Yes, the N64 was named Fog64 for a reason. But for its time and limitations it made an impression.
Pseudo 3D/2D but I was impressed with it more than the PC equivalent at the time.
Just repeating what video game magazines in the 90s claimed. Turok is one example, Rogue Squadron, Lylatwars, South Park ..Why though? Most N64 games didn't even have fog. It was mostly an earlier games problem and the Turok series in particular that gave this image because Iguana couldn't figure it out.
And it's not like similar games to Turok didn't have fog/pop-up on other systems, even on PC. Name one FPS with huge outdoor areas and full 3D models and environments that didn't have fog in 1997. Early Playstation FPS at the time like Alien Trilogy, Disruptor and Krazy Ivan also had fog. And Alien Trilogy doesn't even have outdoor areas or 3D models. Just generic looking corridors ans sprites. Yet nobody cared about the fog in that game or the others and only the N64 got blamed for it as if it's the system's fault. That's a "system wars" double standard alright.
Okay that's pretty cool.An example of "impressive 3D" on N64 that's not immediately apparent is how Ocarina of Time was one of the very first console game to introduce inverse kinematics (the earliest example I can think of is Virtua Fighter 2 in the arcades):
Just repeating what video game magazines in the 90s claimed. Turok is one example, Rogue Squadron, Lylatwars, South Park ..
Once you had that stamp on you, it´s hard to get rid of it. Like "Nintendo is for kids".
But to add something to your list: What did you think about Forsaken 64?
Both looked like shit coming from SNES to me.The soft N64 look was so much better than the trash PS1 output.
Fight me
no fight, just agree. 3d on PS1 was absolute dogshit.The soft N64 look was so much better than the trash PS1 output.
Fight me
The soft N64 look was so much better than the trash PS1 output.
Fight me
A lot of ps1 games used prerendered backgrounds and only 3d characters and the result was nicer than n64 full 3d for my personal taste.The soft N64 look was so much better than the trash PS1 output.
Fight me
The "bumpy" effect on the walls in the tunnel with the lights on the ceiling is very impressive.Jet Force Gemini is easily one of the prettiest N64 games!
As big as some of the games/series that used them are, it was a tiny % of its games that used them and not what people clamored for or why it beat competitors like Saturn. Obviously all systems could have nice looking pre-rendered bgs (N64 got RE2, Saturn RE1) but it limits gameplay. So of course you can prefer it over raw 3D but it's not something against the other systems that also could have had those and if they didn't it's because the devs opted for gameplay that wasn't suitable for, you couldn't have OoT (which had a couple areas), Gungriffon or MGS with pre-rendered bgs.A lot of ps1 games used prerendered backgrounds and only 3d characters and the result was nicer than n64 full 3d for my personal taste.
I take a ff8 or 9 or re2-3 over anything full 3d on n64.
I know it was not a merit of ps hardware but just how devs worked back in the days, but the result was more pleasant than just raw 3d.
The soft N64 look was so much better than the trash PS1 output.
Fight me
The "bumpy" effect on the walls in the tunnel with the lights on the ceiling is very impressive.
I don't know if it is simply drawn on the texture (lighted correctly) or if there is layered on top some other trick...
And SNES looked like shit coming from the super crisp MegaDrive RGB signal. SEGA were way better than Nintendo and Sony in terms of image quality, and it started with the Master System.Both looked like shit coming from SNES to me.