when i picked it up in a sale a few years ago but i've never been able to get it to work, never been able to get it to load up. Does anyone else have this problem? Is there a way around it?
It’s a cg trailerAlso that one lousy kick he highlighted doesn't instill me with much hope for a revamped animation system. It looked like the same janky nonsense from past games (that looks straight up amateurish next to some of the Japanese fighting franchises).
It’s a cg trailer
I don't think I agree with that.Switch version is a native port by Sabre
It can run on those platforms. Bit there software sales will be much lower than Switch software sales at this point.
I guess, could they do that for the old gen machines too?Maybe a cloud version?
So, you are saying the Switch has more active users who will buy MK than PS4 and Xbox one?It's not about how powerful hardware is but how many active users are going to purchase the product. Even with fraction of install base of PS5 as compared to PS4, PS5 version outsells PS4 version by almost 7:3 ratio. That gap is only going to widen. And a lot of cutbacks were made on the switch port of MK11 as well. Just imagine what the challenges and cutbacks this will present.
I agree, that's my point.PS5 will have been out for nearly 3 years when this comes out; its time to move on. Switch will either be a novelty port like Witcher 3 or a Cloud version; its not really comparable to anything else.
No shit sherlock but often times production houses will incorporate in-engine assets (even down to animations or key art) into their pre-rendered trailers. Hence why seeing that exact same flaccid kick we've seen so many times in previous MK games is rather off putting.It’s a cg trailer
Given the numbers reported by Sony and Nintendo, its highly likely that there's stronger software sales on Switch than on Xbox One or PS4.I don't think I agree with that.
MK on old gen would easily sell more than enough to be financially viable and if a Switch version isn't holding anything back I don't understand the decision.
lol wow you really mad didn’t see anything wrong with any of the animations in the trailerNo shit sherlock but often times production houses will incorporate in-engine assets (even down to animations or key art) into their pre-rendered trailers. Hence why seeing that exact same flaccid kick we've seen so many times in previous MK games is rather off putting.
Where do you think all of those finishers/fatalities we saw came from? The company who did the trailer didn't just pull those out of their collective ass lol.
"wow u rly mad" Nice rebuttal you got there.lol wow you really mad didn’t see anything wrong with any of the animations in the trailer
Usually CGI trailers are outsourced. I dont think the animators are the same.which makes it worse.
in a cutscene or trailer the animator has as much time as he wants to make a good looking attack animation.
during gameplay the animation has to fit within a certain frame window.
example, if the balancing demands that a neutral light kick has 5 frames of wind-up time, 3 hit frames and 7 frames of follow-through,
then the person animating that kick has to make it look and feel good with those limitations.
in a trailer such limitations do not exist, so if you make a kick look shitty there, why would anyone expect you'll do a better job with more constraints in place?
while MK11 did improve animation quality over the absolute trainwreck that was MKX, let's see if they finally got all the way there... I kinda doubt it until I see it tho.
I dont know where you grew up or came from but the phrase "No shit sherlock" is usually reserved for people who are either being sarcastic or rude to you to begin with.No shit sherlock but often times production houses will incorporate in-engine assets (even down to animations or key art) into their pre-rendered trailers. Hence why seeing that exact same flaccid kick we've seen so many times in previous MK games is rather off putting.
Where do you think all of those finishers/fatalities we saw came from? The company who did the trailer didn't just pull those out of their collective ass lol.
"wow u rly mad" Nice rebuttal you got there.
Anyway at the end of the day we all want the same which is a quality Mortal Kombat title. I'll gladly be proven wrong with regards to the rigid animations for the final product.
I agree, that's my point.
Why is the Switch being catered to, is my question?
I get all that, but the old gen consoles have a huge install base which would easily guarantee a recoup on any expenditure incurred porting them over.Because the publisher has deemed the forecasted Switch sales worth fhe development cost of an outsourced version. Switch players are a more unique market segment compared to PS4 audience which will have more demographic overlap with PS5’s customer base. 100+ million ps4s sold lifetime doesn’t mean 100+ million active players, whereas Switch is still the current active console of its market segment so it really is dozens of millions of players. If even a fraction buy the port, its worth the cost.
Think back to how PSP or even GBA would sometimes get a version of a multiplat console game. Its nothin new.
I suppose that must be true, I'm just surprised by it is all.Given the numbers reported by Sony and Nintendo, its highly likely that there's stronger software sales on Switch than on Xbox One or PS4.
