MattKeil said:I don't think you understand how the chain combos work in MK. You can just type them in, regardless of what's onscreen, and the combo will complete. For instance, Kabal has one that's FP, FP, Back + BK, FK. You can just tap out that sequence and it will auto-complete, even if you finish the combo input before the second FP is even done animating. Of course, then you're stuck in the combo, but it's the most reliable way to guarantee your dial-a-combo will come out correctly if you know it's going to land on the first hit.
You don't have to count frames at all to get them out, you just have to input with confidence and commit to the combo. Knowing when to do this, now that's a different story.
Yea, I think I just prefer the Soul Calibur approach wherein I feel my inputs are attached directly to the animations on screen. Dial-a-combo is what pretty much tore me away from appreciating the PS2/Xbox MK games as I couldn't quite grasp the sheer memorization with all of the stance changes and whatnot.
Granted, all of the responses here are helpful, and I better understand the fault of my argument in comparing SFIV and this now. Don't take my bitter feelings toward this one aspect of the game as a negative stance. I adore this entry so far, it kept me playing longer in a single session than any fighting game has since SCIV years ago.