Most industry defining & influential game of all time ?

Most industry defining & influential game of all time?


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Nah. The home computer boom was in full swing at the time, the arcades were still strong, and consoles - thought of toys for kids only by big business - were largely an afterthought.

The significance of the '83 crash has been grossly, grossly exaggerated by people in the enthusiast press who mostly weren't old enough to actually understand the scene of the time.
It was a big deal for American corporates, but honestly it barely registered in Europe and Asia because they were never involved with that part of the industry at any point before that!
Home computer like Amiga and Commadore? That was a Europe thing, not here really.

But yeah, the crash was exaggerated. But every company and their brother released some shit console and games looked and played awful.

Nintendo swopped in with a proper console and instead of making all arcade games and dumbing them down, they made home console games from scratch.

Apparently, it was not even marketed as a "video game system" hence Rob the robot and the NES being called "entertainment" system.
 
I can't choose just one tbh. I think several at least have left a huge mark on gaming.

I'd also argue that a lot of those games only further popularised their respective genre. There were a lot of other games that came before them that probably influenced them.

A likely example being IK+ or Way of the Exploding Fist being influences for Street Fighter.

And surely Space Invaders or Galaxians should be on there?

Text adventures were likely the inspiration for many RPGs - Zork for instance.
 
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The only real answer is PONG.

There would be no video game industry without Pong.

Then probably Pac-Man followed by Super Mario Brothers.

Pong started everything. Pac-Man created the video game craze of the early 1980s and Super Mario Brothers saved the industry (or at least the home console industry) after the video game crash of the mid-80s.

There are plenty of other great games but none have defined the industry like those three.

The original Ultima and Zork probably get honorable mentions too.
 
I get why a lot of people are picking Super Mario Bros. Its a very important game for sure, but the plain truth is that it launched years too late to claim to "define" anything in the industry.

It came out in 1985, notably on a THIRD GEN console, and wasn't even the first game to incorporate its lead character. Donkey Kong and Mario Bros predate it both in the arcades and in the home entertainment space. It wasn't even the first side-scrolling platformer and certainly didn't invent the idea of collecting tokens.

It was tremendously influential and positively iterative, but it hardly reinvented the wheel.

Sorry, but the industry was genuinely defined long before. The fundamentals were already in place as early as the late 1970's.

The ATARI 2600 was launched in 1977, so its always struck me as funny that people act like it falling in popularity by 1983 should have been any sort of surprise. It was aged tech at that point, and the reason why ET was such a catastrophic failure was largely because they expected to continue to shift similar numbers to that which PacMan shifted the previous year.

Which is of course yet another reason why that yellow pizza face is THE single most important game ever made! It was indirectly responsible for the 1983 crash that in its turn facilitated the rise of Nintendo and the Famicom.
The problem is that Pac-Man still plays like a puzzle game, as do Pong and many earlier games, it was important, but Mario's impact on game design is a different beast.

Mario made games a digital toy in your home. It boosted gaming in your house to mainstream.
 
It's Doom. Super Mario is winning because this is a Yankee centric forum but the rest of the world were just fine without a NES, thanks. And Mario 64 is getting a lot of votes because there is always deranged people.
Very true. The video game industry supposedly crashed in 1983 but the ZX Spectrum came out the year before that so we were doing just fine in the civilised world, thank you very much.

Also, I'm looking for the one other person who voted for Street Fighter II. Where are you, my brother?
 
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If we're talking about popularity (though I thought this topic was about influence) then I'd point more to Final Fantasy as a global RPG popularizer. I get your point. We're not talking first here. So it's not a case of shouting 3D Monster Maze instead of Doom, but this is why I feel most answers in this thread are wrong as they're naming titles and franchises that came after the industry was already defined (See topic title).

The definition of this industry is from when it became one. When it broke out of the university mainframe tinker toys and niche home computer play things. That's why I look to the arcade as being the thing that paved the way for home consoles, for mascots, for billions of dollars of investment to culminate in the fortnite dances we see today across every phone, tablet and TV screen.
Influence and popularity are inevitably intertwined — one often leads to the other. However, being the first doesn't necessarily mean being influential, since later works can refine and perfect what came before. Pong, for instance, was one of the first and still holds enormous influence and legacy in the gaming industry. But in the case of titles like Wizardry or 3D Monster Maze, unless you're a dedicated gaming historian or enthusiast, very few people are even aware of their existence.

