fierrotlepou
Member
As I expected, this game delivered. Big time!
Interfectum said:It's retelling the events of MK 1, 2 and 3. I believe. But it's also different because of spoilerish story reasons.
LM4sure said:Haha. I rolled my eyes at that part. Who was the assailant, again?So basically Jax would never stand a chance againstErmac?in a fighthim
But that was a better explanation than the MK Legacy explanation.
Seraphis Cain said:Anyone experienced stuttering in the cutscenes in Story Mode? Only happened to me once, directly after thefight, but it was a bit worrying. I know it's just a case of the game loading slower than it should, but still. Sorta worrying.Cyrax vs Sheeva
LM4sure said:Since when was Johnny Cage able to punch female fighters in the crotch? Im pretty sure at least up through MKII that he couldnt do it. Was this changed in a previous game? I dont like it. Although I guess it would still hurt if a girl got punched in the crotch.
Ilive1up said:Does the Story Mode auto-save?
yes LOL Goro's BGM was the most blend in original MKhenhowc said:The track for Goro's stage is pretty horrible though...was it this bad in the original?
panda21 said:can't quite decide whether to get the 360 or ps3 version, is there any difference? the ps3 pad is probably good for it, but i also have a 360 madcatz pad
Seraphis Cain said:You could try searching for it.
Futurevoid said:The only problem I have with then is that Sub-Zero has this inappropriate look of ecstasy on his face.
Most things in sf4 are links not chains though. MVC3 is mostly chains.Brandon F said:My only problem with this game is the same major problem I have with SFIV(and a few other modern fighters).
Input chains are so dependent on strict timing and 'queues' that I occasionally feel I am completely out of sync with the on screen action. Dialing up the string and hoping it all spits out on screen correctly a few frames after the fact. Yuck! It's mostly the juggle/combo system, as special moves rarely have this issue. But a simple X,X,B combo can end up being a total failure in most cases because of all that frame-counting bullshit that I feel is killing this genre still.
I can't be the only one that hit a brickwall in the tutorial mode pulling off Johnny Cage's simple combo strings(X,X,->X can suck my cock). I was instantly reminded of SFIV's challenge mode, which essentially made me close to being a hater of that reboot.
Otherwise, game kept me up till 3am last night. Bravo!
Who needs it? Just play Quan Chi and squint a bit.Deadstar said:The PS3 version has Kratos. There you go.
You are definitely not the only one. I thought it was just me!Brandon F said:My only problem with this game is the same major problem I have with SFIV(and a few other modern fighters).
Input chains are so dependent on strict timing and 'queues' that I occasionally feel I am completely out of sync with the on screen action. Dialing up the string and hoping it all spits out on screen correctly a few frames after the fact. Yuck! It's mostly the juggle/combo system, as special moves rarely have this issue. But a simple X,X,B combo can end up being a total failure in most cases because of all that frame-counting bullshit that I feel is killing this genre still.
I can't be the only one that hit a brickwall in the tutorial mode pulling off Johnny Cage's simple combo strings(X,X,->X can suck my cock). I was instantly reminded of SFIV's challenge mode, which essentially made me close to being a hater of that reboot.
Otherwise, game kept me up till 3am last night. Bravo!
Brandon F said:My only problem with this game is the same major problem I have with SFIV(and a few other modern fighters).
Input chains are so dependent on strict timing and 'queues' that I occasionally feel I am completely out of sync with the on screen action. Dialing up the string and hoping it all spits out on screen correctly a few frames after the fact. Yuck! It's mostly the juggle/combo system, as special moves rarely have this issue. But a simple X,X,B combo can end up being a total failure in most cases because of all that frame-counting bullshit that I feel is killing this genre still.
I can't be the only one that hit a brickwall in the tutorial mode pulling off Johnny Cage's simple combo strings(X,X,->X can suck my cock). I was instantly reminded of SFIV's challenge mode, which essentially made me close to being a hater of that reboot.
Otherwise, game kept me up till 3am last night. Bravo!
Nab said:As someone who's never really been into fighting games (I think the only one I ever really played was Dead or Alive.. 4? I had some free time a free rental), would you lot say that Mortal Kombat is a good game for someone like me?
