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Mortal Kombat X |OT| This is NOT a Brutality. This is a FATALITY

Manu

Member
Why do their Klassic skins have to look so undetailed? The new Reptile skin looks 10x better than the Sub Zero skin, though.

But WTF, 'Gaucho' Kung Lao???

Probably part of the Brazil pack, despite the fact that gauchos are predominantly Argentinian.

Heh, I'll take what I get.
 
Man, I'm so disappointed in Sonya not having her MK3 costume... : I'm fine with Liu Kang's MK1 costume, along with Kung Lao's great costume. xD

The download size is 3.957GB. Here is the listed patch notes:

General Gameplay fixes

  • Many movelist frame data corrections.
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
  • Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out
  • Removed the ability to mash normal attacks while continuing to block after blocking an attack
  • You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
  • Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)
  • Fixed several characters being able to attack on the first frame of a jump.
  • Added unlock counter for Krypt.
  • Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team
  • Battle match from a chat lobby.
  • Ping meter accuracy improvements.
  • You can now choose to not play a Ranked Match if the connection is below the set threshold.
  • Matchmaking improvements when finding a Ranked or Player Match.
  • Player Skill Rating algorithm improved.
  • Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
  • Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.
  • Fixed an issue causing some offline replays to report “playback does not agree”.
  • Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button

Character Specific Fixes

  • Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown.
  • Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
  • Goro – Brutal Kick now hits overhead.
  • Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
  • Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
  • Jax – Can no longer get a free hit on opponents after his X-Ray.
  • Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
  • Kitana – Can now perform her X-Ray attack while airborne.
  • Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
  • Kitana – Gained a new attack on away +3 (Pretty Kick)
  • Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
  • Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
  • Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab
  • Kung Jin - Cartwheel Smash is now -3 on block (down from +4)
  • Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly
  • Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5)
  • Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards
  • Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
  • Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
  • Mileena – Can now perform her X-Ray attack while airborne.
  • Mileena – Improved tracking on X-Ray
  • Quan Chi (Summoner) - Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
  • Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
  • Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
  • Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
  • Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).
  • Raiden - Shocker was causing combo damage scaling to be reset.
  • Raiden (Thunder God) - adjusted some combo damage scaling
  • Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
  • Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
  • Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
  • Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
  • Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
  • Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling
  • Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
  • Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
  • Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
  • Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
  • Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.
 
D

Deleted member 325805

Unconfirmed Member
PC players, there's still hope, I got this reply back from HVS just now.

Gh8u9bf.jpg


Guess that also confirms Tanya is next.
 

RM8

Member
Tanya is next! I'm so happy :] Switching mains immediately after downloading the update... Sometime, when HVS decides it's time, lol. I thought she was going to be the last character, I'm glad it's not the case.

 

double jump

you haven't lived until a random little kid ask you "how do you make love".
Those mileena improvements!!! Thanks you based NR.

Had a way better day to day. Lost only 3 matches online out of the 20 that I played today. Had to switch up my play style. Started digging deeper into the ethereal and piercing variations and it's been paying off. Gotta finish reading the notes.
 

BadAss2961

Member
-The costumes are not part of the Kombat Pack
-I remember reading that there was going to be a Brazil Pack

MK1 Sonya is looking good, same with Kano! Seems like they went for MK2 Liu Kang, I'm fine with that. His MK1 look was way too plain. I'd like to see some alts for the new characters, specifically Kotal.
Man, that's some bullshit. 80 bucks isn't even gonna cover all the skins.

MK1 Sonya <3
 
Trying ranked and I've gone against 3 people at my skill level. What's pissing me off is that now that everyone is showing up as green bars, the game does not stop lagging. This is actually worse for me than it was BEFORE the patch.
 
So did staff variant Kung Jin catch noticeable nerf with this patch?

My buddy is a pain in the ass with him. Would love to hear his character lost some of his edge.
 

Slurmer

Banned
Those mileena improvements!!! Thanks you based NR.

Had a way better day to day. Lost only 3 matches online out of the 20 that I played today. Had to switch up my play style. Started digging deeper into the ethereal and piercing variations and it's been paying off. Gotta finish reading the notes.

What are the perks of ethereal vs her other variations? It seems so terrible.
 
Ugh. Just lost against a godawful Cassie Cage. Dude has a record of like 2/5 and I lose. What the fuck is this patch.

Edit: aaaand I'm starting to believe it's my ISP. Picked a terrible time to start fucking up :/
 

Bardiche

Member
Reptile's Klassic skin looks phenomenal; nothing compares to ninja Reptile.
As a Reptile main, I've always felt like he is a fun character to play but he is even more so in MKX.
 

pahamrick

Member
Maybe we'll get lucky and they'll fix the story mode cutscenes with the next patch, and I'll actually be able to play through story mode. ... Ah, who am I kidding -- of course they won't.
 

Zomba13

Member
Maybe we'll get lucky and they'll fix the story mode cutscenes with the next patch, and I'll actually be able to play through story mode. ... Ah, who am I kidding -- of course they won't.

"working as intended. Anyway here's another 15GB patch that will delete your game."


How big was this patch on PS4?
 

patchday

Member
Those skins posted last page all look wonderful. Better than nothing. How do we get? Wasn't in the patch was it??

[edit] okay I see now, found a thread about it on an MK X fan forum
 

stn

Member
If any XBox One players are interested in any of the following:

-1000 respect points
-Hotshot Johnny, Revnant Kung Lao, Dark Kitana skins

Please message me! I have two people in who want to help get these, would like more if possible. Unfortunately I'm only looking for people with mics, coordination is otherwise a pain. Thanks!
 

Lothars

Member
If any XBox One players are interested in any of the following:

-1000 respect points
-Hotshot Johnny, Revnant Kung Lao, Dark Kitana skins

Please message me! I have two people in who want to help get these, would like more if possible. Unfortunately I'm only looking for people with mics, coordination is otherwise a pain. Thanks!
I'd be interested as well, my gt is lothars
 

Doomguy84

Member
Kotal needs some kostume love next patch.

Here here! Unrelated, but as a relatively new player to MK (Last one I played was 2 in the arcades) I really really really hate the block button. I've played SF on and off over the years and out of all the things to get used to in this game its def the block button thats the hardest. Especially when to know to let go of it and punish. Also any tips for being full screen as Kotal Kahn? I keep getting wrecked by zoners. I dash after I crouch to avoid most attacks, but it really wears me down and I feel I have no tools to get in besides Kotal's f12
 
should download that patch right now.

As a Black Dragon, I must say that my progression being made by my faction in the War Tower is very disappointing. My faction is being slow and lazy
 
I 'dealt a blow' to the invasion boss! 30 seconds survived, 142 damage.

So is the only way to actually defeat the boss to have more health than them when the timer runs out?
Has anyone achieved this?

Is there any way of tracking how many hits you've landed on them? I feel like I should've hit 1000 by now.
 
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