In my opinion, the game needs way more defensive tactics. Currently, all the top players are just offensive rushers. Like mentioned, it could be mostly due to lag, but still.
Changing breakers to 1 bar wouldn't solve this problem though because:
- It's not an extra defensive option. It's not preventing you getting caught with the same combos or hit by the same set-ups, it's just limiting the damage once you're caught out.
- Netherrealm would also have to change how much meter you gain while being hit/comboed because it builds so fast that you'd almost always have access to break if it cost a single bar. Changing that would have other unintended effects on the gameplay.
- If you caught opponent with a combo, then he also has the luxury of only having to spend one bar to break your combo, so it's just as beneficial to him as it is to you. A defensive option should be something unique to the defending player, no?
It's too early to see how the metagame will end up but right now, it seems like defensive options are fine - delayed wake-up, combo breakers, block breakers, backdash and armoured wake-up (for characters who have them) are adequate. Attacking players do need some sort of reward for gaining initiative and momentum.
Cosmic Forge said:
Invasion bosses are so fun aren't they?
I only just found out the other night that Invasion boss fights count against your offline win/loss record. Oh well. That's that ruined then!