That's why I don't quite agree with the idea that a game must predate the definition of the industry to be considered influential. If we follow that logic, then films like Arrival of a Train at La Ciotat Station or A Trip to the Moon would have to be regarded as the most influential movies of all time — which is, at best, debatable. Influence isn't just about being first; it's about shaping what comes after — the works, creators, and audiences that evolve because of it.
 
Influence and popularity are inevitably intertwined
True. in the framing of this thread at least because it's title "Most Influential", to which I read most as some vector for popularity or size of influence.

being the first doesn't necessarily mean being influential,
Never claimed it was or we'd be talking about Tennis for Two and Space War.

Influence isn't just about being first; it's about shaping what comes after — the works, creators, and audiences that evolve because of it.
Right, and there's certainly no one answer, because there's no defined metric of influence, just claims backed by whatever data you can hope to use to convince others.
 
I'm honestly very surprised at how low the votes are for Final Fantasy VII and Demon's Souls. If this poll had been conducted back in the 2000s (for FFVII) or the 2010s (for Demon's Souls), people would've been smashing that vote button like crazy — those games were the hottest things in the industry at the time. OOT fits that, as well, as it was widely regarded for decades, literally, as the best game ever made, neither any of the Mario games would chart this high as Nintendo wasn't so hot back then.

I find it fascinating how the definition of "influence" changes depending on the era's context and values. For the same reason, if this poll had been made in the '90s, Street Fighter II would probably be near the very top, as fighting games were on fire. As I mentioned before, most people tend to vote based on what's currently trending, not on what actually set the standards for the industry. Doom and GTA III are getting massive votes because open-world games and FPS titles are the dominant genres in gaming right now.
 
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Influence and popularity are inevitably intertwined — one often leads to the other. However, being the first doesn't necessarily mean being influential, since later works can refine and perfect what came before. Pong, for instance, was one of the first and still holds enormous influence and legacy in the gaming industry. But in the case of titles like Wizardry or 3D Monster Maze, unless you're a dedicated gaming historian or enthusiast, very few people are even aware of their existence.

That's why I don't quite agree with the idea that a game must predate the definition of the industry to be considered influential. If we follow that logic, then films like Arrival of a Train at La Ciotat Station or A Trip to the Moon would have to be regarded as the most influential movies of all time — which is, at best, debatable. Influence isn't just about being first; it's about shaping what comes after — the works, creators, and audiences that evolve because of it.

I take your point, but popularity - at least numerically speaking - because of the way gaming has gotten exponentially bigger over the years, is always going to have a massive recency bias!

Everything has to start somewhere, and it will initially be a way smaller "scene" than what we have today, so it seems right to me that we need to go back at least to close to the beginning to judge what's proven to be the most influential.

I chose PacMan very specifically because of how impactful it was in terms of being the original mascot character more than anything else. Now I'm not saying that every influential or important game has to be character-based, what I'm saying that its way easier and quicker to spread a character identity, than a mechanical or experiential identity.

In many ways the many virtues of Super Mario Bros kind of prove why I came to the conclusion.

* SMB is important for all the historical business reasons people have cited already. It was the phoenix that led the industry out of the ashes of the 1983 crash, and crucially because it was a really great game that people loved and still love to this day.
* But here's the thing; how much of its historic importance is tied to the fact that this is literally the "face" of Nintendo. Its central to their marketing both as visual element and as proof of the whole "Nintendo seal of quality" schtick ? And over the long-haul has not the standard of games featuring the character been consistently higher than industry average?
* Mario's been exception well-served over the years. Its been reputationally protected, and rightfully so.

The point I'm trying to get is its important in marketing and business sense, as well as purely creative, or user-experiences aspect. The combination of these things I'd say can be fairly munged together as overall cultural impact.

The thing is, in my view under those parameters PacMan still comes out on top.

* Huge in its day across all gaming markets, not just the face of a proprietary console brand.
* Remember, gaming history is about more than just consoles. Millions of people (users and creatives alike) came into gaming from outside the console space.
* PacMan as a brand is still is world famous in spite of not being protected nearly so well, and often being attached to forgettable product.
* It was also revolutionary in establishing the idea of mascot characters, also the first attempt to reach a female audience with Ms Pac Man.
* Given its time of release it was genuinely novel as a game too. And yielded as many copyists in its time as SMB did following its release.
* Business significance is huge because its the Yin to Mario's Yang over the whole '83 crash for reasons mentioned in an earlier post.

Sorry, long post. I've given this a lot of a thought because Its a really interesting question: What is the most influential game of all time ?

I'll be honest and say that SMB was the first thing that popped into my head. But, after I thought again trying to be as objective as possible the answer suddenly became obvious to me.
 