The videos look cool but is the gameplay itself something you can easily get into or is it something you have to have played MK for years to like?
MThanded said:
Brandon F said:My only problem with this game is the same major problem I have with SFIV(and a few other modern fighters).
Input chains are so dependent on strict timing and 'queues' that I occasionally feel I am completely out of sync with the on screen action. Dialing up the string and hoping it all spits out on screen correctly a few frames after the fact. Yuck! It's mostly the juggle/combo system, as special moves rarely have this issue. But a simple X,X,B combo can end up being a total failure in most cases because of all that frame-counting bullshit that I feel is killing this genre still.
I can't be the only one that hit a brickwall in the tutorial mode pulling off Johnny Cage's simple combo strings(X,X,->X can suck my cock). I was instantly reminded of SFIV's challenge mode, which essentially made me close to being a hater of that reboot.
Otherwise, game kept me up till 3am last night. Bravo!
I fought a guy with a perfectly looking 4 little blip thingy connection and it was baaaaad. He knew he was lagging and just threw out the same low/overhead the entire game. I don't feel like playing online again until I can actually see a difference between good and terrible.Diablohead said:oh wow online is so broken, unless you have the most perfect match half of my moves will not come out which in turn makes ranked completely pointless to play, such a huge disappointment :/
So many times i go for a punish to only do something I did not input, I don't understand it.
MattKeil said:I don't think you understand how the chain combos work in MK. You can just type them in, regardless of what's onscreen, and the combo will complete. For instance, Kabal has one that's FP, FP, Back + BK, FK. You can just tap out that sequence and it will auto-complete, even if you finish the combo input before the second FP is even done animating. Of course, then you're stuck in the combo, but it's the most reliable way to guarantee your dial-a-combo will come out correctly if you know it's going to land on the first hit.
You don't have to count frames at all to get them out, you just have to input with confidence and commit to the combo. Knowing when to do this, now that's a different story.
Gary Whitta said:Can someone explain what punishing is? Counter-attack after an opponent misses with an attack and leaves themselves vulnerable?
Brandon F said:My only problem with this game is the same major problem I have with SFIV(and a few other modern fighters).
Input chains are so dependent on strict timing and 'queues' that I occasionally feel I am completely out of sync with the on screen action. Dialing up the string and hoping it all spits out on screen correctly a few frames after the fact. Yuck! It's mostly the juggle/combo system, as special moves rarely have this issue. But a simple X,X,B combo can end up being a total failure in most cases because of all that frame-counting bullshit that I feel is killing this genre still.
I can't be the only one that hit a brickwall in the tutorial mode pulling off Johnny Cage's simple combo strings(X,X,->X can suck my cock). I was instantly reminded of SFIV's challenge mode, which essentially made me close to being a hater of that reboot.
Otherwise, game kept me up till 3am last night. Bravo!
Gary Whitta said:Can someone explain what punishing is? Counter-attack after an opponent misses with an attack and leaves themselves vulnerable?
Gary Whitta said:Can someone explain what punishing is? Counter-attack after an opponent misses with an attack and leaves themselves vulnerable?
MrMephistoX said:What's the scoop on classic fatalities? I used my Reptile, Jade, and Ermac codes (green eyed ninjas are awesome btw) and don't see the classic fatalities on the moves list even when I'm wearing the appropriate outfits.
Struct09 said:
Morn said:Bah, they're selling the TE stick separately...but ONLY for Xbox 360.
Yeah until I learn the fatalities properly the fights always end in an anticlimactic way. I at least do a throw so the guy gets finished off in *some* style.robot said:That's hilarious. I always freeze up when FINISH HIM comes up and screw it up.
Use the Fatality Trainer in the training modes!Gary Whitta said:Yeah until I learn the fatalities properly the fights always end in an anticlimactic way. I at least do a throw so the guy gets finished off in *some* style.
Lost Fragment said:Gonna cave in and pick this up after work. Damn it all...
Can't wait to get messages from people talking shit to me because I probably won't bother with fatalities after the first few days. It's gonna be an entirely new species of rage mail.
crimzonflame said:I dont think Jade or Ermac have classic fatalities. http://www.trmk.org/forums/showthread.php/18222-Confirmed-list-of-unlocked-2nd-Fatality-inputs