It looks like Neatherealm wants to focus on current gen consoles only. The expected sales of the Switch and PC versions justified hiring an external studio, I guess the expected XBO and PS4 versions didn't.
Tbf Mortal Kombat 11 from 2019 has somewhat decent animations and was a huge step up from X.With this entry can they do proper in-game animation this time around?
I get all that, but the old gen consoles have a huge install base which would easily guarantee a recoup on any expenditure incurred porting them over.
That's why I don't get that argument for the Switch port.
I'd also argue that PS4 and Xbox has just as many people interested in fighting games... perhaps even more than the Switch.
A huge install base... many of whom have moved on, either to a current console/PC or fallen out of the hobby.I get all that, but the old gen consoles have a huge install base which would easily guarantee a recoup on any expenditure incurred porting them over.
That's why I don't get that argument for the Switch port.
I'd also argue that PS4 and Xbox has just as many people interested in fighting games... perhaps even more than the Switch.
At this point games are fairly scaleable and there are several studios who specialise in porting games to Switch.I suppose that must be true, I'm just surprised by it is all.
I guess there's no reason a Switch port has to hold the game back - they did it with Hogwarts Legacy and that current gen and pc versions didn't suffer because of the Switch version.
Street Fighter is never all that different, neither are any of the other 2D fighting games or hell the 3D ones are pretty much the same as their previous incarnations as well. MK doesn't work well in 3D so I hope they never do that again.Unless they go fully 3d like Tekken , I don't see how much different it will be from 9, 10 and 11...
Well they are calling it Mortal Kombat 1 , like a reboot...so what can they do that won't be the exact same thing as 9 ,10 and 11?Street Fighter is never all that different, neither are any of the other 2D fighting games or hell the 3D ones are pretty much the same as their previous incarnations as well. MK doesn't work well in 3D so I hope they never do that again.
Where are you getting that information?A huge install base... many of whom have moved on, either to a current console/PC or fallen out of the hobby.
Where are you getting that information?
Millions either still can't get a current gen console, or can't afford one, or simply feel like there's still not enough difference in quality or quantity of software to warrant the jump.
If FIFA and Cod are still porting to old gen then, believe, there's plenty of users left, as E.A and Activision are ruthless about business decisions and would have immediately ceased porting to those systems if the user base was not spending anymore, or had "fallen out of the hobby".
Remember, Resident Evil 4 Remake and Hogwarts Legacy both got last gen versions, as did big hitters like GoW Ragnarok, Horizon Forbidden West, and others.
That's why I'm not sure I completely understand the reason MK isn't.
Again, if it were pc and current gen only I'd get it, but a Switch version without old gen doesn't make sense to me.
No one has that information, so the same could be asked of you
But common sense and basic critical thinking will have you come to that conclusion.
I think you make some great points, and I suspect you may even be correct about the numbers.You're seeing the math as one way, that 160mil PS4/X1s compared to 60mil PS5/XbSeries means that past-gen is just too big enough a number to be ignored.
The real math of a console generation transition, however, is more complicated. Simplistically though, those 60mil current-gen owners are likely already PlayStation or Xbox gamers, so subtract their count from the past-gen owners since there'd be no reason a PS5 owner would buy a PS4 copy of this game. Then, think about the number of people who have dropped off of daily gaming from when they first bought their consoles in the past 10 years; kids who bought a PS4 at 16 are now 26, maybe they have a family or maybe they're deep into a job now, and just don't play anymore. A lot of consoles get mothballed over all that time. And even the people who do still have their PS4s plugged in, are they using them on a regular basis? This being coming up to the third Christmas now of the new-gen consoles being out, wouldn't you consider it weird that these people might be heavy gamers yet have not yet bought the next PlayStation? How many new games a year are these types of players buying?
There's a number of other factors for why old gens die out and when (this transition has been an extraordinarily weird one...) but the most clear thing you should know here is that all new gens work out this way. There's enough business on one side of the transition for a while to keep the old hardware in games for a little while, and then after a while, the party's over. PS4/X1 will hang around for a while still because it's generally more doable than previous gens to port down (and particularly Japanese publishers will support PS4 where possible since that's a tricky market currently and Sony is not leading the territory,) but once you add in costs for port studios and QA and online infrastructure maintenance on games games like this, the math for past-gen does not add up to enough.
