Houston3000 said:
Well, if they're so intelligently blocking they'll block your X-Ray as well.
What I was suggesting with the Bicycle Kicks is a cheap tactic against the AI, in all honestly with a move like that - if you're blocked you're very open for retaliation as there's a landing animation. A lot of other similar moves actually cause bounce-back when blocked to. For example, Dragon Kick with Liu Kang into a blocking enemy and not only does your attack do paltry chip damage but you bounce off leaving you completely open, similarly things like Kabal's Running Dash or Mileena and Kano's Ball attack cause you to stagger if you're blocked. Projectile spam is safer for building your meter but also jumpable or duckable.
Mortal Kombat has always encouraged aggression. Remember in UMK3 the actual meter was literally the word "Aggression" being spelled as the meter filled up. Chip damage is pretty high to in this game and grabbing a blocking target is easy.
You can hit confirm combo into X-Ray. I didn't mean to throw it out stupidly. I meant that it's now a move in your arsenal that will reversal everything in a single button press, or you can hit confirm combo into it through a link.
And you're talking about horribly unsafe moves. I wouldn't even bring those into this discussion. Bicycle kicks or teleports... or anything like that. Just... no. A better example would be a correctly spaced Shadow Kick. Something safe on block. But the best example is a simple block string, because that's really where I have the most issues.
And I don't think you're right that the game is encouraging aggression. If that were the case, then you'd get meter for striking your opponent. But you don't. You get meter if your attacks are blocked. I simply don't see why having your opponents block your attacks should net you extra meter.
With revenge meters, it works as a trade off. You take damage, but you gain meter. With a meter rewarding offense (like a super meter), you get meter for getting your attacks blocked AND by connecting hits.
The fact that your opponent gets Super when you block attacks simply rewards incompetence, and penalizes someone else for correctly defending themselves in certain situations.