Lost Fragment said:The bosses in this game are more like Mega Man bosses than fighting game bosses. Usually fighting game bosses just have a bunch of BS tools and the AI cranks up the difficulty and goes mad random. In MK however, the bosses are designed with certain patterns and holes that you're specifically supposed to take advantage of. If you attack when you're not supposed to, you're gonna get hit you with some super armor BS.
So man up and use your brain. It's people who just want to get to a boss, press a button, and watch them fall over that make it so hard for me to find games that are actually challenging these days.
shadyspace said:I don't get whythe elder gods up and decided to intervene and lend Raiden their power. He fucking kills Liu Kang to prevent Shao Kahn from being beaten (even though a mortal kombat wasn't taking place?) and then the elder gods make him super sayian and he beats Shao Kahn. What?
Anticitizen One said:In the original timeline Liu Kang fought and defeated Shao Kahn. However Shao Kahn survived and eventually became the last man standing at the end of armaggedon. In order to prevent that from happening raiden stopped liu kang from confronting kahn and allowed Kahn to enter earthrealm. This was a violation of the tournament rules so the elder gods gave their power to raiden to destroy Kahn forever.
Kusagari said:Man fuck this game. All I want to do is play online against my friend and I can't even do that because it refuses to connect us. At least Marvel didn't screw that up.
shadyspace said:I get all that. But Shao Kahn was already in Earthrealm, he was right there on top of a skyscraper when Liu Kang tries to run up on him. Plus, there wasn't a mortal kombat taking place, it was an invasion because of the loophole Quan Chi engineered by resurrecting Sindel. They didn't make an apparent reason for why the elder gods intervened. Raiden just started getting his ass kicked, then begged, then got souped up. There was no gambit Raiden pulled off that he had to prevent Liu Kang from ruining. Shit just happened.
CcrooK said:I'd like to see you play Marvel right now That is, if you're speaking of the PS3. If not, nooooo idea.
Kusagari said:I have both on 360 so I can play Mahvel whenever I want .
Me and my friend can find player matches, join lobbies, etc but whenever we try to connect to each other for a private match it says lobby no longer available.
hikarutilmitt said:The only thing Qua Chi did was remove the barrier that prevented Shao Kahn from entering Earthrealm at all. Once it was removed Kahn was able to invade Earthrealm, but invasion is outright forbidden and that's why Raiden let Kahn enter to begin with. You can step into another realm at any time and do whatever, but you may suffer the wrath of the Elder Gods if you're a jerk about it. That's the entire point of the MK tournaments.
hikarutilmitt said:The only thing Qua Chi did was remove the barrier that prevented Shao Kahn from entering Earthrealm at all. Once it was removed Kahn was able to invade Earthrealm, but invasion is outright forbidden and that's why Raiden let Kahn enter to begin with. You can step into another realm at any time and do whatever, but you may suffer the wrath of the Elder Gods if you're a jerk about it. That's the entire point of the MK tournaments.
CcrooK said:Wait wait. Invasion.I thought it was bypassed by having Sindel resurrected because of some pact she made after her death or what not. Am I missing something?
Truth!Absoludacrous said:Hard to do with lag. I can run 30-40% combos all day in training, but once you're online timing goes out the window.
Aske said:So has anyone mentioned the mystery -ality hinted at by the KE guide?
The reference cards list three Fatalities (2 regular and 1 stage) but beneath those there are two bLank spaces for the user to fill in with secret additional finishers. One space is obviously for the, but the other is a mystery. It could be for the classic fatalities, if every character has one/will get one via DLC. Or the cards could be ignoring the three classic fatalities since they only apply to a few characters, and the spaces have been provided for a new kind of finisher that every character will get.Babality
I hope Brutalities make a return at some point...
Kimosabae said:Lost Fragment gets it. The amount of bitching regarding Kahn is bananas. I don't think either incarnation took me more than 10 tries or more than 12-15 minutes. I don't consider that an unreasonable investment in time or energy at all.
Once I realized I couldn't be as mindless regarding Kahn as every other CPU character: I held back the tears, shoved aside any sense of entitlement I'd developed up 'till that point, and simply put my brain to work.
That's hard for some to do, apparently.
Kahn was clearly designed to beaten - the fucking guy taunts you intermittently from full screen.
Funny thing is: were Kahn as beatable as the rest of the AI there'd be nothing but bitching regarding how insignificant/unsatisfactory he felt in the context of the Story Mode's gameplay.
Fighting game developers just can't win.
The Antitype said:Oh, bullshit.
You can make a satisfactory boss battle, without forcing players to adopt cheesy fighting tactics.
Everybody knows you're a boss when you drink a healthy dose of hyper armor.TommyManberg said:I think it would be a better fight if they took away his invincible frames.
The Antitype said:Oh, bullshit.
You can make a satisfactory boss battle, without forcing players to adopt cheesy fighting tactics.
The Antitype said:Oh, bullshit.
You can make a satisfactory boss battle, without forcing players to adopt cheesy fighting tactics.
TommyManberg said:I think it would be a better fight if they took away his invincible frames.
Kimosabae said:lol, WTF?
You realize you're referring to fighting an AI? You've clearly attached an emotional significance to beating it that it can't observe.
God's Beard said:I just did the first 11 chapters of story mode in one sitting. GOD DAMN THIS IS GOOD SHIT.
Declaring it now, Mortal Kombat has more compelling single player than Portal 2.
Glass Joe said:I'm not sure they're "invincible" frames, I think he's still getting hurt. You're just getting hit too instead of knocking him back like usual. It's like the game says he's gonna follow through on his attack no matter what. I noticed the same thing on Goro/Kintaro and I still seemed to be causing damage in those instances. With Kahn it's less obvious to tell because he takes so many hits. I could be wrong though, maybe someone can confirm/deny. Maybe just chip damage? Or maybe I'm crazy.
The Antitype said:No. I just like competent game design.
This game lacks it.
The Antitype said:No. I just like competent game design.
This game lacks it.
The Antitype said:No. I just like competent game design.
This game lacks it.
This is all true but it honestly wouldn't be a MK game without this kind of stuff. Kind of like SF not having an infuriatingly cheap boss that you have to jab to death to kill or some shit.Teknopathetic said:Fighting game bosses (AI in general) universally require "cheap" tactics to beat them. You're talking about an opponent that knows precisely when you're pressing a button, precisely when you're blocking, and precisely when you start jumping but never blocks your sweep.
george_us said:This is all true but it honestly wouldn't be a MK game without this kind of stuff. Kind of like SF not having an infuriatingly cheap boss that you have to jab to death to kill or some shit.
The Antitype said:No. I just like competent game design.
This game lacks it.
"What the hell man, why do his limbs extend like that?"shadyspace said:lulz. Yeah, dude should play Vanilla Seth and get back to us.
lazybones18 said:Okay, WTF is the deal with Challenge Tower 53?
How the fuck do they expect me to use Cyrax's fatality if I can't even fucking tag him in?!
Glass Joe said:Hitting the enemy enough gives Cyrax body parts. Do the battle normally and Cyrax will eventually have a full bar of health, then tag him in.