I take your point, but popularity - at least numerically speaking - because of the way gaming has gotten exponentially bigger over the years, is always going to have a massive recency bias!

Everything has to start somewhere, and it will initially be a way smaller "scene" than what we have today, so it seems right to me that we need to go back at least to close to the beginning to judge what's proven to be the most influential.

I chose PacMan very specifically because of how impactful it was in terms of being the original mascot character more than anything else. Now I'm not saying that every influential or important game has to be character-based, what I'm saying that its way easier and quicker to spread a character identity, than a mechanical or experiential identity.

In many ways the many virtues of Super Mario Bros kind of prove why I came to the conclusion.

* SMB is important for all the historical business reasons people have cited already. It was the phoenix that led the industry out of the ashes of the 1983 crash, and crucially because it was a really great game that people loved and still love to this day.
* But here's the thing; how much of its historic importance is tied to the fact that this is literally the "face" of Nintendo. Its central to their marketing both as visual element and as proof of the whole "Nintendo seal of quality" schtick ? And over the long-haul has not the standard of games featuring the character been consistently higher than industry average?
* Mario's been exception well-served over the years. Its been reputationally protected, and rightfully so.

The point I'm trying to get is its important in marketing and business sense, as well as purely creative, or user-experiences aspect. The combination of these things I'd say can be fairly munged together as overall cultural impact.

The thing is, in my view under those parameters PacMan still comes out on top.

* Huge in its day across all gaming markets, not just the face of a proprietary console brand.
* Remember, gaming history is about more than just consoles. Millions of people (users and creatives alike) came into gaming from outside the console space.
* PacMan as a brand is still is world famous in spite of not being protected nearly so well, and often being attached to forgettable product.
* It was also revolutionary in establishing the idea of mascot characters, also the first attempt to reach a female audience with Ms Pac Man.
* Given its time of release it was genuinely novel as a game too. And yielded as many copyists in its time as SMB did following its release.
* Business significance is huge because its the Yin to Mario's Yang over the whole '83 crash for reasons mentioned in an earlier post.

Sorry, long post. I've given this a lot of a thought because Its a really interesting question: What is the most influential game of all time ?

I'll be honest and say that SMB was the first thing that popped into my head. But, after I thought again trying to be as objective as possible the answer suddenly became obvious to me.
I completely agree with your point about Super Mario Bros. — that a huge part of its historical importance and staying power comes from how deeply the Mario brand is tied to Nintendo's identity. The game's quality and influence are undeniable, of course, but its cultural endurance is inseparable from the way Nintendo has consistently used Mario as its flagship symbol — both as a marketing tool and as the embodiment of its "seal of quality."

That's exactly why I mentioned earlier that Mario games probably wouldn't have received such overwhelmingly high votes if this poll had been conducted during the GameCube, Wii, or Wii U eras — times when Nintendo was going through a clear identity and popularity crisis. Mario's reputation has always risen and fallen in tandem with Nintendo's own cultural relevance, which shows just how intertwined the character's influence is with the company's brand power.
 
There are a few genre defining games on the list:
Super Mario Bros
SMB 64
Metroid
Doom (maybe more Wolf 3D)

After that, I would say that for multiplayer FPS Unreal tournament was the one that pushed the envelope, match it with GameSpy (I'm old) to find matches easily and you have something close to a modern setup, even better without accounts or any of that B.S.

Halo didn't even invent its control scheme.
 
Too many to choose just the one at the pinnacle OP

Plus there are games missing like others have said

Pacman was the first crossover into marketing. Lunchboxes etc

Minecraft. I mean used in education, architecture courses, psychology, Lego etc etc

Populous for the god simulator genre

Sim City for management mechanics

Pubg for defining the battle royale genre it should Fortnite be there?

Guitar hero for the accessory games.

Wii sports for motion controls and playing games with your parents or grandparents on it.

Goldeneye for the fun we had with multiplayer
 
E.T. defined the industry pretty hard and had a huge influence, but not (at first) to the positive.
 
Voted Mario 64, but Pong and SMB were probably similarly defining moments. First the static screen era, and while even 3D was already experimented on (in just ugly wire frame modes), Mario wasn't a videogame character to become known even outside of gaming for no reason.
M64 is jut the most recent, and possibly last huge milestone, blueprint and how to polish example.
It kinda defined how all 3D games work till today.
Including GTA1-3, whose increasingly inflated open world formula has many more copy paste followers than platformers ever had, or most recent the numerous Soulslikes, which just have a difficulty fetish, but all live on the shoulders of that master piece.
 
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