Switch meanwhile is all on its own; there's been no transition, and sure there has been a portion of attrition of gamers just as there has been on PS4/X1, but there's also been a lot of new Switches sold in the past few years. Is it enough to pay for Switch's very own customized version of Mortal Kombat? We can't say how that math works out (other than that they're doing just that,) but WB Games has all the data of DLC sales for MK11 on Switch as well as PS4/X1, and they can look at those numbers in 2021,2022, 2023 so far, and they can forecast how much those people will spend on the next game, plus compare the activity numbers of MK11Ultimate on PS5/XbSeries as well as other platforms, and they can make a call for the new MK1 based on accurate analytics we can only generalize. And by their math, a Switch version is a viable product.
If Capcom, Sony , WB, E.A, and Activision, to name a handful, are still committed to porting the biggest games of this year like Resi 4 Remake and Hogwarts Legacy (and their most successful yearly iterations like FIFA and CoD) then I don't see why the publisher of Mortal Kombat would ignore that market.
Now, don't get me wrong, it's time to move on in my eyes, and we need to stop restricting developers by forcing them to develop with old gen in mind...and if there weren't a Switch version I'd believe that was the reason they haven't offered last gen players a version.
Being optimistic with the IQ on PS/XB.More like
You make some great points and there's not much I can really argue against.The next yearly iterations of FIFA and CoD and other big franchises have not yet been announced. We'll see if any of the others pull this trigger. (FIFA is usually the last game on any platform, but there's so much going on with the FIFA/EA FC situation.) So far only a few titles have dropped the lesser platforms, but at some point the math will make that choice more clear.
The choice also has more burden to it on older consoles if they're online games. Supporting up-and-running games costs money in support staff (and that's even more complicated where online cross-play is included, since you can't punt smaller activity bases down the road to prioritize the main platform when all platforms are tied together. "Krossplay" probably won't happen between Switch and console, same as MK11, and we'll see how PC works this time too.)
So lets take 3 cases by this same publisher WB Games: Gotham Knights, online game, they dropped past-gen despite being in concurrent development; Hogwarts Legacy, no online, past-gen came late and also Switch is coming later; Mortal Kombat 1, online game, they dropped past-gen but have port studios working on a Switch version.
Every franchise has different sales projections in a market, and there's more to these decisions than we know. In the case of a franchise like MK (especially with its database of active players online for each platform and for DLC sold,) they have a lot of data to make this projection and choose their shot.
People overestimate this whole "restricting developers by forcing them to develop with old gen in mind." Sure, there's some great tech out there or in development to utilize the power of these consoles, but there's also a lot which can still be done with old boxes, especially when the hard work is done figuring out how to do any of this stuff in the first place on any platform.
Most advancements this gen have been additive so far. You can add RT features on top; you can optimize loadtimes for SSD. Even cool new tech like Nanite and Lumen have fallback methods (though results or viability will vary greatly, of course.) Tech stuff is coming that will make that gap too wide a canyon to leap, but it hasn't really worked out like previous gens where that stuff broke out in games as soon as new hardware enabled it. (Though we forget how long past-gen support continued on some platforms.) Compound that with such long development times these days, and we're seeing a lot more PS4 games this year than we saw PS3 games three years into its old-gen years.
Basically, if you were a publisher, the question of, "Is this game too 'next-gen' to put on any other platform?" is not yet the biggest factor of how you'd choose console releases. And especially with a 1-on-1 fighter such as MK, it may never be the deciding factor; you could find a way to put these fighters on a phone if people would buy them.
But these are technically reboots and not a sequel. Actually, I think MK 2011 was a soft reboot and this is an actual reboot!? Same thing I guess, I dunno, I feel in another 10 years time saying to someone MK1 is more confusing than just MK 2023 which is what I'll understand it to be.then we would have the 3rd game called Mortal Kombat... that would be way worse.
and I bet people will eventually start calling it MK12 anyways, just like everyone in the world (INCLUDING THE XBOX STORE BTW) calls the 2011 reboot MK9, which of course lead Netherrealm to name the next games MK10 (MKX) and 11.
But these are technically reboots and not a sequel. Actually, I think MK 2011 was a soft reboot and this is an actual reboot!? Same thing I guess, I dunno, I feel in another 10 years time saying to someone MK1 is more confusing than just MK 2023 which is what I'll understand it to be.
And who told u that ??? Fucking stupid ass aasumptionsA huge install base... many of whom have moved on, either to a current console/PC or fallen out of the hobby.
And who told u that ??? Fucking stupid ass aasumptions
They have an install base of more than 150 million consoles selling 2 3 million on them can generate them 100s of millions of dollars
If it's on switch it can most definitely be on PS4 and Xbox one
It's not going to have anything groundbreaking if it's on a switch